| | |
| | | qualityPerDict = IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 2, {})
|
| | | if itemColor in qualityPerDict:
|
| | | exp *= float(qualityPerDict[itemColor])
|
| | |
|
| | | soulGrade = ipyData.GetSoulGrade()
|
| | | exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 4, {}).get(soulGrade, 1))
|
| | |
|
| | | attrTypeCnt = len(ipyData.GetAttrType())
|
| | | specialPer = IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 3, {}).get(attrTypeCnt, 1)
|
| | | exp *= float(specialPer)
|
| | | |
| | | soulGrade = ipyData.GetSoulGrade()
|
| | | exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
|
| | | return exp
|
| | |
|
| | |
|
| | |
| | | curEff = itemData.GetEffectByIndex(0)
|
| | | soulDust = curEff.GetEffectValue(0)
|
| | | else:
|
| | | |
| | | #先计算升级消耗的材料
|
| | | soulDust = 0
|
| | | for lv in xrange(GatherSoulItemPlusLV + 1):
|
| | | for lv in xrange(1, GatherSoulItemPlusLV + 1):
|
| | | soulDust += GetGatherSoulNeedExp(GatherSoulItemID, lv)
|
| | |
|
| | | #多属性的先拆解成单属性的聚魂
|
| | |
| | | for itemID in soulidList:
|
| | | giveMaterialDict[itemID] = giveMaterialDict.get(itemID, 0) + 1
|
| | | needPackSpace += 1
|
| | | |
| | | if not soulidList and not soulSplinters and not soulCore:
|
| | | #不能拆解的则要算0级的分解
|
| | | soulDust += GetGatherSoulNeedExp(GatherSoulItemID, 0)
|
| | | |
| | |
|
| | | totalSoulSplinters += soulSplinters
|
| | | totalSoulCore += soulCore
|
| | | totalSoulDust += soulDust
|
| | |
| | | PlayerControl.NotifyCode(curPlayer, 'hwj_20170807_1', [totalSoulCore, ShareDefine.TYPE_Price_SoulCore])
|
| | |
|
| | | if giveMaterialDict:
|
| | | emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptGatherSoul, 1)
|
| | | emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptGatherSoul, needPackSpace)
|
| | | if emptySpace < needPackSpace:
|
| | | giveMaterialList = [[itemID, itemCnt, 1] for itemID, itemCnt in giveMaterialDict.items()]
|
| | | giveMaterialList = [[itemID, itemCnt, 0] for itemID, itemCnt in giveMaterialDict.items()]
|
| | | PlayerControl.SendMailByKey('JHBagFull1', [curPlayer.GetID()], giveMaterialList)
|
| | | else:
|
| | | for itemID, itemCnt in giveMaterialDict.items:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1, [ShareDefine.rptGatherSoul])
|
| | | GameWorld.DebugLog("聚魂分解: isAuto=%s,PlaceIndexList=%s, delPlaceDict=%s" % (isAuto, placeList, delPlaceDict))
|
| | | for itemID, itemCnt in giveMaterialDict.items():
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptGatherSoul])
|
| | | GameWorld.DebugLog("聚魂分解: isAuto=%s,PlaceIndexList=%s, delPlaceDict=%s, giveMaterialDict=%s" % (isAuto, placeList, delPlaceDict, giveMaterialDict))
|
| | | return
|
| | |
|
| | |
|
| | |
| | | soulSplinters += compoundIpyData.GetNeedSoulSplinters()
|
| | | soulCore += compoundIpyData.GetNeedSoulCore()
|
| | | for itemID in materialList:
|
| | | soulIpyData = GetGatherSoulIpyData(itemID)
|
| | | if soulIpyData and len(soulIpyData.GetAttrType()) > 1:
|
| | | __GetGatherSoulSplitMaterial(itemID, soulidList, soulSplinters, soulCore)
|
| | | else:
|
| | | soulidList.append(itemID)
|
| | | # soulIpyData = GetGatherSoulIpyData(itemID)
|
| | | # if soulIpyData and len(soulIpyData.GetAttrType()) > 1:
|
| | | # __GetGatherSoulSplitMaterial(itemID, soulidList, soulSplinters, soulCore)
|
| | | # else:
|
| | | soulidList.append(itemID)
|
| | | return soulidList, soulSplinters, soulCore
|
| | |
|
| | |
|
| | |
| | | GameWorld.DebugLog(' 聚魂合成 背包格子数量不足1个')
|
| | | return
|
| | |
|
| | | costMoneyDict = {ShareDefine.TYPE_Price_SoulSplinters:ipyData.GeNeedSoulSplinters(),
|
| | | ShareDefine.TYPE_Price_SoulCore:ipyData.GeNeedSoulSplinters(), }
|
| | | for moneyType, costMoney in costMoneyDict:
|
| | | costMoneyDict = {ShareDefine.TYPE_Price_SoulSplinters:ipyData.GetNeedSoulSplinters(),
|
| | | ShareDefine.TYPE_Price_SoulCore:ipyData.GetNeedSoulCore(), }
|
| | | for moneyType, costMoney in costMoneyDict.items():
|
| | | if not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney):
|
| | | GameWorld.DebugLog('聚魂合成钱不够 moneyType=%s, costMoney=%s'%(moneyType, costMoney))
|
| | | return
|
| | |
|
| | | infoDict = {"TagItemID":tagItemID}
|
| | | for moneyType, costMoney in costMoneyDict:
|
| | | for moneyType, costMoney in costMoneyDict.items():
|
| | | PlayerControl.PayMoney(curPlayer, moneyType, costMoney, ChConfig.Def_Cost_ItemProduce, infoDict)
|
| | |
|
| | | totalPoint = 0
|
| | |
| | | curItem.SetUserAttr(ShareDefine.Def_IudetGatherSoulLV, tagItemLV)
|
| | | PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
|
| | | PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':indexList1, 'indexList2':indexList2, 'soulDust':totalPoint}])
|
| | | |
| | | GameWorld.DebugLog(' 聚魂合成 成功')
|
| | | curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulCompound, 1)
|
| | | return
|
| | |
|