ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_KillDevil.py | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_KillDevil.py
@@ -91,6 +91,7 @@ gameFB.SetGameFBDict(FBDict_FBBossID, bossID) if fbStep <= FB_Step_Prepare: PyGameData.g_fbPickUpItemDict.pop(curPlayer.GetPlayerID(), 0) notify_tick = lineTimeCfg[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick()) curPlayer.Sync_TimeTick(IPY_GameWorld.tttAddUpTime, 0, max(notify_tick, 0), True) curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)