| | |
| | | fbStep = gameFB.GetFBStep()
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | gameWorld = GameWorld.GetGameWorld()
|
| | | |
| | | familyID = curPlayer.GetFamilyID()
|
| | | if not gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_FamilyID):
|
| | | gameFB.SetGameFBDict(Map_FamilyInvadeFB_FamilyID, curPlayer.GetFamilyID())
|
| | | GameWorld.DebugLog(' 仙盟ID=%s 有人进入,开始刷怪了!' % curPlayer.GetFamilyID(), playerID)
|
| | | gameFB.SetGameFBDict(Map_FamilyInvadeFB_FamilyID, familyID)
|
| | | GameWorld.DebugLog(' 仙盟ID=%s 有人进入,开始刷怪了!' % familyID, playerID)
|
| | |
|
| | | # 刷新水晶
|
| | | towerRMark, towerNPCID = invadeCfg[Def_FInvade_RMarkTower]
|
| | |
| | |
|
| | | if fbStep == FB_Step_Open:
|
| | | FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
|
| | | gameWorld.SetGameWorldDict(Map_FamilyInvadeFB_StartTick % curPlayer.GetFamilyID(), tick)
|
| | | gameWorld.SetGameWorldDict(Map_FamilyInvadeFB_StartTick % familyID, tick)
|
| | |
|
| | | openServerDay = gameWorld.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
|
| | | if gameWorld.GetGameWorldDictByKey(GameFBDict_LastEnterFbDay % playerID) != openServerDay + 1:
|
| | | gameWorld.SetGameWorldDict(GameFBDict_LastEnterFbDay % playerID, openServerDay + 1)
|
| | | FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyInvade)
|
| | | EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_FamilyInvade, 0, ChConfig.CME_Log_Start)
|
| | | |
| | | if familyID in PyGameData.g_swrhPlayerIDDict:
|
| | | if playerID not in PyGameData.g_swrhPlayerIDDict[familyID]:
|
| | | PyGameData.g_swrhPlayerIDDict[familyID].append(playerID)
|
| | | else:
|
| | | PyGameData.g_swrhPlayerIDDict[familyID] = [playerID]
|
| | | fbStep = gameFB.GetFBStep()
|
| | | if fbStep == FB_Step_MapPrepare:
|
| | | #初始化并通知等待倒计时
|
| | |
| | | FBCommon.SetFBStep(FB_Step_Over, tick)
|
| | |
|
| | | familyID = gameFB.GetGameFBDictByKey(Map_FamilyInvadeFB_FamilyID)
|
| | | #给参与奖励
|
| | | joinPlayerIDList = PyGameData.g_swrhPlayerIDDict.pop(familyID, [])
|
| | | joinAward = FBCommon.GetFBLineReward(ChConfig.Def_FBMapID_FamilyInvade, 0)
|
| | | if joinAward:
|
| | | PlayerControl.SendMailByKey('SwrhReward', joinPlayerIDList, joinAward)
|
| | | |
| | | PyGameData.g_swrhPlayerHurtDict.pop(familyID, [])
|
| | | # 时间到,踢出还在副本的玩家等...
|
| | | FBCommon.DoLogic_FBKickAllPlayer()
|