ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py
@@ -315,11 +315,10 @@ ##指定等级的宝石数量 cnt = 0 holeIndexList = GetAllEquipPlaceHoleIndex() maxHoleCount = len(holeIndexList) equipIndexList = GetAllStoneEquipIndexList() gameData = GameWorld.GetGameData() for equipIndex in equipIndexList: for holeIndex in xrange(maxHoleCount): for holeIndex in holeIndexList: curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0] if curGemID == 0: continue