10156 副本功能玩法关联回合战斗表现(个人boss改为回合战斗,奖励改为固定产出,区分首次击杀跟扫荡奖励;)
4个文件已修改
208 ■■■■■ 已修改文件
PySysDB/PySysDBPY.h 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py 184 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -1342,6 +1342,8 @@
{
    DWORD        NPCID;    //ID
    DWORD        _FuncLineID;    //可挑战等级
    list        FirstAwardItemList;    //首杀奖励列表[[物品ID,个数,是否拍品], ...]
    list        SweepAwardItemList;    //扫荡奖励列表[[物品ID,个数,是否拍品], ...]
};
//仙盟活跃表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1720,21 +1720,23 @@
    NotifyFBCntRegainInfo(curPlayer, [mapID])
    return
def OnFBJoin(curPlayer, mapID, funcLineID):
def OnFBJoin(curPlayer, mapID, funcLineID, joinCount=1):
    ## 副本参与通用逻辑
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBChallenge, 1, [mapID])
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBChallenge, joinCount, [mapID])
    return
def OnFBPass(curPlayer, mapID, funcLineID, awardItemList=None):
def OnFBPass(curPlayer, mapID, funcLineID, awardItemList=None, passCount=1):
    ## 副本过关通用逻辑
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBPassLineID % mapID, funcLineID)
    Sync_FBPlayerFBInfoData(curPlayer, mapID)
    passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
    if funcLineID > passLineID:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBPassLineID % mapID, funcLineID)
        Sync_FBPlayerFBInfoData(curPlayer, mapID)
        PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBPass)
    if awardItemList:
        GameWorld.DebugLog("给奖励物品: %s" % awardItemList)
        ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FBPass_%s" % mapID, False, {"mapID":mapID, "funcLineID":funcLineID}])
        
    PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBPass)
    return
def RegainFBCntProcess(curPlayer):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
@@ -18,117 +18,70 @@
import FBCommon
import GameWorld
import EventReport
import PlayerBossReborn
import PlayerNewFairyCeremony
import PlayerActGarbageSorting
import PlayerFairyCeremony
import PlayerFeastTravel
import IpyGameDataPY
import EventShell
import NPCCommon
import ChConfig
## 是否能够通过活动查询进入
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
    return True
## 是否需要做进入副本通用检查条件逻辑,默认需要检查
def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
    ## 进行中的不需要重复检查,防止断线重连被禁止进入
    if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) == ChConfig.CustomMapStep_Fight:
        GameWorld.DebugLog("VIPBoss已经在进行中,本次进入不需要重新检查!")
        return False
    return True
## 客户端进入自定义场景
def OnEnterCustomScene(curPlayer, mapID, lineID):
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## 回合战斗请求 - 地图验证
    
    return
## 判断可否召唤木桩怪
def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
    if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
        FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Fight)
        EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_PersonalBoss, 0, ChConfig.CME_Log_Start)
        # 开始计时
        tick = GameWorld.GetGameWorld().GetTick()
        curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneStepTick, tick)
        FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
    return True
def OnCustomSceneProcess(curPlayer, mapID, lineID, tick):
    if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) == ChConfig.CustomMapStep_Fight:
        FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
    return
## 自定义场景副本击杀NPC
def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
    npcID = curNPC.GetNPCID()
    bossID = __GetPersonalBossID(lineID)
    GameWorld.DebugLog("个人boss场景击杀NPC: npcID=%s,bossID=%s" % (npcID, bossID), curPlayer.GetPlayerID())
    if npcID != bossID:
    # 只能一关关挑战
    passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
    if funcLineID != passLineID + 1:
        GameWorld.ErrLog("只能挑战下一关! mapID=%s,funcLineID=%s,passLineID=%s,nextLineID=%s"
                         % (mapID, funcLineID, passLineID, passLineID + 1), curPlayer.GetPlayerID())
        return
    
    if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
    ipyData = IpyGameDataPY.GetIpyGameData("PersonalBoss", funcLineID)
    if not ipyData:
        return
    
    grade = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneGrade)
    costTime = GameWorld.GetGameWorld().GetTick() - curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneStepTick)
    GameWorld.DebugLog("个人boss过关: grade=%s,costTime=%s" % (grade, costTime))
    isFree = False
    curfbStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
    # 首次过关不扣次数
    if not curfbStar:
        isFree = True
        GameWorld.DebugLog("    首次过关!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
    bossID = ipyData.GetNPCID()
    if tagID != bossID or tagType != ChConfig.TurnBattle_TagType_NPC:
        GameWorld.ErrLog("目标bossID错误,无法挑战! mapID=%s,funcLineID=%s,bossID=%s,tagType=%s,tagID=%s"
                         % (mapID, funcLineID, bossID, tagType, tagID), curPlayer.GetPlayerID())
        return
    return True
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
    ## 回合战斗结束
    # @return: 是否需要同步GameServer, 奖励列表, 同步结果信息
    needSendGameServer = False
    overInfoEx = {}
    isWin = fightRet[0]
    GameWorld.DebugLog("副本结算: mapID=%s,funcLineID=%s,isWin=%s" % (mapID, funcLineID, isWin))
    ipyData = IpyGameDataPY.GetIpyGameData("PersonalBoss", funcLineID)
    if not ipyData:
        return
    OnFBJoin(curPlayer, mapID, funcLineID)
    if not isWin:
        return
    awardItemList = ipyData.GetFirstAwardItemList()
        
    if curfbStar < grade:
        GameWorld.DebugLog("    更新评级!curfbStar=%s < grade=%s" % (curfbStar, grade), curPlayer.GetPlayerID())
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, grade, False, [mapID])
        FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
    isFree = True
    #增加进入次数
    FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_PersonalBoss, isFree=isFree)
    
    FBCommon.DelFBEnterTicket(curPlayer, ChConfig.Def_FBMapID_PersonalBoss)
    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_VIPBOSS, 1)
    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, 1)
    PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, 1)
    PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_VIPBoss, 1)
    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_KillBoss)
    EventShell.EventRespons_FBEvent(curPlayer, 'passvipboss')
    npcCountDict = {bossID:1}
    dropItemMapInfo = [0, 0]
    jsonItemList = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, dropItemMapInfo=dropItemMapInfo, curGrade=grade, isVirtualDrop=True)[0]
    FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
    isPass = 1
    overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_grade:grade, FBCommon.Over_costTime:costTime}
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    return
def __GetPersonalBossID(lineID):
    ## VIPbossID
    ipyData = IpyGameDataPY.GetIpyGameData('PersonalBoss', lineID)
    if not ipyData:
        return 0
    return ipyData.GetNPCID()
    #设置星级,兼容就逻辑
    grade = 5
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, funcLineID, grade, False, [mapID])
    OnFBPass(curPlayer, mapID, funcLineID, awardItemList)
    return needSendGameServer, awardItemList, overInfoEx
## 可否扫荡
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    if mapID != ChConfig.Def_FBMapID_PersonalBoss:
        return
    curGrade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
    if curGrade < 5:
        GameWorld.DebugLog("没有S级不能扫荡! curGrade=%s" % curGrade)
    passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
    if passLineID < lineID:
        GameWorld.DebugLog("未击杀不能扫荡! mapID=%s,lineID=%s > passLineID(%s)" % (mapID, lineID, passLineID))
        return
    
    return True
@@ -136,25 +89,38 @@
## 扫荡结果
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
    
    bossID = __GetPersonalBossID(lineID)
    grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
    GameWorld.DebugLog("扫荡: mapID=%s,lineID=%s,sweepCnt=%s" % (mapID, lineID, sweepCnt), curPlayer.GetPlayerID())
    ipyData = IpyGameDataPY.GetIpyGameData("PersonalBoss", lineID)
    if not ipyData:
        return
    
    GameWorld.DebugLog("个人boss扫荡: lineID=%s,bossID=%s,grade=%s,sweepCnt=%s"
                       % (lineID, bossID, grade, sweepCnt), curPlayer.GetPlayerID())
    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_VIPBOSS, sweepCnt)
    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, sweepCnt)
    PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, sweepCnt)
    PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_VIPBoss, sweepCnt)
    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_KillBoss)
    EventShell.EventRespons_FBEvent(curPlayer, 'passvipboss')
    npcCountDict = {bossID:sweepCnt}
    jsonItemList = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, curGrade=grade)[0]
    isPass = 1
    overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_isSweep:1}
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    awardItemList = []
    for itemID, itemCount, isAuctionItem in ipyData.GetSweepAwardItemList():
        awardItemList.append([itemID, itemCount * sweepCnt, isAuctionItem])
    OnFBJoin(curPlayer, mapID, lineID, sweepCnt)
    OnFBPass(curPlayer, mapID, lineID, awardItemList, sweepCnt, True)
    return True
def OnFBJoin(curPlayer, mapID, funcLineID, joinCount=1):
    ## 副本参与
    FBCommon.OnFBJoin(curPlayer, mapID, funcLineID, joinCount)
    return
def OnFBPass(curPlayer, mapID, funcLineID, awardItemList=None, passCount=1, isSweep=False):
    ## 副本过关
    FBCommon.OnFBPass(curPlayer, mapID, funcLineID, awardItemList, passCount)
    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_VIPBOSS, passCount)
    PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, passCount)
    PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, passCount)
    PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_VIPBoss, passCount)
    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_KillBoss, passCount)
    isPass = 1
    overDict = {FBCommon.Over_itemInfo:awardItemList}
    if isSweep:
        overDict.update({FBCommon.Over_isSweep:1})
    FBCommon.NotifyFBOver(curPlayer, mapID, funcLineID, isPass, overDict)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1097,6 +1097,8 @@
                "PersonalBoss":(
                        ("DWORD", "NPCID", 0),
                        ("DWORD", "FuncLineID", 1),
                        ("list", "FirstAwardItemList", 0),
                        ("list", "SweepAwardItemList", 0),
                        ),
                "FamilyActivity":(
@@ -3801,7 +3803,9 @@
        return
        
    def GetNPCID(self): return self.attrTuple[0] # ID DWORD
    def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD
    def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD
    def GetFirstAwardItemList(self): return self.attrTuple[2] # 首杀奖励列表[[物品ID,个数,是否拍品], ...] list
    def GetSweepAwardItemList(self): return self.attrTuple[3] # 扫荡奖励列表[[物品ID,个数,是否拍品], ...] list
# 仙盟活跃表
class IPY_FamilyActivity():