hxp
2023-07-31 25ba977e81e2adbf551710c11d3725fcdef87007
9788 【BT9】【后端】成就系统(增加成就积分) master 冲突
5个文件已修改
55 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 7 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1044,7 +1044,12 @@
CDBPlayerRefresh_BTGMPoint, # BT版GM令  240
CDBPlayerRefresh_GuShenMoney, # 古神币  241
CDBPlayerRefresh_GongdePoint, # 功德点  242
) = range(146, 243)
CDBPlayerRefresh_CashPoint, # 现金点  243
CDBPlayerRefresh_ExAttr20, # ExAttr20 244
CDBPlayerRefresh_JiYuan, # 机缘币  245
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
) = range(146, 248)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1068,6 +1073,18 @@
TYPE_Price_BTGMPoint = 33    # BT版GM令
TYPE_Price_GuShenMoney = 34    # 古神币
TYPE_Price_GongdePoint = 35    # 功德点
TYPE_Price_CashPoint = 36    # 现金点
TYPE_Price_JiYuan = 37    # 机缘币
TYPE_Price_BTGMYuE = 38    # GM余额
TYPE_Price_SuccessSocre = 39    # 成就积分
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
                 39:"成就积分"
                 }
#以下是旧的金钱类型
TYPE_Price_Magic_Integral = 101      # 魔方寻宝积分
@@ -1096,6 +1113,7 @@
                           TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
                           }
# 支持负值的货币及对应0418刷新类型
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -304,11 +304,12 @@
Def_ItemID_GuShenMoney = 520               # 直接给古神币
Def_ItemID_GongdePoint = 530               # 直接给功德点
Def_ItemID_TongTianPoint = 720               # 直接给通天令经验点
Def_ItemID_SuccessScore = 590               # 直接给成就积分
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, 
                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                           Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
                           Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint]
                           Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint, Def_ItemID_SuccessScore]
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1             #所有类型
@@ -4089,6 +4090,7 @@
Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
Def_PDict_Success_PassportAward = "Succ_PassportAward_%s" #成就通行证领奖状态,参数(key编号),按索引位存储0-未领,1-已领
Def_PDict_Success_ScoreAward = "Succ_ScoreAward" # 成就积分奖励记录,按索引位存储0-未领,1-已领
# 通天令
Def_PDict_TTL_StartTime = "TTL_StartTime" # 本轮通天令开始时间戳
@@ -5715,7 +5717,8 @@
Def_RewardType_SponsorDaily, #赞助星级每日奖励 56
Def_RewardType_SponsorStar, #赞助星级礼包奖励 57
Def_RewardType_GubaoItemEff, #古宝特殊效果物品奖励 58
)= range(59)
Def_RewardType_SuccessScore, #成就积分奖励 59
)= range(60)
#boss复活相关活动定义
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/SetMoney.py
@@ -25,11 +25,7 @@
import ShareDefine
import GameWorld
moneyNameDict = {
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点"
                 }
moneyNameDict = ShareDefine.MoneyNameDict
## GM命令执行入口
#  @param curPlayer 当前玩家
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1068,6 +1068,8 @@
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GuShenMoney, itemCount)
        elif itemID == ChConfig.Def_ItemID_GongdePoint:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GongdePoint, itemCount)
        elif itemID == ChConfig.Def_ItemID_SuccessScore:
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SuccessSocre, itemCount, moneyEventName, addDict)
        return True
    
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1044,7 +1044,12 @@
CDBPlayerRefresh_BTGMPoint, # BT版GM令  240
CDBPlayerRefresh_GuShenMoney, # 古神币  241
CDBPlayerRefresh_GongdePoint, # 功德点  242
) = range(146, 243)
CDBPlayerRefresh_CashPoint, # 现金点  243
CDBPlayerRefresh_ExAttr20, # ExAttr20 244
CDBPlayerRefresh_JiYuan, # 机缘币  245
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
) = range(146, 248)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -1068,6 +1073,18 @@
TYPE_Price_BTGMPoint = 33    # BT版GM令
TYPE_Price_GuShenMoney = 34    # 古神币
TYPE_Price_GongdePoint = 35    # 功德点
TYPE_Price_CashPoint = 36    # 现金点
TYPE_Price_JiYuan = 37    # 机缘币
TYPE_Price_BTGMYuE = 38    # GM余额
TYPE_Price_SuccessSocre = 39    # 成就积分
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
                 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
                 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
                 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
                 39:"成就积分"
                 }
#以下是旧的金钱类型
TYPE_Price_Magic_Integral = 101      # 魔方寻宝积分
@@ -1096,6 +1113,7 @@
                           TYPE_Price_BTGMPoint:CDBPlayerRefresh_BTGMPoint,
                           TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
                           TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
                           TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
                           }
# 支持负值的货币及对应0418刷新类型