xdh
2019-04-24 275ef806a444880883a5725d7c87f433537da02f
6597 【后端】【2.0】缥缈仙域事件刷新类型做限制
13个文件已修改
1个文件已添加
248 ■■■■■ 已修改文件
PySysDB/PySysDBG.h 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFairyDomain.py 109 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py 13 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py 63 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBG.h
@@ -625,3 +625,12 @@
    list        NotifyInfoLoop;    //全服提示信息 - 循环广播[间隔分钟, 广播key]
    WORD        LVLimit;    //限制等级
};
//缥缈仙域表
struct tagFairyDomain
{
    WORD        _ID;    //事件编号
    DWORD        HourCntPubLimit;    //全服每小时次数限制
    DWORD        DayCntPubLimit;    //全服每天次数限制
};
PySysDB/PySysDBPY.h
@@ -1851,6 +1851,8 @@
    BYTE        NeedAlchemyLV;    //出现的炼丹等级要求
    list        NeedLV;    //出现的玩家等级要求
    DWORD        Weight;    //权重
    DWORD        HourCntPriLimit;    //个人每小时次数限制
    DWORD        DayCntPriLimit;    //个人每天次数限制
};
//缥缈奇遇表
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -93,6 +93,7 @@
import CrossRealmPlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import PlayerFairyDomain
import IpyGameDataPY
import PlayerFamilyParty
import GameWorldFamilyWar
@@ -1413,7 +1414,8 @@
    SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
    #随机假仙盟
    PlayerFamily.RandomFakeFamily()
    #缥缈仙域
    PlayerFairyDomain.OnMapServerInitOK()
    # 记录服务器是否正常开启完毕
    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
    GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
ServerPython/CoreServerGroup/GameServer/Script/IpyGameDataPY.py
@@ -519,6 +519,12 @@
                        ("list", "NotifyInfoLoop", 0),
                        ("WORD", "LVLimit", 0),
                        ),
                "FairyDomain":(
                        ("WORD", "ID", 1),
                        ("DWORD", "HourCntPubLimit", 0),
                        ("DWORD", "DayCntPubLimit", 0),
                        ),
                }
@@ -1544,6 +1550,19 @@
    def GetNotifyInfoLoop(self): return self.NotifyInfoLoop # 全服提示信息 - 循环广播[间隔分钟, 广播key]
    def GetLVLimit(self): return self.LVLimit # 限制等级
# 缥缈仙域表
class IPY_FairyDomain():
    def __init__(self):
        self.ID = 0
        self.HourCntPubLimit = 0
        self.DayCntPubLimit = 0
        return
    def GetID(self): return self.ID # 事件编号
    def GetHourCntPubLimit(self): return self.HourCntPubLimit # 全服每小时次数限制
    def GetDayCntPubLimit(self): return self.DayCntPubLimit # 全服每天次数限制
def Log(msg, playerID=0, par=0):
    LogUI.Msg("%s\t%s\t%s" % (par, playerID, msg))
@@ -1660,6 +1679,8 @@
        self.ipyNewUniquenessArriveLen = len(self.ipyNewUniquenessArriveCache)
        self.ipyActLuckyTreasureCache = self.__LoadFileData("ActLuckyTreasure", IPY_ActLuckyTreasure)
        self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache)
        self.ipyFairyDomainCache = self.__LoadFileData("FairyDomain", IPY_FairyDomain)
        self.ipyFairyDomainLen = len(self.ipyFairyDomainCache)
        Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
        Log("IPY_DataMgr InitOK!")
        return
@@ -1918,6 +1939,8 @@
    def GetNewUniquenessArriveByIndex(self, index): return self.ipyNewUniquenessArriveCache[index]
    def GetActLuckyTreasureCount(self): return self.ipyActLuckyTreasureLen
    def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index]
    def GetFairyDomainCount(self): return self.ipyFairyDomainLen
    def GetFairyDomainByIndex(self, index): return self.ipyFairyDomainCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
@@ -26,6 +26,7 @@
import PlayerDBGSEvent
import GameWorldActionControl
import PlayerFBHelpBattle
import PlayerFairyDomain
import ChPyNetSendPack
import NetPackCommon
import PlayerDuJie
@@ -39,6 +40,7 @@
def DoLogic_GameServer_OnHour(tick):
    #处理这个小时发出的邮件
    #GameWorld.GetMailManager().ProcessAllMail()
    PlayerFairyDomain.OnHour()
    return
## 处理玩家每日响应
@@ -75,6 +77,8 @@
    PlayerDuJie.OnDayEx()
    #副本助战
    PlayerFBHelpBattle.HelpBattleOnDay()
    #缥缈OnDay
    PlayerFairyDomain.OnDayEx()
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(i)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFairyDomain.py
New file
@@ -0,0 +1,109 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
#-------------------------------------------------------------------------------
#
##@package PlayerFairyDomain
#
# @todo:缥缈仙域
# @author xdh
# @date 2019-04-23
# @version 1.0
#
#
# 详细描述: 缥缈仙域
#
#---------------------------------------------------------------------
"""Version = 2019-04-23 17:00"""
import GameWorld
import ShareDefine
import IpyGameDataPY
'''
Value1:事件ID
Value2:小时段出现次数
Value3:今日出现次数
'''
RecType = ShareDefine.Def_UniversalGameRecType_FairyDomain
def AddFairyDomainEvent(fdEventIDList):
    fdEventLimitDict = {}
    for fdEventID in fdEventIDList:
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('FairyDomain', fdEventID)
        if not ipyData:
            continue
        hourCntLimit, dayCntLimit = ipyData.GetHourCntPubLimit(), ipyData.GetDayCntPubLimit()
        if not hourCntLimit and not dayCntLimit:
            continue
        fdEventLimitDict[fdEventID] = [hourCntLimit, dayCntLimit]
    if not fdEventLimitDict:
        return
    addfdRecList = fdEventLimitDict.keys()
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recTypeListData = universalRecMgr.GetTypeList(RecType)
    addFDEventList = []
    for index in xrange(recTypeListData.Count()):
        recData = recTypeListData.At(index)
        curID = recData.GetValue1()
        if curID in fdEventLimitDict:
            addfdRecList.remove(curID)
            curHourAppearCnt = recData.GetValue2()
            curDayAppearCnt = recData.GetValue3()
            hourCntLimit, dayCntLimit = fdEventLimitDict[curID]
            if curHourAppearCnt >= hourCntLimit or curDayAppearCnt >= dayCntLimit:
                continue
            recData.SetValue2(curHourAppearCnt +1)
            recData.SetValue3(curDayAppearCnt + 1)
            if curHourAppearCnt +1 >= hourCntLimit or curDayAppearCnt + 1 >= dayCntLimit:
                addFDEventList.append(curID)
    for fdid in addfdRecList:
        recData = recTypeListData.AddRec()
        recData.SetValue1(fdid)
        recData.SetValue2(1)
        recData.SetValue3(1)
        hourCntLimit, dayCntLimit = fdEventLimitDict[fdid]
        if 1 >= hourCntLimit or 1 >= dayCntLimit:
            addFDEventList.append(fdid)
    if addFDEventList:
        #同步地图
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FairyDomainLimit, [1, addFDEventList])
    return
def OnHour():
    __ResetFairyDomainCnt(1)
    return
def OnDayEx():
    __ResetFairyDomainCnt(2)
    return
def OnMapServerInitOK():
    __ResetFairyDomainCnt(0)
    return
def __ResetFairyDomainCnt(resetType):
    curLimitEventIDList = []
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    recTypeListData = universalRecMgr.GetTypeList(RecType)
    for index in xrange(recTypeListData.Count()):
        recData = recTypeListData.At(index)
        if resetType == 1:
            recData.SetValue2(0)
        elif resetType == 2:
            recData.SetValue3(0)
        curID = recData.GetValue1()
        hourAppearCnt = recData.GetValue2()
        dayAppearCnt = recData.GetValue3()
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('FairyDomain', curID)
        if not ipyData:
            continue
        hourCntLimit, dayCntLimit = ipyData.GetHourCntPubLimit(), ipyData.GetDayCntPubLimit()
        if hourAppearCnt >= hourCntLimit or dayAppearCnt >= dayCntLimit:
            curLimitEventIDList.append(curID)
    #同步地图
    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FairyDomainLimit, [0, curLimitEventIDList])
    return
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -72,6 +72,7 @@
import ChPyNetSendPack
import NetPackCommon
import AuctionHouse
import PlayerFairyDomain
import time
import datetime
@@ -839,6 +840,10 @@
    if callName =="HorsePetBossOver":
        PlayerHorsePetBoss.HorsePetBossKilled(int(resultName))
        return
    #缥缈仙域事件出现
    if callName =="AddFairyDomainEvent":
        PlayerFairyDomain.AddFairyDomainEvent(eval(resultName))
        return
    
#---return分割线-----------------------------------------------------------------
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -190,7 +190,7 @@
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput'  # 红包产出信息
Def_Notify_WorldKey_HurtLog = 'HurtLog'  # 战斗伤害日志
Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit"  # 缥缈仙域限制事件
#运营活动表名定义
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动
@@ -1022,7 +1022,7 @@
                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                Def_UniversalGameRecType_13,
                                Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
                                Def_UniversalGameRecType_Reward,    # 通用奖励表(TopBar)14
                                Def_UniversalGameRecType_15,
                                Def_UniversalGameRecType_16,
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3890,6 +3890,7 @@
Def_PDict_FairyDomainEnergy = "FairyDomainEnergy" #体力值
Def_PDict_FairyDomainVisitCnt = "FairyDomainVisitCnt" #寻访总次数
Def_PDict_FairyAdventuresData = "FairyAdventuresData_%s" #奇遇数值 唯一ID*100+档位 参数事件ID
Def_PDict_FairyDomainEventAppearCnt = "FDEventAppearCnt%s" #事件出现次数 参数事件ID  AAABBB BBB:小时段出现次数 AAA:今日出现次数
#-------------------------------------------------------------------------------
#可以从07 41封包购买的背包类型,和对应字典{背包类型:[字典key, 默认格子数]}
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1430,6 +1430,8 @@
                        ("BYTE", "NeedAlchemyLV", 0),
                        ("list", "NeedLV", 0),
                        ("DWORD", "Weight", 0),
                        ("DWORD", "HourCntPriLimit", 0),
                        ("DWORD", "DayCntPriLimit", 0),
                        ),
                "FairyAdventures":(
@@ -4389,6 +4391,8 @@
        self.NeedAlchemyLV = 0
        self.NeedLV = []
        self.Weight = 0
        self.HourCntPriLimit = 0
        self.DayCntPriLimit = 0
        return
        
    def GetID(self): return self.ID # 事件编号
@@ -4400,6 +4404,8 @@
    def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求
    def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求
    def GetWeight(self): return self.Weight # 权重
    def GetHourCntPriLimit(self): return self.HourCntPriLimit # 个人每小时次数限制
    def GetDayCntPriLimit(self): return self.DayCntPriLimit # 个人每天次数限制
# 缥缈奇遇表
class IPY_FairyAdventures():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -89,6 +89,7 @@
import PlayerRefineStove
import PlayerFlashSale
import PlayerWishingWell
import PlayerFairyDomain
import PlayerVip
import PlayerDiceEx
import IpyGameDataPY
@@ -545,6 +546,8 @@
        FBHelpBattle.DoPlayerOnDay(curPlayer)
        #跨服竞技场
        PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
        #缥缈仙域
        PlayerFairyDomain.OnDay(curPlayer)
        
    PlayerTJG.TJGOnDay(curPlayer, onEventType)
    # 以下为支持两种重置模式切换配置的
@@ -802,6 +805,8 @@
    
    #触发每小时任务重置脚本
    EventShell.EventResponse_OnHour(curPlayer)
    #缥缈仙域
    PlayerFairyDomain.OnHour(curPlayer)
    return
    
#---------------------------------------------------------------------
@@ -1276,6 +1281,14 @@
                PyGameData.g_familyPartyInfo = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_FairyDomainLimit:
            isAdd, limitList = eval(msgValue)
            if isAdd:
                PyGameData.g_fairyDomainLimit += limitList
            else:
                PyGameData.g_fairyDomainLimit = limitList
            return
        if key.startswith(ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]): 
            keyHead = ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]
            actionName = key[len(keyHead):]
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -26,6 +26,7 @@
import IpyGameDataPY
import PlayerActivity
import ItemControler
import PyGameData
import EventShell
import copy
@@ -60,6 +61,36 @@
def OnLogin(curPlayer):
    NotifyVisitFairyDomainInfo(curPlayer)
    NotifyFairyAdventuresInfo(curPlayer)
    return
def OnHour(curPlayer):
    __ResetFairyDomainCntLimit(curPlayer, 1)
    return
def OnDay(curPlayer):
    __ResetFairyDomainCntLimit(curPlayer, 2)
    return
def __ResetFairyDomainCntLimit(curPlayer, resetType):
    ## 重置个人缥缈事件出现次数记录
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetFairyDomainCount()):
        ipyData = ipyMgr.GetFairyDomainByIndex(i)
        eventID = ipyData.GetID()
        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
        if not appearCntInfo:
            continue
        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
        if resetType == 1:
            updAppearCntInfo = dayAppearCntPri * 1000
        elif resetType == 2:
            updAppearCntInfo = hourAppearCntPri
        else:
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID, updAppearCntInfo)
    return
@@ -135,7 +166,15 @@
            if not randomList:
                continue                
            fdEventIDList += randomList
        #更新个人出现次数
        for fdEventID in fdEventIDList:
            appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID)
            hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
            updAppearCntInfo = (dayAppearCntPri + 1) * 1000 + (hourAppearCntPri + 1)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventAppearCnt % fdEventID, updAppearCntInfo)
        #更新全服出现次数
        msgStr = str(fdEventIDList)
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddFairyDomainEvent', msgStr, len(msgStr))
    #奇遇事件 随机档位数据
    openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
    for fdEventID in fdEventIDList:
@@ -175,6 +214,7 @@
    NotifyFairyAdventuresInfo(curPlayer)
    return
def EndFairyDomain(curPlayer):
    ##结束寻访
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 0)
@@ -187,6 +227,7 @@
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, 0)
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, 0)
    return
def __RandomFDEventByType(curPlayer, eventType, cnt):
    ##根据事件类型随机事件
@@ -206,15 +247,25 @@
        if lvLimit and not (lvLimit[0] <= curLV <= lvLimit[1]):
            #等级范围不满足
            continue
        eventID = ipyData.GetID()
        appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID)
        hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000
        if hourAppearCntPri >= ipyData.GetHourCntPriLimit() or dayAppearCntPri >= ipyData.GetDayCntPriLimit():
            #超过今日或本小时个人可出现次数上限
            continue
        if eventID in PyGameData.g_fairyDomainLimit:
            #超过全服可出现次数
            continue
        rate += ipyData.GetWeight()
        randomRateList.append([rate, ipyData.GetID()])
    if not randomRateList:
        GameWorld.DebugLog('    缥缈仙域刷新池 随机库获取错误 !eventType=%s' % eventType, curPlayer.GetID())
        GameWorld.DebugLog('    缥缈仙域刷新池 该类型没有符合条件的事件!eventType=%s' % eventType, curPlayer.GetID())
        return []
    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, cnt, [])
    realCnt = min(len(randomRateList), cnt)
    randomResultList = GameWorld.GetResultByRandomListEx(randomRateList, realCnt, [])
    GameWorld.DebugLog('eventType=%s, cnt=%s,randomRateList=%s,randomResultList=%s' % (eventType, cnt, randomRateList, randomResultList))
    return randomResultList
def GetFairyDomainFBEventState(curPlayer, mapID, lineID):
    ## 获取缥缈相关副本寻访状态
@@ -225,6 +276,7 @@
    curState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventState % fdeventID)
    return curState
def SetFairyDomainFBEventState(curPlayer, mapID, lineID, state):
    ## 设置缥缈相关副本寻访状态
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
@@ -233,6 +285,7 @@
    fdeventID = ipyData.GetID()
    return SetFairyDomainEventState(curPlayer, fdeventID, state)
def SetFairyDomainEventState(curPlayer, fdeventID, state):
    ## 设置缥缈事件状态, return 是否成功
    if state not in [FDEventState_Visiting, FDEventState_Visited]:  # 1-未拜访  2-拜访中 3-已拜访
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -105,3 +105,4 @@
g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
g_fairyDomainLimit = [] #全服已限制的缥缈仙域事件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -190,7 +190,7 @@
Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput'  # 红包产出信息
Def_Notify_WorldKey_HurtLog = 'HurtLog'  # 战斗伤害日志
Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit"  # 缥缈仙域限制事件
#运营活动表名定义
OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动
OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动
@@ -1022,7 +1022,7 @@
                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                Def_UniversalGameRecType_13,
                                Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
                                Def_UniversalGameRecType_Reward,    # 通用奖励表(TopBar)14
                                Def_UniversalGameRecType_15,
                                Def_UniversalGameRecType_16,