hxp
2024-12-26 22c964784d465c77365c2495f6d43117618d8482
10350 【后端】【越南】【英文】【BT】【砍树】跨服竞技场优化
34个文件已修改
1个文件已删除
2个文件已添加
4980 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/PyNetPack.ini 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/BillboardDataCross.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/PlayerMirror.py 144 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py 95 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py 1923 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py 16 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerPackData.py 213 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameDataStruct.py 648 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py 74 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PlayerMirror.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetCrossPK.py 47 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py 595 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GMTExec/CrossPK.py 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py 175 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPKMatching.py 50 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_PlayerMirror.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameDataStruct.py 665 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/PyNetPack.ini
@@ -442,17 +442,6 @@
PacketSubCMD_4=0x25
PacketCallFunc_4=OnChampionshipOfficialLeave
[CrossRealmPK]
ScriptName = GameWorldLogic\CrossRealmPK.py
Writer = hxp
Releaser = hxp
RegType = 0
RegisterPackCount = 1
PacketCMD_1=0xC0
PacketSubCMD_1=0x01
PacketCallFunc_1=OnViewCrossPKBillboard
[CrossRealmPlayer]
ScriptName = Player\CrossRealmPlayer.py
Writer = hxp
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -672,7 +672,6 @@
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
Def_PlayerKey_MergeRegisterRoomID = "MergeRegisterRoomID"  #当前上传数据的roomID
Def_PlayerKey_IsLoginToMergeServer = "IsLoginToMergeServer"  #是否要登陆跨服服务器
Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
Def_PlayerKey_PlayerFromPID = "PlayerFromPID"  #pid
@@ -688,8 +687,6 @@
Def_PDict_GeTuiSet = "GetuiSet"     # 推送提醒的设置
Def_PDict_NoGeTuiTime = "NoGetuiTime"     # 推送提醒免打扰时间,将字符串组合数字
Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s"  #查询PK排行榜tick,参数(zoneID, seasonID)
#主城地图、缥缈宗
Def_FBMapID_MainCity = 10010
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -23041,7 +23041,7 @@
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("Type", c_ubyte),    # 0-取消匹配; 1-进行匹配
                  ("Type", c_ubyte),    # 0-查询匹配;1-刷新匹配
                  ]
    def __init__(self):
@@ -23094,6 +23094,7 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("IsWin", c_ubyte),    #是否获胜
                  ("TagPlayerID", c_int),    #目标玩家ID
                  ]
    def __init__(self):
@@ -23111,6 +23112,7 @@
        self.Cmd = 0xC1
        self.SubCmd = 0x08
        self.IsWin = 0
        self.TagPlayerID = 0
        return
    def GetLength(self):
@@ -23123,12 +23125,14 @@
        DumpString = '''// C1 08 跨服PK挑战机器人结算 //tagCMCrossRealmPKRobotOver:
                                Cmd:%s,
                                SubCmd:%s,
                                IsWin:%d
                                IsWin:%d,
                                TagPlayerID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.IsWin
                                self.IsWin,
                                self.TagPlayerID
                                )
        return DumpString
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetSendPack.py
@@ -17734,11 +17734,11 @@
    PlayerName = ""    #(String PlayerName)// 跨服名字
    Job = 0    #(BYTE Job)
    LV = 0    #(WORD LV)
    RealmLV = 0    #(WORD RealmLV)//境界
    Face = 0    #(DWORD Face)//基本脸型
    FacePic = 0    #(DWORD FacePic)//头像框
    MaxHP = 0    #(DWORD MaxHP)// 默认满血,求余亿部分
    MaxHPEx = 0    #(DWORD MaxHPEx)// 默认满血,整除亿部分
    MaxProDef = 0    #(DWORD MaxProDef)// 最大护盾
    FightPower = 0    #(DWORD FightPower)//战力,求余亿部分
    FightPowerEx = 0    #(DWORD FightPowerEx)//战力,整除亿部分
    data = None
    def __init__(self):
@@ -17752,11 +17752,11 @@
        self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MaxHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MaxHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MaxProDef,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
    def Clear(self):
@@ -17765,11 +17765,11 @@
        self.PlayerName = ""
        self.Job = 0
        self.LV = 0
        self.RealmLV = 0
        self.Face = 0
        self.FacePic = 0
        self.MaxHP = 0
        self.MaxHPEx = 0
        self.MaxProDef = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        return
    def GetLength(self):
@@ -17779,7 +17779,7 @@
        length += len(self.PlayerName)
        length += 1
        length += 2
        length += 4
        length += 2
        length += 4
        length += 4
        length += 4
@@ -17794,11 +17794,11 @@
        data = CommFunc.WriteString(data, self.NameLen, self.PlayerName)
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FacePic)
        data = CommFunc.WriteDWORD(data, self.MaxHP)
        data = CommFunc.WriteDWORD(data, self.MaxHPEx)
        data = CommFunc.WriteDWORD(data, self.MaxProDef)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        return data
    def OutputString(self):
@@ -17808,11 +17808,11 @@
                                PlayerName:%s,
                                Job:%d,
                                LV:%d,
                                RealmLV:%d,
                                Face:%d,
                                FacePic:%d,
                                MaxHP:%d,
                                MaxHPEx:%d,
                                MaxProDef:%d
                                FightPower:%d,
                                FightPowerEx:%d
                                '''\
                                %(
                                self.PlayerID,
@@ -17820,21 +17820,17 @@
                                self.PlayerName,
                                self.Job,
                                self.LV,
                                self.RealmLV,
                                self.Face,
                                self.FacePic,
                                self.MaxHP,
                                self.MaxHPEx,
                                self.MaxProDef
                                self.FightPower,
                                self.FightPowerEx
                                )
        return DumpString
class  tagGCCrossRealmPKMatchOK(Structure):
    Head = tagHead()
    RoomID = 0    #(WORD RoomID)// 房间ID
    NameLen = 0    #(BYTE NameLen)
    PlayerName = ""    #(String PlayerName)// 跨服名字
    Number = 0    #(BYTE Number)// 位置编号;1-左,2-右
    MatchPlayerCount = 0    #(BYTE MatchPlayerCount)
    MatchPlayer = list()    #(vector<tagGCCrossRealmPKMatchPlayer> MatchPlayer)// 匹配到的玩家
    data = None
@@ -17848,10 +17844,6 @@
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.RoomID,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
        self.Number,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.MatchPlayerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.MatchPlayerCount):
            temMatchPlayer = tagGCCrossRealmPKMatchPlayer()
@@ -17864,10 +17856,6 @@
        self.Head.Clear()
        self.Head.Cmd = 0xC0
        self.Head.SubCmd = 0x01
        self.RoomID = 0
        self.NameLen = 0
        self.PlayerName = ""
        self.Number = 0
        self.MatchPlayerCount = 0
        self.MatchPlayer = list()
        return
@@ -17875,10 +17863,6 @@
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 2
        length += 1
        length += len(self.PlayerName)
        length += 1
        length += 1
        for i in range(self.MatchPlayerCount):
            length += self.MatchPlayer[i].GetLength()
@@ -17888,10 +17872,6 @@
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteWORD(data, self.RoomID)
        data = CommFunc.WriteBYTE(data, self.NameLen)
        data = CommFunc.WriteString(data, self.NameLen, self.PlayerName)
        data = CommFunc.WriteBYTE(data, self.Number)
        data = CommFunc.WriteBYTE(data, self.MatchPlayerCount)
        for i in range(self.MatchPlayerCount):
            data = CommFunc.WriteString(data, self.MatchPlayer[i].GetLength(), self.MatchPlayer[i].GetBuffer())
@@ -17900,19 +17880,11 @@
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                RoomID:%d,
                                NameLen:%d,
                                PlayerName:%s,
                                Number:%d,
                                MatchPlayerCount:%d,
                                MatchPlayer:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.RoomID,
                                self.NameLen,
                                self.PlayerName,
                                self.Number,
                                self.MatchPlayerCount,
                                "..."
                                )
@@ -56529,6 +56501,7 @@
                  ("DayWinCount", c_ubyte),    # 当日已胜利次数
                  ("DayBuyCount", c_ubyte),    # 当日已购买次数
                  ("DayItemAddCount", c_ubyte),    # 当日物品增加次数
                  ("DayRefreshCount", c_ushort),    # 今日已刷新匹配次数
                  ]
    def __init__(self):
@@ -56554,6 +56527,7 @@
        self.DayWinCount = 0
        self.DayBuyCount = 0
        self.DayItemAddCount = 0
        self.DayRefreshCount = 0
        return
    def GetLength(self):
@@ -56574,7 +56548,8 @@
                                DayPKCount:%d,
                                DayWinCount:%d,
                                DayBuyCount:%d,
                                DayItemAddCount:%d
                                DayItemAddCount:%d,
                                DayRefreshCount:%d
                                '''\
                                %(
                                self.Cmd,
@@ -56587,7 +56562,8 @@
                                self.DayPKCount,
                                self.DayWinCount,
                                self.DayBuyCount,
                                self.DayItemAddCount
                                self.DayItemAddCount,
                                self.DayRefreshCount
                                )
        return DumpString
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/BillboardDataCross.py
@@ -30,6 +30,7 @@
    GameWorld.DebugAnswer(curPlayer, "运营活动榜类型:158-boss凭证,160-凭证仙盟,162-仙匣,163-古宝,164-骑宠")
    GameWorld.DebugAnswer(curPlayer, "古神战场榜类型:151-参与榜,152-召集榜,153-积分榜")
    GameWorld.DebugAnswer(curPlayer, "逐鹿万界榜类型:156-单场榜,157-周榜")
    GameWorld.DebugAnswer(curPlayer, "跨服竞技场榜单:165,分组值1-分区,分组值2-赛季,value2-段位")
    GameWorld.DebugAnswer(curPlayer, "注:如果没有特殊说明,分组值1为分区ID,分组2为0")
    return
@@ -97,8 +98,8 @@
    FakeName = "假名字".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
    
    for i in xrange(count):
        dataPlayerID = curDataCount + 1 + i
        dataPlayerName = "%s%s" % (FakeName, i)
        dataPlayerID = 1000 + curDataCount + 1 + i
        dataPlayerName = "%s%s" % (FakeName, dataPlayerID)
        dataCmpValue1 = max(0, cmpValue1 - i)
        dataCmpValue2 = max(0, cmpValue2 - i)
        
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/PlayerMirror.py
New file
@@ -0,0 +1,144 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package GM.Commands.PlayerMirror
#
# @todo:镜像数据
# @author hxp
# @date 2024-12-26
# @version 1.0
#
# 详细描述: 镜像数据
#
#-------------------------------------------------------------------------------
#"""Version = 2024-12-26 17:00"""
#-------------------------------------------------------------------------------
import ChConfig
import ShareDefine
import PyDataManager
import PlayerPackData
import ReadChConfig
import GameWorld
import base64
import random
## 执行逻辑
#  @param curPlayer 当前玩家
#  @param gmList []
#  @return None
def OnExec(curPlayer, gmList):
    if not gmList:
        return
    value = gmList[0]
    if value == "a":
        __addFackPackData(gmList[1:])
    elif value == "d":
        __delFackPackData()
    elif value == "p":
        __printPackData(gmList[1:])
    return
def OnGetMergeParam(curPlayer):
    return []
def OnMergeServerExec(gmList, tick):
    ## 跨服执行命令
    value = gmList[0]
    if value == "a":
        __addFackPackData(gmList[1:])
    elif value == "d":
        __delFackPackData()
    elif value == "p":
        __printPackData(gmList[1:])
    return
def __addFackPackData(gmList):
    ## 添加假的打包数据,一般用于开发测试功能用
    FakeName = "假名字".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding())
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    #GameWorld.DebugAnswer(curPlayer, "添加镜像: PlayerMirror a 个数 [起始ID 战力 区服ID 模版key]")
    addCount = gmList[0] if len(gmList) > 0 else 1
    startID = gmList[1] if len(gmList) > 1 else 1
    fightPower = gmList[2] if len(gmList) > 2 else 0
    serverID = gmList[3] if len(gmList) > 3 else 0
    packDataTempKey = gmList[4] if len(gmList) > 4 else ""
    jobFackPackDataDict = ReadChConfig.GetEvalChConfig("FackPackData")
    addOKCount = 0
    for index in range(addCount):
        fackID = startID + index
        if packDataMgr.IsPlayerIn(fackID):
            continue
        job = random.randint(1, 2)
        tempKey = packDataTempKey if packDataTempKey else "job%s" % job
        if tempKey not in jobFackPackDataDict:
            GameWorld.DebugAnswer(None, "配置FackPackData.txt没有该模版key:%s" % tempKey)
            return
        packDataTeam = jobFackPackDataDict[tempKey]
        packDataTeamBuff = base64.b64decode(packDataTeam)
        tempDBPlayer = PlayerPackData.GetDBPlayerByPackData(packDataTeam)
        tempDBPlayer.PlayerID = fackID
        tempDBPlayer.PlayerName = "%s%s" % (FakeName, fackID)
        curServerID = serverID if serverID else fackID / 100
        if not curServerID:
            curServerID = 9999
        tempDBPlayer.AccID = "fack%s@test@s%s" % (fackID, curServerID)
        # 没有指定模版,则随机数据
        if not packDataTempKey:
            tempDBPlayer.Job = job
            tempDBPlayer.LV = random.randint(tempDBPlayer.LV, tempDBPlayer.LV + 2)
            tempDBPlayer.OfficialRank = random.randint(tempDBPlayer.OfficialRank, tempDBPlayer.OfficialRank + 2)
        curFightPower = fightPower if fightPower else (tempDBPlayer.FightPowerEx * ChConfig.Def_PerPointValue + tempDBPlayer.FightPower)
        curFightPower += index
        tempDBPlayer.FightPower = curFightPower % ChConfig.Def_PerPointValue
        tempDBPlayer.FightPowerEx = curFightPower / ChConfig.Def_PerPointValue
        updBuff = tempDBPlayer.getBuffer() + packDataTeamBuff[tempDBPlayer.getLength():]
        updPackData = base64.b64encode(updBuff)
        packDataMgr.UpdPlayerPackData(fackID, updPackData)
        addOKCount += 1
    packDataMgr.Sort()
    GameWorld.DebugAnswer(None, "添加假玩家打包数据数:%s,总:%s" % (addOKCount, packDataMgr.GetCount()))
    return
def __delFackPackData():
    delCount = 0
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    for index in range(packDataMgr.GetCount())[::-1]:
        packObj = packDataMgr.At(index)
        if packObj.playerID >= 10000:
            continue
        packDataMgr.DelPlayerPackData(packObj.playerID)
        delCount += 1
    GameWorld.DebugAnswer(None, "删除假玩家打包数据数:%s,剩:%s" % (delCount, packDataMgr.GetCount()))
    return
def __printPackData(gmList):
    startIndex = gmList[0] if len(gmList) > 0 else 0
    printCount = gmList[1] if len(gmList) > 1 else 100
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    packDataMgr.Sort()
    dataCount = packDataMgr.GetCount()
    GameWorld.DebugLog("=== 打包数据总数: dataCount=%s,startIndex=%s" % (dataCount, startIndex))
    for index in range(startIndex, startIndex + printCount):
        if index >= dataCount:
            break
        packObj = packDataMgr.At(index)
        playerID = packObj.playerID
        fightPower = packObj.fightPower
        serverID = packObj.serverID
        GameWorld.DebugLog("index=%s,playerID=%s,serverID=%s,fightPower=%s,%s" % (index, playerID, serverID, fightPower, packObj.GetBaseDict()))
    GameWorld.DebugAnswer(None, "输出完毕详见GameServer日志!总:%s" % (dataCount))
    return
ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -1240,14 +1240,26 @@
    # if not GetGameWorld().GetDebugLevel():
    #    return
    #===========================================================================
    if IsCrossServer():
        DebugAnswerCross(0, 0, text)
        return
    if isLog:
        DebugLog(text)
    text = text.decode(ShareDefine.Def_Game_Character_Encoding).encode(GetCharacterEncoding())
    if curPlayer:
    curPlayer.DebugAnswer(text)
    return
def CrossServerMsg_DebugAnswer(msgData):
    playerID, text = msgData
    if not playerID:
        playerManager = GetPlayerManager()
        for i in xrange(playerManager.GetActivePlayerCount()):
            player = playerManager.GetActivePlayerAt(i)
            if player == None:
                continue
            player.DebugAnswer(text)
        return
    curPlayer = GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
@@ -1260,7 +1272,7 @@
    
    import CrossRealmMsg
    dataMsg = [playerID, text]
    serverGroupIDList = [serverGroupID]
    serverGroupIDList = [serverGroupID] if serverGroupID else []
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_DebugAnswer, dataMsg, serverGroupIDList)
    return
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBillboard.py
@@ -17,12 +17,14 @@
import CommFunc
import ShareDefine
import IpyGameDataPY
import CrossRealmMsg
import PyGameDataStruct
import ChPyNetSendPack
import DataRecordPack
import NetPackCommon
import PyDataManager
import CrossRealmPK
import GameWorld
import operator
@@ -110,7 +112,6 @@
        self.__billboardType = billboardType
        self.__groupValue1 = groupValue1
        self.__groupValue2 = groupValue2
        self.__maxCount = ShareDefine.CrossBillboard_MaxDataCount.get(billboardType, 100)
        self.__crossServerDataVer = 0 # 主服榜单数据版本
        self.__clientServerDataVer = 0 # 子服榜单数据版本
        self.__billboardList = [] # [tagDBCrossBillboard, ...] 
@@ -268,10 +269,17 @@
        return
    
    def GetCount(self): return len(self.__billboardList)
    def GetMaxCount(self): return self.__maxCount
    def GetMaxCount(self):
        maxCountDict = IpyGameDataPY.GetFuncEvalCfg("CrossBillboardSet", 1, {})
        return maxCountDict.get(self.__billboardType, 100)
    
    def At(self, i): return self.__billboardList[i]
    def IsFull(self): return len(self.__billboardList) >= self.__maxCount
    def At(self, i):
        billData = self.__billboardList[i]
        if not billData and False:
            billData = PyGameDataStruct.tagDBCrossBillboard() # 不会执行到,只为了.出代码提示
        return billData
    def IsFull(self): return len(self.__billboardList) >= self.GetMaxCount()
    
    def UpdCrossServerDataVer(self, version=None):
        ## 更新跨服榜单数据版本号,用于跨服主服、子服验证数据版本,同步榜单数据用
@@ -466,8 +474,21 @@
    GameWorld.DebugLog("玩家请求查看跨服排行榜: billboardType=%s,groupValue1=%s,groupValue2=%s" % (billboardType, groupValue1, groupValue2))
    
    # 请求查询跨服服务器
    dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2,
               "QueryData":{"EventName":"View", "PlayerID":playerID, "StartIndex":startIndex, "WatchCnt":watchCnt, "WatchID":watchID}}
    dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID,
               "QueryType":"View", "QueryData":{"StartIndex":startIndex, "WatchCnt":watchCnt, "WatchID":watchID}}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryBillboard, dataMsg)
    return
def OnQueryPlayerBillboardRank(playerID, funcName, funcData, billboardType, groupValue1, groupValue2=0, tagPlayerID=0):
    ## 查询玩家ID排名
    if GameWorld.IsCrossServer():
        return
    if billboardType not in ShareDefine.CrossBillboardTypeList:
        return
    if not tagPlayerID:
        tagPlayerID = playerID # 默认查自己
    dataMsg = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID,
               "QueryType":"Ranking", "QueryData":{"PlayerID":tagPlayerID, "funcName":funcName, "funcData":funcData}}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_QueryBillboard, dataMsg)
    return
@@ -476,11 +497,13 @@
    billboardType = msgData["BillboardType"]
    groupValue1 = msgData["GroupValue1"]
    groupValue2 = msgData["GroupValue2"]
    playerID = msgData.get("PlayerID", 0) # 发起的玩家ID
    queryType = msgData.get("QueryType", "") # 原数据返回子服
    queryData = msgData.get("QueryData", {}) # 原数据返回子服
    SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, [serverGroupID], queryData)
    SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, [serverGroupID], playerID, queryType, queryData)
    return
def SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, serverGroupIDList=None, queryData=None):
def SyncCrossBillboardToClientServer(billboardType, groupValue1, groupValue2, serverGroupIDList=None, playerID=0, queryType="", queryData=None):
    ## 同步跨服榜单到子服
    if not GameWorld.IsCrossServer():
        return
@@ -492,9 +515,17 @@
    billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
    billboardObj.DoDelaySort()
    idOrderDict = billboardObj.GetIDOrderDict()
    crossServerDataVer = billboardObj.GetCrossServerDataVer()
    msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2,
               "QueryData":queryData, "CrossServerDataVer":crossServerDataVer}
    msgData = {"BillboardType":billboardType, "GroupValue1":groupValue1, "GroupValue2":groupValue2, "PlayerID":playerID,
               "QueryType":queryType, "QueryData":queryData}
    # 查询名次
    if queryType == "Ranking":
        tagPlayerID = queryData.get("PlayerID", 0)
        if not tagPlayerID:
            return
        queryData["OrderIndex"] = idOrderDict.get(tagPlayerID, 0) - 1 # -1-未上榜,0-第一名
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_SyncBillboard, msgData, serverGroupIDList)
        return
    
    # 有查询数据时才同步榜单数据列表,否则只同步数据版本号
    if queryData:
@@ -560,37 +591,29 @@
    billboardType = msgData["BillboardType"]
    groupValue1 = msgData["GroupValue1"]
    groupValue2 = msgData["GroupValue2"]
    crossServerDataVer = msgData["CrossServerDataVer"]
    syncBillboardList = msgData.get("BillboardDataList")
    GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: billboardType=%s,groupValue1=%s,groupValue2=%s,crossServerDataVer=%s"
                       % (billboardType, groupValue1, groupValue2, crossServerDataVer))
    #billboardMgr = PyDataManager.GetCrossBillboardManager()
    #billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
    #billboardObj.UpdClientServerBillboard(crossServerDataVer, syncBillboardList)
    queryData = msgData.get("QueryData")
    if not queryData:
    playerID = msgData.get("PlayerID", 0) # 发起的玩家ID
    queryType = msgData.get("QueryType", "")
    queryData = msgData.get("QueryData", {})
    GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: billboardType=%s,groupValue1=%s,groupValue2=%s,queryType=%s"
                       % (billboardType, groupValue1, groupValue2, queryType), playerID)
    if not queryType or not queryData:
        return
    
    eventName = queryData.get("EventName")
    #eventData = queryData.get("EventData")
    queryPlayerID = queryData.get("PlayerID", 0)
    if not eventName or not queryPlayerID:
        return
    queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(queryPlayerID)
    if queryType == "View":
        queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not queryPlayer:
        return
    if eventName == "View":
        watchID = queryData.get("WatchID", 0)
        syncBillboardList = msgData.get("BillboardDataList")
        SyncCrossBillboardToPlayer(queryPlayer, billboardType, groupValue1, groupValue2, syncBillboardList, watchID)
    #else:
    #    idOrderDict = billboardObj.GetIDOrderDict()
    #    order = idOrderDict.get(queryPlayerID, 0)
    #    sysMsg = str([billboardType, groupValue1, groupValue2, eventName, eventData, order])
    #    queryPlayer.MapServer_QueryPlayerResult(0, 0, "CrossBillboardOrder", sysMsg, len(sysMsg))
    elif queryType == "Ranking":
        funcName = queryData.get("funcName", "")
        funcData = queryData.get("funcData", {})
        #tagPlayerID = queryData.get("PlayerID", 0)
        orderIndex = queryData.get("OrderIndex", 0)
        if funcName == "QueryCrossPKSeasonOrder":
            CrossRealmPK.OnQueryCrossPKSeasonOrderRet(playerID, funcData, orderIndex)
        
    return
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -88,14 +88,8 @@
        if msgType == ShareDefine.ClientServerMsg_PKMatch:
            CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_PKRobotOver:
            CrossRealmPK.ClientServerMsg_PKRobotOver(serverGroupID, msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_PKCancel:
            CrossRealmPK.ClientServerMsg_PKCancel(msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_PKPrepareOK:
            CrossRealmPK.ClientServerMsg_PKPrepareOK(msgData, tick)
        elif msgType == ShareDefine.ClientServerMsg_PKOver:
            CrossRealmPK.ClientServerMsg_PKOver(serverGroupID, msgData, tick)
            
        elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
            CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
@@ -384,23 +378,11 @@
        elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
            CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PKMatchResult:
            CrossRealmPK.CrossServerMsg_PKMatchResult(msgData)
        elif msgType == ShareDefine.CrossServerMsg_PKReadyOKRoomList:
            CrossRealmPK.CrossServerMsg_PKReadyOKRoomList(msgData)
        elif msgType == ShareDefine.CrossServerMsg_PKTimeoutRoomList:
            CrossRealmPK.CrossServerMsg_PKTimeoutRoomList(msgData)
        elif msgType == ShareDefine.CrossServerMsg_PKOverInfo:
            CrossRealmPK.CrossServerMsg_PKOverInfo(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_PKSeasonInfo:
            CrossRealmPK.CrossServerMsg_PKSeasonInfo(msgData)
        elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
            CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
            
        elif msgType == ShareDefine.CrossServerMsg_LuckyCloudBuyLottery:
            CrossLuckyCloudBuy.CrossServerMsg_LuckyCloudBuyLottery(msgData)
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -20,9 +20,9 @@
import CrossRealmMsg
import DataRecordPack
import ChPyNetSendPack
import CrossRealmPlayer
import PyGameDataStruct
import PlayerDBGSEvent
import CrossBillboard
import PyDataManager
import NetPackCommon
import IpyGameDataPY
@@ -35,59 +35,6 @@
import operator
import random
import time
class CrossPKPlayer():
    ## 跨服PK玩家类
    def __init__(self):
        self.accID = ""
        self.playerID = 0
        self.playerName = ""
        self.playerJob = 0
        self.playerLV = 0
        self.face = 0
        self.facePic = 0
        self.maxHP = 0
        self.maxProDef = 0
        self.fightPower = 0
        self.realmLV = 0
        self.pkScore = 0
        self.danLV = 0
        self.matchTick = 0
        self.prepareOKTick = 0
        self.cWinCount = 0 # 连胜次数
        self.ondayScore = 0 # 过天时的积分
        self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
        self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
        self.seasonID = 0 # 赛季ID
        self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
        return
    def GetDRInfo(self):
        ## 流向记录信息
        return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
                "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
                "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore}
class CrossPKRoom():
    ## 跨服PK房间类
    def __init__(self):
        self.pkZoneID = 0
        self.seasonID = 0
        self.roomID = 0
        self.mapID = 0
        self.openTick = 0 # 开房时间
        self.readyTick = 0 # 玩家都准备好的时间
        self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态
        self.roomPlayerIDList = [] # 对战玩家ID列表
        self.readyPlayerIDList = [] # 已经准备好的玩家ID列表
        self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
        return
    def GetDRInfo(self):
        return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
                "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick}
        
#跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
class CrossPKBillboardManager(object):
@@ -146,52 +93,34 @@
        if (zoneID, seasonID) not in self.__UnSortZoneSeasonTimeDict:
            self.__UnSortZoneSeasonTimeDict[(zoneID, seasonID)] = GameWorld.GetGameWorld().GetTick()
        return
    ## ==================================== 子服的榜单数据管理 =====================================
    def UpdClientServerPKBillboard(self, zoneID, seasonID, syncBillboardList, isFinalBillboardData):
        ## 先直接清除本服数据,然后直接覆盖更新
        billboardList = self.GetCrossPKBillboardInfo(zoneID, seasonID)[0]
        billboardList = billboardList[:len(syncBillboardList)] # 直接用本服以后的排行数据实例clear后覆盖更新,不足的创建新实例
        orderDict = {} # 排行信息重新更新
        for i, syncData in enumerate(syncBillboardList):
            playerID, playerName, job, face, facePic, fightPower, realmLV, pkScore, danLV, billTime, order = syncData
            if i < len(billboardList):
                billboardData = billboardList[i]
                billboardData.clear()
            else:
                billboardData = PyGameDataStruct.tagDBCrossPKBillboard()
                billboardList.append(billboardData)
            billboardData.ZoneID = zoneID
            billboardData.SeasonID = seasonID
            billboardData.PlayerID = playerID
            billboardData.PlayerName = playerName
            billboardData.Job = job
            billboardData.Face = face
            billboardData.FacePic = facePic
            billboardData.FightPower = fightPower
            billboardData.RealmLV = realmLV
            billboardData.PKScore = pkScore
            billboardData.DanLV = danLV
            billboardData.Time = billTime
            orderDict[playerID] = order
        listAttrName = self.__ZoneSeasonDataList % (zoneID, seasonID)
        orderDictAttrName = self.__ZoneSeasonPlayerOrderDict % (zoneID, seasonID)
        setattr(self, listAttrName, billboardList)
        setattr(self, orderDictAttrName, orderDict)
        dbIsFinalData = PlayerDBGSEvent.GetDBGSTrig_ByKey(self.DBKEY_CrossPKFinalBillboardData % (zoneID, seasonID))
        isFinalBillboardData = 1 if isFinalBillboardData else 0
        if dbIsFinalData != isFinalBillboardData:
            PlayerDBGSEvent.SetDBGSTrig_ByKey(self.DBKEY_CrossPKFinalBillboardData % (zoneID, seasonID), isFinalBillboardData)
            GameWorld.Log("更新子服榜单数据是否是最终榜单数据!zoneID=%s,seasonID=%s,isFinalBillboardData=%s"
                          % (zoneID, seasonID, isFinalBillboardData))
        return billboardList, orderDict
    def IsFinalBillboardData(self, zoneID, seasonID):
        ## 子服的赛区赛季榜单数据是否最终榜单数据
        return PlayerDBGSEvent.GetDBGSTrig_ByKey(self.DBKEY_CrossPKFinalBillboardData % (zoneID, seasonID))
    ## ===========================================================================================
    def CopyToCrossBillboard(self):
        toBillboardType = ShareDefine.Def_CBT_CrossRealmPK
        billboardMgr = PyDataManager.GetCrossBillboardManager()
        for zoneID, seasonID in self.__ZoneSeasonList:
            groupValue1, groupValue2 = zoneID, seasonID
            toBillboardObj = billboardMgr.GetCrossBillboard(toBillboardType, groupValue1, groupValue2)
            billboardList = self.GetCrossPKBillboardInfo(zoneID, seasonID)[0]
            GameWorld.Log("CopyToCrossBillboard: zoneID=%s,seasonID=%s,%s" % (zoneID, seasonID, len(billboardList)))
            for billboardData in billboardList:
                tobillboardData = PyGameDataStruct.tagDBCrossBillboard()
                tobillboardData.GroupValue1 = groupValue1
                tobillboardData.GroupValue2 = groupValue2
                tobillboardData.BillboardType = toBillboardType
                tobillboardData.ID = billboardData.PlayerID
                tobillboardData.Name1 = billboardData.PlayerName
                tobillboardData.Type2 = billboardData.Job
                tobillboardData.Value1 = billboardData.RealmLV
                tobillboardData.Value2 = billboardData.DanLV
                tobillboardData.Value3 = billboardData.Face
                tobillboardData.Value4 = billboardData.FacePic
                tobillboardData.CmpValue = billboardData.PKScore
                tobillboardData.CmpValue3 = billboardData.Time
                toBillboardObj.AddBillboardData(tobillboardData)
        self.__ZoneSeasonList = []
        return
    
    # 保存数据 存数据库和realtimebackup
    def GetSaveData(self):
@@ -228,316 +157,29 @@
            billboardList = self.GetCrossPKBillboardInfo(zoneID, seasonID, True)[0]
            GameWorld.Log("    zoneID=%s, seasonID=%s, count=%s" % (zoneID, seasonID, len(billboardList)))
            
        self.CopyToCrossBillboard()
        return pos
def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser, syncClientServer=False):
    ## 更新跨服PK排行榜,跨服服务器结算调用,子服不调用
    curZoneSeasonID = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
    if curZoneSeasonID != seasonID:
        GameWorld.ErrLog("不是当前赛季,不更新排行榜! zoneID=%s,seasonID=%s,curZoneSeasonID=%s" % (zoneID, seasonID, curZoneSeasonID))
        return
    billboardCfg = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKCfg", 1, [])
    if not billboardCfg or len(billboardCfg) != 2:
        GameWorld.ErrLog("跨服竞技场排行榜配置错误!")
        return
    maxCount, danLVLimit = billboardCfg
    if maxCount <= 0:
        return
    maxCount = min(2000, maxCount)
    upBillboardList = []
    if winner:
        if winner.danLV >= danLVLimit:
            upBillboardList.append(winner)
        else:
            GameWorld.DebugLog("    段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
    if loser:
        if loser.danLV >= danLVLimit:
            upBillboardList.append(loser)
        else:
            GameWorld.DebugLog("    段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
    if not upBillboardList:
        return
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)
    isUpd = False
    curTime = int(time.time())
    billboardTime = max(0, GameWorld.ChangeTimeStrToNum("2080-01-01 00:00:00") - curTime) # 因为先上榜排前面,所以时间记录值得反减,倒序排
    for pkPlayer in upBillboardList:
        playerID = pkPlayer.playerID
        if playerID in orderDict:
            order = orderDict[playerID]
            billboardData = billboardList[order - 1]
            GameWorld.DebugLog("    已经在榜单上!playerID=%s,order=%s" % (playerID, order), playerID)
        else:
            if len(billboardList) < maxCount:
                newBillboardData = PyGameDataStruct.tagDBCrossPKBillboard()
                billboardList.append(newBillboardData)
                order = len(billboardList)
                GameWorld.DebugLog("    添加新上榜榜单!playerID=%s,order=%s" % (playerID, order), playerID)
            else:
                lastBillboardData = billboardList[-1]
                # 分数如果超过最后一个,则顶掉最后一个
                if lastBillboardData.PKScore >= pkPlayer.pkScore:
                    GameWorld.DebugLog("    PK积分不超过最后一名玩家,无法上榜! pkScore=%s <= lastPKScore=%s"
                                       % (pkPlayer.pkScore, lastBillboardData.PKScore), playerID)
                    continue
                order = orderDict.pop(lastBillboardData.PlayerID, len(billboardList))
                GameWorld.DebugLog("    顶掉最后一个榜单!playerID=%s,lastPlayer=%s,lastScore=%s,order=%s"
                                   % (playerID, lastBillboardData.PlayerID, lastBillboardData.PKScore, order))
                newBillboardData = PyGameDataStruct.tagDBCrossPKBillboard()
                billboardList[-1] = newBillboardData
            billboardData = newBillboardData
            orderDict[playerID] = order
        isUpd = True
        # 更新值
        billboardData.ZoneID = zoneID
        billboardData.SeasonID = seasonID
        billboardData.PlayerID = playerID
        billboardData.PlayerName = pkPlayer.playerName
        billboardData.Job = pkPlayer.playerJob
        billboardData.Face = pkPlayer.face
        billboardData.FacePic = pkPlayer.facePic
        billboardData.FightPower = pkPlayer.fightPower
        billboardData.RealmLV = pkPlayer.realmLV
        billboardData.PKScore = pkPlayer.pkScore
        billboardData.DanLV = pkPlayer.danLV
        billboardData.Time = billboardTime
        GameWorld.DebugLog("    更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
    # 战斗结算更新榜单先不排序,只设置需要排序
    if isUpd:
        crossPKBillboardMgr.SetNeedSort(zoneID, seasonID)
    # 如果匹配已经结束,且没有战斗中的房间了,则处理本阶段匹配总结算
    matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
    if not matchState and not PyGameData.g_crossPKRoomDict:
        GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ")
        syncClientServer = True
    if syncClientServer:
        crossZoneName = GameWorld.GetCrossZoneName()
        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
        if zoneIpyData:
            serverGroupIDList = zoneIpyData.GetServerGroupIDList()
            SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
    return True
#// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard
#
#struct    tagCGViewCrossPKBillboard
#{
#    tagHead        Head;
#    BYTE        ZoneID;    // 赛区ID
#    BYTE        SeasonID;    // 赛季ID
#};
def OnViewCrossPKBillboard(index, clientData, tick):
    ''' 赛区赛季榜单同步规则,这里以多台跨服服务器为考虑
            每台跨服服务器单独管理自己关联的子服赛区榜单
                    每日匹配结束结算时间点主动同步所有子服本台跨服服务器的所有赛区当前赛季榜单,这样能确保所有子服的赛区榜单是最新的
                    匹配期间,子服设置同步CD,如果有玩家查询,则每1分钟可向跨服服务器同步当前赛区赛季最新榜单信息,同步后发送玩家
                    非匹配期间,只要子服有数据则可直接发送给玩家,没有的话向跨服服务器同步后再发送玩家
                    历史赛季,因为每日跨服服务器都有主动广播,所以历史赛季只要子服有数据则可直接发送给玩家,没有的话向跨服服务器同步后再发送玩家
                    赛季结束 或 历史赛季 只要不是最终榜单数据的,则需主动向跨服服务器请求同步数据后再发送玩家
                    不同跨服服务器赛区的话由跨服服务器之间自己同步数据,子服只管向自己所属跨服服务器同步数据即可
            跨服服务器与跨服服务器之间的赛区榜单同步,同步规则类似子服与跨服服务器,相互之间做好数据同步即可
            数据同步后再同步各自所有子服,确保子服也是最新的,可考虑匹配结算结束同步一次即可
            这样玩家查看其它跨服服务器赛区数据可能会延迟一次匹配阶段结算的时间,比如两个小时,这个等以后需要多台跨服服务器时再讨论
    '''
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if GameWorld.IsCrossServer():
        return
    playerID = curPlayer.GetPlayerID()
    zoneID, seasonID = clientData.ZoneID, clientData.SeasonID
    tickKey = ChConfig.Def_PlayerKey_ViewCrossPKBillboardTick % (zoneID, seasonID)
    if tick - curPlayer.GetDictByKey(tickKey) < 60000:
        GameWorld.DebugLog("玩家查询跨服PK排行榜CD中: zoneID=%s, seasonID=%s" % (zoneID, seasonID), playerID)
        return
    curPlayer.SetDict(tickKey, tick)
    gameWorld = GameWorld.GetGameWorld()
    serverZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)[0]
    isFinalBillboardData = crossPKBillboardMgr.IsFinalBillboardData(zoneID, seasonID)
    GameWorld.DebugLog("玩家请求查看跨服PK排行榜: zoneID=%s,seasonID=%s,serverZoneID=%s,isFinalBillboardData=%s"
                       % (zoneID, seasonID, serverZoneID, isFinalBillboardData))
    # 本服赛区
    if zoneID == serverZoneID:
        curSeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
        seasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    # 其他赛区
    else:
        serverTime = GameWorld.GetServerTime()
        curSeasonID = 0
        seasonState = 0
        crossZoneName = GameWorld.GetCrossZoneName()
        seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
        seasonList = [] if not seasonList else seasonList
        for seasonIpyData in seasonList:
            startDateStr = seasonIpyData.GetStartDate()
            endDateStr = seasonIpyData.GetEndDate()
            endTimeStr = seasonIpyData.GetEndTime()
            startDateTime = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
            endDateTime = datetime.datetime.strptime("%s %s:00" % (endDateStr, endTimeStr), ChConfig.TYPE_Time_Format)
            if serverTime < startDateTime:
                break
            if serverTime <= endDateTime:
                curSeasonID = seasonIpyData.GetSeasonID()
                seasonState = 1
            else:
                break
    # 查询当前进行中的赛季
    if seasonID == curSeasonID:
        matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
        # 非匹配中的
        if not matchState:
            # 最终数据 or 赛季进行中 直接同步
            if isFinalBillboardData or (seasonState == 1 and billboardList):
                SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList)
                return
        # 正在匹配中的,验证本服数据同步CD,暂定1分钟同步一次
        else:
            syncTickKey = ChConfig.Def_WorldKey_CrossPKBillboardSyncTick % (zoneID, seasonID)
            if matchState and billboardList and tick - gameWorld.GetDictByKey(syncTickKey) < 60000:
                SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList)
                return
            gameWorld.SetDict(syncTickKey, tick)
    # 查询历史赛季的
    else:
        # 如果是最终数据则直接同步
        if isFinalBillboardData and billboardList:
            SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList)
            return
    # 请求查询跨服服务器
    dataMsg = {"ZoneID":zoneID, "SeasonID":seasonID, "ExData":{"EventName":"View", "PlayerID":playerID}}
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKBillboard, dataMsg)
    return
def MapServer_QueryCrossPKSeasonOrder(curPlayer, msgList):
    ## 地图服务器查询玩家赛区赛季PK榜排名
    playerID = curPlayer.GetPlayerID()
    zoneID, seasonID, eventName, eventData = msgList
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID) # 子服的数据一定是排完序同步过来的,所以这里就不需要再排序了
    if not billboardList:
        # 本服没榜单数据,查询跨服服务器
        # 请求查询跨服服务器
        dataMsg = {"ZoneID":zoneID, "SeasonID":seasonID, "ExData":{"EventName":eventName, "PlayerID":playerID, "EventData":eventData}}
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKBillboard, dataMsg)
    funcData = {"zoneID":zoneID, "seasonID":seasonID, "eventName":eventName, "eventData":eventData}
    CrossBillboard.OnQueryPlayerBillboardRank(playerID, "QueryCrossPKSeasonOrder", funcData, ShareDefine.Def_CBT_CrossRealmPK, zoneID, seasonID)
        return
    
    order = orderDict.get(playerID, 0)
    sysMsg = str([zoneID, seasonID, eventName, eventData, order])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKSeasonOrder", sysMsg, len(sysMsg))
    return
def ClientServerMsg_PKBillboard(serverGroupID, msgData):
    ## 收到子服请求查询PK排行榜信息
    if "GMSetCrossPK" in msgData:
        _GMSetCrossPK(serverGroupID, msgData)
        return
    zoneID = msgData["ZoneID"]
    seasonID = msgData["SeasonID"]
    exData = msgData.get("ExData", {}) # 原数据返回子服
    SyncPKSyncBillboardToClientServer(zoneID, seasonID, [serverGroupID], exData)
    return
def SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList, exData={}):
    ## 同步赛区赛季榜单到子服
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序
    isFinalBillboardData = False # 是否最终的榜单数据
    gameWorld = GameWorld.GetGameWorld()
    curZoneSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
    if seasonID < curZoneSeasonID:
        isFinalBillboardData = True # 历史赛季在跨服服务器中的一定是最终榜单数据
    elif seasonID == curZoneSeasonID:
        seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
        if seasonState == 2:
            isFinalBillboardData = True # 当前赛季已经是赛季结算状态的了,代表是最终榜单数据
    syncBillboardList = []
    for billboardData in billboardList:
        playerID = billboardData.PlayerID
        playerName = billboardData.PlayerName
        job = billboardData.Job
        face = billboardData.Face
        facePic = billboardData.FacePic
        fightPower = billboardData.FightPower
        realmLV = billboardData.RealmLV
        pkScore = billboardData.PKScore
        danLV = billboardData.DanLV
        billTime = billboardData.Time
        order = orderDict.get(playerID, 0)
        syncBillboardList.append([playerID, playerName, job, face, facePic, fightPower, realmLV, pkScore, danLV, billTime, order])
    syncInfo = [zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSyncBillboard, syncInfo, serverGroupIDList)
    return
def CrossServerMsg_PKSyncBillboard(syncInfo):
    ## 收到跨服服务器同步的排行榜信息
    zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo
    GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s"
                       % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData)
    if not exData:
        return
    eventName = exData.get("EventName")
    eventData = exData.get("EventData")
    queryPlayerID = exData.get("PlayerID", 0)
    if not eventName or not queryPlayerID:
        return
    queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(queryPlayerID)
def OnQueryCrossPKSeasonOrderRet(playerID, funcData, orderIndex):
    ## 查询排名返回
    queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not queryPlayer:
        return
    if eventName == "View":
        SyncCrossPKBillboard(queryPlayer, zoneID, seasonID, billboardList)
    else:
        order = orderDict.get(queryPlayerID, 0)
    zoneID = funcData["zoneID"]
    seasonID = funcData["seasonID"]
    eventName = funcData["eventName"]
    eventData = funcData["eventData"]
    order = orderIndex + 1
        sysMsg = str([zoneID, seasonID, eventName, eventData, order])
        queryPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKSeasonOrder", sysMsg, len(sysMsg))
    return
def SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList):
    ## 同步给玩家跨服PK榜单
    billboardInfo = ChPyNetSendPack.tagGCCrossRealmPKBillboardInfo()
    billboardInfo.ZoneID = zoneID
    billboardInfo.SeasonID = seasonID
    billboardInfo.PKBillboardList = []
    for billboardData in billboardList:
        billboardInfoData = ChPyNetSendPack.tagGCCrossRealmPKBillboardData()
        billboardInfoData.PlayerID = billboardData.PlayerID
        billboardInfoData.PlayerName = billboardData.PlayerName
        billboardInfoData.NameLen = len(billboardInfoData.PlayerName)
        billboardInfoData.Job = billboardData.Job
        billboardInfoData.Face = billboardData.Face
        billboardInfoData.FacePic = billboardData.FacePic
        billboardInfoData.FightPower = billboardData.FightPower
        billboardInfoData.RealmLV = billboardData.RealmLV
        billboardInfoData.PKScore = billboardData.PKScore
        billboardInfoData.DanLV = billboardData.DanLV
        billboardInfo.PKBillboardList.append(billboardInfoData)
    billboardInfo.Count = len(billboardInfo.PKBillboardList)
    NetPackCommon.SendFakePack(curPlayer, billboardInfo)
    return
    
################################################################################
@@ -661,9 +303,9 @@
        GameWorld.Log("跨服PK赛季状态变更: zoneID=%s,seasonID=%s,seasonState=%s" % (zoneID, seasonID, seasonState))
        
        serverGroupIDList = zoneIpyData.GetServerGroupIDList()
        # 赛季总结算,为确保子服榜单的实时性,这里需再同步子服最终榜单信息,需在同步赛季状态之前同步
        # 赛季结束
        if seasonState == 2:
            SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
            PyGameData.g_crossPKMatchDict = {}
            
        # 广播当前赛区的所有子服跨服PK赛季状态变更
        matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
@@ -684,12 +326,6 @@
            
    # 匹配状态从关闭到开启 
    if not preState and isOpen:
        PyGameData.g_crossPKPlayerDict = {}
        PyGameData.g_crossPKZoneMatchPlayerDict = {}
        PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
        PyGameData.g_crossPKRoomDict = {}
        PyGameData.g_crossPKTodayPKRecordInfo = {}
        PyGameData.g_crossPKBesureMatchRobotInfo = {}
        GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
        
    crossZoneName = GameWorld.GetCrossZoneName()
@@ -752,21 +388,6 @@
                return zoneIpyData
    return
def OnPlayerLoginCrossServer(curPlayer):
    # 跨服登录处理
    mapID = curPlayer.GetMapID()
    mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
    if mapID not in mapIDList:
        return
    GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
    if not __CheckCanLoginCrossServerPKMap(curPlayer):
        CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
        return
    return
def OnPlayerLogin(curPlayer):
    # 本服登录处理
    
@@ -816,1012 +437,238 @@
        
    return
def __CheckCanLoginCrossServerPKMap(curPlayer):
    # 检查玩家可否登录跨服PK房间
    playerID = curPlayer.GetPlayerID()
    vsRoomID = curPlayer.GetVsRoomId()
    if not vsRoomID:
        GameWorld.ErrLog("玩家没有对战房间ID,不可进入对战地图! 强制踢出跨服服务器!", playerID)
        return False
    if vsRoomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("玩家对战房间ID已经不存在,不可进入对战地图! 强制踢出跨服服务器!vsRoomID=%s" % vsRoomID, playerID)
        return False
    vsRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
    if playerID not in vsRoom.roomPlayerIDList:
        GameWorld.ErrLog("玩家对战房间ID不存在该玩家ID,不可进入对战地图! 强制踢出跨服服务器!vsRoomID=%s,roomPlayerIDList=%s"
                         % (vsRoomID, vsRoom.roomPlayerIDList), playerID)
        return False
    return True
## 玩家离线处理
def OnLeaveServer(curPlayer):
    # 发送取消匹配
    SendCancelCrossRealmPKMatch(curPlayer, "PlayerDisconnect")
    return
def IsCrossRealmPKMatchState():
    ## 跨服PK匹配赛是否开启
    return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState \
                                                 % ShareDefine.DailyActionID_CrossReamPK) == ChConfig.Def_Action_Open
def SendCancelCrossRealmPKMatch(curPlayer, reason):
    ## 发送取消匹配
    # 跨服服务器不处理
    if GameWorld.IsCrossServer():
        return
    # 非活动中不处理
    if not IsCrossRealmPKMatchState():
        return
#    # 如果是要登陆到跨服服务器的,不发送取消
#    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsLoginToMergeServer):
#        GameWorld.DebugLog("本次离线为要登陆跨服服务器的自动离线行为,不发送取消匹配!", curPlayer.GetPlayerID())
#        curPlayer.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
#        return
    vsRoomID = curPlayer.GetVsRoomId()
    if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK:
        GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
        return
    dataMsg = {"accID":curPlayer.GetAccID(), # 账号
               "playerID":curPlayer.GetPlayerID(), # 玩家ID
               "playerName":curPlayer.GetName(), # 跨服子服玩家名
               "reason":reason, # 取消原因
               "vsRoomID":vsRoomID, # 对战房间ID
               }
    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg)
    PlayerControl.SetVsRoomId(curPlayer, 0)
    SetIsCrossPKMatching(curPlayer, 0)
    GameWorld.DebugLog("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
    return
def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick):
    ## 请求匹配
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
        return
    if not IsCrossRealmPKMatchState():
        GameWorld.Log("跨服匹配PK活动未开启,不允许请求匹配!")
        return
    seasonID = playerInfoDict["seasonID"] # 赛季ID
    pkZoneID = playerInfoDict["pkZoneID"] # 所属赛区
    accID = playerInfoDict["accID"] # 角色账号
    zoneID = playerInfoDict["zoneID"] # 所属赛区
    playerID = playerInfoDict["playerID"] # 角色ID
    playerName = playerInfoDict["playerName"] # 玩家名
    job = playerInfoDict["playerJob"] # ְҵ
    fightPower = playerInfoDict["fightPower"]
    requestType = playerInfoDict.get("requestType", 0)
    isRefresh = requestType == 1
    OnRefreshPKMatch(zoneID, seasonID, playerID, fightPower, serverGroupID, isRefresh)
    return
def ClientServerMsg_PKOver(serverGroupID, playerInfoDict, tick):
    ## 收到子服同步的PK结算
    playerID = playerInfoDict["playerID"] # 角色ID
    tagPlayerID = playerInfoDict["tagPlayerID"] # 目标玩家ID
    isWinner = playerInfoDict["isWinner"] # 是否获胜
    zoneID = playerInfoDict["pkZoneID"]
    seasonID = playerInfoDict["seasonID"]
    playerName = playerInfoDict["playerName"]
    playerJob = playerInfoDict["playerJob"]
    face = playerInfoDict["face"]
    facePic = playerInfoDict["facePic"]
    playerLV = playerInfoDict["playerLV"] # ְҵ
    maxHP = playerInfoDict["maxHP"] # ְҵ
    maxProDef = playerInfoDict["maxProDef"] # 护盾
    fightPower = min(playerInfoDict["fightPower"], ChConfig.Def_UpperLimit_DWord) # 战斗力,暂无用,限制不超过20E
    realmLV = playerInfoDict["realmLV"] # 境界
    pkScore = playerInfoDict["pkScore"] # 当前积分
    danLV = playerInfoDict["danLV"] # 当前段位
    cWinCount = playerInfoDict["cWinCount"] # 连胜次数
    cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
    ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
    realmLV = playerInfoDict["realmLV"]
    fightPower = playerInfoDict["fightPower"]
    pkScore = playerInfoDict["pkScore"]
    danLV = playerInfoDict["danLV"]
    cWinCount = playerInfoDict["cWinCount"]
    
    if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
        GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
    if playerID not in PyGameData.g_crossPKMatchDict:
        GameWorld.ErrLog("玩家匹配,无法结算跨服PK奖励! tagPlayerID=%s,isWinner=%s,pkScore=%s,cWinCount=%s"
                         % (tagPlayerID, isWinner, pkScore, cWinCount), playerID)
        return
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
    if playerID in zoneMatchPlayerList:
        GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
    matchIDList = PyGameData.g_crossPKMatchDict[playerID]
    if tagPlayerID not in matchIDList:
        GameWorld.ErrLog("目标玩家ID不在玩家匹配列表里,无法结算跨服PK奖励! tagPlayerID=%s not in %s ,isWinner=%s,pkScore=%s,cWinCount=%s"
                         % (tagPlayerID, matchIDList, isWinner, pkScore, cWinCount), playerID)
        return
    if playerID in PyGameData.g_crossPKPlayerDict:
        GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
        return
    matchIndex = matchIDList.index(tagPlayerID)
    
    pkPlayer = CrossPKPlayer()
    pkPlayer.accID = accID
    pkPlayer.playerID = playerID
    pkPlayer.playerName = playerName
    pkPlayer.playerJob = job
    pkPlayer.playerLV = playerLV
    pkPlayer.face = face
    pkPlayer.facePic = facePic
    pkPlayer.maxHP = maxHP
    pkPlayer.maxProDef = maxProDef
    pkPlayer.pkScore = pkScore
    pkPlayer.danLV = danLV
    pkPlayer.fightPower = fightPower
    pkPlayer.realmLV = realmLV
    pkPlayer.matchTick = tick
    pkPlayer.cWinCount = cWinCount
    pkPlayer.ondayScore = ondayScore
    pkPlayer.serverGroupID = serverGroupID
    pkPlayer.pkZoneID = pkZoneID
    pkPlayer.seasonID = seasonID
    # 判断是否匹配机器人
    matchRobotRate = 0
    danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
    if danIpyData:
        matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
    # 判断是否必定匹配机器人: 连输X局必定连续匹配机器人Y局
    cLoseCount = 0
    todayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(playerID, [])
    for pkRecord in todayPKRecordList[::-1]:
        _, winnerID = pkRecord
        if playerID == winnerID:
            break
        cLoseCount += 1
    cLoseBesureMatchRobot, besureMatchRobotCount = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 2)
    if cLoseCount >= cLoseBesureMatchRobot:
        PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = besureMatchRobotCount
        GameWorld.DebugLog("连输X局必定连续匹配机器人Y局! playerID=%s,cLoseCount(%s) >= X(%s),Y(%s)"
                           % (playerID, cLoseCount, cLoseBesureMatchRobot, besureMatchRobotCount))
    matchRobotMaxRate = 100
    # 还有必定匹配机器人次数
    nowBesureMatchRobotCount = PyGameData.g_crossPKBesureMatchRobotInfo.get(playerID, 0)
    if nowBesureMatchRobotCount > 0:
        matchRobotRate = matchRobotMaxRate
        PyGameData.g_crossPKBesureMatchRobotInfo[playerID] = nowBesureMatchRobotCount - 1
        GameWorld.DebugLog("玩家必定匹配机器人! playerID=%s,nowBesureMatchRobotCount=%s" % (playerID, nowBesureMatchRobotCount))
    if matchRobotRate and GameWorld.CanHappen(matchRobotRate, matchRobotMaxRate):
        pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
        PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
        GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s"
                           % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
        GameWorld.DebugLog("    本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
        #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
        return
    PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
    # 加入赛区匹配列表
    zoneMatchPlayerList.append(playerID)
    PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
    GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s"
                       % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
    return
def __DelayNotifyMatchRobot(tick):
    ## 做体验,延迟通知匹配到机器人
    for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
        if pkPlayer.notifyMatchRobotTick == -1:
            #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
            continue
        if tick < pkPlayer.notifyMatchRobotTick:
            continue
        pkPlayer.notifyMatchRobotTick = -1
        serverGroupID = pkPlayer.serverGroupID
        GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
    return
def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick):
    ## 超时很久很久的玩家系统匹配机器人
    if not matchPlayerIDList:
        return
    matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1)
    if len(matchRobotTimeoutInfo) != 2:
        return
    matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
    for matchPlayer in matchTickSortList:
        playerID = matchPlayer.playerID
        if playerID not in matchPlayerIDList:
            continue
        if tick - matchPlayer.matchTick < matchRobotTick:
            #GameWorld.DebugLog("    i=%s,玩家未满足超时匹配机器人时间条件!" % (i))
            break
        matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]
        PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer
        matchPlayer.notifyMatchRobotTick = -1
        serverGroupID = matchPlayer.serverGroupID
        GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
    return
def ClientServerMsg_PKCancel(playerInfoDict, tick):
    ## 取消匹配
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("非跨服服务器不处理取消跨服PK匹配!")
        return
    # 非活动中不处理
    if not IsCrossRealmPKMatchState():
        return
    accID = playerInfoDict["accID"] # 角色账号
    playerID = playerInfoDict["playerID"] # 玩家ID
    reason = playerInfoDict["reason"] # 取消原因
    vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID
    if vsRoomID in PyGameData.g_crossPKRoomDict:
        pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
        if pkRoom.mapFBOpenTick or pkRoom.readyTick:
            GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID)
            return
    GameWorld.DebugLog("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
    pkZoneID = 0
    if playerID in PyGameData.g_crossPKPlayerDict:
        pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID)
        pkZoneID = pkPlayer.pkZoneID
        GameWorld.DebugLog("    移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
    if playerID in zoneMatchPlayerList:
        zoneMatchPlayerList.remove(playerID)
        GameWorld.DebugLog("    从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
    #取消所有存在该玩家的房间,子服不一定知道玩家当前最新所属房间ID, 故只能通过遍历删除已经为玩家创建的房间
    for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
        if playerID not in pkRoom.roomPlayerIDList:
            continue
        for roomPlayerID in pkRoom.roomPlayerIDList:
            if roomPlayerID == playerID:
                GameWorld.DebugLog("    自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
                continue
            zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
            zoneMatchPlayerList.append(roomPlayerID)
            PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
            GameWorld.DebugLog("    将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s"
                               % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
        PyGameData.g_crossPKRoomDict.pop(roomID)
        GameWorld.DebugLog("    移除房间: popRoomID=%s" % (roomID))
        # 记录流向
        dataDict = {"cancelPlayerID":playerID}
        dataDict.update(pkRoom.GetDRInfo())
        DR_CrossReamlPK("CancelRoom", dataDict)
        break
    if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
        PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
        GameWorld.DebugLog("    从匹配机器人队列中移除!")
    return
def ClientServerMsg_PKPrepareOK(playerInfoDict, tick):
    ## 玩家跨服对战数据准备OK
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("非跨服服务器不处理取消跨服PK匹配!")
        return
    accID = playerInfoDict["accID"] # 玩家账号
    playerID = playerInfoDict["playerID"] # 玩家ID
    vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID
    if playerID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID))
        return
    pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
    pkPlayer.prepareOKTick = tick
    if vsRoomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID)
        return
    vsRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
    if vsRoom.roomState != ShareDefine.Def_VsRoom_State_WaitPlayer:
        GameWorld.ErrLog("玩家跨服对战数据准备OK, 但房间状态非等待状态, state=%s!" % vsRoom.roomState)
        return
    if playerID not in vsRoom.readyPlayerIDList:
        vsRoom.readyPlayerIDList.append(playerID)
    GameWorld.DebugLog("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
    return
def __ReadyOKRoomPlayerProcess(tick):
    ## 玩家跨服PK已准备好的房间处理
    #GameWorld.Log("===已准备好的对战房间处理===")
    serverGroupIDList = []
    sendReadyOKRoomList = []
    for roomID, vsRoom in PyGameData.g_crossPKRoomDict.items():
        # 非等待状态的房间不处理
        if vsRoom.roomState != ShareDefine.Def_VsRoom_State_WaitPlayer:
            continue
        if not vsRoom.roomPlayerIDList:
            continue
        pkZoneID = 0
        isAllReady = True
        roomGroupIDList = []
        readyMemberDict = {} # 已准备好的玩家信息
        for num, roomPlayerID in enumerate(vsRoom.roomPlayerIDList, 1):
            if roomPlayerID not in vsRoom.readyPlayerIDList or roomPlayerID not in PyGameData.g_crossPKPlayerDict:
                isAllReady = False
                break
            roomPlayer = PyGameData.g_crossPKPlayerDict[roomPlayerID]
            pkZoneID = roomPlayer.pkZoneID
            roomGroupIDList.append(roomPlayer.serverGroupID)
            readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, "Number":num,
                                             "Job":roomPlayer.playerJob, "Face":roomPlayer.face, "FacePic":roomPlayer.facePic, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP, "MaxProDef":roomPlayer.maxProDef}
        if not isAllReady:
            continue
        vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight
        vsRoom.readyTick = tick
        GameWorld.DebugLog("    准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
        sendReadyOKRoomList.append([roomID, readyMemberDict])
        serverGroupIDList += roomGroupIDList
    # 将已准备好的房间广播到子服
    if sendReadyOKRoomList:
        GameWorld.DebugLog("    已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
    return
#
#def TestAddMatch(addCount, maxDanLV=None, isClear=False):
#    tick = GameWorld.GetGameWorld().GetTick()
#    if isClear:
#        PyGameData.g_crossPKPlayerDict = {}
#        PyGameData.g_crossPKZoneMatchPlayerDict = {}
#        PyGameData.g_crossPKRoomDict = {}
#        PyGameData.g_crossPKRoomID = 0
#
#    ipyDataMgr = IpyGameDataPY.IPY_Data()
#    if maxDanLV == None:
#        maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
#    crossZoneName = GameWorld.GetCrossZoneName()
#    crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
#    if not crossZoneList:
#        return
#    for zoneIpyData in crossZoneList:
#        pkZoneID = zoneIpyData.GetZoneID()
#
#        addPlayerList = []
#        zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
#        maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList)
#        for i in xrange(1, addCount + 1):
#            playerID = maxPlayerID + i
#
#            pkPlayer = CrossPKPlayer()
#            pkPlayer.playerID = playerID
#            danLV = random.randint(0, maxDanLV)
#            pkPlayer.danLV = danLV
#            pkPlayer.matchTick = tick
#            pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999)
#            pkPlayer.pkZoneID = pkZoneID
#            pkPlayer.seasonID = 1
#
#            PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
#            addPlayerList.append([playerID, danLV])
#            # 加入赛区匹配列表
#            zoneMatchPlayerList.append(playerID)
#        PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
#        GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList))
#
#    #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict)
#    return
def OnPKMatchProcess(tick):
    ## 玩家跨服PK匹配定时处理逻辑
    # 非跨服服务器不处理跨服PK匹配逻辑
    if not GameWorld.IsCrossServer():
        return
    if not IsCrossRealmPKMatchState():
        return
    # 定时更新排行榜
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    crossPKBillboardMgr.PKBillboardSortByTime(tick)
    processTick = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 1) * 1000
    processTickKey = "PKMatchLastTick"
    lastProcessTick = GameWorld.GetGameWorld().GetDictByKey(processTickKey)
    if tick - lastProcessTick < processTick:
        return
    GameWorld.GetGameWorld().SetDict(processTickKey, tick)
    # 延迟通知匹配到机器人的
    __DelayNotifyMatchRobot(tick)
    # 处理超时的房间
    __DoCheckRoomTimeout(tick)
    # 通知已准备好的房间玩家可进入跨服
    __ReadyOKRoomPlayerProcess(tick)
    maxGroupCnt = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 2)
    outTimeTick = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 3) * 1000
    # 每个赛区单独匹配
    for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
        if not matchPlayerIDList:
            #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID))
            continue
        matchPlayerCount = len(matchPlayerIDList)
#        if matchPlayerCount < 2:
#            #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
#            continue
        GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
        matchPlayerList = []
        for matchPlayerID in matchPlayerIDList:
            if matchPlayerID not in PyGameData.g_crossPKPlayerDict:
                continue
            matchPlayerList.append(PyGameData.g_crossPKPlayerDict[matchPlayerID])
        # 按匹配时间、积分升序排序
        matchTickSortList = sorted(matchPlayerList, key=operator.attrgetter("matchTick"))
        #scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore")) # 新匹配规则暂时用不到积分排序的
        matchPlayerVSList = [] # 成功匹配玩家对战列表
        # 优先匹配等待超时玩家
        __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick)
        if len(matchPlayerVSList) < maxGroupCnt:
            # 再按积分段匹配玩家
            __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick)
        # 给成功匹配的玩家非配对战房间
        matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
        __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
        GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
        #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
        #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
        __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
    return
def __DoMatchPlayer(matchTickSortList, matchPlayerVSList, maxGroupCnt, tick, outTimeTick=0):
    ''' 匹配玩家
    @param matchTickSortList: 按匹配时间升序排序后的匹配玩家列表
    @param maxGroupCnt: 最大匹配组数
    @param matchPlayerVSList: 已经匹配的PK组列表
    @param outTimeTick: 超时tick设定,0为匹配非超时玩家
    '''
    matchPlayerCount = 0
    danPlayerListDict = {}
    for matchPlayer in matchTickSortList:
        if outTimeTick and tick - matchPlayer.matchTick < outTimeTick:
            # 未超时,不再匹配,因为只有一个玩家
            break
        danLV = matchPlayer.danLV
        danPlayerList = danPlayerListDict.get(danLV, [])
        danPlayerList.append(matchPlayer)
        danPlayerListDict[danLV] = danPlayerList
        matchPlayerCount += 1
    if outTimeTick:
        GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, matchPlayerCount=%s" % (outTimeTick, matchPlayerCount))
    else:
        GameWorld.DebugLog(" ==常规段位玩家== maxGroupCnt=%s,matchPlayerCount=%s" % (maxGroupCnt, matchPlayerCount))
    if matchPlayerCount < 2:
        #GameWorld.DebugLog("    匹配玩家不足!不处理!matchPlayerCount=%s" % matchPlayerCount)
        return
    danList = danPlayerListDict.keys()
    random.shuffle(danList) # 打乱段位处理顺序
    matchProtectRound = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch2", 1) # 几局内不能匹配到同一个玩家
    matchDanDiffList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch2", 2) # 初始匹配段位差|超时匹配段位差
    matchDanDiff = matchDanDiffList[1] if outTimeTick else matchDanDiffList[0]
    #GameWorld.DebugLog(" 匹配玩家数=%s,同对手匹配保护局数=%s,匹配段位差=%s,danList=%s"
    #                   % (matchPlayerCount, matchProtectRound, matchDanDiff, danList))
    for danLV in danList:
        danPlayerList = danPlayerListDict[danLV]
        lowDanPlayerList, highDanPlayerList = [], [] # 相对danLV的高低段位玩家需要分开处理,如果一起处理的话可能导致匹配到不应该匹配到的段位
        for vsDanLV in xrange(max(0, danLV - matchDanDiff), danLV + matchDanDiff + 1):
            if danLV == vsDanLV:
                continue
            if vsDanLV not in danPlayerListDict:
                continue
            if vsDanLV < danLV:
                lowDanPlayerList += danPlayerListDict[vsDanLV]
            else:
                highDanPlayerList += danPlayerListDict[vsDanLV]
        #GameWorld.DebugLog(" danLV=%s,danPlayerCount=%s,lowPlayerCount=%s,highPlayerCount=%s"
        #                   % (danLV, len(danPlayerList), len(lowDanPlayerList), len(highDanPlayerList)))
        # 非超时的,优先匹配同段位玩家
        if not outTimeTick:
            __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
        # 分别匹配低段位、高段位
        __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + lowDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
        __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, danPlayerList + highDanPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt)
    return
def __MatchDanPlayerList(matchTickSortList, matchPlayerVSList, matchPlayerList, danPlayerListDict, matchProtectRound, maxGroupCnt):
    ## 执行匹配段位玩家列表
    matchPlayerCount = len(matchPlayerList)
    if matchPlayerCount < 2:
        return
    random.shuffle(matchPlayerList) # 打乱匹配顺序,相当于随机两两分组,然后下面直接按顺序处理即可
    #GameWorld.DebugLog("    总未匹配人数=%s,已匹配组数=%s,待匹配人数=%s" % (len(matchTickSortList), len(matchPlayerVSList), len(matchPlayerList)))
    #for i, mPlayer in enumerate(matchPlayerList):
    #    GameWorld.DebugLog("    i=%s,playerID=%s,danLV=%s" % (i, mPlayer.playerID, mPlayer.danLV))
    #maxGroupCnt = 99999 # 测试批量匹配用
    nextIndex = 0
    doCount = matchPlayerCount
    # 至少需要两个  且 未达到最大成功匹配组数 且 限制最大可循环次数大于0
    while nextIndex < len(matchPlayerList) - 1 and len(matchPlayerVSList) < maxGroupCnt and doCount > 0:
        doCount -= 1
        i = nextIndex
        aPlayer = matchPlayerList[i]
        nextIndex += 1
        aPlayerID = aPlayer.playerID
        aDanLV = aPlayer.danLV
        #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
        #    GameWorld.DebugLog("        i=%s,aPlayerID=%s,aDanLV=%s 测试随机不匹配" % (i, aPlayerID, aDanLV))
        #    continue
        if aPlayer not in matchTickSortList:
            #GameWorld.DebugLog("        i=%s,aPlayerID=%s,aDanLV=%s 已经被匹配走了" % (i, aPlayerID, aDanLV))
            continue
        aTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(aPlayerID, [])
        aMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in aTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
        #GameWorld.DebugLog("        i=%s,aPlayerID=%s,aMatchProtectPlayerIDList=%s" % (i, aPlayerID, aMatchProtectPlayerIDList))
        isMatchOK = False
        for j, bPlayer in enumerate(matchPlayerList[nextIndex:], nextIndex):
            bPlayerID = bPlayer.playerID
            bDanLV = bPlayer.danLV
            #if maxGroupCnt == 99999 and random.randint(1, 10) > 5:
            #    GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s 测试随机不匹配" % (j, bPlayerID, bDanLV))
            #    continue
            if bPlayer not in matchTickSortList:
                #GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s 已经被匹配走了" % (j, bPlayerID, bDanLV))
                continue
            if bPlayerID in aMatchProtectPlayerIDList:
                GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! bPlayerID=%s in aMatchProtectPlayerIDList=%s"
                                   % (j, bPlayerID, bDanLV, matchProtectRound, bPlayerID, aMatchProtectPlayerIDList))
                continue
            bTodayPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo.get(bPlayerID, [])
            bMatchProtectPlayerIDList = [pkRecord[0] for pkRecord in bTodayPKRecordList[:-matchProtectRound - 1:-1]] # 最近X局匹配的玩家ID
            if aPlayerID in bMatchProtectPlayerIDList:
                GameWorld.DebugLog("            j=%s,bPlayerID=%s,bDanLV=%s %s局内不匹配同对手! aPlayerID=%s in bMatchProtectPlayerIDList=%s"
                                   % (j, bPlayerID, bDanLV, matchProtectRound, aPlayerID, bMatchProtectPlayerIDList))
                continue
            matchTickSortList.remove(aPlayer)
            matchTickSortList.remove(bPlayer)
            matchPlayerList.remove(aPlayer)
            matchPlayerList.remove(bPlayer)
            aDanPlayerList = danPlayerListDict.get(aDanLV, [])
            if aPlayer in aDanPlayerList:
                aDanPlayerList.remove(aPlayer)
            bDanPlayerList = danPlayerListDict.get(bDanLV, [])
            if bPlayer in bDanPlayerList:
                bDanPlayerList.remove(bPlayer)
            # 加入成功匹配列表
            isMatchOK = True
            matchPlayerVSList.append([aPlayer, bPlayer])
            GameWorld.DebugLog("            i=%s,j=%s,aPlayerID=%s(danLV:%s) VS bPlayerID=%s(danLV:%s) 匹配成功!"
                               % (i, j, aPlayerID, aDanLV, bPlayerID, bDanLV))
            break
        if isMatchOK:
            nextIndex -= 1
    return
def __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick):
    ## 设置对战房间
    if not matchPlayerVSList:
        return
    vsRoomDict = {}
    serverGroupIDList = []
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
    mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
    GameWorld.DebugLog("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
    for aPlayer, bPlayer in matchPlayerVSList:
        if not aPlayer or not bPlayer:
            continue
        aPlayerID = aPlayer.playerID
        bPlayerID = bPlayer.playerID
        if aPlayerID not in PyGameData.g_crossPKPlayerDict or bPlayerID not in PyGameData.g_crossPKPlayerDict:
            GameWorld.ErrLog("玩家匹配数据异常!aPlayerID=%s,bPlayerID=%s" % (aPlayerID, bPlayerID))
            continue
        roomID = __GetNewRoomID()
        if not roomID:
            GameWorld.ErrLog("无法创建房间!该房间已经存在!PyGameData.g_crossPKRoomID=%s" % PyGameData.g_crossPKRoomID)
            continue
        mapID = random.choice(mapIDList)
        newRoom = CrossPKRoom()
        newRoom.pkZoneID = pkZoneID
        newRoom.seasonID = aPlayer.seasonID # 因为匹在一起的玩家一定是同一赛区同一赛季的,所以随便取一个玩家的赛季ID信息即可
        newRoom.roomID = roomID
        newRoom.mapID = mapID
        newRoom.openTick = tick
        newRoom.roomPlayerIDList = [aPlayerID, bPlayerID]
        PyGameData.g_crossPKRoomDict[roomID] = newRoom
        aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID
        GameWorld.DebugLog("    开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
        vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
        # 记录流向
        dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()}
        dataDict.update(newRoom.GetDRInfo())
        DR_CrossReamlPK("OpenRoom", dataDict)
        serverGroupIDList.append(aServerGroupID)
        serverGroupIDList.append(bServerGroupID)
        # 移除匹配队列
        if aPlayerID in zoneMatchPlayerList:
            zoneMatchPlayerList.remove(aPlayerID)
        if bPlayerID in zoneMatchPlayerList:
            zoneMatchPlayerList.remove(bPlayerID)
        PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
    # 将匹配结果广播到子服
    if vsRoomDict:
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchResult, vsRoomDict, serverGroupIDList)
    return
def __GetNewRoomID():
    ## 获取新房间ID, 房间号直接自增,一定不会重复,除非自增一轮后房间ID还没有释放
    for _ in xrange(100):
        newRoomID = PyGameData.g_crossPKRoomID + 1
        if newRoomID > 65530:
            newRoomID = 1
        PyGameData.g_crossPKRoomID = newRoomID
        if newRoomID not in PyGameData.g_crossPKRoomDict:
            return newRoomID
    return 0
def __DoCheckRoomTimeout(tick):
    ## 处理超时的房间
    timeoutRoomDict = {}
    serverGroupIDList = []
    roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长
    for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
        if pkRoom.mapFBOpenTick or not pkRoom.readyTick:
            continue
        if tick - pkRoom.readyTick <= roomTimeout:
            continue
        pkZoneID = pkRoom.pkZoneID
        GameWorld.Log("PK房间等待玩家进来超时,没有玩家进来,关闭该房间!pkZoneID=%s,roomID=%s,openTick=%s,readyTick=%s,tick=%s"
                      % (pkZoneID, roomID, pkRoom.openTick, pkRoom.readyTick, tick))
        roomPlayerInfo = []
        for roomPlayerID in pkRoom.roomPlayerIDList:
            pkPlayer = PyGameData.g_crossPKPlayerDict.pop(roomPlayerID, None)
            if not pkPlayer:
                continue
            serverGroupID = pkPlayer.serverGroupID
            GameWorld.Log("    移除玩家,玩家需重新手动匹配,serverGroupID=%s,roomPlayerID=%s" % (serverGroupID, roomPlayerID))
            serverGroupIDList.append(serverGroupID)
            roomPlayerInfo.append([serverGroupID, roomPlayerID])
        timeoutRoomDict[roomID] = roomPlayerInfo
        PyGameData.g_crossPKRoomDict.pop(roomID)
        # 记录流向
        DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo())
    # 将超时房间广播到子服
    if timeoutRoomDict:
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList)
    return
def MapServer_CrossPKRoomOpen(msgList, tick):
    roomID = msgList[0]
    if roomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID)
        return
    pkRoom = PyGameData.g_crossPKRoomDict[roomID]
    pkRoom.mapFBOpenTick = tick
    GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID)
    return
def MapServer_CrossPKOver(infoList, tick):
    ## 收到MapServer副本跨服PK结果同步
    GameWorld.DebugLog("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
    roomID, winnerID, loserID, roundWinnerIDList, overType = infoList
    if roomID not in PyGameData.g_crossPKRoomDict:
        GameWorld.ErrLog("跨服PK房间数据不存在!roomID=%s" % roomID)
        return
    vsRoom = PyGameData.g_crossPKRoomDict.pop(roomID)
    #vsRoom = PyGameData.g_crossPKRoomDict[roomID]
    roomPlayerIDList = vsRoom.roomPlayerIDList
    if not winnerID and not loserID:
        GameWorld.ErrLog("地图没有结算跨服PK胜负玩家,随机玩家获胜!")
        if not roomPlayerIDList or len(roomPlayerIDList) != 2:
            return
        winnerID, loserID = roomPlayerIDList
    elif not loserID:
        for roomPlayerID in roomPlayerIDList:
            if roomPlayerID != winnerID:
                loserID = roomPlayerID
                break
    if winnerID not in roomPlayerIDList or loserID not in roomPlayerIDList:
        GameWorld.ErrLog("跨服PK房间及玩家不匹配,不结算!roomID=%s,winnerID=%s,loserID=%s,roomPlayerIDList=%s"
                         % (roomID, winnerID, loserID, vsRoom.roomPlayerIDList))
        return
    if winnerID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("跨服PK房间获取不到玩家PK数据, roomID=%s,winnerID=%s" % (roomID, winnerID))
        return
    if loserID not in PyGameData.g_crossPKPlayerDict:
        GameWorld.ErrLog("跨服PK房间获取不到玩家PK数据, roomID=%s,loserID=%s" % (roomID, loserID))
        return
    winner = PyGameData.g_crossPKPlayerDict.pop(winnerID)
    loser = PyGameData.g_crossPKPlayerDict.pop(loserID)
    #winner = PyGameData.g_crossPKPlayerDict[winnerID]
    #loser = PyGameData.g_crossPKPlayerDict[loserID]
    zoneID = vsRoom.pkZoneID
    seasonID = vsRoom.seasonID
    cWinCount = winner.cWinCount
    winnerScore, loserScore = winner.pkScore, loser.pkScore
    winnerDanLV, loserDanLV = winner.danLV, loser.danLV
    winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # 今日已获得积分,正积分
    GameWorld.DebugLog("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
    GameWorld.DebugLog("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
    winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV)
    loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV)
    if not winIpyData or not loseIpyData:
        GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,winnerDanLV=%s,loserDanLV=%s" % (roomID, winnerDanLV, loserDanLV))
    baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
    wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
    lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
    wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
    lExScore = 0
    winnerAddScore = wBaseScore + wExScore
    loserAddScore = lBaseScore + lExScore
    dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
    if dayMaxScore:
        if winnerAddScore > 0:
            winnerAddScore = min(dayMaxScore - winnerDayScore, winnerAddScore)
        if loserAddScore > 0:
            loserAddScore = min(dayMaxScore - loserDayScore, loserAddScore)
    winner.pkScore += winnerAddScore
    loser.pkScore += loserAddScore
    winner.cWinCount += 1
    loser.cWinCount = 0
    if winIpyData and winIpyData.GetLVUpScore() and winner.pkScore >= winIpyData.GetLVUpScore():
        winner.danLV += 1
    if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore():
        loser.danLV += 1
    GameWorld.DebugLog("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
    GameWorld.DebugLog("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
    # 更新排行榜
    UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
    # 更新今日PK记录
    if winnerID not in PyGameData.g_crossPKTodayPKRecordInfo:
        PyGameData.g_crossPKTodayPKRecordInfo[winnerID] = []
    winnerPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[winnerID]
    winnerPKRecordList.append([loserID, winnerID])
    if loserID not in PyGameData.g_crossPKTodayPKRecordInfo:
        PyGameData.g_crossPKTodayPKRecordInfo[loserID] = []
    loserPKRecordList = PyGameData.g_crossPKTodayPKRecordInfo[loserID]
    loserPKRecordList.append([winnerID, winnerID])
    #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
    timeStr = GameWorld.GetCurrentDataTimeStr()
    playerOverDict = {}
    # 通知客户端战斗结果
    for playerID in [winnerID, loserID]:
        if playerID == winnerID:
            serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = \
                winner.serverGroupID, winner.pkScore, winner.danLV, winner.cWinCount, winnerAddScore, loser.playerID, loser.playerName
        else:
            serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = \
                loser.serverGroupID, loser.pkScore, loser.danLV, loser.cWinCount, loserAddScore, winner.playerID, winner.playerName
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        notifyState = True if player else False
        playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
                                    + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
        if not player:
            continue
        overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
        overPack.TimeStr = timeStr
        overPack.OverType = overType
        overPack.WinnerID = winnerID
        overPack.RoundWinnerID = roundWinnerIDList
        overPack.RoundCount = len(overPack.RoundWinnerID)
        overPack.AddScore = addScore
        overPack.Score = pkScore
        overPack.DanLV = danLV
        overPack.CWinCnt = cWinCount
        overPack.TagName = tagPlayerName
        overPack.TagNameLen = len(overPack.TagName)
        NetPackCommon.SendFakePack(player, overPack)
        GameWorld.DebugLog("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s"
                           % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
    serverGroupIDList = [winner.serverGroupID, loser.serverGroupID]
    GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
                       % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
    # 同步子服
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
    # 记录流向
    dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()}
    dataDict.update(vsRoom.GetDRInfo())
    DR_CrossReamlPK("PKOverRoom", dataDict)
    return
def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
    ## 更新PK玩家积分
    playerID = pkPlayer.playerID
    cWinCount = pkPlayer.cWinCount
    pkScore = pkPlayer.pkScore
    danLV = pkPlayer.danLV
    dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
    GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s"
                       % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
    pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
    if not pkDanIpyData:
        GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
    baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
    wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
    lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
    wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
    lExScore = 0
    if isWin:
        addScore = wBaseScore + wExScore
        pkPlayer.cWinCount += 1
    else:
        addScore = lBaseScore + lExScore
        pkPlayer.cWinCount = 0
    dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
    if dayMaxScore and addScore:
        addScore = min(dayMaxScore - dayScore, addScore)
    pkPlayer.pkScore += addScore
    if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
        pkPlayer.danLV += 1
    return addScore
def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
    ## 收到子服同步的PK机器人结算
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
        return
    playerID = playerInfoDict["playerID"] # 角色ID
    isWinner = playerInfoDict["isWinner"] # 是否获胜
    if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
        GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
        return
    pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
    if playerID in PyGameData.g_crossPKPlayerDict:
        PyGameData.g_crossPKPlayerDict.pop(playerID)
    zoneID = pkPlayer.pkZoneID
    seasonID = pkPlayer.seasonID
    GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s"
                  % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
    roomID = 0
    addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
    pkScore = pkPlayer.pkScore
    danLV = pkPlayer.danLV
    cWinCount = pkPlayer.cWinCount
    GameWorld.Log("    更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore, pkScore, danLV, cWinCount), playerID)
    addScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore2", 2) # 默认失败积分
    if isWinner:
        winner, loser = pkPlayer, None
        baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore2", 1)
        baseScore = baseScoreList[matchIndex] if len(baseScoreList) > matchIndex else 0
        wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore2", 3)) # 胜方附加分
        addScore = baseScore + wExScore
        cWinCount += 1
    else:
        winner, loser = None, pkPlayer
        cWinCount = 0
        
    # 更新排行榜
    UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
    updScore = pkScore + addScore
    pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
    if pkDanIpyData and pkDanIpyData.GetLVUpScore() and updScore >= pkDanIpyData.GetLVUpScore():
        danLV += 1
    
    # PK机器人默认结果数据
    overType = 0
    roundWinnerIDList = []
    notifyState = False
    winnerID = winner.playerID if winner else 0
    tagPlayerID = 0
    tagPlayerName = ""
    GameWorld.Log("结算跨服PK奖励: tagPlayerID=%s,isWinner=%s,pkScore=%s,cWinCount=%s,addScore=%s,updScore=%s,danLV=%s"
                         % (tagPlayerID, isWinner, pkScore, cWinCount, addScore, updScore, danLV), playerID)
    
    # 更新榜单
    groupValue1, groupValue2 = zoneID, seasonID
    name2, type2 = "", playerJob
    value1, value2 = realmLV, danLV
    cmpValue = updScore
    CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_CrossRealmPK, groupValue1, playerID, playerName, name2, type2,
                                     value1, value2, cmpValue, groupValue2=groupValue2, value3=face, value4=facePic)
    # 通知子服
    pkScore = updScore
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    tagPackObj = packDataMgr.GetPlayerPackObj(tagPlayerID)
    tagPlayerName = tagPackObj.playerName if tagPackObj else ""
    winnerID = playerID if isWinner else tagPlayerID
    timeStr = GameWorld.GetCurrentDataTimeStr()
    playerOverDict = {}
    playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
                                + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
    serverGroupIDList = [pkPlayer.serverGroupID]
    GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
                       % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
    # 同步子服
    playerOverDict[playerID] = [zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName]
    serverGroupIDList = [serverGroupID]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
    
    if playerID not in PyGameData.g_crossPKTodayPKRecordInfo:
        PyGameData.g_crossPKTodayPKRecordInfo[playerID] = []
    pkRecordList = PyGameData.g_crossPKTodayPKRecordInfo[playerID]
    pkRecordList.append([0, winnerID])
    #GameWorld.DebugLog("PyGameData.g_crossPKTodayPKRecordInfo=%s" % PyGameData.g_crossPKTodayPKRecordInfo)
    # 记录流向
    dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
    DR_CrossReamlPK("PKOverRobot", dataDict)
    # 系统重新刷新匹配
    OnRefreshPKMatch(zoneID, seasonID, playerID, fightPower, serverGroupID, True)
    return
def _GMSetCrossPK(serverGroupID, msgData):
def OnRefreshPKMatch(zoneID, seasonID, playerID, fightPower, serverGroupID, isRefresh):
    # 刷新匹配数据
    # @param isRefresh: 是否强制重新刷新
    if isRefresh or playerID not in PyGameData.g_crossPKMatchDict:
        # 执行匹配逻辑
        matchIDList = __DoPKMatch(zoneID, seasonID, playerID, fightPower)
        if matchIDList: # 有新结果才替换
            PyGameData.g_crossPKMatchDict[playerID] = matchIDList
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    matchIDList = PyGameData.g_crossPKMatchDict.get(playerID, [])
    matchInfoDict = {}
    for matchID in matchIDList:
        packObj = packDataMgr.GetPlayerPackObj(matchID)
        if not packObj:
            continue
        matchInfoDict[matchID] = packObj.GetBaseDict()
    dataMsg = {"playerID":playerID, "matchIDList":matchIDList, "matchInfoDict":matchInfoDict}
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, dataMsg, [serverGroupID])
    return
def __DoPKMatch(zoneID, seasonID, playerID, fightPower):
    ## 执行匹配
    if not IsCrossRealmPKMatchState():
        GameWorld.DebugLog("非匹配阶段,不允许刷新匹配! zoneID=%s,seasonID=%s" % (zoneID, seasonID), playerID)
        return
    matchCount = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch3", 1)
    rankRange = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch3", 2) # 名次范围段
    totalRange = rankRange * matchCount # 总匹配名次范围
    matchIDList = [] # 匹配ID结果列表
    billboardType = ShareDefine.Def_CBT_CrossRealmPK
    groupValue1, groupValue2 = zoneID, seasonID
    billboardMgr = PyDataManager.GetCrossBillboardManager()
    billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
    billDataCount = billboardObj.GetCount()
    playerBillIndex = billboardObj.IndexOfByID(playerID)
    GameWorld.DebugLog("===执行匹配: zoneID=%s,seasonID=%s,playerID=%s,fightPower=%s,playerBillIndex=%s,matchCount=%s"
                       % (zoneID, seasonID, playerID, fightPower, playerBillIndex, matchCount), playerID)
    if playerBillIndex <= 0:
        playerBillIndex = billDataCount
        GameWorld.DebugLog("玩家未上积分榜,视为排在榜上最后一名之后! playerBillIndex=%s" % playerBillIndex, playerID)
    billStartIndex = max(0, playerBillIndex - totalRange / 2) # 以自己的排名为中心索引
    billLoopIndexList = range(billStartIndex, billStartIndex + totalRange + 1)
    if playerBillIndex in billLoopIndexList:
        billLoopIndexList.remove(playerBillIndex) # 移除自己
    loopBillPlayerIDList = []
    for index in billLoopIndexList:
        if index >= billDataCount:
            break
        billData = billboardObj.At(index)
        loopBillPlayerIDList.append(int(billData.ID))
    GameWorld.DebugLog("积分榜可匹配的排名玩家ID列表: %s,%s" % (len(loopBillPlayerIDList), loopBillPlayerIDList), playerID)
    randPackPlayerIDList = None # 可随机匹配的打包数据战力排名玩家ID列表
    for matchIndex in range(matchCount):
        GameWorld.DebugLog("匹配第%s个: matchIndex=%s,playerBillIndex=%s,billLoopIndexList=%s" % (matchIndex + 1, matchIndex, playerBillIndex, billLoopIndexList), playerID)
        matchID = 0
        randIDList = []
        # 1. 优先赛季积分排行榜
        if billDataCount:
            __addRandMatchID(playerID, matchIndex, rankRange, randIDList, matchIDList, loopBillPlayerIDList, 1)
        # 有需要用到战力匹配的,加载一次
        if not randIDList and randPackPlayerIDList == None:
            zonePackPlayerIDList = __getZonePackPlayerIDList(zoneID, playerID)
            playerPackIndex = -1
            randPackPlayerIDList = []
            if playerID in zonePackPlayerIDList:
                playerPackIndex = zonePackPlayerIDList.index(playerID)
                startIndex = max(0, playerPackIndex - totalRange / 2) # 以自己的排名为中心索引
                randPackPlayerIDList = [int(packID) for packID in zonePackPlayerIDList[startIndex:totalRange + 1]] # 因为包含自己,所以加1
                if playerID in randPackPlayerIDList:
                    randPackPlayerIDList.remove(playerID) # 移除自己
            GameWorld.DebugLog("    赛区战力榜玩家排名: playerPackIndex=%s,%s,%s" % (playerPackIndex, len(zonePackPlayerIDList), zonePackPlayerIDList), playerID)
            GameWorld.DebugLog("    赛区战力榜随机玩家: %s,%s" % (len(randPackPlayerIDList), randPackPlayerIDList), playerID)
        # 2. 该范围段没有的话匹配打包数据战力榜
        if not randIDList and randPackPlayerIDList:
            __addRandMatchID(playerID, matchIndex, rankRange, randIDList, matchIDList, randPackPlayerIDList, 2)
        if randIDList:
            matchID = random.choice(randIDList)
        # 3. 最终还没有,直接机器人
        if not matchID:
            matchID = matchIndex + 1 # 机器人ID固定为 matchIndex + 1
        matchIDList.append(matchID)
        GameWorld.DebugLog("        本段随机匹配结果: matchIndex=%s,matchID=%s,randIDList=%s,matchIDList=%s" % (matchIndex, matchID, randIDList, matchIDList), playerID)
    GameWorld.DebugLog("最终匹配结果: matchIDList=%s" % str(matchIDList), playerID)
    return matchIDList
def __addRandMatchID(playerID, matchIndex, rankRange, randIDList, matchIDList, loopPlayerIDList, sign):
    ## 根据所有可循环玩家ID列表,添加对应匹配轮次可随机匹配的玩家
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    indexStart = matchIndex * rankRange
    indexEnd = indexStart + rankRange - 1
    loopIDCount = len(loopPlayerIDList)
    if sign == 1:
        GameWorld.DebugLog("    匹配赛区积分榜: matchIndex=%s,loopIndex=%s~%s,loopIDCount=%s" % (matchIndex, indexStart, indexEnd, loopIDCount), playerID)
    else:
        GameWorld.DebugLog("    匹配赛区战力榜: matchIndex=%s,loopIndex=%s~%s,loopIDCount=%s" % (matchIndex, indexStart, indexEnd, loopIDCount), playerID)
    for index in range(indexStart, indexEnd + 1):
        if index >= loopIDCount:
            break
        dataID = loopPlayerIDList[index]
        if not dataID or dataID == playerID or dataID in randIDList:
            GameWorld.DebugLog("        不可匹配空或自己或已添加: dataID=%s,randIDList=%s" % (dataID, randIDList), playerID)
            continue
        if dataID in matchIDList:
            GameWorld.DebugLog("        不可添加已匹配过玩家: dataID=%s,randIDList=%s,matchIDList=%s" % (dataID, randIDList, matchIDList), playerID)
            continue
        if not packDataMgr.IsPlayerIn(dataID):
            GameWorld.DebugLog("        不匹配无打包数据玩家: dataID=%s,randIDList=%s" % (dataID, randIDList), playerID)
            continue
        randIDList.append(dataID)
        GameWorld.DebugLog("        添加可以随机匹配玩家: dataID=%s,randIDList=%s" % (dataID, randIDList), playerID)
    return
def __getZonePackPlayerIDList(zoneID, playerID):
    ## 获取分区打包数据玩家ID列表
    crossZoneName = GameWorld.GetCrossZoneName()
    zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
    if zoneIpyData:
        packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
        packDataMgr.Sort()
        serverIDList = zoneIpyData.GetServerGroupIDList()
        zonePackPlayerIDList = packDataMgr.GetPlayerIDListByServerIDInfo(zoneIpyData.GetServerGroupIDList())
        GameWorld.DebugLog("    获得赛区活跃打包数据玩家: zoneID=%s,serverIDList=%s,%s,%s"
                           % (zoneID, serverIDList, len(zonePackPlayerIDList), zonePackPlayerIDList), playerID)
        return zonePackPlayerIDList
    return []
def ClientServerMsg_PKBillboard(serverGroupID, msgData):
    ## 收到子服GM同步的设置跨服PK数据
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("GMSetCrossPK非跨服服务器不处理该跨服GM请求!")
        return
    
    zoneID = msgData["ZoneID"]
    seasonID = msgData["SeasonID"]
@@ -1833,45 +680,21 @@
    playerJob = playerInfoDict["playerJob"]
    face = playerInfoDict.get("face", 0)
    facePic = playerInfoDict.get("facePic", 0)
    fightPower = playerInfoDict["fightPower"]
    realmLV = playerInfoDict["realmLV"]
    pkScore = playerInfoDict["pkScore"]
    danLV = playerInfoDict["danLV"]
    cWinCount = playerInfoDict["cWinCount"]
    ondayScore = playerInfoDict["ondayScore"]
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(zoneID, [])
    if playerID in zoneMatchPlayerList or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
        GameWorld.ErrLog("GMSetCrossPK玩家正在匹配中,无法设置该GM请求数据! playerID=%s,accID=%s" % (playerID, accID))
        return
    pkPlayer = CrossPKPlayer()
    pkPlayer.accID = accID
    pkPlayer.playerID = playerID
    pkPlayer.playerName = playerName
    pkPlayer.playerJob = playerJob
    pkPlayer.face = face
    pkPlayer.facePic = facePic
    pkPlayer.pkScore = pkScore
    pkPlayer.danLV = danLV
    pkPlayer.fightPower = fightPower
    pkPlayer.realmLV = realmLV
    pkPlayer.cWinCount = cWinCount
    pkPlayer.ondayScore = ondayScore
    pkPlayer.serverGroupID = serverGroupID
    pkPlayer.pkZoneID = zoneID
    pkPlayer.seasonID = seasonID
    
    # 更新排行榜
    isOK = UpdateCrossPKBillboard(zoneID, seasonID, pkPlayer, None, True)
    GameWorld.Log("GMSetCrossPK设置跨服PK榜单玩家数据成功: isOK=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s,accID=%s"
    groupValue1, groupValue2 = zoneID, seasonID
    name2, type2 = "", playerJob
    value1, value2 = realmLV, danLV
    cmpValue = pkScore
    isOK = CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_CrossRealmPK, groupValue1, playerID, playerName, name2, type2,
                                            value1, value2, cmpValue, groupValue2=groupValue2, value3=face, value4=facePic)
    GameWorld.Log("GM设置跨服PK榜单玩家数据: isOK=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s,accID=%s"
                  % (isOK, zoneID, seasonID, pkScore, danLV, cWinCount, accID), playerID)
    # 记录流向
    dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
    DR_CrossReamlPK("GMSet", dataDict)
    return
##================================== 以下是子服逻辑 ==========================================
def OnGameServerInitOK():
@@ -1981,160 +804,38 @@
def CrossServerMsg_PKMatchReqRet(retInfo):
    ## 跨服PK匹配请求结果
    playerID, result = retInfo
    playerID = retInfo["playerID"]
    matchIDList = retInfo["matchIDList"]
    matchInfoDict = retInfo["matchInfoDict"]
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
        return
    
    if not result:
        return
    if result == -2:
        PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
        return
    startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
    if result == 1:
        SetIsCrossPKMatching(curPlayer, 1)
        startMatchPack.IsRobot = 0
    elif result == 2:
        SetIsCrossPKMatching(curPlayer, 0)
        startMatchPack.IsRobot = 1
    NetPackCommon.SendFakePack(curPlayer, startMatchPack)
    return
## 跨服匹配状态
def SetIsCrossPKMatching(curPlayer, isMatching):
    curPlayer.SetDict(ChConfig.Def_PlayerKey_IsCrossPKMatching, isMatching)
    sysMsg = str(isMatching)
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKMatching", sysMsg, len(sysMsg))
    return
def GetIsCrossPKMatching(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsCrossPKMatching)
def CrossServerMsg_PKMatchResult(vsRoomDict):
    ## 跨服PK匹配结果
    curServerGroupID = GameWorld.GetServerGroupID()
    mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
    GameWorld.DebugLog("=== 收到PK匹配结果处理  === curServerGroupID=%s" % curServerGroupID)
    if not mapPosList:
        GameWorld.ErrLog("没有配置对战地图进入坐标!")
        return
    for roomID, roomInfo in vsRoomDict.items():
        mapID, playerList = roomInfo
        GameWorld.DebugLog("    roomID=%s,playerList=%s" % (roomID, playerList))
        for i, playerInfo in enumerate(playerList):
            serverGroupID, playerID = playerInfo
            if serverGroupID != curServerGroupID:
                GameWorld.DebugLog("        不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
                continue
            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not player:
                GameWorld.DebugLog("        玩家不在线, playerID=%s" % (playerID))
                continue
            if PlayerControl.GetIsTJG(player):
                GameWorld.DebugLog("        玩家脱机中, playerID=%s" % (playerID))
                continue
            PlayerControl.SetVsRoomId(player, roomID, True)
            # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
            posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0]
            CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY)
    return
def CrossServerMsg_PKReadyOKRoomList(readyOKRoomList):
    ## 子服接收玩家已准备好的PK房间信息, 此房间里的玩家可传送进入跨服
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.DebugLog("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
    # serverGroupID, playerName, playerJob
    if not CrossRealmPlayer.IsCrossServerOpen():
        GameWorld.Log("跨服服务器维护中,不处理!")
        return
    for roomID, readyMemberDict in readyOKRoomList:
        for playerID, playerInfo in readyMemberDict.items():
            serverGroupID = playerInfo["ServerGroupID"]
            playerName = playerInfo["Name"]
            number = playerInfo["Number"]
            if serverGroupID != curServerGroupID:
                GameWorld.DebugLog("    不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
                continue
            player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
            if not player:
                GameWorld.DebugLog("    玩家不在线 , playerID=%s" % (playerID))
                continue
            if PlayerControl.GetIsTJG(player):
                GameWorld.DebugLog("    玩家脱机中, playerID=%s" % (playerID))
                continue
            player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 1)
            matchPlayer = ChPyNetSendPack.tagGCCrossRealmPKMatchPlayer()
            for readyPlayerID, readyPlayerInfo in readyMemberDict.items():
                if readyPlayerID != playerID:
                    matchPlayer.PlayerID = readyPlayerID
                    matchPlayer.PlayerName = readyPlayerInfo["Name"]
                    matchPlayer.NameLen = len(matchPlayer.PlayerName)
                    matchPlayer.Job = readyPlayerInfo["Job"]
                    matchPlayer.LV = readyPlayerInfo["LV"]
                    matchPlayer.Face = readyPlayerInfo["Face"]
                    matchPlayer.FacePic = readyPlayerInfo["FacePic"]
                    matchPlayer.MaxHP = readyPlayerInfo["MaxHP"] % ShareDefine.Def_PerPointValue
                    matchPlayer.MaxHPEx = readyPlayerInfo["MaxHP"] / ShareDefine.Def_PerPointValue
                    matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
                    break
            PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK)
            SetIsCrossPKMatching(player, 0)
            # 通知匹配成功,可进入跨服
            matchOKPack = ChPyNetSendPack.tagGCCrossRealmPKMatchOK()
            matchOKPack.RoomID = roomID
            matchOKPack.PlayerName = playerName
            matchOKPack.NameLen = len(matchOKPack.PlayerName)
            matchOKPack.Number = number
            matchOKPack.MatchPlayer = [matchPlayer]
    matchOKPack.MatchPlayer = []
    for matchID in matchIDList:
        matchPlayer = ChPyNetSendPack.tagGCCrossRealmPKMatchPlayer()
        if matchID not in matchInfoDict:
            matchPlayer.PlayerID = matchID
            matchOKPack.MatchPlayer.append(matchPlayer)
            continue
        matchInfo = matchInfoDict[matchID]
        matchPlayer.PlayerID = matchInfo["playerID"]
        matchPlayer.PlayerName = matchInfo["playerName"]
        matchPlayer.NameLen = len(matchPlayer.PlayerName)
        matchPlayer.Job = matchInfo["job"]
        matchPlayer.LV = matchInfo["lv"]
        matchPlayer.RealmLV = matchInfo["realmLV"]
        matchPlayer.Face = matchInfo["face"]
        matchPlayer.FacePic = matchInfo["facePic"]
        matchPlayer.FightPower = matchInfo["fightPower"] % ChConfig.Def_PerPointValue
        matchPlayer.FightPowerEx = matchInfo["fightPower"] / ChConfig.Def_PerPointValue
        matchOKPack.MatchPlayer.append(matchPlayer)
            matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer)
            NetPackCommon.SendFakePack(player, matchOKPack)
            GameWorld.DebugLog("    通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
    NetPackCommon.SendFakePack(curPlayer, matchOKPack)
    return
def CrossServerMsg_PKTimeoutRoomList(timeoutRoomDict):
    ## 子服接收已超时的PK房间信息, 此房间里的玩家重置跨服状态
    curServerGroupID = GameWorld.GetServerGroupID()
    GameWorld.DebugLog("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
    for roomID, roomPlayerInfo in timeoutRoomDict.items():
        if not roomPlayerInfo:
            continue
        serverGroupID, playerID = roomPlayerInfo
        if serverGroupID != curServerGroupID:
            GameWorld.DebugLog("    不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
            continue
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player:
            GameWorld.DebugLog("    玩家不在线 , playerID=%s" % (playerID))
            continue
        if PlayerControl.GetIsTJG(player):
            GameWorld.DebugLog("    玩家脱机中, playerID=%s" % (playerID))
            continue
        playerVSRoomID = player.GetVsRoomId()
        if playerVSRoomID and playerVSRoomID != roomID:
            GameWorld.DebugLog("    房间ID不同, playerID=%s" % (playerID))
            continue
        player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
        PlayerControl.SetCrossMapID(player, 0)
    return
#跨服竞技场未通知玩家的比赛结果,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
class CrossPKUnNotifyOverInfoManager(object):
@@ -2181,28 +882,24 @@
    GameWorld.DebugLog("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
    
    for playerID, overInfo in playerOverDict.items():
        roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \
            serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState = overInfo
        if serverGroupID != curServerGroupID:
            GameWorld.DebugLog("    不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
        zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = overInfo
        if not PlayerControl.GetDBPlayerAccIDByID(playerID):
            GameWorld.DebugLog("    不是本服玩家,不处理! playerID=%s" % (playerID))
            continue
        
        sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not player:
            CrossRealmPlayer.DoOfflinePlayerExitCrossServer(playerID)
        if not player or PlayerControl.GetIsTJG(player):
            GameWorld.DebugLog("    玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
            overInfoData = PyGameDataStruct.tagDBCrossPKUnNotifyOverInfo()
            overInfoData.clear()
            overInfoData.ZoneID = zoneID
            overInfoData.SeasonID = seasonID
            overInfoData.RoomID = roomID
            overInfoData.RoomID = 0
            overInfoData.TimeStr = timeStr
            overInfoData.OverType = overType
            overInfoData.OverType = 0
            overInfoData.PlayerID = playerID
            overInfoData.WinnerID = winnerID
            overInfoData.RoundWinnerInfo = str(roundWinnerIDList)
            overInfoData.RoundWinnerInfo = str([])
            overInfoData.RoundWinnerLen = len(overInfoData.RoundWinnerInfo)
            overInfoData.PKScore = pkScore
            overInfoData.DanLV = danLV
@@ -2213,11 +910,10 @@
            PyDataManager.GetCrossPKUnNotifyOverInfoManager().AddUnNotifyOverInfo(playerID, overInfoData)
            continue
        
        PlayerControl.SetVsRoomId(player, 0)
        sysMsg = str(sendMapOverInfo)
        sysMsg = str(overInfo)
        player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
        GameWorld.DebugLog("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
                           % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
        GameWorld.DebugLog("通知地图跨服PK结算: zoneID=%s,seasonID=%s,timeStr=%s,winnerID=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,mapID=%s"
                           % (zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, player.GetMapID()), playerID)
    return
def __OnLoginNotifyPKOverInfo(curPlayer):
@@ -2225,33 +921,20 @@
    overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID)
    if not overInfoData:
        return
    PlayerControl.SetCrossMapID(curPlayer, 0)
    PlayerControl.SetVsRoomId(curPlayer, 0)
    zoneID = overInfoData.ZoneID
    seasonID = overInfoData.SeasonID
    roomID = overInfoData.RoomID
    timeStr = overInfoData.TimeStr
    overType = overInfoData.OverType
    #playerID = overInfoData.PlayerID
    winnerID = overInfoData.WinnerID
    roundWinnerIDList = []
    try:
        roundWinnerIDList = eval(overInfoData.RoundWinnerInfo)
    except:
        GameWorld.ErrLog("__OnLoginNotifyPKOverInfo roundWinnerIDList eval error! RoundWinnerInfo=%s" % overInfoData.RoundWinnerInfo, playerID)
    pkScore = overInfoData.PKScore
    danLV = overInfoData.DanLV
    cWinCount = overInfoData.CWinCount
    addScore = overInfoData.AddScore
    tagPlayerID = overInfoData.TagPlayerID
    tagPlayerName = overInfoData.TagPlayerName
    notifyState = 0 # 登录才通知的默认未通知
    sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
    sysMsg = str(sendMapOverInfo)
    sysMsg = str([zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName])
    curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
    GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
                       % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
    GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: zoneID=%s,seasonID=%s,timeStr=%s,winnerID=%s,pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,mapID=%s"
                       % (zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, curPlayer.GetMapID()), playerID)
    return
def DR_CrossReamlPK(eventName, dataDict={}):
@@ -2259,31 +942,3 @@
    drDataDict.update(dataDict)
    DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
    return
def IsCrossRealmPKPlayer(playerID, checkPreSeason=False, checkAllSeason=False):
    ## 仅跨服服务器判断用
    # @param checkPreSeason: 检查上一赛季
    # @param checkAllSeason: 检查所有赛季
    # 默认取分区1的赛季作为当前赛季,所有分区赛季ID相同,且递增
    gameWorld = GameWorld.GetGameWorld()
    nowSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % 1)
    preSeasonID = nowSeasonID - 1
    crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
    crossZoneName = GameWorld.GetCrossZoneName()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetCrossRealmPKSeasonCount()):
        seasonIpyData = ipyDataMgr.GetCrossRealmPKSeasonByIndex(index)
        if crossZoneName != seasonIpyData.GetCrossZoneName():
            continue
        zoneID = seasonIpyData.GetZoneID()
        seasonID = seasonIpyData.GetSeasonID()
        if checkAllSeason or seasonID == nowSeasonID or (checkPreSeason and seasonID == preSeasonID):
            pass
        else:
            continue
        _, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)
        if orderDict and playerID in orderDict:
            return True
    return False
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -315,8 +315,6 @@
    PlayerFamily.OnLeaderImpeachTick(tick)
    #跨服玩家
    CrossRealmPlayer.OnCrossProcess(tick)
    #跨服PK匹配
    CrossRealmPK.OnPKMatchProcess(tick)
    
    GameWorldBoss.DoCheckWorldBossReborn(tick)
    #GameWorldBoss.ProcessBossGeTui(tick)
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -180,8 +180,6 @@
    ''' 玩家登录需要处理的内容,本服及跨服服务器分开
    '''
    if GameWorld.IsCrossServer():
        #跨服PK
        CrossRealmPK.OnPlayerLoginCrossServer(curPlayer)
        #协助
        PlayerAssist.OnPlayerLoginCrossServer(curPlayer)
        return
@@ -643,9 +641,6 @@
        PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
        return
    
    #跨服匹配PK
    CrossRealmPK.OnLeaveServer(curPlayer)
    #组队玩家离线
    PlayerTeam.DoPlayerLogOffTeamLogic(curPlayer, tick)
    #家族玩家离线
@@ -712,11 +707,8 @@
    
    # 上线
    if isOnline:
        # 需要管理跨服在线状态时,默认需要同步缓存信息
        syncStateInfo = {"playerID":playerID, "ViewCacheCross":1}
        packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
        if playerID in packDataMgr.playerPackDataDict:
            syncStateInfo["PackDataCross"] = 1
        # 需要管理跨服在线状态时,默认需要同步缓存信息、打包数据信息
        syncStateInfo = {"playerID":playerID, "ViewCacheCross":1, "PackDataCross":1}
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PlayerPackDataState, syncStateInfo, [serverGroupID])
        
        GameXiangong.OnPlayerLogin_CrossLogic(serverGroupID, serverID, playerID)
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -241,21 +241,7 @@
    
    # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
    if registerMap == ChConfig.Def_FBMapID_CrossRealmPK:
        regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID)
        vsRoomID = curPlayer.GetVsRoomId()
        if regVSRoomID != vsRoomID:
            GameWorld.Log("上传跨服服务器的 regVSRoomID=%s 与玩家当前的 roomID=%s 不同!不发送准备完毕!"
                          % (regVSRoomID, vsRoomID), playerID)
            return
        dataMsg = {
                   "accID":curPlayer.GetAccID(), # 角色账号ID
                   "playerID":playerID, # 角色ID
                   "vsRoomID":vsRoomID, # 所属对战房间ID
                   }
        CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKPrepareOK, dataMsg)
        GameWorld.Log("通知跨服服务器, 玩家匹配PK准备完毕!%s" % str(dataMsg), playerID)
        pass
        
    # 其他的,在上传数据完毕后,使用通用的通知可进入跨服
    else:
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerPackData.py
@@ -33,6 +33,7 @@
import PyDataManager
import PlayerViewCache
import PyGameDataStruct
import CrossChampionship
import CrossRealmMsg
import PlayerControl
import ShareDefine
@@ -40,6 +41,67 @@
import ChConfig
import time
import base64
TempDBPlayer = PyGameDataStruct.tagDBPlayer()
def GetDBPlayerByPackData(packData):
    ## 根据 curPlayer.GetPackData() 打包返回的数据获取DBPlayer数据
    TempDBPlayer.clear()
    if packData:
        TempDBPlayer.readData(base64.b64decode(packData))
    return TempDBPlayer
class PlayerPackDataObj():
    def __init__(self):
        self.dbPlayerPackData = None
        self.playerID = 0
        self.playerName = ""
        self.accID = ""
        self.lv = 0
        self.job = 0
        self.realmLV = 0
        self.face = 0
        self.facePic = 0
        self.fightPower = 0
        self.serverID = 0
        return
    def GetBaseDict(self):
        return {"playerID":self.playerID, "playerName":self.playerName, "lv":self.lv, "job":self.job,
                "realmLV":self.realmLV, "face":self.face, "facePic":self.facePic, "fightPower":self.fightPower}
    def UpdPackData(self, packData):
        if not packData:
            return
        if not self.dbPlayerPackData:
            self.dbPlayerPackData = PyGameDataStruct.tagDBPlayerPackData()
        self.dbPlayerPackData.PlayerID = self.playerID
        self.dbPlayerPackData.PackData = packData
        self.dbPlayerPackData.PackDataSize = len(self.dbPlayerPackData.PackData)
        self.dbPlayerPackData.UpdTime = int(time.time())
        self.Unpack()
        return
    def Unpack(self):
        if not self.dbPlayerPackData:
            return
        dbPlayer = GetDBPlayerByPackData(self.dbPlayerPackData.PackData)
        self.playerID = dbPlayer.PlayerID
        self.accID = dbPlayer.AccID
        self.playerName = dbPlayer.PlayerName
        self.lv = dbPlayer.LV
        self.job = dbPlayer.Job
        self.realmLV = dbPlayer.OfficialRank
        self.face = dbPlayer.Face
        self.facePic = dbPlayer.FacePic
        self.fightPower = dbPlayer.FightPowerEx * ChConfig.Def_PerPointValue + dbPlayer.FightPower
        self.serverID = GameWorld.GetAccIDServerID(self.accID)
        return
    def GetPackData(self): return self.dbPlayerPackData.PackData if self.dbPlayerPackData else ""
    def GetUpdTime(self): return self.dbPlayerPackData.UpdTime if self.dbPlayerPackData else 0
class DBPlayerPackDataManager():
    ## 玩家打包数据管理
@@ -49,26 +111,92 @@
        return
    
    def Clear(self):
        self.playerPackDataDict = {} # {playerID:tagDBPlayerPackData, ...}
        self.__packDataList = [] # [PlayerPackDataObj, ...]
        self.__idIndexDict = {} # {playerID:index, ...}
        self.__needSort = False
        self.__serverIDRangePlayerIDDict = {} # {serverIDRangeTuple:[playerID, ...], ....}
        return
    
    def GetPlayerPackObj(self, playerID, isAddNew=False):
        packDataObj = None
        if playerID in self.playerPackDataDict:
            packDataObj = self.playerPackDataDict[playerID]
        elif isAddNew:
            packDataObj = PyGameDataStruct.tagDBPlayerPackData()
            packDataObj.PlayerID = playerID
            self.playerPackDataDict[playerID] = packDataObj
        self.__refreshIDIndex()
        if playerID in self.__idIndexDict:
            index = self.__idIndexDict[playerID]
            if index < len(self.__packDataList):
                packDataObj = self.__packDataList[index]
        if not packDataObj and isAddNew:
            packDataObj = PlayerPackDataObj()
            packDataObj.playerID = playerID
            self.__packDataList.append(packDataObj)
            self.__idIndexDict[playerID] = len(self.__packDataList) - 1
            self.__needSort = True
        return packDataObj
    def GetPlayerIDListByServerIDInfo(self, serverIDList):
        ## 根据服务器ID列表信息获取对应服务器ID范围的玩家ID战力排序列表
        self.Sort()
        key = tuple(serverIDList)
        if key not in self.__serverIDRangePlayerIDDict:
            playerIDList = []
            for dataObj in self.__packDataList:
                playerID = dataObj.playerID
                serverID = dataObj.serverID
                for idInfo in serverIDList:
                    if (isinstance(idInfo, int) and serverID == idInfo) \
                        or ((isinstance(idInfo, tuple) or isinstance(idInfo, list)) \
                            and len(idInfo) == 2 and idInfo[0] <= serverID <= idInfo[1]):
                        playerIDList.append(playerID)
            GameWorld.DebugLog("重新加载区服打包玩家ID列表: %s, %s, %s" % (key, len(playerIDList), playerIDList))
            self.__serverIDRangePlayerIDDict[key] = playerIDList
        return self.__serverIDRangePlayerIDDict[key]
    def IsPlayerIn(self, playerID):
        self.__refreshIDIndex()
        return playerID in self.__idIndexDict
    def __refreshIDIndex(self):
        if not self.__idIndexDict:
            self.__idIndexDict = {}
            for index, dataObj in enumerate(self.__packDataList):
                self.__idIndexDict[dataObj.playerID] = index
        return self.__idIndexDict
    
    def UpdPlayerPackData(self, playerID, packData):
        if not packData:
            return
        packObj = self.GetPlayerPackObj(playerID, True)
        packObj.UpdTime = int(time.time())
        packObj.PackData = packData
        packObj.PackDataSize = len(packObj.PackData)
        packObj.UpdPackData(packData)
        self.__needSort = True
        return packObj
    def DelPlayerPackData(self, playerID):
        self.__refreshIDIndex()
        index = self.__idIndexDict.pop(playerID, -1)
        if index >= 0 and index < len(self.__packDataList):
            self.__packDataList.pop(index)
        for playerIDList in self.__serverIDRangePlayerIDDict.values():
            if playerID in playerIDList:
                playerIDList.remove(playerID)
        return
    def GetCount(self): return len(self.__packDataList)
    def At(self, index):
        dataObj = self.__packDataList[index]
        if not dataObj and False:
            dataObj = PlayerPackDataObj() # 不会执行到,只为了.出代码提示
        return dataObj
    def Sort(self):
        ## 默认按战力倒序排
        if not self.__needSort:
            return
        self.__needSort = False
        self.__packDataList.sort(key=lambda d: (d.fightPower), reverse=True)
        self.__idIndexDict = {}
        self.__serverIDRangePlayerIDDict = {}
        self.__refreshIDIndex()
        return
    
    # 保存数据 存数据库和realtimebackup
@@ -77,9 +205,12 @@
        cntData = ""
        cnt = 0
        
        for dbData in self.playerPackDataDict.values():
        for index in xrange(self.GetCount()):
            dataObj = self.At(index)
            if not dataObj.dbPlayerPackData:
                continue
            cnt += 1
            savaData += dbData.getBuffer()
            savaData += dataObj.dbPlayerPackData.getBuffer()
            
        GameWorld.Log("Save DBPlayerPackData count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
@@ -94,9 +225,13 @@
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBPlayerPackData()
            pos += dbData.readData(datas, pos, dataslen)
            playerID = dbData.PlayerID
            
            self.playerPackDataDict[dbData.PlayerID] = dbData
            packObj = self.GetPlayerPackObj(playerID, True)
            packObj.dbPlayerPackData = dbData
            packObj.Unpack()
            
        self.Sort()
        return pos
def IsSaveDB(packDataObj):
@@ -104,13 +239,39 @@
    if not packDataObj:
        return False
    
    # 功能固定需要的
    # ...
    playerID = packDataObj.playerID
    if CrossChampionship.IsChampionshipPlayer(playerID):
        return True
    #跨服榜单上的默认保留
    if GameWorld.IsCrossServer():
        billboardMgr = PyDataManager.GetCrossBillboardManager()
        for billboardType in ShareDefine.CrossBillboardTypeList:
            groupList = billboardMgr.GetBillboardGroupList(billboardType)
            for billboardType, groupValue1, groupValue2 in groupList:
                billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
                if billboardObj.FindByID(playerID):
                    return True
    else:
        pass
#        NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
#        #校验玩家是否上排行榜
#        billboardMgr = GameWorld.GetBillboard()
#        for BillBoardType in NeedCheckBillBoardType:
#            curBillboard = billboardMgr.FindBillboard(BillBoardType)
#            if not curBillboard:
#                continue
#            if curBillboard.FindByID(playerID):
#                return True
    # 以上是相关功能需要用到的数据,必定不能删除的
    
    maxDays = 7 # 默认7天
    MaxTime = maxDays * 3600 * 24
    curTime = int(time.time())
    passTime = curTime - packDataObj.UpdTime
    passTime = curTime - packDataObj.GetUpdTime()
    if passTime < MaxTime:
        return True
    
@@ -120,22 +281,22 @@
    ## 删除过期
    
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    playerPackDataDict = packDataMgr.playerPackDataDict
    for playerID, packDataObj in playerPackDataDict.items():
    for index in range(packDataMgr.GetCount())[::-1]: # 可能删数据,倒序遍历
        packDataObj = packDataMgr.At(index)
        if IsSaveDB(packDataObj):
            continue
        playerPackDataDict.pop(playerID)
        packDataMgr.DelPlayerPackData(packDataObj.playerID)
        
    return
def IsPackDataPlayer(playerID):
    return playerID in PyDataManager.GetDBPlayerPackDataManager().playerPackDataDict
    return PyDataManager.GetDBPlayerPackDataManager().IsPlayerIn(playerID)
def OnPlayerLogin(curPlayer):
    ## 本服登录逻辑
    playerID = curPlayer.GetPlayerID()
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    if playerID in packDataMgr.playerPackDataDict:
    if packDataMgr.IsPlayerIn(playerID):
        QueryPlayerResult_PlayerMirror(curPlayer, "PackDataSyncState", {"PackData":1})
    return
@@ -148,7 +309,7 @@
    pullPlayerIDList = []
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    for playerID in playerIDList:
        if playerID in packDataMgr.playerPackDataDict:
        if packDataMgr.IsPlayerIn(playerID):
            continue
        pullPlayerIDList.append(playerID)
        
@@ -303,15 +464,13 @@
    pullPlayerIDList = msgData["pullPlayerIDList"]
    
    otherServerPlayerIDList = []
    packDataDict = {}
    packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
    for playerID in pullPlayerIDList:
        packObj = packDataMgr.GetPlayerPackObj(playerID)
        # 已经有的数据先推送回去
        if packObj:
            GameWorld.DebugLog("跨服有缓存玩家打包数据,直接推给子服! playerID=%s" % playerID)
            packDataDict[playerID] = packObj.PackData
            dataMsg = {"playerID":playerID, "packData":packObj.PackData, "msgInfo":msgInfo}
            dataMsg = {"playerID":playerID, "packData":packObj.GetPackData(), "msgInfo":msgInfo}
            CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PushPlayerPackData, dataMsg, [serverGroupID])
        else:
            otherServerPlayerIDList.append(playerID)
@@ -345,7 +504,7 @@
        packObj = packDataMgr.GetPlayerPackObj(playerID)
        if packObj:
            GameWorld.DebugLog("本服有缓存玩家打包数据,直接推给跨服! playerID=%s" % playerID)
            dataMsg = {"playerID":playerID, "packData":packObj.PackData, "msgInfo":msgInfo}
            dataMsg = {"playerID":playerID, "packData":packObj.GetPackData(), "msgInfo":msgInfo}
            CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PlayerPackData, dataMsg)
        else:
            DoPullPlayerPackData(playerID, msgInfo)
@@ -421,7 +580,7 @@
    for mirrorID in mirrorIDList:
        packObj = packDataMgr.GetPlayerPackObj(mirrorID)
        if packObj:
            packDataDict[mirrorID] = packObj.PackData
            packDataDict[mirrorID] = packObj.GetPackData()
            continue
        pullPlayerIDList.append(mirrorID)
        
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -651,24 +651,6 @@
        CrossChampionship.MapServer_CrossChampionshipPKOver(eval(resultName), tick)
        return
    
    #跨服匹配PK战斗结算
    if callName == "CrossPKOver":
        CrossRealmPK.MapServer_CrossPKOver(eval(resultName), tick)
        return
    #跨服匹配房间开启
    if callName == "CrossPKRoomOpen":
        CrossRealmPK.MapServer_CrossPKRoomOpen(eval(resultName), tick)
        return
    #跨服匹配PK取消匹配
    if callName == "CrossRealmPKCancel":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        CrossRealmPK.SendCancelCrossRealmPKMatch(curPlayer, resultName)
        return
    #跨服PK请求玩家当前排名
    if callName == "CrossPKSeasonOrder":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -35,7 +35,6 @@
import IpyGameDataPY
import PyDataManager
import CrossRealmMsg
import CrossRealmPK
import ShareDefine
import PyGameData
import ChPlayer
@@ -94,8 +93,6 @@
                if billboardObj.FindByID(playerID):
                    return True
                
        if CrossRealmPK.IsCrossRealmPKPlayer(playerID, checkPreSeason=True):
            return True
    else:
        NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2)
        #校验玩家是否上排行榜
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -126,15 +126,7 @@
g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
g_crossPKPlayerDict = {} # 跨服PK玩家字典  {playerID:PKPlayer, ...}
g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...}
g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
g_crossPKTodayPKRecordInfo = {} # 跨服PK玩家今日PK记录 {playerID:[[tagPlayerID, winnerID], ...]}
g_crossPKBesureMatchRobotInfo = {} # 跨服PK玩家必定匹配机器人次数信息 {playerID:besureMatchRobotCount, ...}
g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
g_crossPKMatchDict = {} # 跨服PK匹配列表 {playerID:[匹配到的玩家ID, ...], ...}
g_unNotifyKillCrossBossDict = {} # 未通知成功的击杀跨服boss {playerID:[killInfo], ...},主要为了防刷(击杀马上下线导致通知不到,然后上线捡东西)
ServerPython/CoreServerGroup/GameServer/Script/PyGameDataStruct.py
@@ -15,6 +15,654 @@
from ctypes import (Structure, memset, memmove, sizeof, addressof, create_string_buffer, string_at)
import CommFunc
#玩家详细信息#tagDBPlayer
class tagDBPlayer(Structure):
    _pack_ = 1
    _fields_ = [
        ('PlayerID', ctypes.c_ulong),
        ('AccID', ctypes.c_char * 65),
        ('PlayerName', ctypes.c_char * 33),
        ('AccState', ctypes.c_ubyte),
        ('IsDeleted', ctypes.c_ubyte),
        ('GMLevel', ctypes.c_ubyte),
        ('Sex', ctypes.c_int),
        ('Hair', ctypes.c_int),
        ('HairColor', ctypes.c_int),
        ('Face', ctypes.c_int),
        ('FacePic', ctypes.c_int),
        ('Job', ctypes.c_int),
        ('RoleType', ctypes.c_ulong),
        ('ReincarnationLv', ctypes.c_ushort),
        ('LV', ctypes.c_int),
        ('TotalExp', ctypes.c_ulong),
        ('FamilyID', ctypes.c_ulong),
        ('FamilyName', ctypes.c_char * 33),
        ('Country', ctypes.c_int),
        ('TeamHornor', ctypes.c_ulong),
        ('FamilyHornor', ctypes.c_ulong),
        ('FamilyActiveValue', ctypes.c_ulong),
        ('LastWeekFamilyActiveValue', ctypes.c_ulong),
        ('CountryHornor', ctypes.c_ulong),
        ('CountryLastWeekHornor', ctypes.c_ulong),
        ('Mate', ctypes.c_ulong),
        ('Gold', ctypes.c_ulong),
        ('GoldPaper', ctypes.c_ulong),
        ('Silver', ctypes.c_ulong),
        ('SilverPaper', ctypes.c_ulong),
        ('FightPoint', ctypes.c_ulong),
        ('HappyPoint', ctypes.c_ulong),
        ('MapID', ctypes.c_ulong),
        ('DataMapID', ctypes.c_ulong),
        ('CopyMapID', ctypes.c_ulong),
        ('PosX', ctypes.c_ushort),
        ('PosY', ctypes.c_ushort),
        ('FromMapID', ctypes.c_ulong),
        ('FromCopyMapID', ctypes.c_ulong),
        ('FromPosX', ctypes.c_ushort),
        ('FromPosY', ctypes.c_ushort),
        ('State', ctypes.c_int),
        ('HP', ctypes.c_ulong),
        ('MP', ctypes.c_ulong),
        ('XP', ctypes.c_ulong),
        ('HPRestoreSetting', ctypes.c_ushort),
        ('MPRestoreSetting', ctypes.c_ushort),
        ('FreePoint', ctypes.c_ulong),
        ('FreeSkillPoint', ctypes.c_ulong),
        ('STR', ctypes.c_int),
        ('PNE', ctypes.c_int),
        ('PHY', ctypes.c_int),
        ('CON', ctypes.c_int),
        ('TotalSTR', ctypes.c_int),
        ('TotalPNE', ctypes.c_int),
        ('TotalPHY', ctypes.c_int),
        ('TotalCON', ctypes.c_int),
        ('Setting', ctypes.c_char * 100),
        ('PKValue', ctypes.c_ushort),
        ('FightPower', ctypes.c_ulong),
        ('ActiveValue', ctypes.c_ushort),
        ('PlayerType', ctypes.c_ubyte),
        ('BackpackLV', ctypes.c_ubyte),
        ('WarehouseLV', ctypes.c_ubyte),
        ('HaveWarehousePsw', ctypes.c_ubyte),
        ('WarehousePsw', ctypes.c_char * 15),
        ('WarehouseLocked', ctypes.c_ubyte),
        ('WarehouseGold', ctypes.c_ulong),
        ('WarehouseSilver', ctypes.c_ulong),
        ('TeamID', ctypes.c_ulong),
        ('UseGoldType', ctypes.c_ubyte),
        ('UseSilverType', ctypes.c_ubyte),
        ('AttackMode', ctypes.c_ubyte),
        ('RebornMapID', ctypes.c_ushort),
        ('RebornPosX', ctypes.c_ushort),
        ('RebornPosY', ctypes.c_ushort),
        ('WeekOnlineTime', ctypes.c_ulong),
        ('LastWeekOnlineTime', ctypes.c_ulong),
        ('LogoffTime', ctypes.c_char * 30),
        ('IsHideMask', ctypes.c_ubyte),
        ('DayProcessGameEventCount', ctypes.c_ulong),
        ('LoginIP', ctypes.c_char * 20),
        ('LoginTime', ctypes.c_char * 30),
        ('OnlineTime', ctypes.c_ulong),
        ('FriendFavor', ctypes.c_ulong),
        ('TeamPrivity', ctypes.c_ulong),
        ('OfflineMinutes', ctypes.c_ulong),
        ('Energy', ctypes.c_ulong),
        ('ReceivedSalary', ctypes.c_ulong),
        ('EquipShowSwitch', ctypes.c_ulong),
        ('LuckValue', ctypes.c_ushort),
        ('ExAttr1', ctypes.c_ulong),
        ('ExAttr2', ctypes.c_ulong),
        ('ExAttr3', ctypes.c_ulong),
        ('ExAttr4', ctypes.c_ulong),
        ('ExAttr5', ctypes.c_ulong),
        ('Faction', ctypes.c_int),
        ('InfamyValue', ctypes.c_ulong),
        ('OfficialRank', ctypes.c_ubyte),
        ('IsFindByLabel', ctypes.c_ubyte),
        ('IsCloseFriendLabel', ctypes.c_ubyte),
        ('ChangeCoinPointTotal', ctypes.c_ulong),
        ('VIPLv', ctypes.c_ubyte),
        ('VIPLvForPhone', ctypes.c_ubyte),
        ('PhoneVIPStartTime', ctypes.c_double),
        ('PhoneVIPEndTime', ctypes.c_double),
        ('VsRoomId', ctypes.c_ulong),
        ('ExAttr6', ctypes.c_ulong),
        ('ExAttr7', ctypes.c_ulong),
        ('ExAttr8', ctypes.c_ulong),
        ('ExAttr9', ctypes.c_ulong),
        ('ExAttr10', ctypes.c_ulong),
        ('ModelMark', ctypes.c_ulong),
        ('FromDataMapID', ctypes.c_ulong),
        ('LastOrderId', ctypes.c_char * 40),
        ('PrizeCoin', ctypes.c_ulong),
        ('ExAttr11', ctypes.c_ulong),
        ('ExAttr12', ctypes.c_ulong),
        ('ExAttr13', ctypes.c_ulong),
        ('ExAttr14', ctypes.c_ulong),
        ('CreateRoleTime', ctypes.c_char * 30),
        ('LVEx', ctypes.c_ushort),
        ('LV2', ctypes.c_ushort),
        ('ExpPoint', ctypes.c_ulong),
        ('OperateInfo', ctypes.c_ulong),
        ('Operate', ctypes.c_char * 15),
        ('ServerID', ctypes.c_ulong),
        ('ExAttr15', ctypes.c_ulong),
        ('ExAttr16', ctypes.c_ulong),
        ('ExAttr17', ctypes.c_ulong),
        ('ExAttr18', ctypes.c_ulong),
        ('ExAttr19', ctypes.c_ulong),
        ('ExAttr20', ctypes.c_ulong),
        ('HPEx', ctypes.c_ulong),
        ('FightPowerEx', ctypes.c_ulong),
        ('ADOResult', ctypes.c_ulong),
    ]
    def __init__(self):
        Structure.__init__(self)
        self.clear()
    def clear(self):
        memset(addressof(self), 0, self.getLength())
    def readData(self, buf, pos = 0, length = 0):
        if not pos <= length:
            return -1
        if len(buf) < pos + self.getLength():
            return -1
        self.clear()
        self.PlayerID, pos = CommFunc.ReadDWORD(buf, pos)
        self.AccID, pos = CommFunc.ReadString(buf, pos, 65)
        self.PlayerName, pos = CommFunc.ReadString(buf, pos, 33)
        self.AccState, pos = CommFunc.ReadBYTE(buf, pos)
        self.IsDeleted, pos = CommFunc.ReadBYTE(buf, pos)
        self.GMLevel, pos = CommFunc.ReadBYTE(buf, pos)
        self.Sex, pos = CommFunc.ReadDWORD(buf, pos)
        self.Hair, pos = CommFunc.ReadDWORD(buf, pos)
        self.HairColor, pos = CommFunc.ReadDWORD(buf, pos)
        self.Face, pos = CommFunc.ReadDWORD(buf, pos)
        self.FacePic, pos = CommFunc.ReadDWORD(buf, pos)
        self.Job, pos = CommFunc.ReadDWORD(buf, pos)
        self.RoleType, pos = CommFunc.ReadDWORD(buf, pos)
        self.ReincarnationLv, pos = CommFunc.ReadWORD(buf, pos)
        self.LV, pos = CommFunc.ReadDWORD(buf, pos)
        self.TotalExp, pos = CommFunc.ReadDWORD(buf, pos)
        self.FamilyID, pos = CommFunc.ReadDWORD(buf, pos)
        self.FamilyName, pos = CommFunc.ReadString(buf, pos, 33)
        self.Country, pos = CommFunc.ReadDWORD(buf, pos)
        self.TeamHornor, pos = CommFunc.ReadDWORD(buf, pos)
        self.FamilyHornor, pos = CommFunc.ReadDWORD(buf, pos)
        self.FamilyActiveValue, pos = CommFunc.ReadDWORD(buf, pos)
        self.LastWeekFamilyActiveValue, pos = CommFunc.ReadDWORD(buf, pos)
        self.CountryHornor, pos = CommFunc.ReadDWORD(buf, pos)
        self.CountryLastWeekHornor, pos = CommFunc.ReadDWORD(buf, pos)
        self.Mate, pos = CommFunc.ReadDWORD(buf, pos)
        self.Gold, pos = CommFunc.ReadDWORD(buf, pos)
        self.GoldPaper, pos = CommFunc.ReadDWORD(buf, pos)
        self.Silver, pos = CommFunc.ReadDWORD(buf, pos)
        self.SilverPaper, pos = CommFunc.ReadDWORD(buf, pos)
        self.FightPoint, pos = CommFunc.ReadDWORD(buf, pos)
        self.HappyPoint, pos = CommFunc.ReadDWORD(buf, pos)
        self.MapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.DataMapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.CopyMapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.PosX, pos = CommFunc.ReadWORD(buf, pos)
        self.PosY, pos = CommFunc.ReadWORD(buf, pos)
        self.FromMapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.FromCopyMapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.FromPosX, pos = CommFunc.ReadWORD(buf, pos)
        self.FromPosY, pos = CommFunc.ReadWORD(buf, pos)
        self.State, pos = CommFunc.ReadDWORD(buf, pos)
        self.HP, pos = CommFunc.ReadDWORD(buf, pos)
        self.MP, pos = CommFunc.ReadDWORD(buf, pos)
        self.XP, pos = CommFunc.ReadDWORD(buf, pos)
        self.HPRestoreSetting, pos = CommFunc.ReadWORD(buf, pos)
        self.MPRestoreSetting, pos = CommFunc.ReadWORD(buf, pos)
        self.FreePoint, pos = CommFunc.ReadDWORD(buf, pos)
        self.FreeSkillPoint, pos = CommFunc.ReadDWORD(buf, pos)
        self.STR, pos = CommFunc.ReadDWORD(buf, pos)
        self.PNE, pos = CommFunc.ReadDWORD(buf, pos)
        self.PHY, pos = CommFunc.ReadDWORD(buf, pos)
        self.CON, pos = CommFunc.ReadDWORD(buf, pos)
        self.TotalSTR, pos = CommFunc.ReadDWORD(buf, pos)
        self.TotalPNE, pos = CommFunc.ReadDWORD(buf, pos)
        self.TotalPHY, pos = CommFunc.ReadDWORD(buf, pos)
        self.TotalCON, pos = CommFunc.ReadDWORD(buf, pos)
        self.Setting, pos = CommFunc.ReadString(buf, pos, 100)
        self.PKValue, pos = CommFunc.ReadWORD(buf, pos)
        self.FightPower, pos = CommFunc.ReadDWORD(buf, pos)
        self.ActiveValue, pos = CommFunc.ReadWORD(buf, pos)
        self.PlayerType, pos = CommFunc.ReadBYTE(buf, pos)
        self.BackpackLV, pos = CommFunc.ReadBYTE(buf, pos)
        self.WarehouseLV, pos = CommFunc.ReadBYTE(buf, pos)
        self.HaveWarehousePsw, pos = CommFunc.ReadBYTE(buf, pos)
        self.WarehousePsw, pos = CommFunc.ReadString(buf, pos, 15)
        self.WarehouseLocked, pos = CommFunc.ReadBYTE(buf, pos)
        self.WarehouseGold, pos = CommFunc.ReadDWORD(buf, pos)
        self.WarehouseSilver, pos = CommFunc.ReadDWORD(buf, pos)
        self.TeamID, pos = CommFunc.ReadDWORD(buf, pos)
        self.UseGoldType, pos = CommFunc.ReadBYTE(buf, pos)
        self.UseSilverType, pos = CommFunc.ReadBYTE(buf, pos)
        self.AttackMode, pos = CommFunc.ReadBYTE(buf, pos)
        self.RebornMapID, pos = CommFunc.ReadWORD(buf, pos)
        self.RebornPosX, pos = CommFunc.ReadWORD(buf, pos)
        self.RebornPosY, pos = CommFunc.ReadWORD(buf, pos)
        self.WeekOnlineTime, pos = CommFunc.ReadDWORD(buf, pos)
        self.LastWeekOnlineTime, pos = CommFunc.ReadDWORD(buf, pos)
        self.LogoffTime, pos = CommFunc.ReadString(buf, pos, 30)
        self.IsHideMask, pos = CommFunc.ReadBYTE(buf, pos)
        self.DayProcessGameEventCount, pos = CommFunc.ReadDWORD(buf, pos)
        self.LoginIP, pos = CommFunc.ReadString(buf, pos, 20)
        self.LoginTime, pos = CommFunc.ReadString(buf, pos, 30)
        self.OnlineTime, pos = CommFunc.ReadDWORD(buf, pos)
        self.FriendFavor, pos = CommFunc.ReadDWORD(buf, pos)
        self.TeamPrivity, pos = CommFunc.ReadDWORD(buf, pos)
        self.OfflineMinutes, pos = CommFunc.ReadDWORD(buf, pos)
        self.Energy, pos = CommFunc.ReadDWORD(buf, pos)
        self.ReceivedSalary, pos = CommFunc.ReadDWORD(buf, pos)
        self.EquipShowSwitch, pos = CommFunc.ReadDWORD(buf, pos)
        self.LuckValue, pos = CommFunc.ReadWORD(buf, pos)
        self.ExAttr1, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr2, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr3, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr4, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr5, pos = CommFunc.ReadDWORD(buf, pos)
        self.Faction, pos = CommFunc.ReadDWORD(buf, pos)
        self.InfamyValue, pos = CommFunc.ReadDWORD(buf, pos)
        self.OfficialRank, pos = CommFunc.ReadBYTE(buf, pos)
        self.IsFindByLabel, pos = CommFunc.ReadBYTE(buf, pos)
        self.IsCloseFriendLabel, pos = CommFunc.ReadBYTE(buf, pos)
        self.ChangeCoinPointTotal, pos = CommFunc.ReadDWORD(buf, pos)
        self.VIPLv, pos = CommFunc.ReadBYTE(buf, pos)
        self.VIPLvForPhone, pos = CommFunc.ReadBYTE(buf, pos)
        self.PhoneVIPStartTime, pos = CommFunc.ReadDouble(buf, pos)
        self.PhoneVIPEndTime, pos = CommFunc.ReadDouble(buf, pos)
        self.VsRoomId, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr6, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr7, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr8, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr9, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr10, pos = CommFunc.ReadDWORD(buf, pos)
        self.ModelMark, pos = CommFunc.ReadDWORD(buf, pos)
        self.FromDataMapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.LastOrderId, pos = CommFunc.ReadString(buf, pos, 40)
        self.PrizeCoin, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr11, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr12, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr13, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr14, pos = CommFunc.ReadDWORD(buf, pos)
        self.CreateRoleTime, pos = CommFunc.ReadString(buf, pos, 30)
        self.LVEx, pos = CommFunc.ReadWORD(buf, pos)
        self.LV2, pos = CommFunc.ReadWORD(buf, pos)
        self.ExpPoint, pos = CommFunc.ReadDWORD(buf, pos)
        self.OperateInfo, pos = CommFunc.ReadDWORD(buf, pos)
        self.Operate, pos = CommFunc.ReadString(buf, pos, 15)
        self.ServerID, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr15, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr16, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr17, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr18, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr19, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr20, pos = CommFunc.ReadDWORD(buf, pos)
        self.HPEx, pos = CommFunc.ReadDWORD(buf, pos)
        self.FightPowerEx, pos = CommFunc.ReadDWORD(buf, pos)
        return self.getLength()
    def getBuffer(self):
        buf = create_string_buffer(self.getLength())
        memmove(addressof(buf), addressof(self), self.getLength())
        return string_at(addressof(buf), self.getLength())
    def getLength(self):
        return sizeof(tagDBPlayer)
    def outputString(self):
        output = '''//玩家详细信息#tagDBPlayer:
            PlayerID = %s,
            AccID = %s,
            PlayerName = %s,
            AccState = %s,
            IsDeleted = %s,
            GMLevel = %s,
            Sex = %s,
            Hair = %s,
            HairColor = %s,
            Face = %s,
            FacePic = %s,
            Job = %s,
            RoleType = %s,
            ReincarnationLv = %s,
            LV = %s,
            TotalExp = %s,
            FamilyID = %s,
            FamilyName = %s,
            Country = %s,
            TeamHornor = %s,
            FamilyHornor = %s,
            FamilyActiveValue = %s,
            LastWeekFamilyActiveValue = %s,
            CountryHornor = %s,
            CountryLastWeekHornor = %s,
            Mate = %s,
            Gold = %s,
            GoldPaper = %s,
            Silver = %s,
            SilverPaper = %s,
            FightPoint = %s,
            HappyPoint = %s,
            MapID = %s,
            DataMapID = %s,
            CopyMapID = %s,
            PosX = %s,
            PosY = %s,
            FromMapID = %s,
            FromCopyMapID = %s,
            FromPosX = %s,
            FromPosY = %s,
            State = %s,
            HP = %s,
            MP = %s,
            XP = %s,
            HPRestoreSetting = %s,
            MPRestoreSetting = %s,
            FreePoint = %s,
            FreeSkillPoint = %s,
            STR = %s,
            PNE = %s,
            PHY = %s,
            CON = %s,
            TotalSTR = %s,
            TotalPNE = %s,
            TotalPHY = %s,
            TotalCON = %s,
            Setting = %s,
            PKValue = %s,
            FightPower = %s,
            ActiveValue = %s,
            PlayerType = %s,
            BackpackLV = %s,
            WarehouseLV = %s,
            HaveWarehousePsw = %s,
            WarehousePsw = %s,
            WarehouseLocked = %s,
            WarehouseGold = %s,
            WarehouseSilver = %s,
            TeamID = %s,
            UseGoldType = %s,
            UseSilverType = %s,
            AttackMode = %s,
            RebornMapID = %s,
            RebornPosX = %s,
            RebornPosY = %s,
            WeekOnlineTime = %s,
            LastWeekOnlineTime = %s,
            LogoffTime = %s,
            IsHideMask = %s,
            DayProcessGameEventCount = %s,
            LoginIP = %s,
            LoginTime = %s,
            OnlineTime = %s,
            FriendFavor = %s,
            TeamPrivity = %s,
            OfflineMinutes = %s,
            Energy = %s,
            ReceivedSalary = %s,
            EquipShowSwitch = %s,
            LuckValue = %s,
            ExAttr1 = %s,
            ExAttr2 = %s,
            ExAttr3 = %s,
            ExAttr4 = %s,
            ExAttr5 = %s,
            Faction = %s,
            InfamyValue = %s,
            OfficialRank = %s,
            IsFindByLabel = %s,
            IsCloseFriendLabel = %s,
            ChangeCoinPointTotal = %s,
            VIPLv = %s,
            VIPLvForPhone = %s,
            PhoneVIPStartTime = %s,
            PhoneVIPEndTime = %s,
            VsRoomId = %s,
            ExAttr6 = %s,
            ExAttr7 = %s,
            ExAttr8 = %s,
            ExAttr9 = %s,
            ExAttr10 = %s,
            ModelMark = %s,
            FromDataMapID = %s,
            LastOrderId = %s,
            PrizeCoin = %s,
            ExAttr11 = %s,
            ExAttr12 = %s,
            ExAttr13 = %s,
            ExAttr14 = %s,
            CreateRoleTime = %s,
            LVEx = %s,
            LV2 = %s,
            ExpPoint = %s,
            OperateInfo = %s,
            Operate = %s,
            ServerID = %s,
            ExAttr15 = %s,
            ExAttr16 = %s,
            ExAttr17 = %s,
            ExAttr18 = %s,
            ExAttr19 = %s,
            ExAttr20 = %s,
            HPEx = %s,
            FightPowerEx = %s,
            ADOResult = %s,
            '''%(
                self.PlayerID,
                self.AccID,
                self.PlayerName,
                self.AccState,
                self.IsDeleted,
                self.GMLevel,
                self.Sex,
                self.Hair,
                self.HairColor,
                self.Face,
                self.FacePic,
                self.Job,
                self.RoleType,
                self.ReincarnationLv,
                self.LV,
                self.TotalExp,
                self.FamilyID,
                self.FamilyName,
                self.Country,
                self.TeamHornor,
                self.FamilyHornor,
                self.FamilyActiveValue,
                self.LastWeekFamilyActiveValue,
                self.CountryHornor,
                self.CountryLastWeekHornor,
                self.Mate,
                self.Gold,
                self.GoldPaper,
                self.Silver,
                self.SilverPaper,
                self.FightPoint,
                self.HappyPoint,
                self.MapID,
                self.DataMapID,
                self.CopyMapID,
                self.PosX,
                self.PosY,
                self.FromMapID,
                self.FromCopyMapID,
                self.FromPosX,
                self.FromPosY,
                self.State,
                self.HP,
                self.MP,
                self.XP,
                self.HPRestoreSetting,
                self.MPRestoreSetting,
                self.FreePoint,
                self.FreeSkillPoint,
                self.STR,
                self.PNE,
                self.PHY,
                self.CON,
                self.TotalSTR,
                self.TotalPNE,
                self.TotalPHY,
                self.TotalCON,
                self.Setting,
                self.PKValue,
                self.FightPower,
                self.ActiveValue,
                self.PlayerType,
                self.BackpackLV,
                self.WarehouseLV,
                self.HaveWarehousePsw,
                self.WarehousePsw,
                self.WarehouseLocked,
                self.WarehouseGold,
                self.WarehouseSilver,
                self.TeamID,
                self.UseGoldType,
                self.UseSilverType,
                self.AttackMode,
                self.RebornMapID,
                self.RebornPosX,
                self.RebornPosY,
                self.WeekOnlineTime,
                self.LastWeekOnlineTime,
                self.LogoffTime,
                self.IsHideMask,
                self.DayProcessGameEventCount,
                self.LoginIP,
                self.LoginTime,
                self.OnlineTime,
                self.FriendFavor,
                self.TeamPrivity,
                self.OfflineMinutes,
                self.Energy,
                self.ReceivedSalary,
                self.EquipShowSwitch,
                self.LuckValue,
                self.ExAttr1,
                self.ExAttr2,
                self.ExAttr3,
                self.ExAttr4,
                self.ExAttr5,
                self.Faction,
                self.InfamyValue,
                self.OfficialRank,
                self.IsFindByLabel,
                self.IsCloseFriendLabel,
                self.ChangeCoinPointTotal,
                self.VIPLv,
                self.VIPLvForPhone,
                self.PhoneVIPStartTime,
                self.PhoneVIPEndTime,
                self.VsRoomId,
                self.ExAttr6,
                self.ExAttr7,
                self.ExAttr8,
                self.ExAttr9,
                self.ExAttr10,
                self.ModelMark,
                self.FromDataMapID,
                self.LastOrderId,
                self.PrizeCoin,
                self.ExAttr11,
                self.ExAttr12,
                self.ExAttr13,
                self.ExAttr14,
                self.CreateRoleTime,
                self.LVEx,
                self.LV2,
                self.ExpPoint,
                self.OperateInfo,
                self.Operate,
                self.ServerID,
                self.ExAttr15,
                self.ExAttr16,
                self.ExAttr17,
                self.ExAttr18,
                self.ExAttr19,
                self.ExAttr20,
                self.HPEx,
                self.FightPowerEx,
                self.ADOResult,
            )
        return output
    #Char数组类型Set接口,使用该接口对此类型数据赋值,防止赋值的数据过长报错
    def SetAccID(self,Str):
        if len(Str)<=65:
            self.AccID = Str
        else:
            self.AccID = Str[:65]
    def SetPlayerName(self,Str):
        if len(Str)<=33:
            self.PlayerName = Str
        else:
            self.PlayerName = Str[:33]
    def SetFamilyName(self,Str):
        if len(Str)<=33:
            self.FamilyName = Str
        else:
            self.FamilyName = Str[:33]
    def SetSetting(self,Str):
        if len(Str)<=100:
            self.Setting = Str
        else:
            self.Setting = Str[:100]
    def SetWarehousePsw(self,Str):
        if len(Str)<=15:
            self.WarehousePsw = Str
        else:
            self.WarehousePsw = Str[:15]
    def SetLogoffTime(self,Str):
        if len(Str)<=30:
            self.LogoffTime = Str
        else:
            self.LogoffTime = Str[:30]
    def SetLoginIP(self,Str):
        if len(Str)<=20:
            self.LoginIP = Str
        else:
            self.LoginIP = Str[:20]
    def SetLoginTime(self,Str):
        if len(Str)<=30:
            self.LoginTime = Str
        else:
            self.LoginTime = Str[:30]
    def SetLastOrderId(self,Str):
        if len(Str)<=40:
            self.LastOrderId = Str
        else:
            self.LastOrderId = Str[:40]
    def SetCreateRoleTime(self,Str):
        if len(Str)<=30:
            self.CreateRoleTime = Str
        else:
            self.CreateRoleTime = Str[:30]
    def SetOperate(self,Str):
        if len(Str)<=15:
            self.Operate = Str
        else:
            self.Operate = Str[:15]
# 跨服补偿个人领取表 #tagDBCrossPersonalCompensation
class tagDBCrossPersonalCompensation(Structure):
    _pack_ = 1
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -877,7 +877,7 @@
    Def_BT_Max, #排行榜最大类型
) = range(0, 40 + 2) 
''' 跨服排行榜类型, 从 150 开始
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
跨服榜单表(tagDBCrossBillboard)
本服榜单表(tagDBBillboard)
@@ -898,20 +898,8 @@
Def_CBT_XianXiaMJScore, # 仙匣秘境积分 - 个人榜  162
Def_CBT_GubaoScore, # 古宝养成积分 - 个人榜  163
Def_CBT_HorsePetTrainScore, # 骑宠养成积分 - 个人榜  164
) = range(150, 164 + 1)
# 跨服榜单最大数据名次,没有设置的默认100
CrossBillboard_MaxDataCount = {
                               Def_CBT_BattlefieldWJoin:1000,
                               Def_CBT_BattlefieldWCall:1000,
                               Def_CBT_BattlefieldWScore:1000,
                               Def_CBT_BattlefieldWScoreLastWeek:1000,
                               Def_CBT_BossTrialSubmit:1000,
                               Def_CBT_BossTrialSubmitBak:1000,
                               Def_CBT_XianXiaMJScore:1000,
                               Def_CBT_GubaoScore:1000,
                               Def_CBT_HorsePetTrainScore:1000,
                               }
Def_CBT_CrossRealmPK, # 跨服PK竞技场  165
) = range(150, 165 + 1)
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -1641,12 +1629,8 @@
CrossServerMsg_PullPlayerPackData = "PullPlayerPackData"# 拉取玩家打包数据
CrossServerMsg_PushPlayerPackData = "PushPlayerPackData"# 推送玩家打包数据
CrossServerMsg_PKMatchReqRet = "PKMatchReqRet"          # 跨服PK匹配请求结果
CrossServerMsg_PKMatchResult = "PKMatchResult"          # 跨服PK匹配结果
CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList"  # 跨服PK已准备好的房间列表
CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList"  # 跨服PK已超时的房间列表
CrossServerMsg_PKOverInfo = "PKOverInfo"                # 跨服PK结果
CrossServerMsg_PKSeasonInfo = "PKSeasonInfo"            # 跨服PK赛季信息
CrossServerMsg_PKSyncBillboard = "PKSyncBillboard"      # 跨服PK同步排行榜
CrossServerMsg_SyncBillboard = "SyncBillboard"          # 跨服同步排行榜 
CrossServerMsg_CrossBossInfo = "CrossBossInfo"          # 跨服Boss信息
CrossServerMsg_CrossBossState = "CrossBossState"        # 跨服Boss状态
@@ -1701,9 +1685,7 @@
ClientServerMsg_PullOtherPlayerPackData = "PullOtherPlayerPackData"   # 拉其他服玩家打包数据
ClientServerMsg_PlayerPackData = "PlayerPackData"       # 玩家打包数据同步
ClientServerMsg_PKMatch = "PKMatch"                     # 跨服PK匹配
ClientServerMsg_PKRobotOver = "PKRobotOver"             # 跨服PK机器人结算
ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
ClientServerMsg_PKOver = "PKOver"                       # 跨服PK结算
ClientServerMsg_PKBillboard = "PKBillboard"             # 跨服PK排行榜
ClientServerMsg_QueryBillboard = "QueryBillboard"       # 跨服排行榜 - 查询、同步等
ClientServerMsg_UpdateBillboard = "UpdateBillboard"     # 跨服排行榜 - 更新
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/MirrorAttack.py
@@ -445,6 +445,9 @@
    
    playerID = 0
    if curPlayer:
        if not FBLogic.OnMirrorBattleRequest(curPlayer, mapID, funcLineID):
            GameWorld.DebugLog("当前不允许该镜像战斗请求! mapID=%s,funcLineID=%s" % (mapID, funcLineID), playerID)
            return
        playerID = curPlayer.GetPlayerID()
        if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MirrorBattleID):
            GameWorld.DebugLog("镜像战斗场景中,无法请求!", playerID)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3558,7 +3558,6 @@
Def_Player_Dict_FromFBLineID = 'FromFBLineID'    # 最后一次离开的可返回的副本ID,线路ID
Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
Def_PlayerKey_IsCrossPKMatching = "IsCrossPKMatching"  #是否跨服匹配中
Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s"    #家族科技等级, 参数(科技ID)
Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
@@ -4334,7 +4333,6 @@
# 跨服竞技场
Def_PDict_CrossPK_TotalScore = "CrossPK_TotalScore" # 当前总积分
Def_PDict_CrossPK_OnDayScore = "CrossPK_OnDayScore" # 今天过天时的积分
Def_PDict_CrossPK_DanLV = "CrossPK_DanLV" # 当前段位
Def_PDict_CrossPK_PKCount = "CrossPK_PKCount" # 当前总PK次数
Def_PDict_CrossPK_WinCount = "CrossPK_WinCount" # 当前胜利次数
@@ -4344,6 +4342,7 @@
Def_PDict_CrossPK_TodayWinCount = "CrossPK_TodayWinCount" # 今日已胜利次数
Def_PDict_CrossPK_TodayBuyCount = "CrossPK_TodayBuyCount" # 今日已购买PK次数
Def_PDict_CrossPK_ItemAddCount = "CrossPK_ItemAddCount" # 今日道具增加PK次数
Def_PDict_CrossPK_RefreshCount = "CrossPK_RefreshCount" # 今日已刷新次数
Def_PDict_CrossPK_DayPKCountAwardState = "CrossPK_DayPKCountAwardState" # 每日匹配次数奖励记录,二进制位存储是否已领取,按匹配次数升序排序索引代表奖励位
Def_PDict_CrossPK_DayWinCountAwardState = "CrossPK_DayWinCountAwardState" # 每日胜利次数奖励记录,二进制位存储是否已领取,按胜利次数升序排序索引代表奖励位
Def_PDict_CrossPK_DanLVAwardState = "CrossPK_DanLVAwardState" # 段位达标奖励记录,二进制位存储是否已领取,按段位代表奖励位
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -23041,7 +23041,7 @@
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("Type", c_ubyte),    # 0-取消匹配; 1-进行匹配
                  ("Type", c_ubyte),    # 0-查询匹配;1-刷新匹配
                  ]
    def __init__(self):
@@ -23094,6 +23094,7 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("IsWin", c_ubyte),    #是否获胜
                  ("TagPlayerID", c_int),    #目标玩家ID
                  ]
    def __init__(self):
@@ -23111,6 +23112,7 @@
        self.Cmd = 0xC1
        self.SubCmd = 0x08
        self.IsWin = 0
        self.TagPlayerID = 0
        return
    def GetLength(self):
@@ -23123,12 +23125,14 @@
        DumpString = '''// C1 08 跨服PK挑战机器人结算 //tagCMCrossRealmPKRobotOver:
                                Cmd:%s,
                                SubCmd:%s,
                                IsWin:%d
                                IsWin:%d,
                                TagPlayerID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.IsWin
                                self.IsWin,
                                self.TagPlayerID
                                )
        return DumpString
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -17734,11 +17734,11 @@
    PlayerName = ""    #(String PlayerName)// 跨服名字
    Job = 0    #(BYTE Job)
    LV = 0    #(WORD LV)
    RealmLV = 0    #(WORD RealmLV)//境界
    Face = 0    #(DWORD Face)//基本脸型
    FacePic = 0    #(DWORD FacePic)//头像框
    MaxHP = 0    #(DWORD MaxHP)// 默认满血,求余亿部分
    MaxHPEx = 0    #(DWORD MaxHPEx)// 默认满血,整除亿部分
    MaxProDef = 0    #(DWORD MaxProDef)// 最大护盾
    FightPower = 0    #(DWORD FightPower)//战力,求余亿部分
    FightPowerEx = 0    #(DWORD FightPowerEx)//战力,整除亿部分
    data = None
    def __init__(self):
@@ -17752,11 +17752,11 @@
        self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MaxHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MaxHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MaxProDef,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
    def Clear(self):
@@ -17765,11 +17765,11 @@
        self.PlayerName = ""
        self.Job = 0
        self.LV = 0
        self.RealmLV = 0
        self.Face = 0
        self.FacePic = 0
        self.MaxHP = 0
        self.MaxHPEx = 0
        self.MaxProDef = 0
        self.FightPower = 0
        self.FightPowerEx = 0
        return
    def GetLength(self):
@@ -17779,7 +17779,7 @@
        length += len(self.PlayerName)
        length += 1
        length += 2
        length += 4
        length += 2
        length += 4
        length += 4
        length += 4
@@ -17794,11 +17794,11 @@
        data = CommFunc.WriteString(data, self.NameLen, self.PlayerName)
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteWORD(data, self.LV)
        data = CommFunc.WriteWORD(data, self.RealmLV)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FacePic)
        data = CommFunc.WriteDWORD(data, self.MaxHP)
        data = CommFunc.WriteDWORD(data, self.MaxHPEx)
        data = CommFunc.WriteDWORD(data, self.MaxProDef)
        data = CommFunc.WriteDWORD(data, self.FightPower)
        data = CommFunc.WriteDWORD(data, self.FightPowerEx)
        return data
    def OutputString(self):
@@ -17808,11 +17808,11 @@
                                PlayerName:%s,
                                Job:%d,
                                LV:%d,
                                RealmLV:%d,
                                Face:%d,
                                FacePic:%d,
                                MaxHP:%d,
                                MaxHPEx:%d,
                                MaxProDef:%d
                                FightPower:%d,
                                FightPowerEx:%d
                                '''\
                                %(
                                self.PlayerID,
@@ -17820,21 +17820,17 @@
                                self.PlayerName,
                                self.Job,
                                self.LV,
                                self.RealmLV,
                                self.Face,
                                self.FacePic,
                                self.MaxHP,
                                self.MaxHPEx,
                                self.MaxProDef
                                self.FightPower,
                                self.FightPowerEx
                                )
        return DumpString
class  tagGCCrossRealmPKMatchOK(Structure):
    Head = tagHead()
    RoomID = 0    #(WORD RoomID)// 房间ID
    NameLen = 0    #(BYTE NameLen)
    PlayerName = ""    #(String PlayerName)// 跨服名字
    Number = 0    #(BYTE Number)// 位置编号;1-左,2-右
    MatchPlayerCount = 0    #(BYTE MatchPlayerCount)
    MatchPlayer = list()    #(vector<tagGCCrossRealmPKMatchPlayer> MatchPlayer)// 匹配到的玩家
    data = None
@@ -17848,10 +17844,6 @@
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.RoomID,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.NameLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,self.NameLen)
        self.Number,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.MatchPlayerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.MatchPlayerCount):
            temMatchPlayer = tagGCCrossRealmPKMatchPlayer()
@@ -17864,10 +17856,6 @@
        self.Head.Clear()
        self.Head.Cmd = 0xC0
        self.Head.SubCmd = 0x01
        self.RoomID = 0
        self.NameLen = 0
        self.PlayerName = ""
        self.Number = 0
        self.MatchPlayerCount = 0
        self.MatchPlayer = list()
        return
@@ -17875,10 +17863,6 @@
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 2
        length += 1
        length += len(self.PlayerName)
        length += 1
        length += 1
        for i in range(self.MatchPlayerCount):
            length += self.MatchPlayer[i].GetLength()
@@ -17888,10 +17872,6 @@
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteWORD(data, self.RoomID)
        data = CommFunc.WriteBYTE(data, self.NameLen)
        data = CommFunc.WriteString(data, self.NameLen, self.PlayerName)
        data = CommFunc.WriteBYTE(data, self.Number)
        data = CommFunc.WriteBYTE(data, self.MatchPlayerCount)
        for i in range(self.MatchPlayerCount):
            data = CommFunc.WriteString(data, self.MatchPlayer[i].GetLength(), self.MatchPlayer[i].GetBuffer())
@@ -17900,19 +17880,11 @@
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                RoomID:%d,
                                NameLen:%d,
                                PlayerName:%s,
                                Number:%d,
                                MatchPlayerCount:%d,
                                MatchPlayer:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.RoomID,
                                self.NameLen,
                                self.PlayerName,
                                self.Number,
                                self.MatchPlayerCount,
                                "..."
                                )
@@ -56529,6 +56501,7 @@
                  ("DayWinCount", c_ubyte),    # 当日已胜利次数
                  ("DayBuyCount", c_ubyte),    # 当日已购买次数
                  ("DayItemAddCount", c_ubyte),    # 当日物品增加次数
                  ("DayRefreshCount", c_ushort),    # 今日已刷新匹配次数
                  ]
    def __init__(self):
@@ -56554,6 +56527,7 @@
        self.DayWinCount = 0
        self.DayBuyCount = 0
        self.DayItemAddCount = 0
        self.DayRefreshCount = 0
        return
    def GetLength(self):
@@ -56574,7 +56548,8 @@
                                DayPKCount:%d,
                                DayWinCount:%d,
                                DayBuyCount:%d,
                                DayItemAddCount:%d
                                DayItemAddCount:%d,
                                DayRefreshCount:%d
                                '''\
                                %(
                                self.Cmd,
@@ -56587,7 +56562,8 @@
                                self.DayPKCount,
                                self.DayWinCount,
                                self.DayBuyCount,
                                self.DayItemAddCount
                                self.DayItemAddCount,
                                self.DayRefreshCount
                                )
        return DumpString
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -359,6 +359,8 @@
def CheckMysticalShopRefresh(curPlayer, tick):
    ##神秘商店刷新
    createRoleTime = curPlayer.GetCreateRoleTime()
    if not createRoleTime:
        return
    diffTime = GameWorld.GetCurrentTime() - GameWorld.GetDateTimeByStr(createRoleTime, ChConfig.TYPE_Time_Format)
    pastSeconds = diffTime.days*24*60*60 + diffTime.seconds
    refreshTime = IpyGameDataPY.GetFuncCfg('MysteryShopRefresh', 4)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PlayerMirror.py
@@ -34,6 +34,9 @@
        GameWorld.DebugAnswer(curPlayer, "跳过战斗: PlayerMirror q")
        GameWorld.DebugAnswer(curPlayer, "退出战斗: PlayerMirror e")
        GameWorld.DebugAnswer(curPlayer, "更新镜像: PlayerMirror 5")
        GameWorld.DebugAnswer(curPlayer, "加假数据: PlayerMirror a 个数 [起始ID 战力 区服ID 模版key]")
        GameWorld.DebugAnswer(curPlayer, "删假数据: PlayerMirror d")
        GameWorld.DebugAnswer(curPlayer, "输出数据: PlayerMirror p [起始索引 个数 ]")
        GameWorld.DebugAnswer(curPlayer, "是否后台:0-玩家自身参与战斗")
        GameWorld.DebugAnswer(curPlayer, "是否后台:1-玩家无感知,系统直接出结果")
        GameWorld.DebugAnswer(curPlayer, "目标ID:无-自己;>0-其他玩家ID支持跨服玩家ID")
@@ -95,5 +98,6 @@
        tick = GameWorld.GetGameWorld().GetTick()
        PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, forcePackData=True)
        GameWorld.DebugAnswer(curPlayer, "已更新最新镜像缓存!")
    elif value1 in ["a", "d", "p"]:
        return True
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetCrossPK.py
@@ -18,7 +18,6 @@
import GameWorld
import PlayerControl
import PlayerCrossRealmPK
import CrossRealmPlayer
import IpyGameDataPY
import ShareDefine
import ChConfig
@@ -39,43 +38,17 @@
    if msgList[0] == "b":        
        danLV = msgList[1] if len(msgList) > 1 else 0
        pkScore = msgList[2] if len(msgList) > 2 else 0
        billboardCfg = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKCfg", 1, [])
        danLVLimit = billboardCfg[1] if len(billboardCfg) > 1 else 0
        if danLV < danLVLimit:
            GameWorld.DebugAnswer(curPlayer, "最低上榜段位为:%s" % danLVLimit)
            return
        cWinCount = msgList[3] if len(msgList) > 3 else None
        danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
        if not danIpyData:
            GameWorld.DebugAnswer(curPlayer, "不存在该段位:%s" % danLV)
            return
        if pkScore <= 0:
            pkScore = danIpyData.GetLVUpScore()
        zoneID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
        seasonID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
        if not zoneID or not seasonID:
            GameWorld.DebugAnswer(curPlayer, "没有分区或赛季!zoneID:%s,seasonID:%s" % (zoneID, seasonID))
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DanLV, danLV)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TotalScore, pkScore)
        # 请求查询跨服服务器
        playerInfoDict = {"accID":curPlayer.GetAccID(),
                          "playerID":curPlayer.GetPlayerID(),
                          "playerName":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
                          "playerJob":curPlayer.GetJob(),
                          "face":curPlayer.GetFace(),
                          "facePic":curPlayer.GetFacePic(),
                          "fightPower":PlayerControl.GetFightPower(curPlayer),
                          "realmLV":curPlayer.GetOfficialRank(),
                          "ondayScore":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_OnDayScore),
                          "pkScore":pkScore, "danLV":danLV, "cWinCount":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CWinCount),
                          }
        dataMsg = {"ZoneID":zoneID, "SeasonID":seasonID, "GMSetCrossPK":1, "PlayerInfo":playerInfoDict}
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKBillboard, dataMsg)
        PlayerCrossRealmPK.SyncCrossRealmPKPlayerInfo(curPlayer)
        errorMsg = PlayerCrossRealmPK.GMSetPlayerCrossPKData(curPlayer, danLV, pkScore, cWinCount)
        if errorMsg:
            GameWorld.DebugAnswer(curPlayer, "分区赛季异常!")
        else:
        GameWorld.DebugAnswer(curPlayer, "设置上榜段位:%s,积分:%s" % (danLV, pkScore))
        return
    
@@ -86,7 +59,6 @@
        
        # 重置数据
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TotalScore, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_OnDayScore, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DanLV, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_PKCount, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_WinCount, 0)
@@ -95,6 +67,7 @@
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayPKCount, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayWinCount, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayBuyCount, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_RefreshCount, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DayPKCountAwardState, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DayWinCountAwardState, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DanLVAwardState, 0)
@@ -115,7 +88,6 @@
    
    if len(msgList) == 2 or len(msgList) % 2 == 0:
        setTypeDict = {0:[ChConfig.Def_PDict_CrossPK_TotalScore, "积分"],
                       1:[ChConfig.Def_PDict_CrossPK_OnDayScore, "过天积分"],
                       2:[ChConfig.Def_PDict_CrossPK_DanLV, "段位"],
                       3:[ChConfig.Def_PDict_CrossPK_PKCount, "PK次数"],
                       4:[ChConfig.Def_PDict_CrossPK_WinCount, "胜利次数"],
@@ -124,6 +96,7 @@
                       7:[ChConfig.Def_PDict_CrossPK_TodayPKCount, "今日PK次数"],
                       8:[ChConfig.Def_PDict_CrossPK_TodayWinCount, "今日胜利次数"],
                       9:[ChConfig.Def_PDict_CrossPK_TodayBuyCount, "今日购买次数"],
                       10:[ChConfig.Def_PDict_CrossPK_RefreshCount, "今日刷新次数"],
                       }
        indexList = range(len(msgList))
        for i in indexList[::2]:
@@ -162,12 +135,12 @@
def __PrintHelp(curPlayer):
    GameWorld.DebugAnswer(curPlayer, "重置数据: SetCrossPK 0")
    GameWorld.DebugAnswer(curPlayer, "设置数据: SetCrossPK 类型  值")
    GameWorld.DebugAnswer(curPlayer, "类型:0-积分,1-过天积分,2-段位,3-PK次数,4-胜利次数,5-连胜次数,6-连败次数")
    GameWorld.DebugAnswer(curPlayer, "7-今日PK次数,8-今日胜利次数,9-今日购买次数")
    GameWorld.DebugAnswer(curPlayer, "类型:0-积分,2-段位,3-PK次数,4-胜利次数,5-连胜次数,6-连败次数")
    GameWorld.DebugAnswer(curPlayer, "7-今日PK次数,8-今日胜利次数,9-今日购买次数,10-今日刷新次数")
    GameWorld.DebugAnswer(curPlayer, "设置历史记录: SetCrossPK 赛季ID 类型 数值")
    GameWorld.DebugAnswer(curPlayer, "类型:0-段位,1-名次,2-积分,3-奖励等级")
    GameWorld.DebugAnswer(curPlayer, "当前连败次数: %s" % curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CLoseCount))
    GameWorld.DebugAnswer(curPlayer, "设置上榜: SetCrossPK b 段位 [积分]")
    GameWorld.DebugAnswer(curPlayer, "设置上榜: SetCrossPK b 段位 [积分 连胜]")
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2499,6 +2499,18 @@
    
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret)
def OnMirrorBattleRequest(curPlayer, mapID, funcLineID):
    ## 镜像战斗请求
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnMirrorBattleRequest"))
    if callFunc == None:
        # 默认允许
        return True
    return callFunc(curPlayer, mapID, funcLineID)
def OnMirrorBattleOver(battleID, mapID):
    ## 镜像战斗结束
    
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
@@ -15,561 +15,64 @@
#"""Version = 2018-12-21 18:00"""
#-------------------------------------------------------------------------------
import ChPlayer
import GameWorld
import IPY_GameWorld
import PlayerControl
import GameWorldProcess
import IpyGameDataPY
import SkillCommon
import FBCommon
import ChConfig
import MirrorAttack
import PlayerCrossRealmPK
import GameObj
(
Def_Time_MaxWait, # 最长等待时间, 秒
Def_Time_MapPrepare, # 准备时间, 秒
Def_Time_Fight, # 战斗时间, 秒
Def_Time_Protect, # 保护时间,秒,玩家战斗中掉线保护时长
Def_Time_Leave, # 结束退出时间, 秒
) = range(5)
# 当前副本地图的状态
(
FB_State_Open,
FB_State_Waiting, # 等待对手阶段
FB_State_MapPrepare, # 地图准备
FB_State_Fight, # 战斗阶段
FB_State_Reborn, # 复活阶段
FB_State_Leave, # 离开阶段
FB_State_Close, # 关闭阶段
) = range(7)
# 对战结束类型定义
(
Def_OverType_LackPlayer, # 缺少对手
Def_OverType_PlayerExit, # 对手退出(视为认输)
Def_OverType_Kill, # 击杀对手
Def_OverType_TimeOut, # PK时间超时
) = range(4)
# 副本相关字典key
GameFBDict_FBPlayerID = "FBD_FBPlayerID_%s" # 玩家ID, 参数, 进入顺序
GameFBDict_PlayerWinCnt = "FBD_PlayerWinCnt_%s" # 玩家已获胜次数, 参数[playerID]
GameFBDict_PlayerLeaveTick = "FBD_PlayerLeaveTick_%s" # 玩家已获胜次数, 参数[playerID]
FBPDict_PVPDamage = "FBPD_PVPDamage" # 玩家伤害输出
FBPDict_PVPDamUpdTick = "FBPD_PVPDamUpdTick" # 更新伤害tick
FBPDict_ResetPosX = "FBPD_ResetPosX" # 玩家重置坐标X
FBPDict_ResetPosY = "FBPD_ResetPosY" # 玩家重置坐标Y
FBPDict_RoundNum = "FBPD_RoundNum" # 玩家当前所属回合数
FB_RoundNum = "FB_RoundNum" # 副本当前回合数
FB_RoundWinPlayerID = "FB_RoundWinPlayerID_%s" # 回合获胜玩家ID, 参数[回合数]
## 是否能够通过活动查询进入
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
###处理副本中杀死玩家逻辑
def DoFBOnKill_Player(atkobj, defender, tick):
    GameWorld.DebugLog("镜像切磋击杀玩家: defID=%s" % (defender.GetID()), atkobj.GetID())
    return True
#def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
#    posDict = {117401:(40,37), 117403:(10, 7)}
#    return posDict.get(curPlayer.GetPlayerID())
def OnMirrorBattleRequest(curPlayer, mapID, funcLineID):
    ## 镜像战斗请求
## 玩家进入副本
def DoEnterFB(curPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    playerVSRoomID = curPlayer.GetVsRoomId()
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    GameWorld.Log("DoEnterFB fbRoomID=%s,playerVSRoomID=%s,fbStep=%s" % (roomID, playerVSRoomID, fbStep), playerID)
    if gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerID):
        GameWorld.Log("    玩家离线保护时间内上线!", playerID)
        gameFB.SetGameFBDict(GameFBDict_PlayerLeaveTick % playerID, 0)
        playerManager = GameWorld.GetMapCopyPlayerManager()
        for index in xrange(playerManager.GetPlayerCount()):
            player = playerManager.GetPlayerByIndex(index)
            if player and player.GetPlayerID() != curPlayer.GetPlayerID():
                player.Sync_TimeTick(ChConfig.tttPlayerLeave, 0, 0, True)
    fbRoundNum = gameFB.GetGameFBDictByKey(FB_RoundNum)
    playerRoundNum = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_RoundNum)
    if playerRoundNum and fbRoundNum and playerRoundNum != fbRoundNum:
        # 一般是掉线时上个回合已经结束了
        GameWorld.DebugLog("玩家进入副本时与当前副本回合数不一致时,重置状态!fbRoundNum=%s,playerRoundNum=%s"
                           % (fbRoundNum, playerRoundNum), playerID)
        gameFB.SetPlayerGameFBDict(playerID, FBPDict_RoundNum, fbRoundNum)
        __ResetPlayerState(gameFB, curPlayer, playerID)
    if fbStep >= FB_State_Leave or not roomID or not playerVSRoomID or roomID != playerVSRoomID:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 3)
    # 非战斗阶段,通知动态障碍点
    if fbStep < FB_State_Fight:
        FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 2), 1, curPlayer) # 准备期间有动态障碍点
    fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
    if fbStep == FB_State_Open:
        gameFB.SetGameFBDict(GameFBDict_FBPlayerID % 1, playerID)
        gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosX, curPlayer.GetPosX())
        gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosY, curPlayer.GetPosY())
        gameFB.SetPlayerGameFBDict(playerID, FBPDict_RoundNum, 1)
        FBCommon.SetFBStep(FB_State_Waiting, tick)
        GameWorld.Log("    第一个进入,阵营1,设置副本进入等待对手阶段!roomID=%s" % (roomID), playerID)
        __ResetPlayerState(gameFB, curPlayer, playerID)
        curPlayer.Sync_TimeTick(ChConfig.tttWaitPlayer, 0, fbTimeList[Def_Time_MaxWait] * 1000, True)
        sendMsg = str([roomID])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossPKRoomOpen", sendMsg, len(sendMsg))
    elif fbStep == FB_State_Waiting:
        playerIDA = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 1)
        playerIDB = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 2)
        if not playerIDB and playerIDA != playerID:
            gameFB.SetGameFBDict(GameFBDict_FBPlayerID % 2, playerID)
            gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosX, curPlayer.GetPosX())
            gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosY, curPlayer.GetPosY())
            gameFB.SetPlayerGameFBDict(playerID, FBPDict_RoundNum, 1)
            GameWorld.Log("    第二个进入的玩家!阵营2,roomID=%s" % (roomID), playerID)
            __ResetPlayerState(gameFB, curPlayer, playerID)
        if GameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 2:
            GameWorld.Log("    两个人都在,设置副本进入战斗倒计时阶段!roomID=%s" % (roomID), playerID)
            FBCommon.SetFBStep(FB_State_MapPrepare, tick)
            FBCommon.Sync_Player_TimeTick(ChConfig.tttWaitStart, fbTimeList[Def_Time_MapPrepare] * 1000)
            gameFB.SetGameFBDict(FB_RoundNum, 1)
        else:
            GameWorld.Log("    对手不在,继续等待!roomID=%s" % (roomID), playerID)
    elif fbStep == FB_State_MapPrepare:
        notify_tick = fbTimeList[Def_Time_MapPrepare] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(ChConfig.tttWaitStart, 0, max(notify_tick, 0), True)
    elif fbStep == FB_State_Fight:
        notify_tick = fbTimeList[Def_Time_Fight] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
        curPlayer.Sync_TimeTick(ChConfig.tttTowerTake, 0, max(notify_tick, 0), True)
    FBCommon.Notify_FBHelp(curPlayer, __GetFBHelpInfo())
    PlayerControl.DelLimitSuperBuff(curPlayer, tick)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    if not PlayerCrossRealmPK.CheckCanMatch(curPlayer):
    return
def __GetFBHelpInfo():
    gameFB = GameWorld.GetGameFB()
    roundWinerIDList = []
    roundNum = gameFB.GetGameFBDictByKey(FB_RoundNum)
    for roundNum in xrange(1, roundNum + 1):
        winnerID = gameFB.GetGameFBDictByKey(FB_RoundWinPlayerID % roundNum)
        if not winnerID:
            break
        roundWinerIDList.append(winnerID)
    return {"roundNum":roundNum, "roundWinerIDList":roundWinerIDList}
## 玩家退出副本
def DoExitFB(curPlayer, tick):
    # 结算时间
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep >= FB_State_Leave:
    if not PlayerCrossRealmPK.CheckHavePKCount(curPlayer):
        return
    playerID = curPlayer.GetPlayerID()
    gameFB.SetGameFBDict(GameFBDict_PlayerLeaveTick % playerID, tick)
    GameWorld.Log("玩家战斗阶段下线!playerID=%s,waitPlayerID=%s" % (playerID, playerID))
    ## 通知对方,对手掉线
    playerManager = GameWorld.GetMapCopyPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        player = playerManager.GetPlayerByIndex(index)
        if player and player.GetPlayerID() != curPlayer.GetPlayerID():
            fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
            player.Sync_TimeTick(ChConfig.tttPlayerLeave, 0, max(fbTimeList[Def_Time_Protect] * 1000, 0), True)
    return
##玩家主动离开副本.
def DoPlayerLeaveFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep <= FB_State_Waiting or fbStep >= FB_State_Leave:
        return
    leavePlayerID = curPlayer.GetPlayerID()
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    playerIDA = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 1)
    playerIDB = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 2)
    loser, loserID = curPlayer, leavePlayerID
    winnerID = playerIDA if playerIDB == loserID else playerIDB
    winner = GameWorld.GetMapCopyPlayerManager().FindPlayerByID(winnerID)
    GameWorld.Log("玩家主动退出,直接算输! roomID=%s,leavePlayerID=%s,loserID=%s,winnerID=%s" % (roomID, leavePlayerID, loserID, winnerID))
    __DoFBPKAllOver(winner, winnerID, loser, loserID, Def_OverType_PlayerExit, tick)
    return
## 获得副本帮助信息
def DoFBHelp(curPlayer, tick):
    return
## 副本总逻辑计时器
def OnProcess(tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_State_Waiting:
        __DoLogic_Waiting(tick)
    elif fbStep == FB_State_MapPrepare:
        if not __CheckLeaveProtectTimeout(tick):
            __DoLogic_MapPrepare(tick)
    elif fbStep == FB_State_Fight:
        if not __CheckLeaveProtectTimeout(tick):
            __DoLogic_MapFight(tick)
    elif fbStep == FB_State_Reborn:
        __DoLogic_Reborn(tick)
    elif fbStep == FB_State_Leave:
        __DoLogic_LeaveTime(tick)
    return
##等待玩家进入阶段处理
def __DoLogic_Waiting(tick):
    fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
    if tick - GameWorld.GetGameFB().GetFBStepTick() < fbTimeList[Def_Time_MaxWait] * 1000:
        return
    winner, winnerID, loser, loserID = __GetTimeoutWinerInfo(tick)
    # 对手没来,直接获胜
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    GameWorld.Log("战前等待对手阶段超时,直接结束!roomID=%s,winnerID=%s,loserID=%s" % (roomID, winnerID, loserID))
    __DoFBPKAllOver(winner, winnerID, loser, loserID, Def_OverType_LackPlayer, tick)
    return
def __CheckLeaveProtectTimeout(tick):
    gameFB = GameWorld.GetGameFB()
    playerIDA = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 1)
    playerIDB = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 2)
    playerLeaveTickA = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerIDA)
    playerLeaveTickB = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerIDB)
    if not playerLeaveTickA and not playerLeaveTickB:
        return
    fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
    if playerLeaveTickA > playerLeaveTickB:
        if tick - playerLeaveTickA < fbTimeList[Def_Time_Protect] * 1000:
            return
    else:
        if tick - playerLeaveTickB < fbTimeList[Def_Time_Protect] * 1000:
            return
    winner, winnerID, loser, loserID = __GetTimeoutWinerInfo(tick)
    # 对手没来,直接获胜
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    GameWorld.Log("战斗中对手离线超时,直接结束!roomID=%s,winnerID=%s,loserID=%s" % (roomID, winnerID, loserID))
    __DoFBPKAllOver(winner, winnerID, loser, loserID, Def_OverType_PlayerExit, tick)
    return True
def __GetTimeoutWinerInfo(tick):
    ''' 时间超时,获取获胜的玩家
                    战斗阶段有两个玩家时优先比较输出
                    其他情况则在线玩家获胜,如果没有玩家在线,则最迟离线的获胜
    '''
    winner, winnerID, loser, loserID = None, 0, None, 0
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    playerIDA = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 1)
    playerIDB = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 2)
    # 战斗阶段有两个玩家时优先比较输出
    if fbStep == FB_State_Fight and copyMapPlayerManager.GetPlayerCount() == 2:
        # 时间到还没分出胜负, 根据以下规则决定胜负,这里用玩家ID处理,防止结算时都掉线了导致没有结果
        # 伤害输出 > 优先到达时间 > 剩余HP > 最大HP > playerID
        GameWorld.Log("两个人都在线,根据超时规则判断胜负玩家! roomID=%s" % (roomID))
        playerInfoList = []
        for playerID in [playerIDA, playerIDB]:
            player = copyMapPlayerManager.FindPlayerByID(playerID)
            # 还是离线时间的,走掉线逻辑,越晚掉线的赢;需要加这个逻辑主要是因为当玩家没有触发完整登录流程导致玩家在线但是没有触发DoEnter
            playerLeaveTick = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerID)
            if playerLeaveTick:
                pvpDamage, sortTick, curHP, curMaxHP = 0, 0, 0, 0
                playerInfoList.append([pvpDamage, sortTick, curHP, curMaxHP, playerLeaveTick, playerID, player])
                GameWorld.Log("PK超时: playerLeaveTick=%s" % (playerLeaveTick), playerID)
                continue
            pvpDamage = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamage)
            pvpDamTick = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamUpdTick)
            sortTick = tick - pvpDamTick
            curHP = 0 if not player else GameObj.GetHP(player)
            curMaxHP = 0 if not player else GameObj.GetMaxHP(player)
            playerInfoList.append([pvpDamage, sortTick, curHP, curMaxHP, playerLeaveTick, playerID, player])
            GameWorld.Log("PK超时: pvpDamge=%s,pvpDamTick=%s,tick=%s,sortTick=%s,HP=%s/%s,playerLeaveTick=%s"
                          % (pvpDamage, pvpDamTick, tick, sortTick, curHP, curMaxHP, playerLeaveTick), playerID)
        playerInfoList.sort(reverse=True)
        GameWorld.Log("PK超时, 进入结算!playerInfoList=%s" % str(playerInfoList))
        winner = playerInfoList[0][-1] if len(playerInfoList) > 0 else None
        loser = playerInfoList[1][-1] if len(playerInfoList) > 1 else None
        winnerID = 0 if not winner else winner.GetPlayerID()
        loserID = 0 if not loser else loser.GetPlayerID()
        return winner, winnerID, loser, loserID
    # 其他情况则在线玩家获胜,如果没有玩家在线,则最迟离线的获胜
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
        player = copyMapPlayerManager.GetPlayerByIndex(i)
        if player == None or player.IsEmpty():
            continue
        playerID = player.GetPlayerID()
        if playerID not in [playerIDA, playerIDB]:
            GameWorld.ErrLog("副本中玩家不在进入的玩家ID里,不处理! roomID=%s,playerID=%s" % (roomID, playerID))
            continue
        winner = player
        winnerID = player.GetPlayerID()
        GameWorld.Log("超时结算,玩家在线,直接获胜: roomID=%s,winnerID=%s" % (roomID, winnerID))
        break
    if not winner:
        playerLeaveTickA = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerIDA)
        playerLeaveTickB = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerIDB)
        GameWorld.Log("超时结算,没有玩家在线,后离线的获胜: playerLeaveTickA=%s,playerLeaveTickB=%s" % (playerLeaveTickA, playerLeaveTickB))
        # 离线tick较大的就是比较晚离线的
        if playerLeaveTickA > playerLeaveTickB:
            winnerID = playerIDA
            loserID = playerIDB
        else:
            winnerID = playerIDB
            loserID = playerIDA
    else:
        loserID = playerIDB if playerIDA == winnerID else playerIDA
    return winner, winnerID, loser, loserID
##副本准备时间
def __DoLogic_MapPrepare(tick):
    fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
    GameWorld.DebugLog("__DoLogic_MapPrepare ... %s" % fbTimeList[Def_Time_MapPrepare])
    if tick - GameWorld.GetGameFB().GetFBStepTick() < fbTimeList[Def_Time_MapPrepare] * 1000:
        return
    FBCommon.SetFBStep(FB_State_Fight, tick)
    FBCommon.Sync_Player_TimeTick(ChConfig.tttTowerTake, fbTimeList[Def_Time_Fight] * 1000)
    FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 2), 0)
    # 通知回合开始
    helpDict = __GetFBHelpInfo()
    helpDict["isStart"] = 1
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
        player = copyMapPlayerManager.GetPlayerByIndex(i)
        if player == None or player.IsEmpty():
            continue
        FBCommon.Notify_FBHelp(player, helpDict)
    return
##战斗阶段
def __DoLogic_MapFight(tick):
    fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
    if tick - GameWorld.GetGameFB().GetFBStepTick() < fbTimeList[Def_Time_Fight] * 1000:
        return
    winner, winnerID, loser, loserID = __GetTimeoutWinerInfo(tick)
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    GameWorld.Log("PK超时, 进入结算! roomID=%s,winnerID=%s,loserID=%s" % (roomID, winnerID, loserID))
    __DoLogicAddPlayerWinCnt(winner, winnerID, loser, loserID, Def_OverType_TimeOut, tick)
    return
##复活阶段阶段
def __DoLogic_Reborn(tick):
    gameFB = GameWorld.GetGameFB()
    helpDict = __GetFBHelpInfo()
    fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
    prepareTime = fbTimeList[Def_Time_MapPrepare] * 1000
    helpDict["prepareTime"] = prepareTime
    roundNum = gameFB.GetGameFBDictByKey(FB_RoundNum)
    winnerID = gameFB.GetGameFBDictByKey(FB_RoundWinPlayerID % roundNum)
    nextRoundNum = gameFB.GetGameFBDictByKey(FB_RoundNum) + 1
    gameFB.SetGameFBDict(FB_RoundNum, nextRoundNum)
    copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
    for i in xrange(copyMapPlayerManager.GetPlayerCount()):
        player = copyMapPlayerManager.GetPlayerByIndex(i)
        if player == None or player.IsEmpty():
            continue
        playerID = player.GetPlayerID()
        gameFB.SetPlayerGameFBDict(playerID, FBPDict_RoundNum, nextRoundNum)
        if player.GetPlayerAction() == IPY_GameWorld.paDie or GameObj.GetHP(player) <= 0:
            GameWorld.DebugLog("复活玩家...", player.GetPlayerID())
            ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_System, tick, isAddSuperBuff=False)
            __ResetPlayerState(gameFB, player, playerID)
        elif winnerID and playerID != winnerID:
            GameWorld.DebugLog("平局,输的玩家回满血!", playerID)
            __ResetPlayerState(gameFB, player, playerID)
        else:
            __ResetPlayerState(gameFB, player, playerID, False)
        FBCommon.Notify_FBHelp(player, helpDict)
    GameWorld.Log("开始下一回合: nextRoundNum=%s" % (nextRoundNum))
    # 重置伤害输出
    playerIDA = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 1)
    playerIDB = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 2)
    gameFB.SetPlayerGameFBDict(playerIDA, FBPDict_PVPDamage, 0)
    gameFB.SetPlayerGameFBDict(playerIDA, FBPDict_PVPDamUpdTick, tick)
    gameFB.SetPlayerGameFBDict(playerIDB, FBPDict_PVPDamage, 0)
    gameFB.SetPlayerGameFBDict(playerIDB, FBPDict_PVPDamUpdTick, tick)
    # 进入准备倒计时,开始下一局准备
    FBCommon.SetFBStep(FB_State_MapPrepare, tick)
    #FBCommon.Sync_Player_TimeTick(ChConfig.tttWaitStart, prepareTime)
    return
##比赛结束的空闲时间
def __DoLogic_LeaveTime(tick):
    fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
    if tick - GameWorld.GetGameFB().GetFBStepTick() < fbTimeList[Def_Time_Leave] * 1000:
        return
    FBCommon.SetFBStep(FB_State_Close, tick)
    GameWorldProcess.CloseFB(tick)
    return
## PVP伤害相关
def OnPVPDamage(curPlayer, damageValue, tagPlayer, tick):
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = tagPlayer.GetPlayerID()
    gameFB = GameWorld.GetGameFB()
    curPlayerDamage = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_PVPDamage)
    updDamage = min(ChConfig.Def_UpperLimit_DWord, curPlayerDamage + damageValue)
    gameFB.SetPlayerGameFBDict(playerID, FBPDict_PVPDamage, updDamage)
    gameFB.SetPlayerGameFBDict(playerID, FBPDict_PVPDamUpdTick, tick)
    GameWorld.DebugLog("OnPVPDamage playerID=%s,tagPlayerID=%s,damageValue=%s,updDamage=%s,tick=%s"
                       % (playerID, tagPlayerID, damageValue, updDamage, tick))
    #helpDict = {"PVPDamage":[playerID, updDamage, tick]}
    #FBCommon.Notify_FBHelp(curPlayer, helpDict)
    #FBCommon.Notify_FBHelp(tagPlayer, helpDict)
    return
##处理副本中杀死玩家逻辑
def DoFBOnKill_Player(curPlayer, defender, tick):
    winnerID = curPlayer.GetPlayerID()
    loserID = defender.GetPlayerID()
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    GameWorld.Log("DoFBOnKill_Player roomID=%s,winnerID=%s,loserID=%s" % (roomID, winnerID, loserID), winnerID)
    if GameWorld.GetGameFB().GetFBStep() != FB_State_Fight:
        return
    __DoLogicAddPlayerWinCnt(curPlayer, winnerID, defender, loserID, Def_OverType_Kill, tick)
    return True
def __DoLogicAddPlayerWinCnt(winner, winnerID, loser, loserID, overType, tick):
    gameFB = GameWorld.GetGameFB()
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    winnerWinCnt = gameFB.GetGameFBDictByKey(GameFBDict_PlayerWinCnt % winnerID)
    updWinCnt = winnerWinCnt + 1
    gameFB.SetGameFBDict(GameFBDict_PlayerWinCnt % winnerID, updWinCnt)
    roundNum = gameFB.GetGameFBDictByKey(FB_RoundNum)
    gameFB.SetGameFBDict(FB_RoundWinPlayerID % roundNum, winnerID)
    GameWorld.Log("回合结束: roomID=%s,roundNum=%s,winnerID=%s,loserID=%s,updWinCnt=%s" % (roomID, roundNum, winnerID, loserID, updWinCnt))
    isOver = (updWinCnt >= IpyGameDataPY.GetFuncCfg("CrossRealmPKFB", 3))
    if not isOver:
        if winner:
            clearDeBuff = False
            # 胜利者马上清除负面buff,防止死亡导致回合表现异常,如中毒
            for buffType in [IPY_GameWorld.bfDeBuff, IPY_GameWorld.bfProcessDeBuff, IPY_GameWorld.bfActionBuff]:
                buffTuple = SkillCommon.GetBuffManagerByBuffType(winner, buffType)
                if buffTuple:
                    buffState = buffTuple[0]
                    buffCount = buffState.GetBuffCount()
                    if buffCount:
                        clearDeBuff = True
                        buffState.Clear()
                        GameWorld.DebugLog("胜者马上清除 buffType=%s,buffCount=%s" % (buffType, buffCount), winner.GetPlayerID())
            if clearDeBuff:
                PlayerControl.PlayerControl(winner).RefreshAllState()
        FBCommon.SetFBStep(FB_State_Reborn, tick)
        return
    GameWorld.Log("    已达到最大胜场,获得最终胜利!winnerID=%s" % winnerID)
    __DoFBPKAllOver(winner, winnerID, loser, loserID, overType, tick)
    return
def __ResetPlayerState(gameFB, player, playerID, resetAttr=True):
    posX = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_ResetPosX)
    posY = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_ResetPosY)
    player.ResetPos(posX, posY)
    if not resetAttr:
        return
    if GameObj.GetHP(player) != GameObj.GetMaxHP(player):
        GameObj.SetHP(player, GameObj.GetMaxHP(player))
    if PlayerControl.GetProDef(player) != PlayerControl.GetMaxProDef(player):
        PlayerControl.SetProDef(player, PlayerControl.GetMaxProDef(player))
    SkillCommon.ResetAllSkillCD(player)
    return
## 跨服PK结束处理,注意 winner、loser 参数可能为None
def __DoFBPKAllOver(winner, winnerID, loser, loserID, overType, tick):
    gameFB = GameWorld.GetGameFB()
    roundWinerIDList = []
    roundNum = gameFB.GetGameFBDictByKey(FB_RoundNum)
    for roundNum in xrange(1, roundNum + 1):
        roundWinerIDList.append(gameFB.GetGameFBDictByKey(FB_RoundWinPlayerID % roundNum))
    #副本状态进入关闭倒计时
    fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
    FBCommon.Sync_Player_TimeTick(ChConfig.tttLeaveMap, fbTimeList[Def_Time_Leave] * 1000)
    FBCommon.SetFBStep(FB_State_Leave, tick)
    #发送一条消息到GameServer通知PK对战结束,因为地图可能对手没来导致没有失败玩家ID,所以结算统一在GameServer处理
    overType = 1 if overType in [Def_OverType_LackPlayer, Def_OverType_PlayerExit] else 0
    roomID = GameWorld.GetGameWorld().GetPropertyID()
    sendMsg = str([roomID, winnerID, loserID, roundWinerIDList, overType])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossPKOver", sendMsg, len(sendMsg))
    GameWorld.Log("PK结算SendToGameServer: roomID=%s,winnerID=%s,loserID=%s,roundWinerIDList=%s,overType=%s"
                  % (roomID, winnerID, loserID, roundWinerIDList, overType))
    return
#关系有3层,无-友好-敌人
def CheckPlayersRelation_IsFriend(curPlayer, curTagPlayer):
    return not CanAttackPlayer(curPlayer, curTagPlayer)
##副本中,攻击队友逻辑
def DoCanAttackTeamer(curPlayer, curTagPlayer):
    return CanAttackPlayer(curPlayer, curTagPlayer)
##副本中,是否可攻击
def CanAttackPlayer(curPlayer, curTagPlayer):
    fbStep = GameWorld.GetGameFB().GetFBStep()
    if fbStep != FB_State_Fight:
        GameWorld.DebugLog("非战斗阶段,不可攻击!")
        return False
    
    return True
def OnMirrorBattleOver(battleID):
    ## 镜像战斗结束
    battle = MirrorAttack.GetMirrorBattleByID(battleID)
    if not battle:
        return
    isLogout = battle.isLogout
    mapID = battle.mapID
    funcLineID = battle.funcLineID
    winFaction = battle.winFaction
    curPlayerID = battle.requestID # 副本所属玩家ID,该玩家不一定参与实际战斗
    curIsWin = 0
    tagPlayerID = 0
    GameWorld.DebugLog("镜像战斗结算: mapID=%s,funcLineID=%s,winFaction=%s,isLogout=%s" % (mapID, funcLineID, winFaction, isLogout), battleID)
    playerMgr = GameWorld.GetMapCopyPlayerManager()
    for playerID, faction in battle.playerFactionDict.items():
        curPlayer = playerMgr.FindPlayerByID(playerID)
        if not curPlayer:
            continue
        realPlayerID = curPlayer.GetRealPlayerID()
        isWin = (faction == winFaction)
        GameWorld.DebugLog("剩余血量: %s/%s,playerID=%s,realPlayerID=%s,faction=%s,isWin=%s"
                           % (GameObj.GetHP(curPlayer), GameObj.GetMaxHP(curPlayer), playerID, realPlayerID, faction, isWin), battleID)
        if isWin and faction == 1:
            curIsWin = 1
        if faction != 1 and not tagPlayerID:
            tagPlayerID = realPlayerID
    if not curPlayerID:
        return
    curPlayer = playerMgr.FindPlayerByID(curPlayerID)
    if not curPlayer:
        return
    PlayerCrossRealmPK.SendPKOver(curPlayer, tagPlayerID, curIsWin)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -3149,7 +3149,6 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_AutoTruck, 0)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_CrossRegisterMap, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_IsCrossPKMatching, 0)
    
    #下线召回宠物
    PetControl.ReCallFightPet(curPlayer)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GMTExec/CrossPK.py
@@ -22,11 +22,7 @@
    import 其他模块需要写在此函数里,不然无法引用到
    '''
    import GameWorld
    import CrossRealmPlayer
    import PlayerCrossRealmPK
    import PlayerControl
    import ShareDefine
    import ChConfig
    
    orderId = exec_locals["orderId"]
    cmdInfo = exec_locals["cmdInfo"]
@@ -47,40 +43,8 @@
    pkScore = 32000 # 积分
    cWinCount = 50 # 连胜
    #  =================================================================
    zoneID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    seasonID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    seasonState = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    errorMsg = "OK"
    if not zoneID or not seasonID or seasonState == 2:
        errorMsg = "zone season or state error."
    else:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DanLV, danLV)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TotalScore, pkScore)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CWinCount, cWinCount)
        if cWinCount > 0:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CLoseCount, 0)
        # 请求查询跨服服务器
        playerInfoDict = {"accID":curPlayer.GetAccID(),
                          "playerID":curPlayer.GetPlayerID(),
                          "playerName":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
                          "playerJob":curPlayer.GetJob(),
                          "face":curPlayer.GetFace(),
                          "facePic":curPlayer.GetFacePic(),
                          "fightPower":PlayerControl.GetFightPower(curPlayer),
                          "realmLV":curPlayer.GetOfficialRank(),
                          "ondayScore":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_OnDayScore),
                          "pkScore":pkScore, "danLV":danLV, "cWinCount":cWinCount,
                          }
        resultDict.update({"PlayerInfo":playerInfoDict})
        dataMsg = {"ZoneID":zoneID, "SeasonID":seasonID, "GMSetCrossPK":1, "PlayerInfo":playerInfoDict}
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKBillboard, dataMsg)
        PlayerCrossRealmPK.SyncCrossRealmPKPlayerInfo(curPlayer)
    PlayerCrossRealmPK.GMSetPlayerCrossPKData(curPlayer, danLV, pkScore, cWinCount, resultDict)
    GameWorld.Log("This is MameServer GMT_Execfile run %s. orderId=%s" % (cmdInfo, orderId), curPlayer.GetPlayerID())
    resultDict.update({"zoneID":zoneID, "seasonID":seasonID, "seasonState":seasonState, "errorMsg":errorMsg})
    return
exec_locals = locals()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1812,10 +1812,6 @@
        NotifyCode(curPlayer, "CrossMap4")
        return
    
    if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
        NotifyCode(curPlayer, "CrossMap3")
        return
    if PlayerState.IsInPKState(curPlayer):
        NotifyCode(curPlayer, "SingleEnterPK", [mapID])
        return
@@ -2021,12 +2017,6 @@
        if isNotify:
            NotifyCode(curPlayer, "SingleEnterPK", [mapID])
        return ShareDefine.EntFBAskRet_PKState
    ## 跨服PK匹配中
    if PlayerCrossRealmPK.GetIsCrossPKMatching(curPlayer):
        if isNotify:
            NotifyCode(curPlayer, "CrossMatching8", [mapID])
        return ShareDefine.EntFBAskRet_CrossPKMatching
    
    ## 跨服地图中
    if GetCrossMapID(curPlayer) and mapID not in ChConfig.Def_CrossMapIDList:
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
@@ -36,20 +36,12 @@
import GameObj
import PlayerGubao
## 是否匹配中
def SetIsCrossPKMatching(curPlayer, isMatching):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_IsCrossPKMatching, isMatching)
    return
def GetIsCrossPKMatching(curPlayer):
    return curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_IsCrossPKMatching) and IsCrossRealmPKMatchState()
def DoPlayerOnDay(curPlayer):
    if GameWorld.IsCrossServer():
        return
    totalScore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TotalScore)
    if not totalScore:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_OnDayScore, totalScore)
    
    zoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_ZoneID)
    seasonID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_SeasonID)
@@ -71,6 +63,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayWinCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayBuyCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_ItemAddCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_RefreshCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DayPKCountAwardState, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DayWinCountAwardState, 0)
    SyncCrossRealmPKPlayerInfo(curPlayer)
@@ -176,7 +169,6 @@
        
    # 重置状态
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TotalScore, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_OnDayScore, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DanLV, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_PKCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_WinCount, 0)
@@ -186,6 +178,7 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayWinCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayBuyCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_ItemAddCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_RefreshCount, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DayPKCountAwardState, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DayWinCountAwardState, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DanLVAwardState, 0)
@@ -205,7 +198,7 @@
#struct    tagCMCrossRealmPKMatch
#{
#    tagHead        Head;
#    BYTE        Type;    // 0-取消匹配; 1-进行匹配
#    BYTE        Type;    // 0-查询匹配;1-刷新匹配
#};
def OnCrossRealmPKMatch(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
@@ -213,6 +206,46 @@
    playerID = curPlayer.GetPlayerID()
    requestType = clientData.Type
    
    GameWorld.DebugLog("跨服PK匹配请求: type=%s,accID=%s" % (requestType, accID), playerID)
    # 刷新匹配
    if requestType == 1:
        if not CheckCanMatch(curPlayer):
            return
        refreshCount  = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_RefreshCount)
        freeRefreshCountMax = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatchRefresh", 1)
        if freeRefreshCountMax <= 0 or refreshCount < freeRefreshCountMax:
            GameWorld.DebugLog("免费刷新: refreshCount=%s < %s" % (refreshCount, freeRefreshCountMax), playerID)
        else:
            refreshBuyCount = max(0, refreshCount - freeRefreshCountMax)
            refreshBuyCountMax = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatchRefresh", 2)
            if refreshBuyCountMax and refreshBuyCount >= refreshBuyCountMax:
                GameWorld.DebugLog("购买刷新次数已达每日上限! refreshBuyCount=%s >= %s" % (refreshBuyCount, refreshBuyCountMax), playerID)
                return
            costMoney = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKMatchRefresh", 3))
            moneyType = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatchRefresh", 4)
            GameWorld.DebugLog("付费刷新: refreshCount=%s,refreshBuyCount=%s,costMoney=%s,moneyType=%s"
                               % (refreshCount, refreshBuyCount, costMoney, moneyType), playerID)
            if not PlayerControl.PayMoney(curPlayer, moneyType, costMoney, ChConfig.Def_Cost_CrossRealmPK, {"Event":"Refresh", "refreshBuyCount":refreshBuyCount}):
                return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_RefreshCount, refreshCount + 1)
        SyncCrossRealmPKPlayerInfo(curPlayer)
    dataMsg = {
               "requestType":requestType,
               "seasonID":GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID), # 赛季ID
               "zoneID":GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID), # PK赛区
               "playerID":playerID,
               "fightPower":PlayerControl.GetFightPower(curPlayer),
               }
    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKMatch, dataMsg)
    GameWorld.DebugLog("发送请求匹配到跨服服务器 dataMsg=%s" % str(dataMsg), playerID)
    return
def CheckCanMatch(curPlayer):
    ## 可否匹配、挑战
    playerID = curPlayer.GetPlayerID()
    if GameWorld.IsCrossServer():
        GameWorld.DebugLog("跨服服务器无法发起匹配!", playerID)
        return
@@ -239,43 +272,7 @@
        #PlayerControl.NotifyCode(curPlayer, "MatchIsNotOpen")
        return
    
    GameWorld.Log("收到跨服PK匹配: type=%s,accID=%s" % (requestType, accID), playerID)
    # 进行匹配
    if requestType == 1:
        if not CheckHavePKCount(curPlayer):
            return
        dataMsg = {
                   "seasonID":GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID), # 赛季ID
                   "pkZoneID":GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID), # PK赛区
                   "accID":accID,
                   "playerID":playerID,
                   "playerName":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
                   "playerJob":curPlayer.GetJob(),
                   "playerLV":curPlayer.GetLV(),
                   "face":curPlayer.GetFace(),
                   "facePic":curPlayer.GetFacePic(),
                   "maxHP":GameObj.GetMaxHP(curPlayer),
                   "maxProDef":PlayerControl.GetMaxProDef(curPlayer),
                   "fightPower":PlayerControl.GetFightPower(curPlayer),
                   "realmLV":curPlayer.GetOfficialRank(),
                   "pkScore":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TotalScore), # 当前积分
                   "danLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_DanLV), # 当前段位
                   "cWinCount":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CWinCount), # 连胜次数
                   "cLoseCount":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CLoseCount), # 连败次数
                   "ondayScore":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_OnDayScore), # 过天时的积分
                   }
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKMatch, dataMsg)
        GameWorld.Log("    发送请求匹配到跨服服务器 dataMsg=%s" % str(dataMsg), playerID)
    # 取消匹配
    else:
        sendMsg = "ClientCancel"
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(playerID, 0, 0, "CrossRealmPKCancel", sendMsg, len(sendMsg))
        GameWorld.Log("    发送取消匹配到GameServer sendMsg=%s" % str(sendMsg), playerID)
    return
    return True
def CheckHavePKCount(curPlayer):
    ## 检查是否有PK次数
@@ -294,24 +291,20 @@
def CrossServerMsg_PKOverInfo(curPlayer, overInfo):
    ## 收到跨服服务器的PK结算信息
    playerID = curPlayer.GetPlayerID()
    roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState = overInfo
    zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = overInfo
    isWinner = winnerID == playerID
    GameWorld.Log("地图收到跨服PK结算: isWinner=%s,roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s,pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s"
                  % (isWinner, roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState), playerID)
    GameWorld.Log("地图收到跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,timeStr=%s,winnerID=%s,pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s"
                  % (isWinner, zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID), playerID)
    
    isToday = GameWorld.CheckTimeIsSameServerDayEx(GameWorld.ChangeTimeStrToNum(timeStr))
    if not __DoAddPKOverData(curPlayer, zoneID, seasonID, danLV, pkScore, cWinCount, isWinner, isToday):
        return
    
    ## 跨服已经通知过了,证明还在跨服服务器,不做以下的处理
    if notifyState:
        return
    overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
    overPack.TimeStr = timeStr
    overPack.OverType = overType
    overPack.OverType = 0
    overPack.WinnerID = winnerID
    overPack.RoundWinnerID = roundWinnerIDList
    overPack.RoundWinnerID = []
    overPack.RoundCount = len(overPack.RoundWinnerID)
    overPack.AddScore = addScore
    overPack.Score = pkScore
@@ -385,11 +378,13 @@
#{
#    tagHead        Head;
#    BYTE        IsWin;    //是否获胜
#    DWORD        TagPlayerID;    //目标玩家ID
#};
def OnCrossRealmPKRobotOver(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    isWinner = clientData.IsWin
    tagPlayerID = clientData.TagPlayerID
    
    if GameWorld.IsCrossServer():
        GameWorld.DebugLog("跨服服务器无法发起机器人结算!", playerID)
@@ -398,14 +393,69 @@
    if not CheckHavePKCount(curPlayer):
        return
    
    dataMsg = {
               "playerID":playerID,
               "isWinner":isWinner,
               }
    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKRobotOver, dataMsg)
    GameWorld.Log("同步跨服服务器与机器人PK结算: %s" % str(dataMsg), playerID)
    SendPKOver(curPlayer, tagPlayerID, isWinner)
    return
def SendPKOver(curPlayer, tagPlayerID, isWinner):
    ## 发送给跨服PK结算
    playerID = curPlayer.GetPlayerID()
    dataMsg = {
               "playerID":playerID,
               "tagPlayerID":tagPlayerID,
               "isWinner":isWinner,
               "seasonID":GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID), # 赛季ID
               "pkZoneID":GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID), # PK赛区
               "playerName":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
               "playerJob":curPlayer.GetJob(),
               "face":curPlayer.GetFace(),
               "facePic":curPlayer.GetFacePic(),
               "realmLV":curPlayer.GetOfficialRank(),
               "fightPower":PlayerControl.GetFightPower(curPlayer),
               "pkScore":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TotalScore), # 当前积分
               "danLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_DanLV), # 当前段位
               "cWinCount":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CWinCount), # 连胜次数
               }
    GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKOver, dataMsg)
    GameWorld.DebugLog("同步跨服服务器PK结算: %s" % str(dataMsg), playerID)
    return
def GMSetPlayerCrossPKData(curPlayer, danLV, pkScore, cWinCount=None, resultDict=None):
    ## GM设置玩家跨服PK数据,一般用于测试或修复外网数据
    zoneID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    seasonID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    seasonState = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    errorMsg = ""
    playerInfoDict = {}
    if not zoneID or not seasonID or seasonState == 2:
        errorMsg = "zone season or state error."
    else:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DanLV, danLV)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TotalScore, pkScore)
        if cWinCount >= 0:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CWinCount, cWinCount)
            if cWinCount > 0:
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CLoseCount, 0)
        else:
            cWinCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_CLoseCount)
        # 请求查询跨服服务器
        playerInfoDict = {"accID":curPlayer.GetAccID(),
                          "playerID":curPlayer.GetPlayerID(),
                          "playerName":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
                          "playerJob":curPlayer.GetJob(),
                          "face":curPlayer.GetFace(),
                          "facePic":curPlayer.GetFacePic(),
                          "realmLV":curPlayer.GetOfficialRank(),
                          "pkScore":pkScore, "danLV":danLV, "cWinCount":cWinCount,
                          }
        dataMsg = {"ZoneID":zoneID, "SeasonID":seasonID, "PlayerInfo":playerInfoDict}
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKBillboard, dataMsg)
        SyncCrossRealmPKPlayerInfo(curPlayer)
    if resultDict:
        resultDict.update({"zoneID":zoneID, "seasonID":seasonID, "seasonState":seasonState, "errorMsg":errorMsg, "PlayerInfo":playerInfoDict})
    return errorMsg
#// C1 02 跨服PK购买次数 #tagCMCrossRealmPKBuy
#
@@ -721,6 +771,7 @@
    pkPlayerInfo.DayWinCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayWinCount)
    pkPlayerInfo.DayBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayBuyCount)
    pkPlayerInfo.DayItemAddCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_ItemAddCount)
    pkPlayerInfo.DayRefreshCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_RefreshCount)
    NetPackCommon.SendFakePack(curPlayer, pkPlayerInfo)
    return
    
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -20,6 +20,7 @@
import PlayerControl
import IPY_GameWorld
import ChPyNetSendPack
import PyGameDataStruct
import ChMapToGamePyPack
import PlayerMagicWeapon
import Operate_EquipStone
@@ -35,8 +36,11 @@
import SkillShell
import GameObj
import base64
import time
import json
TempDBPlayer = PyGameDataStruct.tagDBPlayer()
Def_Process_Tick = "ProcessPlayerCache"
@@ -59,6 +63,13 @@
    UpdateGameServerPlayerCache(curPlayer, tick, False)
    return
def GetDBPlayerByPackData(packData):
    ## 根据 curPlayer.GetPackData() 打包返回的数据获取DBPlayer数据
    TempDBPlayer.clear()
    if packData:
        TempDBPlayer.readData(base64.b64decode(packData))
    return TempDBPlayer
def GetSyncPlayerPackData(curPlayer, force=False):
    playerID = curPlayer.GetPlayerID()
    fightPower = curPlayer.GetFightPower()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPKMatching.py
File was deleted
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_PlayerMirror.py
@@ -56,7 +56,8 @@
    
    if msgType == "PackDataSyncState":
        PlayerViewCacheTube.UpdPackDataSyncState(curPlayer, msgData)
        if msgData.get("PackDataCross"): # 如果跨服需要的,立即同步一次
            PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick)
    elif msgType == "PullPlayerPackData":
        msgInfo = msgData
        __DoPullPlayerPackData(curPlayer, msgInfo, tick)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameDataStruct.py
New file
@@ -0,0 +1,665 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package E:/GameSVN/U3DGame/ProjectSServer/ServerPython/CoreServerGroup/GameServer/Script/PyGameDataStruct.py
# @todo:
#
# @author: Alee
# @date 2017-8-21 下午04:21:36
# @version 1.0
#
# @note: CodeMaker PyGameServerSaveData.py生成
#
#---------------------------------------------------------------------
import ctypes
from ctypes import (Structure, memset, memmove, sizeof, addressof, create_string_buffer, string_at)
import CommFunc
#玩家详细信息#tagDBPlayer
class tagDBPlayer(Structure):
    _pack_ = 1
    _fields_ = [
        ('PlayerID', ctypes.c_ulong),
        ('AccID', ctypes.c_char * 65),
        ('PlayerName', ctypes.c_char * 33),
        ('AccState', ctypes.c_ubyte),
        ('IsDeleted', ctypes.c_ubyte),
        ('GMLevel', ctypes.c_ubyte),
        ('Sex', ctypes.c_int),
        ('Hair', ctypes.c_int),
        ('HairColor', ctypes.c_int),
        ('Face', ctypes.c_int),
        ('FacePic', ctypes.c_int),
        ('Job', ctypes.c_int),
        ('RoleType', ctypes.c_ulong),
        ('ReincarnationLv', ctypes.c_ushort),
        ('LV', ctypes.c_int),
        ('TotalExp', ctypes.c_ulong),
        ('FamilyID', ctypes.c_ulong),
        ('FamilyName', ctypes.c_char * 33),
        ('Country', ctypes.c_int),
        ('TeamHornor', ctypes.c_ulong),
        ('FamilyHornor', ctypes.c_ulong),
        ('FamilyActiveValue', ctypes.c_ulong),
        ('LastWeekFamilyActiveValue', ctypes.c_ulong),
        ('CountryHornor', ctypes.c_ulong),
        ('CountryLastWeekHornor', ctypes.c_ulong),
        ('Mate', ctypes.c_ulong),
        ('Gold', ctypes.c_ulong),
        ('GoldPaper', ctypes.c_ulong),
        ('Silver', ctypes.c_ulong),
        ('SilverPaper', ctypes.c_ulong),
        ('FightPoint', ctypes.c_ulong),
        ('HappyPoint', ctypes.c_ulong),
        ('MapID', ctypes.c_ulong),
        ('DataMapID', ctypes.c_ulong),
        ('CopyMapID', ctypes.c_ulong),
        ('PosX', ctypes.c_ushort),
        ('PosY', ctypes.c_ushort),
        ('FromMapID', ctypes.c_ulong),
        ('FromCopyMapID', ctypes.c_ulong),
        ('FromPosX', ctypes.c_ushort),
        ('FromPosY', ctypes.c_ushort),
        ('State', ctypes.c_int),
        ('HP', ctypes.c_ulong),
        ('MP', ctypes.c_ulong),
        ('XP', ctypes.c_ulong),
        ('HPRestoreSetting', ctypes.c_ushort),
        ('MPRestoreSetting', ctypes.c_ushort),
        ('FreePoint', ctypes.c_ulong),
        ('FreeSkillPoint', ctypes.c_ulong),
        ('STR', ctypes.c_int),
        ('PNE', ctypes.c_int),
        ('PHY', ctypes.c_int),
        ('CON', ctypes.c_int),
        ('TotalSTR', ctypes.c_int),
        ('TotalPNE', ctypes.c_int),
        ('TotalPHY', ctypes.c_int),
        ('TotalCON', ctypes.c_int),
        ('Setting', ctypes.c_char * 100),
        ('PKValue', ctypes.c_ushort),
        ('FightPower', ctypes.c_ulong),
        ('ActiveValue', ctypes.c_ushort),
        ('PlayerType', ctypes.c_ubyte),
        ('BackpackLV', ctypes.c_ubyte),
        ('WarehouseLV', ctypes.c_ubyte),
        ('HaveWarehousePsw', ctypes.c_ubyte),
        ('WarehousePsw', ctypes.c_char * 15),
        ('WarehouseLocked', ctypes.c_ubyte),
        ('WarehouseGold', ctypes.c_ulong),
        ('WarehouseSilver', ctypes.c_ulong),
        ('TeamID', ctypes.c_ulong),
        ('UseGoldType', ctypes.c_ubyte),
        ('UseSilverType', ctypes.c_ubyte),
        ('AttackMode', ctypes.c_ubyte),
        ('RebornMapID', ctypes.c_ushort),
        ('RebornPosX', ctypes.c_ushort),
        ('RebornPosY', ctypes.c_ushort),
        ('WeekOnlineTime', ctypes.c_ulong),
        ('LastWeekOnlineTime', ctypes.c_ulong),
        ('LogoffTime', ctypes.c_char * 30),
        ('IsHideMask', ctypes.c_ubyte),
        ('DayProcessGameEventCount', ctypes.c_ulong),
        ('LoginIP', ctypes.c_char * 20),
        ('LoginTime', ctypes.c_char * 30),
        ('OnlineTime', ctypes.c_ulong),
        ('FriendFavor', ctypes.c_ulong),
        ('TeamPrivity', ctypes.c_ulong),
        ('OfflineMinutes', ctypes.c_ulong),
        ('Energy', ctypes.c_ulong),
        ('ReceivedSalary', ctypes.c_ulong),
        ('EquipShowSwitch', ctypes.c_ulong),
        ('LuckValue', ctypes.c_ushort),
        ('ExAttr1', ctypes.c_ulong),
        ('ExAttr2', ctypes.c_ulong),
        ('ExAttr3', ctypes.c_ulong),
        ('ExAttr4', ctypes.c_ulong),
        ('ExAttr5', ctypes.c_ulong),
        ('Faction', ctypes.c_int),
        ('InfamyValue', ctypes.c_ulong),
        ('OfficialRank', ctypes.c_ubyte),
        ('IsFindByLabel', ctypes.c_ubyte),
        ('IsCloseFriendLabel', ctypes.c_ubyte),
        ('ChangeCoinPointTotal', ctypes.c_ulong),
        ('VIPLv', ctypes.c_ubyte),
        ('VIPLvForPhone', ctypes.c_ubyte),
        ('PhoneVIPStartTime', ctypes.c_double),
        ('PhoneVIPEndTime', ctypes.c_double),
        ('VsRoomId', ctypes.c_ulong),
        ('ExAttr6', ctypes.c_ulong),
        ('ExAttr7', ctypes.c_ulong),
        ('ExAttr8', ctypes.c_ulong),
        ('ExAttr9', ctypes.c_ulong),
        ('ExAttr10', ctypes.c_ulong),
        ('ModelMark', ctypes.c_ulong),
        ('FromDataMapID', ctypes.c_ulong),
        ('LastOrderId', ctypes.c_char * 40),
        ('PrizeCoin', ctypes.c_ulong),
        ('ExAttr11', ctypes.c_ulong),
        ('ExAttr12', ctypes.c_ulong),
        ('ExAttr13', ctypes.c_ulong),
        ('ExAttr14', ctypes.c_ulong),
        ('CreateRoleTime', ctypes.c_char * 30),
        ('LVEx', ctypes.c_ushort),
        ('LV2', ctypes.c_ushort),
        ('ExpPoint', ctypes.c_ulong),
        ('OperateInfo', ctypes.c_ulong),
        ('Operate', ctypes.c_char * 15),
        ('ServerID', ctypes.c_ulong),
        ('ExAttr15', ctypes.c_ulong),
        ('ExAttr16', ctypes.c_ulong),
        ('ExAttr17', ctypes.c_ulong),
        ('ExAttr18', ctypes.c_ulong),
        ('ExAttr19', ctypes.c_ulong),
        ('ExAttr20', ctypes.c_ulong),
        ('HPEx', ctypes.c_ulong),
        ('FightPowerEx', ctypes.c_ulong),
        ('ADOResult', ctypes.c_ulong),
    ]
    def __init__(self):
        Structure.__init__(self)
        self.clear()
    def clear(self):
        memset(addressof(self), 0, self.getLength())
    def readData(self, buf, pos = 0, length = 0):
        if not pos <= length:
            return -1
        if len(buf) < pos + self.getLength():
            return -1
        self.clear()
        self.PlayerID, pos = CommFunc.ReadDWORD(buf, pos)
        self.AccID, pos = CommFunc.ReadString(buf, pos, 65)
        self.PlayerName, pos = CommFunc.ReadString(buf, pos, 33)
        self.AccState, pos = CommFunc.ReadBYTE(buf, pos)
        self.IsDeleted, pos = CommFunc.ReadBYTE(buf, pos)
        self.GMLevel, pos = CommFunc.ReadBYTE(buf, pos)
        self.Sex, pos = CommFunc.ReadDWORD(buf, pos)
        self.Hair, pos = CommFunc.ReadDWORD(buf, pos)
        self.HairColor, pos = CommFunc.ReadDWORD(buf, pos)
        self.Face, pos = CommFunc.ReadDWORD(buf, pos)
        self.FacePic, pos = CommFunc.ReadDWORD(buf, pos)
        self.Job, pos = CommFunc.ReadDWORD(buf, pos)
        self.RoleType, pos = CommFunc.ReadDWORD(buf, pos)
        self.ReincarnationLv, pos = CommFunc.ReadWORD(buf, pos)
        self.LV, pos = CommFunc.ReadDWORD(buf, pos)
        self.TotalExp, pos = CommFunc.ReadDWORD(buf, pos)
        self.FamilyID, pos = CommFunc.ReadDWORD(buf, pos)
        self.FamilyName, pos = CommFunc.ReadString(buf, pos, 33)
        self.Country, pos = CommFunc.ReadDWORD(buf, pos)
        self.TeamHornor, pos = CommFunc.ReadDWORD(buf, pos)
        self.FamilyHornor, pos = CommFunc.ReadDWORD(buf, pos)
        self.FamilyActiveValue, pos = CommFunc.ReadDWORD(buf, pos)
        self.LastWeekFamilyActiveValue, pos = CommFunc.ReadDWORD(buf, pos)
        self.CountryHornor, pos = CommFunc.ReadDWORD(buf, pos)
        self.CountryLastWeekHornor, pos = CommFunc.ReadDWORD(buf, pos)
        self.Mate, pos = CommFunc.ReadDWORD(buf, pos)
        self.Gold, pos = CommFunc.ReadDWORD(buf, pos)
        self.GoldPaper, pos = CommFunc.ReadDWORD(buf, pos)
        self.Silver, pos = CommFunc.ReadDWORD(buf, pos)
        self.SilverPaper, pos = CommFunc.ReadDWORD(buf, pos)
        self.FightPoint, pos = CommFunc.ReadDWORD(buf, pos)
        self.HappyPoint, pos = CommFunc.ReadDWORD(buf, pos)
        self.MapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.DataMapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.CopyMapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.PosX, pos = CommFunc.ReadWORD(buf, pos)
        self.PosY, pos = CommFunc.ReadWORD(buf, pos)
        self.FromMapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.FromCopyMapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.FromPosX, pos = CommFunc.ReadWORD(buf, pos)
        self.FromPosY, pos = CommFunc.ReadWORD(buf, pos)
        self.State, pos = CommFunc.ReadDWORD(buf, pos)
        self.HP, pos = CommFunc.ReadDWORD(buf, pos)
        self.MP, pos = CommFunc.ReadDWORD(buf, pos)
        self.XP, pos = CommFunc.ReadDWORD(buf, pos)
        self.HPRestoreSetting, pos = CommFunc.ReadWORD(buf, pos)
        self.MPRestoreSetting, pos = CommFunc.ReadWORD(buf, pos)
        self.FreePoint, pos = CommFunc.ReadDWORD(buf, pos)
        self.FreeSkillPoint, pos = CommFunc.ReadDWORD(buf, pos)
        self.STR, pos = CommFunc.ReadDWORD(buf, pos)
        self.PNE, pos = CommFunc.ReadDWORD(buf, pos)
        self.PHY, pos = CommFunc.ReadDWORD(buf, pos)
        self.CON, pos = CommFunc.ReadDWORD(buf, pos)
        self.TotalSTR, pos = CommFunc.ReadDWORD(buf, pos)
        self.TotalPNE, pos = CommFunc.ReadDWORD(buf, pos)
        self.TotalPHY, pos = CommFunc.ReadDWORD(buf, pos)
        self.TotalCON, pos = CommFunc.ReadDWORD(buf, pos)
        self.Setting, pos = CommFunc.ReadString(buf, pos, 100)
        self.PKValue, pos = CommFunc.ReadWORD(buf, pos)
        self.FightPower, pos = CommFunc.ReadDWORD(buf, pos)
        self.ActiveValue, pos = CommFunc.ReadWORD(buf, pos)
        self.PlayerType, pos = CommFunc.ReadBYTE(buf, pos)
        self.BackpackLV, pos = CommFunc.ReadBYTE(buf, pos)
        self.WarehouseLV, pos = CommFunc.ReadBYTE(buf, pos)
        self.HaveWarehousePsw, pos = CommFunc.ReadBYTE(buf, pos)
        self.WarehousePsw, pos = CommFunc.ReadString(buf, pos, 15)
        self.WarehouseLocked, pos = CommFunc.ReadBYTE(buf, pos)
        self.WarehouseGold, pos = CommFunc.ReadDWORD(buf, pos)
        self.WarehouseSilver, pos = CommFunc.ReadDWORD(buf, pos)
        self.TeamID, pos = CommFunc.ReadDWORD(buf, pos)
        self.UseGoldType, pos = CommFunc.ReadBYTE(buf, pos)
        self.UseSilverType, pos = CommFunc.ReadBYTE(buf, pos)
        self.AttackMode, pos = CommFunc.ReadBYTE(buf, pos)
        self.RebornMapID, pos = CommFunc.ReadWORD(buf, pos)
        self.RebornPosX, pos = CommFunc.ReadWORD(buf, pos)
        self.RebornPosY, pos = CommFunc.ReadWORD(buf, pos)
        self.WeekOnlineTime, pos = CommFunc.ReadDWORD(buf, pos)
        self.LastWeekOnlineTime, pos = CommFunc.ReadDWORD(buf, pos)
        self.LogoffTime, pos = CommFunc.ReadString(buf, pos, 30)
        self.IsHideMask, pos = CommFunc.ReadBYTE(buf, pos)
        self.DayProcessGameEventCount, pos = CommFunc.ReadDWORD(buf, pos)
        self.LoginIP, pos = CommFunc.ReadString(buf, pos, 20)
        self.LoginTime, pos = CommFunc.ReadString(buf, pos, 30)
        self.OnlineTime, pos = CommFunc.ReadDWORD(buf, pos)
        self.FriendFavor, pos = CommFunc.ReadDWORD(buf, pos)
        self.TeamPrivity, pos = CommFunc.ReadDWORD(buf, pos)
        self.OfflineMinutes, pos = CommFunc.ReadDWORD(buf, pos)
        self.Energy, pos = CommFunc.ReadDWORD(buf, pos)
        self.ReceivedSalary, pos = CommFunc.ReadDWORD(buf, pos)
        self.EquipShowSwitch, pos = CommFunc.ReadDWORD(buf, pos)
        self.LuckValue, pos = CommFunc.ReadWORD(buf, pos)
        self.ExAttr1, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr2, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr3, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr4, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr5, pos = CommFunc.ReadDWORD(buf, pos)
        self.Faction, pos = CommFunc.ReadDWORD(buf, pos)
        self.InfamyValue, pos = CommFunc.ReadDWORD(buf, pos)
        self.OfficialRank, pos = CommFunc.ReadBYTE(buf, pos)
        self.IsFindByLabel, pos = CommFunc.ReadBYTE(buf, pos)
        self.IsCloseFriendLabel, pos = CommFunc.ReadBYTE(buf, pos)
        self.ChangeCoinPointTotal, pos = CommFunc.ReadDWORD(buf, pos)
        self.VIPLv, pos = CommFunc.ReadBYTE(buf, pos)
        self.VIPLvForPhone, pos = CommFunc.ReadBYTE(buf, pos)
        self.PhoneVIPStartTime, pos = CommFunc.ReadDouble(buf, pos)
        self.PhoneVIPEndTime, pos = CommFunc.ReadDouble(buf, pos)
        self.VsRoomId, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr6, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr7, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr8, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr9, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr10, pos = CommFunc.ReadDWORD(buf, pos)
        self.ModelMark, pos = CommFunc.ReadDWORD(buf, pos)
        self.FromDataMapID, pos = CommFunc.ReadDWORD(buf, pos)
        self.LastOrderId, pos = CommFunc.ReadString(buf, pos, 40)
        self.PrizeCoin, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr11, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr12, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr13, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr14, pos = CommFunc.ReadDWORD(buf, pos)
        self.CreateRoleTime, pos = CommFunc.ReadString(buf, pos, 30)
        self.LVEx, pos = CommFunc.ReadWORD(buf, pos)
        self.LV2, pos = CommFunc.ReadWORD(buf, pos)
        self.ExpPoint, pos = CommFunc.ReadDWORD(buf, pos)
        self.OperateInfo, pos = CommFunc.ReadDWORD(buf, pos)
        self.Operate, pos = CommFunc.ReadString(buf, pos, 15)
        self.ServerID, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr15, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr16, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr17, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr18, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr19, pos = CommFunc.ReadDWORD(buf, pos)
        self.ExAttr20, pos = CommFunc.ReadDWORD(buf, pos)
        self.HPEx, pos = CommFunc.ReadDWORD(buf, pos)
        self.FightPowerEx, pos = CommFunc.ReadDWORD(buf, pos)
        return self.getLength()
    def getBuffer(self):
        buf = create_string_buffer(self.getLength())
        memmove(addressof(buf), addressof(self), self.getLength())
        return string_at(addressof(buf), self.getLength())
    def getLength(self):
        return sizeof(tagDBPlayer)
    def outputString(self):
        output = '''//玩家详细信息#tagDBPlayer:
            PlayerID = %s,
            AccID = %s,
            PlayerName = %s,
            AccState = %s,
            IsDeleted = %s,
            GMLevel = %s,
            Sex = %s,
            Hair = %s,
            HairColor = %s,
            Face = %s,
            FacePic = %s,
            Job = %s,
            RoleType = %s,
            ReincarnationLv = %s,
            LV = %s,
            TotalExp = %s,
            FamilyID = %s,
            FamilyName = %s,
            Country = %s,
            TeamHornor = %s,
            FamilyHornor = %s,
            FamilyActiveValue = %s,
            LastWeekFamilyActiveValue = %s,
            CountryHornor = %s,
            CountryLastWeekHornor = %s,
            Mate = %s,
            Gold = %s,
            GoldPaper = %s,
            Silver = %s,
            SilverPaper = %s,
            FightPoint = %s,
            HappyPoint = %s,
            MapID = %s,
            DataMapID = %s,
            CopyMapID = %s,
            PosX = %s,
            PosY = %s,
            FromMapID = %s,
            FromCopyMapID = %s,
            FromPosX = %s,
            FromPosY = %s,
            State = %s,
            HP = %s,
            MP = %s,
            XP = %s,
            HPRestoreSetting = %s,
            MPRestoreSetting = %s,
            FreePoint = %s,
            FreeSkillPoint = %s,
            STR = %s,
            PNE = %s,
            PHY = %s,
            CON = %s,
            TotalSTR = %s,
            TotalPNE = %s,
            TotalPHY = %s,
            TotalCON = %s,
            Setting = %s,
            PKValue = %s,
            FightPower = %s,
            ActiveValue = %s,
            PlayerType = %s,
            BackpackLV = %s,
            WarehouseLV = %s,
            HaveWarehousePsw = %s,
            WarehousePsw = %s,
            WarehouseLocked = %s,
            WarehouseGold = %s,
            WarehouseSilver = %s,
            TeamID = %s,
            UseGoldType = %s,
            UseSilverType = %s,
            AttackMode = %s,
            RebornMapID = %s,
            RebornPosX = %s,
            RebornPosY = %s,
            WeekOnlineTime = %s,
            LastWeekOnlineTime = %s,
            LogoffTime = %s,
            IsHideMask = %s,
            DayProcessGameEventCount = %s,
            LoginIP = %s,
            LoginTime = %s,
            OnlineTime = %s,
            FriendFavor = %s,
            TeamPrivity = %s,
            OfflineMinutes = %s,
            Energy = %s,
            ReceivedSalary = %s,
            EquipShowSwitch = %s,
            LuckValue = %s,
            ExAttr1 = %s,
            ExAttr2 = %s,
            ExAttr3 = %s,
            ExAttr4 = %s,
            ExAttr5 = %s,
            Faction = %s,
            InfamyValue = %s,
            OfficialRank = %s,
            IsFindByLabel = %s,
            IsCloseFriendLabel = %s,
            ChangeCoinPointTotal = %s,
            VIPLv = %s,
            VIPLvForPhone = %s,
            PhoneVIPStartTime = %s,
            PhoneVIPEndTime = %s,
            VsRoomId = %s,
            ExAttr6 = %s,
            ExAttr7 = %s,
            ExAttr8 = %s,
            ExAttr9 = %s,
            ExAttr10 = %s,
            ModelMark = %s,
            FromDataMapID = %s,
            LastOrderId = %s,
            PrizeCoin = %s,
            ExAttr11 = %s,
            ExAttr12 = %s,
            ExAttr13 = %s,
            ExAttr14 = %s,
            CreateRoleTime = %s,
            LVEx = %s,
            LV2 = %s,
            ExpPoint = %s,
            OperateInfo = %s,
            Operate = %s,
            ServerID = %s,
            ExAttr15 = %s,
            ExAttr16 = %s,
            ExAttr17 = %s,
            ExAttr18 = %s,
            ExAttr19 = %s,
            ExAttr20 = %s,
            HPEx = %s,
            FightPowerEx = %s,
            ADOResult = %s,
            '''%(
                self.PlayerID,
                self.AccID,
                self.PlayerName,
                self.AccState,
                self.IsDeleted,
                self.GMLevel,
                self.Sex,
                self.Hair,
                self.HairColor,
                self.Face,
                self.FacePic,
                self.Job,
                self.RoleType,
                self.ReincarnationLv,
                self.LV,
                self.TotalExp,
                self.FamilyID,
                self.FamilyName,
                self.Country,
                self.TeamHornor,
                self.FamilyHornor,
                self.FamilyActiveValue,
                self.LastWeekFamilyActiveValue,
                self.CountryHornor,
                self.CountryLastWeekHornor,
                self.Mate,
                self.Gold,
                self.GoldPaper,
                self.Silver,
                self.SilverPaper,
                self.FightPoint,
                self.HappyPoint,
                self.MapID,
                self.DataMapID,
                self.CopyMapID,
                self.PosX,
                self.PosY,
                self.FromMapID,
                self.FromCopyMapID,
                self.FromPosX,
                self.FromPosY,
                self.State,
                self.HP,
                self.MP,
                self.XP,
                self.HPRestoreSetting,
                self.MPRestoreSetting,
                self.FreePoint,
                self.FreeSkillPoint,
                self.STR,
                self.PNE,
                self.PHY,
                self.CON,
                self.TotalSTR,
                self.TotalPNE,
                self.TotalPHY,
                self.TotalCON,
                self.Setting,
                self.PKValue,
                self.FightPower,
                self.ActiveValue,
                self.PlayerType,
                self.BackpackLV,
                self.WarehouseLV,
                self.HaveWarehousePsw,
                self.WarehousePsw,
                self.WarehouseLocked,
                self.WarehouseGold,
                self.WarehouseSilver,
                self.TeamID,
                self.UseGoldType,
                self.UseSilverType,
                self.AttackMode,
                self.RebornMapID,
                self.RebornPosX,
                self.RebornPosY,
                self.WeekOnlineTime,
                self.LastWeekOnlineTime,
                self.LogoffTime,
                self.IsHideMask,
                self.DayProcessGameEventCount,
                self.LoginIP,
                self.LoginTime,
                self.OnlineTime,
                self.FriendFavor,
                self.TeamPrivity,
                self.OfflineMinutes,
                self.Energy,
                self.ReceivedSalary,
                self.EquipShowSwitch,
                self.LuckValue,
                self.ExAttr1,
                self.ExAttr2,
                self.ExAttr3,
                self.ExAttr4,
                self.ExAttr5,
                self.Faction,
                self.InfamyValue,
                self.OfficialRank,
                self.IsFindByLabel,
                self.IsCloseFriendLabel,
                self.ChangeCoinPointTotal,
                self.VIPLv,
                self.VIPLvForPhone,
                self.PhoneVIPStartTime,
                self.PhoneVIPEndTime,
                self.VsRoomId,
                self.ExAttr6,
                self.ExAttr7,
                self.ExAttr8,
                self.ExAttr9,
                self.ExAttr10,
                self.ModelMark,
                self.FromDataMapID,
                self.LastOrderId,
                self.PrizeCoin,
                self.ExAttr11,
                self.ExAttr12,
                self.ExAttr13,
                self.ExAttr14,
                self.CreateRoleTime,
                self.LVEx,
                self.LV2,
                self.ExpPoint,
                self.OperateInfo,
                self.Operate,
                self.ServerID,
                self.ExAttr15,
                self.ExAttr16,
                self.ExAttr17,
                self.ExAttr18,
                self.ExAttr19,
                self.ExAttr20,
                self.HPEx,
                self.FightPowerEx,
                self.ADOResult,
            )
        return output
    #Char数组类型Set接口,使用该接口对此类型数据赋值,防止赋值的数据过长报错
    def SetAccID(self,Str):
        if len(Str)<=65:
            self.AccID = Str
        else:
            self.AccID = Str[:65]
    def SetPlayerName(self,Str):
        if len(Str)<=33:
            self.PlayerName = Str
        else:
            self.PlayerName = Str[:33]
    def SetFamilyName(self,Str):
        if len(Str)<=33:
            self.FamilyName = Str
        else:
            self.FamilyName = Str[:33]
    def SetSetting(self,Str):
        if len(Str)<=100:
            self.Setting = Str
        else:
            self.Setting = Str[:100]
    def SetWarehousePsw(self,Str):
        if len(Str)<=15:
            self.WarehousePsw = Str
        else:
            self.WarehousePsw = Str[:15]
    def SetLogoffTime(self,Str):
        if len(Str)<=30:
            self.LogoffTime = Str
        else:
            self.LogoffTime = Str[:30]
    def SetLoginIP(self,Str):
        if len(Str)<=20:
            self.LoginIP = Str
        else:
            self.LoginIP = Str[:20]
    def SetLoginTime(self,Str):
        if len(Str)<=30:
            self.LoginTime = Str
        else:
            self.LoginTime = Str[:30]
    def SetLastOrderId(self,Str):
        if len(Str)<=40:
            self.LastOrderId = Str
        else:
            self.LastOrderId = Str[:40]
    def SetCreateRoleTime(self,Str):
        if len(Str)<=30:
            self.CreateRoleTime = Str
        else:
            self.CreateRoleTime = Str[:30]
    def SetOperate(self,Str):
        if len(Str)<=15:
            self.Operate = Str
        else:
            self.Operate = Str[:15]
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -877,7 +877,7 @@
    Def_BT_Max, #排行榜最大类型
) = range(0, 40 + 2) 
''' 跨服排行榜类型, 从 150 开始
''' 跨服排行榜类型, 从 150 开始,最大条数在功能配置表 CrossBillboardSet 配置,没配默认100
与本服榜单存储的是不一样的数据库表格,理论上类型可以和本服榜单类型重复,为了做下区分防误导,跨服榜单从 150 开始
跨服榜单表(tagDBCrossBillboard)
本服榜单表(tagDBBillboard)
@@ -898,20 +898,8 @@
Def_CBT_XianXiaMJScore, # 仙匣秘境积分 - 个人榜  162
Def_CBT_GubaoScore, # 古宝养成积分 - 个人榜  163
Def_CBT_HorsePetTrainScore, # 骑宠养成积分 - 个人榜  164
) = range(150, 164 + 1)
# 跨服榜单最大数据名次,没有设置的默认100
CrossBillboard_MaxDataCount = {
                               Def_CBT_BattlefieldWJoin:1000,
                               Def_CBT_BattlefieldWCall:1000,
                               Def_CBT_BattlefieldWScore:1000,
                               Def_CBT_BattlefieldWScoreLastWeek:1000,
                               Def_CBT_BossTrialSubmit:1000,
                               Def_CBT_BossTrialSubmitBak:1000,
                               Def_CBT_XianXiaMJScore:1000,
                               Def_CBT_GubaoScore:1000,
                               Def_CBT_HorsePetTrainScore:1000,
                               }
Def_CBT_CrossRealmPK, # 跨服PK竞技场  165
) = range(150, 165 + 1)
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -1641,12 +1629,8 @@
CrossServerMsg_PullPlayerPackData = "PullPlayerPackData"# 拉取玩家打包数据
CrossServerMsg_PushPlayerPackData = "PushPlayerPackData"# 推送玩家打包数据
CrossServerMsg_PKMatchReqRet = "PKMatchReqRet"          # 跨服PK匹配请求结果
CrossServerMsg_PKMatchResult = "PKMatchResult"          # 跨服PK匹配结果
CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList"  # 跨服PK已准备好的房间列表
CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList"  # 跨服PK已超时的房间列表
CrossServerMsg_PKOverInfo = "PKOverInfo"                # 跨服PK结果
CrossServerMsg_PKSeasonInfo = "PKSeasonInfo"            # 跨服PK赛季信息
CrossServerMsg_PKSyncBillboard = "PKSyncBillboard"      # 跨服PK同步排行榜
CrossServerMsg_SyncBillboard = "SyncBillboard"          # 跨服同步排行榜 
CrossServerMsg_CrossBossInfo = "CrossBossInfo"          # 跨服Boss信息
CrossServerMsg_CrossBossState = "CrossBossState"        # 跨服Boss状态
@@ -1701,9 +1685,7 @@
ClientServerMsg_PullOtherPlayerPackData = "PullOtherPlayerPackData"   # 拉其他服玩家打包数据
ClientServerMsg_PlayerPackData = "PlayerPackData"       # 玩家打包数据同步
ClientServerMsg_PKMatch = "PKMatch"                     # 跨服PK匹配
ClientServerMsg_PKRobotOver = "PKRobotOver"             # 跨服PK机器人结算
ClientServerMsg_PKCancel = "PKCancel"                   # 跨服PK取消匹配
ClientServerMsg_PKPrepareOK = "PKPrepareOK"             # 跨服PK准备完毕
ClientServerMsg_PKOver = "PKOver"                       # 跨服PK结算
ClientServerMsg_PKBillboard = "PKBillboard"             # 跨服PK排行榜
ClientServerMsg_QueryBillboard = "QueryBillboard"       # 跨服排行榜 - 查询、同步等
ClientServerMsg_UpdateBillboard = "UpdateBillboard"     # 跨服排行榜 - 更新