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| | | # 模块详细说明
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| | | import GameWorld
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| | | import Lang
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| | | import ChConfig
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| | | import IPY_GameWorld
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| | | import LogUI
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| | | import ItemControler
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| | | import QuestManager
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| | |
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| | | ## GM命令执行入口
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| | | # @param curPlayer 当前玩家
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| | |
| | | # @return None
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| | | # @remarks 函数详细说明.
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| | | def OnExec(curPlayer, playerList):
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| | | |
| | | if len(playerList) == 0:
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| | | for i in range(0, curPlayer.GetMissionCount()):
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| | | #遍历任务列表, 找到这个人物可以执行的任务
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| | | GameWorld.DebugAnswer(curPlayer, "------ 任务数: %s ------" % curPlayer.GetMissionCount())
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| | | for i in range(curPlayer.GetMissionCount()):
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| | | curMission = curPlayer.GetMissionByIndex(i)
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| | | #获得任务ID
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| | | MissionID = curMission.GetMissionID()
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| | | #获得任务状态
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| | | MissionState =curMission.GetState()
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| | | DescriptionIndex = curMission.GetDescriptionIndex()
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| | | GameWorld.DebugAnswer(curPlayer, Lang.GBText("玩家任务ID:%d 任务状态:%d 描述索引:%d"%(MissionID,MissionState, DescriptionIndex)))
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| | | __ShowMissionInfo(curPlayer, curMission, False)
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| | | return
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| | |
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| | | missionID = playerList[0]
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| | | curMission = curPlayer.FindMission(missionID)
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| | | if curMission == None:
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| | | GameWorld.DebugAnswer(curPlayer, Lang.GBText("无此任务:%d"%missionID))
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| | | GameWorld.DebugAnswer(curPlayer, "无此任务:%d" % missionID)
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| | | return
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| | | __ShowMissionInfo(curPlayer, curMission, True)
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| | | return
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| | |
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| | | def __ShowMissionInfo(curPlayer, curMission, isShowKey):
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| | | #获得任务ID
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| | | MissionID = curMission.GetMissionID()
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| | | #获得任务状态
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| | | MissionState =curMission.GetState()
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| | | DescriptionIndex = curMission.GetDescriptionIndex()
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| | | GameWorld.DebugAnswer(curPlayer, Lang.GBText("玩家任务ID:%d 任务状态:%d 描述索引:%d"%(missionID,MissionState, DescriptionIndex))) |
| | | curQuestData = QuestManager.FindQuest(MissionID)
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| | | GameWorld.DebugAnswer(curPlayer, "ID:%d\t状态:%d\t索引:%d %s" % (MissionID, MissionState, DescriptionIndex, curQuestData.Name))
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| | | if not isShowKey:
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| | | return
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| | | |
| | | for i in range(curMission.GetPropertyCount()):
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| | | GameWorld.DebugAnswer(curPlayer, Lang.GBText("玩家任务ID:%d state = %d key = %s value = %d"%(missionID,curMission.GetState(),
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| | | curMission.GetPropertyNameByIndex(i),
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| | | curMission.GetPropertyValueByIndex(i)
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| | | ))) |
| | | GameWorld.DebugAnswer(curPlayer, " %s = %d" % (curMission.GetPropertyNameByIndex(i), curMission.GetPropertyValueByIndex(i)))
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| | | return
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