5424 【后端】【1.4】跨服竞技场开发(增加荣誉货币类型18及使用效果;增加荣誉商店支持按赛季重置物品购买次数;)
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| | | CDBPlayerRefresh_SoulDust, # 魂尘 196
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| | | CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197
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| | | CDBPlayerRefresh_SoulCore, # 核心环 198
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| | | ) = range(146, 199)
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| | | CDBPlayerRefresh_Honor, # 荣誉 199
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| | | ) = range(146, 200)
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| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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| | | TYPE_Price_FamilyActivity = 15 # 仙盟活跃令
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| | | TYPE_Price_FBHelpPoint = 16 # 副本助战积分, 废弃
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| | | TYPE_Price_XianyuanCoin = 17 # 仙缘币
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| | | TYPE_Price_Honor = 18 # 荣誉
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| | | TYPE_Price_Rune = 23 # 符印精华点
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| | | TYPE_Price_RuneSplinters = 24 # 符印碎片
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| | | TYPE_Price_TreasureScore = 25 # 寻宝积分
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| | |
| | | TYPE_Price_HighLadder_Currency = 102 # 天梯竞技场积分
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| | | TYPE_Price_HighLadder_Signet = 103 # 物品兑换(圣光晶石)
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| | | TYPE_Price_GongXun = 105 # 功勋点
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| | | TYPE_Price_Honor = 108 # 荣誉商店积分
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| | | TYPE_Price_ArrestPoint = 110 # 悬赏积分
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| | | # 物品兑换
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| | | TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
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| | | TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
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| | | TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
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| | | TYPE_Price_Honor:CDBPlayerRefresh_Honor,
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| | | }
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| | | # 高效战斗状态
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| | | Def_ItemID_SoulDust = 700 # 直接给魂尘
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| | | Def_ItemID_SoulSplinters = 701 # 直接给聚魂碎片
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| | | Def_ItemID_SoulCore = 702 # 直接给核心环
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| | | Def_ItemID_Honor = 2141 # 直接给荣誉
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| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper,
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| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
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| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore]
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| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor]
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| | | #---------------------------------------------------------------------
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| | | #写死的物品类型都放这边
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| | | Def_ItemType_All = -1 #所有类型
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| | |
| | | Def_Effect_ItemGiveSoulDust = 239 # 使用道具给予魂尘
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| | | Def_Effect_ItemGiveSoulSplinters = 240 # 使用道具给予聚魂碎片
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| | | Def_Effect_ItemGiveSoulCore = 241 #使用道具给予核心环
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| | | Def_Effect_ItemGiveHonor = 242 #使用道具给予荣誉
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| | | #----以下未使用或代码依然存在的---
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| | | Def_Effect_ItemGiveGongXun = 1920 #使用道具给予功勋
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| | | Def_Effect_ItemGiveHonorPoint = 1922 #使用道具给予荣誉积分
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| | | Def_Effect_ItemGiveRuneJH = 1925 #使用道具给予符印精华
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| | | Def_Effect_ItemGiveRuneSplinters = 1926 #使用道具给予符印碎片
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| | | Def_Effect_SuiteMark = 2838 #用于标示套装装备,过滤等使用
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| | | __ResetShopItemBuyCount(curPlayer, [refreshType])
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| | | return
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| | | def ShopItemOnCrossPKSeasonChange(curPlayer):
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| | | ## 按跨服PK赛季重置
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| | | refreshType = 8
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| | | __ResetShopItemBuyCount(curPlayer, [refreshType])
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| | | return
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| | | def __ResetShopItemBuyCount(curPlayer, onEventTypeList):
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| | | #重置商店物品购买次数 1:周一0点刷新 2:周一5点刷新 3:每日0点刷新 4:每日5点刷新 5每月0点 6每月5点
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| | | #重置商店物品购买次数 1:周一0点刷新 2:周一5点刷新 3:每日0点刷新 4:每日5点刷新 5每月0点 6每月5点 7每3天5点 8每赛季
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| | | syncIndexList = []
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for i in xrange(ipyDataMgr.GetStoreCount()):
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| | |
| | | # @return 返回值真, 逻辑运行成功
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| | | def BuyItem(curPlayer, tick):
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | | |
| | | buyItemList = IPY_GameWorld.IPY_CBuyItemList()
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| | | itemIndex = buyItemList.GetBuyItemIndex()
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| | | if itemIndex < 0:
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| | |
| | | GameWorld.DebugAnswer(curPlayer, '该物品不存在 = %s' % (itemID))
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| | | return
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| | | packCount = itemData.GetPackCount()
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| | | if itemID in ChConfig.Def_TransformItemIDList:
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| | | curItem = ItemControler.GetOutPutItemObj(itemID)
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| | | ItemControler.SetItemCount(curItem, count, curPlayer.GetPlayerID(), curPlayer.GetAccID(),
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| | | curPlayer.GetPlayerName())
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| | | PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
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| | | if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=[ChConfig.ItemGive_GMMake, False, {"CMD":"MakeItemCount"}]):
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| | | GameWorld.DebugAnswer(curPlayer, "放入物品失败!")
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| | | return
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| | | |
| | | if packCount > 1:
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| | | __DoGMGivePlayerItem(curPlayer, itemID, count, runeLV)
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| | | else:
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| | |
| | | #参数不正确
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| | | GameWorld.DebugAnswer(curPlayer, Lang.GBText("参数不正确"))
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| | | GameWorld.DebugAnswer(curPlayer, "1-仙玉;2-绑玉;3-铜钱;6-战盟贡献度;10-战盟仓库积分;13-境界修行点;14-符印融合石;15-仙盟活跃令")
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| | | GameWorld.DebugAnswer(curPlayer, "16-助战积分;23-符印精华;24-符印碎片;25-寻宝积分;26-集市额度;27-丹精;28-魂尘;")
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| | | GameWorld.DebugAnswer(curPlayer, "16-助战积分;18-荣誉;23-符印精华;24-符印碎片;25-寻宝积分;26-集市额度;27-丹精;28-魂尘;")
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| | | GameWorld.DebugAnswer(curPlayer, "29-聚魂碎片;30-核心环")
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| | | return
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| | | #钱币类型
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| | |
| | | PlayerControl.PlayerLeaveFB(curPlayer)
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| | | return
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| | | PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
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| | | # 非战斗阶段,通知动态障碍点
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| | | if fbStep < FB_State_Fight:
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| | | FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 2), 1, curPlayer) # 准备期间有动态障碍点
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| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
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| | | elif itemID == ChConfig.Def_ItemID_SoulCore:
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| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
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| | | elif itemID == ChConfig.Def_ItemID_Honor:
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| | | PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
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| | | return True
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| | |
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| | | ## 放入物品
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| | | return IPY_GameWorld.TYPE_Price_Gold_Money
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| | | elif curEffID == ChConfig.Def_Effect_GivePlayerSilverPaper:
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| | | return IPY_GameWorld.TYPE_Price_Silver_Paper
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveHonorPoint:
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveHonor:
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| | | return ShareDefine.TYPE_Price_Honor
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveRuneJH:
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| | | return ShareDefine.TYPE_Price_Rune
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| | |
| | | import IpyGameDataPY
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| | | import ChPyNetSendPack
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| | | import CrossRealmPlayer
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| | | import FunctionNPCCommon
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| | | import DataRecordPack
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| | | import IPY_GameWorld
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| | | import ItemControler
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| | | SyncCrossRealmPKPlayerInfo(curPlayer)
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| | | SyncCrossRealmPKAwardState(curPlayer)
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| | | |
| | | # 重置商店物品
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| | | FunctionNPCCommon.ShopItemOnCrossPKSeasonChange(curPlayer)
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| | | return True
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| | |
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| | | #// C1 01 跨服PK匹配 #tagCMCrossRealmPKMatch
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| | |
| | | CDBPlayerRefresh_SoulDust, # 魂尘 196
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| | | CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197
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| | | CDBPlayerRefresh_SoulCore, # 核心环 198
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| | | ) = range(146, 199)
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| | | CDBPlayerRefresh_Honor, # 荣誉 199
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| | | ) = range(146, 200)
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| | |
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| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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| | | TYPE_Price_FamilyActivity = 15 # 仙盟活跃令
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| | | TYPE_Price_FBHelpPoint = 16 # 副本助战积分, 废弃
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| | | TYPE_Price_XianyuanCoin = 17 # 仙缘币
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| | | TYPE_Price_Honor = 18 # 荣誉
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| | | TYPE_Price_Rune = 23 # 符印精华点
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| | | TYPE_Price_RuneSplinters = 24 # 符印碎片
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| | | TYPE_Price_TreasureScore = 25 # 寻宝积分
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| | |
| | | TYPE_Price_HighLadder_Currency = 102 # 天梯竞技场积分
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| | | TYPE_Price_HighLadder_Signet = 103 # 物品兑换(圣光晶石)
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| | | TYPE_Price_GongXun = 105 # 功勋点
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| | | TYPE_Price_Honor = 108 # 荣誉商店积分
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| | | TYPE_Price_ArrestPoint = 110 # 悬赏积分
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| | |
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| | | # 物品兑换
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| | | TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
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| | | TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
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| | | TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
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| | | TYPE_Price_Honor:CDBPlayerRefresh_Honor,
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| | | }
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| | |
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| | | # 高效战斗状态
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