| | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | |
|
| | | packTagMapID = clientData.TagMapID
|
| | | # 发2时代表助战匹配
|
| | | if packTagMapID == 2:
|
| | | __DoMatchHelpFightTeam(curPlayer, tick)
|
| | | return
|
| | | |
| | | tagMapEx = clientData.TagMapEx
|
| | | tagMapID = packTagMapID
|
| | | curMapID = curPlayer.GetMapID()
|
| | |
| | | PlayerControl.NotifyCode(curPlayer, "TeamMatchingSucceed")
|
| | | return
|
| | |
|
| | | def __DoMatchHelpFightTeam(curPlayer, tick):
|
| | | ''' 一次性匹配需要助战的队伍,满足队伍条件自动加入匹配队伍
|
| | | 按以下优先级加入:
|
| | | 大境界渡劫 > 所有宗门试炼 > 所有娲皇遗迹 > 混乱妖域
|
| | | 自己有队伍时发送助战喊话不执行此逻辑 |
| | | '''
|
| | | curTeam = curPlayer.GetTeam()
|
| | | if curTeam:
|
| | | return
|
| | | |
| | | matchingTeamDict = PyGameData.g_matchingTeamDict
|
| | | GameWorld.DebugLog("__DoMatchHelpFightTeam matchingTeamDict=%s" % (matchingTeamDict), curPlayer.GetPlayerID())
|
| | | if not matchingTeamDict:
|
| | | return
|
| | | |
| | | playerLV = curPlayer.GetLV()
|
| | | matchMapIDList = [ChConfig.Def_FBMapID_DuJie, ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_QueenRelics, ChConfig.Def_FBMapID_ChaosDemon]
|
| | | |
| | | teamMgr = GameWorld.GetTeamManager()
|
| | | for matchMapID in matchMapIDList:
|
| | | matchTeamInfoList = []
|
| | | for key, teamIDList in matchingTeamDict.items():
|
| | | tagMapID, tagMapEx = key
|
| | | if tagMapID != matchMapID:
|
| | | continue
|
| | | |
| | | for teamID in teamIDList:
|
| | | team = teamMgr.FindTeam(teamID)
|
| | | if not team:
|
| | | continue
|
| | | |
| | | reqMinLV = team.GetReqMinLV()
|
| | | reqMaxLV = team.GetReqMaxLV()
|
| | | |
| | | if not (reqMinLV <= playerLV <= reqMaxLV):
|
| | | continue
|
| | | |
| | | onLineCount = CheckTeamOnLineCount(team)
|
| | | # 优先级: 人数多的 > 线路简单的 > 队伍人数多的 ...
|
| | | matchTeamInfoList.append([onLineCount, 999999 - tagMapEx, team.GetTeamPlayerCount(), teamID, team])
|
| | | |
| | | if not matchTeamInfoList:
|
| | | GameWorld.DebugLog(" 没有满足助战等级条件匹配中的队伍: matchMapID=%s" % (matchMapID))
|
| | | continue
|
| | | |
| | | matchTeamInfoList.sort(reverse=True) # 倒序排
|
| | | GameWorld.DebugLog(" 匹配队伍顺序: matchMapID=%s,%s" % (matchMapID, matchTeamInfoList))
|
| | | |
| | | joinTeamID = 0
|
| | | for teamInfo in matchTeamInfoList:
|
| | | team = teamInfo[-1]
|
| | | if not team:
|
| | | continue
|
| | | |
| | | leader = GetTeamLeader(team)
|
| | | if not leader:
|
| | | continue
|
| | | |
| | | if DoPlayerJoinTeam(curPlayer, leader, team, tick, isAutoMatchJoin=False):
|
| | | joinTeamID = team.GetTeamID()
|
| | | break
|
| | | |
| | | GameWorld.DebugLog(" joinTeamID=%s" % joinTeamID)
|
| | | if joinTeamID:
|
| | | break
|
| | | |
| | | return
|
| | |
|
| | | #// B9 08 取消匹配队伍或玩家 #tagCGCancelMatchTeam
|
| | | #
|