1111 删除废弃的神仙极传奇属性条目(149~166)
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| | | #增加%d体魄
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| | | Def_Effect_CON = 4
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| | | #增加HP
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| | | Def_Effect_MaxHP = 6 |
| | | Def_Effect_MaxHP_ShenPin = 152 # 神品
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| | | Def_Effect_MaxHP_XianPin = 153 # 仙品
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| | | Def_Effect_MaxHP_JiPin = 154 # 极品
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| | | Def_Effect_MaxHP = 6
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| | | #增加%d伤害值(物理和魔法的最大/小),只用到a值
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| | | Def_Effect_Atk = 7 |
| | | Def_Effect_Atk_ShenPin = 149 # 神品
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| | | Def_Effect_Atk_XianPin = 150 # 仙品
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| | | Def_Effect_Atk_JiPin = 151 # 极品
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| | | Def_Effect_Atk = 7
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| | | #增加%d防御值
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| | | Def_Effect_Def = 8
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| | | #命中(A值为具体值)
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| | |
| | | #宠物伤害比例提升(A值万分率)
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| | | Def_Effect_PetDamPer = 25
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| | | #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
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| | | Def_Effect_IceAtk = 26 |
| | | Def_Effect_IceAtk_ShenPin = 155 # 神品
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| | | Def_Effect_IceAtk_XianPin = 156 # 仙品
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| | | Def_Effect_IceAtk_JiPin = 157 # 极品
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| | | Def_Effect_IceAtk = 26
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| | | #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
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| | | Def_Effect_IceDef = 27 |
| | | Def_Effect_IceDef_ShenPin = 158 # 神品
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| | | Def_Effect_IceDef_XianPin = 159 # 仙品
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| | | Def_Effect_IceDef_JiPin = 160 # 极品
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| | | Def_Effect_IceDef = 27
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| | | #无视防御几率提升
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| | | Def_Effect_IgnoreDefRate = 28
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| | | #无视防御抗性, 受击时减少对方的无视防御属性
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| | |
| | | Def_Effect_IceDefPer = 62
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| | | #基础装备生命百分比
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| | | Def_Effect_BaseEquipMaxHPAddPer = 63
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| | | Def_Effect_BaseEquipMaxHPAddPer_ShenPin = 164 # 神品
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| | | Def_Effect_BaseEquipMaxHPAddPer_XianPin = 165 # 仙品
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| | | Def_Effect_BaseEquipMaxHPAddPer_JiPin = 166 # 极品
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| | | #基础装备攻击百分比
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| | | Def_Effect_BaseEquipAtkAddPer = 65
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| | | Def_Effect_BaseEquipAtkAddPer_ShenPin = 161 # 神品
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| | | Def_Effect_BaseEquipAtkAddPer_XianPin = 162 # 仙品
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| | | Def_Effect_BaseEquipAtkAddPer_JiPin = 163 # 极品
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| | | #防具防御百分比 - 废弃
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| | | Def_Effect_ArmorDefAddPer = 66
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| | | #主手基础属性值 百分比
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| | |
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| | | #战斗线性
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| | | ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量
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| | | ShareDefine.Def_Effect_MaxHP_ShenPin:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量
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| | | ShareDefine.Def_Effect_MaxHP_XianPin:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量
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| | | ShareDefine.Def_Effect_MaxHP_JiPin:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量
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| | | ShareDefine.Def_Effect_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_Miss:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
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| | |
| | | ShareDefine.Def_Effect_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_Atk_ShenPin:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_Atk_XianPin:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_Atk_JiPin:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
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| | | #ShareDefine.Def_Effect_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
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| | | # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
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| | |
| | | AttrName_MaxMP:[[TYPE_Calc_AttrMaxMP], False, TYPE_Linear],
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| | | AttrName_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_IceAtk:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_IceAtk_ShenPin:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_IceAtk_XianPin:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_IceAtk_JiPin:[[TYPE_Calc_AttrIceAtk], False, TYPE_Linear],
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| | | AttrName_FireAtk:[[TYPE_Calc_AttrFireAtk], False, TYPE_Linear],
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| | | AttrName_PoisonAtk:[[TYPE_Calc_AttrPoisonAtk], False, TYPE_Linear],
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| | | AttrName_ThunderAtk:[[TYPE_Calc_AttrThunderAtk], False, TYPE_Linear],
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| | | AttrName_WindAtk:[[TYPE_Calc_AttrWindAtk], False, TYPE_Linear],
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| | | AttrName_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_IceDef:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_IceDef_ShenPin:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_IceDef_XianPin:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
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| | | ShareDefine.Def_Effect_IceDef_JiPin:[[TYPE_Calc_AttrIceDef], False, TYPE_Linear],
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| | | AttrName_FireDef:[[TYPE_Calc_AttrFireDef], False, TYPE_Linear],
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| | | AttrName_PoisonDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
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| | | AttrName_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],
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| | |
| | | ShareDefine.Def_Effect_EquipBaseAddPer: [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
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| | | ShareDefine.Def_Effect_BaseEquipAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
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| | | ShareDefine.Def_Effect_BaseEquipAtkAddPer: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
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| | | ShareDefine.Def_Effect_BaseEquipAtkAddPer_ShenPin: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
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| | | ShareDefine.Def_Effect_BaseEquipAtkAddPer_XianPin: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
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| | | ShareDefine.Def_Effect_BaseEquipAtkAddPer_JiPin: [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
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| | | ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
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| | | ShareDefine.Def_Effect_BaseEquipMaxHPAddPer_ShenPin: [-2, [ShareDefine.Def_Effect_MaxHP]],
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| | | ShareDefine.Def_Effect_BaseEquipMaxHPAddPer_XianPin: [-2, [ShareDefine.Def_Effect_MaxHP]],
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| | | ShareDefine.Def_Effect_BaseEquipMaxHPAddPer_JiPin: [-2, [ShareDefine.Def_Effect_MaxHP]],
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| | | ShareDefine.Def_Effect_WeaponAddPer: [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
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| | | ShareDefine.Def_Effect_Weapon2AddPer: [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
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| | | ShareDefine.Def_Effect_BeltAddPer: [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
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| | |
| | | if lingQiIpyData:
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| | | gsValueEx += lingQiIpyData.GetLingQiAttrScore()
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| | |
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| | | Atk = attrDict.get(ShareDefine.Def_Effect_Atk, 0) + attrDict.get(ShareDefine.Def_Effect_Atk_ShenPin, 0) \
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| | | + attrDict.get(ShareDefine.Def_Effect_Atk_XianPin, 0) + attrDict.get(ShareDefine.Def_Effect_Atk_JiPin, 0)
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| | | Atk = attrDict.get(ShareDefine.Def_Effect_Atk, 0)
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| | | MinAtk = attrDict.get(ShareDefine.Def_Effect_MinAtk, 0) + Atk
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| | | MaxAtk = attrDict.get(ShareDefine.Def_Effect_MaxAtk, 0) + Atk
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| | | MaxHP = attrDict.get(ShareDefine.Def_Effect_MaxHP, 0) + attrDict.get(ShareDefine.Def_Effect_MaxHP_ShenPin, 0) \
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| | | + attrDict.get(ShareDefine.Def_Effect_MaxHP_XianPin, 0) + attrDict.get(ShareDefine.Def_Effect_MaxHP_JiPin, 0)
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| | | MaxHP = attrDict.get(ShareDefine.Def_Effect_MaxHP, 0)
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| | | Def = attrDict.get(ShareDefine.Def_Effect_Def, 0)
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| | | ArmorDefPer = 0
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| | | IceAtk = attrDict.get(ShareDefine.Def_Effect_IceAtk, 0) + attrDict.get(ShareDefine.Def_Effect_IceAtk_ShenPin, 0) \
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| | | + attrDict.get(ShareDefine.Def_Effect_IceAtk_XianPin, 0) + attrDict.get(ShareDefine.Def_Effect_IceAtk_JiPin, 0)
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| | | IceDef = attrDict.get(ShareDefine.Def_Effect_IceDef, 0) + attrDict.get(ShareDefine.Def_Effect_IceDef_ShenPin, 0) \
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| | | + attrDict.get(ShareDefine.Def_Effect_IceDef_XianPin, 0) + attrDict.get(ShareDefine.Def_Effect_IceDef_JiPin, 0)
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| | | IceAtk = attrDict.get(ShareDefine.Def_Effect_IceAtk, 0)
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| | | IceDef = attrDict.get(ShareDefine.Def_Effect_IceDef, 0)
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| | | FabaoHurt = attrDict.get(ShareDefine.Def_Effect_FabaoHurt, 0)
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| | | AtkBackHP = attrDict.get(ShareDefine.Def_Effect_AtkBackHP, 0)
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| | |
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| | | BaseEquipMaxHPAddPer = (attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer, 0) |
| | | + attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer_ShenPin, 0)
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| | | + attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer_XianPin, 0) |
| | | + attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer_JiPin, 0)) \
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| | | * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipMaxHPAddPerC())
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| | | BaseEquipAtkAddPer = (attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer, 0)
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| | | + attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer_ShenPin, 0)
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| | | + attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer_XianPin, 0)
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| | | + attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer_JiPin, 0)) \
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| | | * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipAtkAddPerC())
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| | | BaseEquipMaxHPAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipMaxHPAddPerC())
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| | | BaseEquipAtkAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipAtkAddPerC())
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| | | AtkPer = 0#attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
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| | | DamagePer = 0#attrDict.get(ShareDefine.Def_Effect_DamagePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamagePerC())
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| | | SuperHitRate = 0#attrDict.get(ShareDefine.Def_Effect_SuperHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateC())
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| | |
| | | #增加%d体魄
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| | | Def_Effect_CON = 4
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| | | #增加HP
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| | | Def_Effect_MaxHP = 6 |
| | | Def_Effect_MaxHP_ShenPin = 152 # 神品
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| | | Def_Effect_MaxHP_XianPin = 153 # 仙品
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| | | Def_Effect_MaxHP_JiPin = 154 # 极品
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| | | Def_Effect_MaxHP = 6
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| | | #增加%d伤害值(物理和魔法的最大/小),只用到a值
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| | | Def_Effect_Atk = 7 |
| | | Def_Effect_Atk_ShenPin = 149 # 神品
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| | | Def_Effect_Atk_XianPin = 150 # 仙品
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| | | Def_Effect_Atk_JiPin = 151 # 极品
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| | | Def_Effect_Atk = 7
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| | | #增加%d防御值
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| | | Def_Effect_Def = 8
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| | | #命中(A值为具体值)
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| | |
| | | #宠物伤害比例提升(A值万分率)
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| | | Def_Effect_PetDamPer = 25
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| | | #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替
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| | | Def_Effect_IceAtk = 26 |
| | | Def_Effect_IceAtk_ShenPin = 155 # 神品
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| | | Def_Effect_IceAtk_XianPin = 156 # 仙品
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| | | Def_Effect_IceAtk_JiPin = 157 # 极品
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| | | Def_Effect_IceAtk = 26
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| | | #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替
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| | | Def_Effect_IceDef = 27 |
| | | Def_Effect_IceDef_ShenPin = 158 # 神品
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| | | Def_Effect_IceDef_XianPin = 159 # 仙品
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| | | Def_Effect_IceDef_JiPin = 160 # 极品
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| | | Def_Effect_IceDef = 27
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| | | #无视防御几率提升
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| | | Def_Effect_IgnoreDefRate = 28
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| | | #无视防御抗性, 受击时减少对方的无视防御属性
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| | |
| | | Def_Effect_IceDefPer = 62
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| | | #基础装备生命百分比
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| | | Def_Effect_BaseEquipMaxHPAddPer = 63
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| | | Def_Effect_BaseEquipMaxHPAddPer_ShenPin = 164 # 神品
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| | | Def_Effect_BaseEquipMaxHPAddPer_XianPin = 165 # 仙品
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| | | Def_Effect_BaseEquipMaxHPAddPer_JiPin = 166 # 极品
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| | | #基础装备攻击百分比
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| | | Def_Effect_BaseEquipAtkAddPer = 65
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| | | Def_Effect_BaseEquipAtkAddPer_ShenPin = 161 # 神品
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| | | Def_Effect_BaseEquipAtkAddPer_XianPin = 162 # 仙品
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| | | Def_Effect_BaseEquipAtkAddPer_JiPin = 163 # 极品
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| | | #防具防御百分比 - 废弃
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| | | Def_Effect_ArmorDefAddPer = 66
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| | | #主手基础属性值 百分比
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