| | |
| | | import ChConfig
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| | | import SkillCommon
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| | | import IPY_GameWorld
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| | | import DataRecordPack
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| | | #import PlayerTruck
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| | | import ShareDefine
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| | | import SkillShell
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| | |
| | | # @return None or True
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| | | # @remarks 函数详细说明.
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| | | def __Func_GameServer_OnTeam(index, tick):
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| | | recvPack = IPY_GameWorld.IPY_MTeamRefresh()
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| | | packPlayerID = recvPack.GetPlayerID()
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| | | teamID = recvPack.GetTeamID()
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| | | teamLV = recvPack.GetTeamLV()
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| | | dataDict = {"packPlayerID":packPlayerID, "teamLV":teamLV, "index":index}
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| | | |
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | if curPlayer == None:
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| | | GameWorld.Log("地图服务器寻找组队玩家失败index = "+str(index))
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| | | DR_Team("OnTeamError", teamID, dataDict, "curPlayer is None")
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| | | return
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| | |
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| | | if curPlayer.IsEmpty():
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| | | GameWorld.Log("地图服务器寻找组队玩家失败index = %d, 玩家为空"%index)
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| | | DR_Team("OnTeamError", teamID, dataDict, "curPlayer IsEmpty")
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| | | return
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| | |
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| | | recvPack = IPY_GameWorld.IPY_MTeamRefresh()
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| | | |
| | | if recvPack.GetPlayerID() != curPlayer.GetID():
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| | | if packPlayerID != curPlayer.GetID():
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| | | #不是给自己的封包
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| | | GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % recvPack.GetPlayerID(), curPlayer.GetPlayerID())
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| | | GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % packPlayerID, curPlayer.GetPlayerID())
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| | | DR_Team("OnTeam", teamID, dataDict, "packPlayerID != curPlayerID(%s)" % curPlayer.GetID())
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| | | return
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| | |
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| | | teamID = recvPack.GetTeamID()
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| | | # 这个封包只处理teamID为0的情况, teamID不为0的情况在py包 GameServer_TeamInfo 处理
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| | | if teamID:
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| | | #GameWorld.DebugLog("OnTeam teamID=%s, 大于0不处理!" % teamID, curPlayer.GetPlayerID())
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| | | return
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| | |
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| | | GameWorld.DebugLog("OnTeam teamID=%s, 玩家无队伍更新!" % teamID, curPlayer.GetPlayerID())
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| | | RefreshPlayerTeamID(curPlayer, teamID, recvPack.GetTeamLV(), tick)
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| | | RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
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| | | return True
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| | |
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| | | #// 05 02 队伍信息刷新 #tagGMTeamInfo
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| | |
| | | playerID = curPackData.PlayerID
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| | | teamID = curPackData.TeamID
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| | | teamLV = curPackData.TeamLV
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| | | dataDict = {"playerID":playerID, "teamLV":teamLV}
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| | |
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| | | GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s" % (playerID, teamID, teamLV), playerID)
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| | | curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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| | | if not curPlayer or curPlayer.IsEmpty():
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| | | DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty")
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| | | return
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| | |
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| | | RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
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| | |
| | | # @return None
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| | | # @remarks 函数详细说明.
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| | | def RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick):
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| | | #playerID = curPlayer.GetPlayerID()
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| | | playerID = curPlayer.GetPlayerID()
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| | | playerTeamID = curPlayer.GetTeamID()
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| | | #GameWorld.DebugLog("刷新玩家队伍信息: teamID=%s,playerTeamID=%s,teamLV=%s" % (teamID, playerTeamID, teamLV), playerID)
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| | | playerCopyMapID = curPlayer.GetCopyMapID()
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| | | playerTeamLV = curPlayer.GetTeamLV()
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| | | GameWorld.DebugLog("刷新玩家队伍信息: playerTeamID=%s,playerCopyMapID=%s,teamID=%s,teamLV=%s" |
| | | % (playerTeamID, playerCopyMapID, teamID, teamLV), playerID)
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| | | curTeam = curPlayer.GetTeam()
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| | | curPlayer.SetTeamID(teamID)
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| | | curPlayer.SetTeamLV(teamLV)
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| | | |
| | | dataDict = {"playerID":playerID, "playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID, |
| | | "playerTeamLV":playerTeamLV, "teamLV":teamLV}
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| | | #--------------世界服务器组队表中无队伍
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| | | if not teamID:
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| | | if not playerTeamID and not curTeam:
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| | | DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict, "not playerTeamID and not curTeam")
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| | | #GameWorld.DebugLog(" 玩家无队伍,无需处理!", playerID)
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| | | pass
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| | | else:
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| | | #GameWorld.DebugLog(" 玩家有队伍,处理玩家离队!", playerID)
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| | | DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict)
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| | | __OnLeaveTeam(curPlayer, tick)
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| | |
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| | | RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
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| | |
| | | #--------------世界服务器组队表中有队伍
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| | |
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| | | # !!!队伍管理器在分线内的 需要获取分线的队伍管理器,不然队伍都是在1线创建
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| | | curGameWorld = IPY_GameWorld.IPY_GameWorld(curPlayer.GetCopyMapID())
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| | | curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID)
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| | | curMapTeam = curGameWorld.GetTeamManager().FindTeam(teamID)
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| | |
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| | | if curMapTeam == None:
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| | |
| | | if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam:
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| | | curPlayer.SetCurrentFBProperty(teamID)
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| | | #curMapTeam.SetTeamType(recvPack.GetTeamType())
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| | | DR_Team("RefreshPlayerTeamID_Create", teamID, dataDict)
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| | |
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| | | if playerTeamID != teamID or not curTeam:
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| | | isNewTeam = playerTeamID != teamID # 切地图/上线时teamID可能不变,但是team为None
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| | | #GameWorld.DebugLog(" 玩家当前无队伍,处理玩家进队!isNewTeam=%s" % isNewTeam, playerID)
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| | | __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick)
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| | | __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict)
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| | | else:
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| | | DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict)
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| | |
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| | | return
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| | |
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| | |
| | | # @param tick 当前时间
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| | | # @return None
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| | | # @remarks 函数详细说明.
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| | | def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick):
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| | | def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict):
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| | | teamID = curMapTeam.GetTeamID()
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| | | memCount = curMapTeam.GetMemberCount()
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| | | if memCount >= ShareDefine.Def_Team_MaxPlayerCount:
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| | | GameWorld.ErrLog("队伍人数已满,玩家入队失败!teamID=%s,memCount=%s" % (teamID, memCount), curPlayer.GetPlayerID())
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| | | DR_Team("RefreshPlayerTeamID_EnterError", teamID, dataDict, "memCount(%s) >= %s" % (memCount, ShareDefine.Def_Team_MaxPlayerCount))
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| | | return
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| | |
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| | | #告诉GameServer自己的副本状态
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| | |
| | | curPlayer.SetTeam(curMapTeam)
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| | | curPlayer.SetTeamID(teamID)
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| | | curMapTeam.AddMember(curPlayer)
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| | | dataDict["MemberCount"] = curMapTeam.GetMemberCount()
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| | | DR_Team("RefreshPlayerTeamID_Enter", teamID, dataDict)
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| | | playerID = curPlayer.GetPlayerID()
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| | | teamPlayerIDList = PyGameData.g_teamPlayerDict.get(teamID, [])
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| | | if playerID not in teamPlayerIDList:
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| | |
| | | #无队伍玩家,不处理
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| | | return
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| | |
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| | | GameWorld.DebugLog("队伍成员离开地图: temaID=%s,isDisconnect=%s,copyMapID=%s" % (curTeam.GetTeamID(), isDisconnect, curPlayer.GetCopyMapID()), curPlayer.GetPlayerID())
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| | | __CleanTeamEffect(curPlayer, tick)
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| | | #设定当前玩家队伍为None, 否则在玩家状态刷新的时候, 可能取到乱指针
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| | | curPlayer.SetTeam(None)
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| | |
| | |
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| | | teamID = curTeam.GetTeamID()
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| | | playerID = curPlayer.GetPlayerID()
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| | | dataDict = {"playerID":playerID, "isDisconnect":isDisconnect, "playerCopyMapID":curPlayer.GetCopyMapID()}
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| | | #如果队伍无人,MapServer中删除队伍
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| | | if curTeam.GetMemberCount() <= 1:
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| | | GameWorld.GetTeamManager().DeleteTeam(teamID)
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| | | dataDict["MemberCount"] = 0
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| | | dataDict["DeleteTeam"] = 1
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| | | else:
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| | | #如果队伍还有其他人,离开队伍
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| | | curTeam.DeleteMember(playerID)
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| | | dataDict["MemberCount"] = curTeam.GetMemberCount()
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| | | #GameWorld.Log("玩家下线 %d, 从队伍 %d 中删除玩家"%(curPlayer.GetPlayerID(), curTeam.GetTeamID()))
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| | | DR_Team("PlayerLeaveMap", teamID, dataDict)
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| | |
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| | | if not isDisconnect:
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| | | __DelPlayerIDFromTeamPlayer(playerID, True)
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| | |
| | | FBLogic.GameServer_LeaveFB(curPlayer, tick)
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| | | return
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| | |
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| | | def DR_Team(eventName, teamID, dataDict, info=""):
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| | | drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
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| | | drDict.update(dataDict)
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| | | DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
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| | | return
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| | |
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