| | |
| | | return []
|
| | | return fakeIDList
|
| | |
|
| | | def GetFamilyNameFakeIndex(familyName):
|
| | | ## 获取仙盟名是否是系统随机出来的假仙盟名
|
| | | # @return: 0-不是, >0 对应的 fakeIndex
|
| | | fakeFamilyNameList = IpyGameDataPY.GetFuncEvalCfg('FakeFamilyName')
|
| | | randomCnt = IpyGameDataPY.GetFuncCfg('FakeFamilyName', 2)
|
| | | for i in xrange(randomCnt):
|
| | | fakeID = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % i)
|
| | | if not fakeID:
|
| | | continue
|
| | | nameIndex = fakeID - 1
|
| | | if nameIndex >=0 and nameIndex < len(fakeFamilyNameList):
|
| | | fakeName = GameWorld.GbkToCode(fakeFamilyNameList[nameIndex])
|
| | | if familyName == fakeName:
|
| | | return fakeID
|
| | | return 0
|
| | |
|
| | | def SyncFakeFamilyInfo(curPlayer=None):
|
| | | '''通知假仙盟信息'''
|
| | | fakeIDList = RandomFakeFamily()
|
| | |
| | | #-设置家族成员属性
|
| | | DoPlayerJionFamily(curFamily, curPlayer, IPY_GameServer.fmlLeader)
|
| | | creatFamilyTimes = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes)
|
| | | # 如果是手动指定仙盟名创建的,判断是否在系统随机的假仙盟里,如果是的话就当做创建系统分配的假仙盟处理
|
| | | if familyName and not fakeIndex:
|
| | | fakeIndex = GetFamilyNameFakeIndex(familyName)
|
| | | GameWorld.DebugLog(" 玩家手动输入创建仙盟名与系统随机的假仙盟名相同,默认当做创建假仙盟!fakeIndexID=%s" % (fakeIndex))
|
| | | #扣道具(前N个战盟并且假编号在随机编号里不要钱)
|
| | | if fakeIndex and fakeIndex in fakeIndexList:
|
| | | PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_FakeFamilyIndex % fakeIndexList.index(fakeIndex), 0)
|