| | |
| | | # @param awardIndex
|
| | | # @return None
|
| | | def GetFamilyActivityAward(curPlayer, awardIndex):
|
| | | return
|
| | | familyActiveList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive')
|
| | | familyActiveAwardList = IpyGameDataPY.GetFuncEvalCfg('FamilyActive', 2)
|
| | | if awardIndex < 0 or awardIndex >= len(familyActiveList):
|
| | |
| | | return
|
| | |
|
| | | def AddFamilyActivity(curPlayer, actionid, addCnt=1):
|
| | | return
|
| | | ipyData = IpyGameDataPY.GetIpyGameData('FamilyActivity', actionid)
|
| | | if not ipyData:
|
| | | return
|
| | |
| | | return totalPoint
|
| | |
|
| | | def SyncFamilyActivityInfo(curPlayer, syncActionid=-1):
|
| | | return
|
| | | #通知活跃领取情况
|
| | | syncActionIDList = ShareDefine.FamilyActiveIDList if syncActionid==-1 else [syncActionid]
|
| | | sendPack = ChPyNetSendPack.tagMCFamilyActivityInfo()
|