| | |
| | |
|
| | | billboardObj.ClearData()
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| | |
|
| | | # 清空队伍
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| | | PlayerFuncTeam.DelTeamByFunc(ChConfig.Def_FBMapID_CrossBattlefield)
|
| | | return
|
| | |
|
| | | def GetCrossBattlefieldState():
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| | |
| | | GameWorld.Log(" 无召集的场次不开分区战场! zoneID=%s" % (zoneID))
|
| | |
|
| | | # 关闭
|
| | | if not battlefieldState and beforeState != battlefieldState:
|
| | | # 活动结束清空队伍
|
| | | PlayerFuncTeam.DelTeamByFunc(ChConfig.Def_FBMapID_CrossBattlefield)
|
| | | #if not battlefieldState and beforeState != battlefieldState:
|
| | | # # 活动结束清空队伍
|
| | | # PlayerFuncTeam.DelTeamByFunc(ChConfig.Def_FBMapID_CrossBattlefield)
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| | |
|
| | | # 同步子服务器
|
| | | dataMsg = {"battlefieldState":battlefieldState}
|