hxp
2018-11-12 2a29dc5550dc92459f0a0affd5b9c4ac1fee950c
2250 【1.2】队伍分线成员管理异常;(添加队伍变更跟踪流向)
3个文件已修改
100 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py 41 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py 56 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/NetPackCommon.py
@@ -205,7 +205,8 @@
        
    except Exception:
        Log("python自定义封包解析失败~~~~~\r\n%s" % traceback.format_exc())
        #raise Exception("python自定义封包解析失败~~~~~\r\n%s" % traceback.format_exc())
        if GameWorld.GetGameWorld().GetDebugLevel():
            raise Exception("python自定义封包解析失败~~~~~\r\n%s" % traceback.format_exc())
        return 
    
    
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -22,6 +22,7 @@
import IPY_GameServer
import ChGameToMapPyPack
import ChPyNetSendPack
import DataRecordPack
import PlayerControl
import ShareDefine
import PyGameData
@@ -301,13 +302,14 @@
    #设置当前玩家为队长
    curNewTeamMenber = curNewTeam.GetMemberByID(curPlayerID)
    if curNewTeamMenber == None:
        GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!", curPlayerID)
        GameWorld.ErrLog("设置当前创建队伍玩家为队长, 找不到玩家!teamID=%s" % teamID, curPlayerID)
        DR_Team("CreateError", teamID, {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
        return
    
    __SetTeamLV(curNewTeamMenber, IPY_GameServer.tmlLeader, False)
    if isSync:
        Sync_TeamMemberInfo(curNewTeam)
        SyncMapServerTeamInfo(curNewTeam)
        SyncMapServerTeamInfo(curNewTeam, "Create", {"Leader":curPlayerID, "tagMapID":tagMapID, "tagMapEx":tagMapEx, "reqMinLV":reqMinLV, "reqMaxLV":reqMaxLV})
        
    DelPlayerIDFromMatchingList(curPlayer)
    return curNewTeam
@@ -828,7 +830,7 @@
    #通知MapServerd队伍变更
    #teamPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(teamPlayer))
    #joinPlayer.MapServer_Sync_Team(__GetPlayerTeamLV(joinPlayer))
    SyncMapServerTeamInfo(tagTeam)
    SyncMapServerTeamInfo(tagTeam, "Join", {"teamPlayer":teamPlayer.GetPlayerID(), "joinPlayer":joinPlayer.GetPlayerID()})
    
    #֪ͨ
    #EnterProcession    <%S%>加入了队伍!  改为 GeRen_chenxin_543685
@@ -866,22 +868,29 @@
    teamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
    return teamMember.GetTeamLV()
def SyncMapServerTeamInfo(curTeam):
def SyncMapServerTeamInfo(curTeam, eventName="", drDict={}):
    '''同步队伍信息到 MapServer 给所有在线队员
    @note: 需要全队同步的情况:创建队伍、队员加入、退出、上线、下线、切换地图、VIP等级变更、VIP到期时间更新
    '''
    if not curTeam:
        DR_Team("%s_Error" % eventName, 0, drDict)
        return
    teamID = curTeam.GetTeamID()
    syncPlayerList = []
    memInfoList = []
    memList = []
    for index in xrange(curTeam.GetMemberCount()):
        memPlayer = curTeam.GetMemberPlayer(index)
        memberInfo = curTeam.GetMemberInfo(index)
        if not memPlayer or not memberInfo:
        if not memberInfo:
            memList.append(["not memberInfo"])
            continue
        if not memPlayer:
            memList.append(["not memPlayer"])
            continue
        memPlayerID = memPlayer.GetPlayerID()
        if not memPlayerID:
            memList.append(["not memPlayerID"])
            continue
        memInfo = ChGameToMapPyPack.tagGMTeamMemInfo()
        memInfo.PlayerID = memPlayerID
@@ -889,6 +898,7 @@
        memInfo.VIPLV = PlayerControl.GetValidVIPLV(memPlayer)
        memInfoList.append(memInfo)
        syncPlayerList.append([memPlayer, memberInfo.GetTeamLV()])
        memList.append([memPlayerID, memPlayer.GetTeamID(), memberInfo.GetTeamLV(), memPlayer.GetMapID(), memPlayer.GetFBID()])
        
    for player, teamLV in syncPlayerList:
        teamInfo = ChGameToMapPyPack.tagGMTeamInfo()
@@ -899,6 +909,8 @@
        teamInfo.MemCnt = len(teamInfo.MemInfoList)
        NetPackCommon.SendPyPackToMapServer(player.GetLineNO(), player.GetRealMapID(), teamInfo)
        
    drDict.update({"MemList":memList})
    DR_Team(eventName, teamID, drDict)
    return
#---------------------------------------------------------------------
@@ -1197,7 +1209,7 @@
    #通知客户端队伍成员属性变更
    #curTeam.Sync_TeamState()
    Sync_TeamMemberInfo(curTeam)
    SyncMapServerTeamInfo(curTeam)
    SyncMapServerTeamInfo(curTeam, "ChangeMemTeamLV", {"tagPlayerID":tagPlayerID, "memberLV":memberLV})
    return
#---------------------------------------------------------------------
#===============================================================================
@@ -1337,7 +1349,7 @@
    #广播队伍刷新
    #curTeam.Sync_TeamState()
    Sync_TeamMemberInfo(curTeam)
    SyncMapServerTeamInfo(curTeam)
    SyncMapServerTeamInfo(curTeam, "Leave", {"delPlayerID":delPlayerID, "msg":msg})
    
    #无人在线
    if curTeam.GetTeamPlayerCount() <= 0:
@@ -1751,7 +1763,7 @@
            DelTeamIDFromTagMapTeamDict(curTeamID)
            DelTeamIDFromMatchingList(curTeam)
                
    SyncMapServerTeamInfo(curTeam)
    SyncMapServerTeamInfo(curTeam, "LogOff", {"playerID":playerID})
    return
def OnPlayerLoginRefreshTeam(curPlayer, tick):
@@ -1826,7 +1838,7 @@
    #通知队伍成员玩家信息
    #curTeam.Sync_TeamState()
    Sync_TeamMemberInfo(curTeam)
    SyncMapServerTeamInfo(curTeam)
    SyncMapServerTeamInfo(curTeam, "Login", {"playerID":playerID})
    
    if not PlayerControl.GetIsTJG(curPlayer):
        #通知自己队伍玩家上线
@@ -1892,7 +1904,7 @@
    curTeam = curPlayer.GetTeam()
    
    if curTeam != None:
        SyncMapServerTeamInfo(curTeam)
        SyncMapServerTeamInfo(curTeam, "ChangeMap", {"playerID":playerID, "mapID":mapID})
        #通知客户端更新
        curPlayer.Sync_TeamMemberChangeMap() # 09 13 队伍成员切换地图#tagTeamMemberChangeMap
        
@@ -1951,7 +1963,7 @@
    elif refreshType == IPY_GameServer.CDBPlayerRefresh_OfficialRank:
        teamMember.SetPlayerRealmLV(value)
    elif refreshType in [IPY_GameServer.CDBPlayerRefresh_VIPLv, IPY_GameServer.CDBPlayerRefresh_ExAttr9]:
        SyncMapServerTeamInfo(curTeam)
        SyncMapServerTeamInfo(curTeam, "Refresh", {"refreshType":refreshType, "value":value})
    else:
        return
    
@@ -3062,3 +3074,10 @@
            break
        
    return
def DR_Team(eventName, teamID, dataDict):
    drDict = {"EventName":eventName, "TeamID":teamID}
    drDict.update(dataDict)
    DataRecordPack.SendEventPack("Team_GameServer", drDict)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTeam.py
@@ -25,6 +25,7 @@
import ChConfig
import SkillCommon
import IPY_GameWorld
import DataRecordPack
#import PlayerTruck
import ShareDefine
import SkillShell
@@ -82,30 +83,36 @@
#  @return None or True
#  @remarks 函数详细说明.
def __Func_GameServer_OnTeam(index, tick):
    recvPack = IPY_GameWorld.IPY_MTeamRefresh()
    packPlayerID = recvPack.GetPlayerID()
    teamID = recvPack.GetTeamID()
    teamLV = recvPack.GetTeamLV()
    dataDict = {"packPlayerID":packPlayerID, "teamLV":teamLV, "index":index}
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if curPlayer == None:
        GameWorld.Log("地图服务器寻找组队玩家失败index = "+str(index))
        DR_Team("OnTeamError", teamID, dataDict, "curPlayer is None")
        return
    
    if curPlayer.IsEmpty():
        GameWorld.Log("地图服务器寻找组队玩家失败index = %d, 玩家为空"%index)
        DR_Team("OnTeamError", teamID, dataDict, "curPlayer IsEmpty")
        return
    
    recvPack = IPY_GameWorld.IPY_MTeamRefresh()
    if recvPack.GetPlayerID() != curPlayer.GetID():
    if packPlayerID != curPlayer.GetID():
        #不是给自己的封包
        GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % recvPack.GetPlayerID(), curPlayer.GetPlayerID())
        GameWorld.DebugLog("不是给自己的封包! packPlayerID=%s" % packPlayerID, curPlayer.GetPlayerID())
        DR_Team("OnTeam", teamID, dataDict, "packPlayerID != curPlayerID(%s)" % curPlayer.GetID())
        return
    
    teamID = recvPack.GetTeamID()
    # 这个封包只处理teamID为0的情况, teamID不为0的情况在py包 GameServer_TeamInfo 处理
    if teamID:
        #GameWorld.DebugLog("OnTeam teamID=%s, 大于0不处理!" % teamID, curPlayer.GetPlayerID())
        return
    
    GameWorld.DebugLog("OnTeam teamID=%s, 玩家无队伍更新!" % teamID, curPlayer.GetPlayerID())
    RefreshPlayerTeamID(curPlayer, teamID, recvPack.GetTeamLV(), tick)
    RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
    return True
#// 05 02 队伍信息刷新 #tagGMTeamInfo
@@ -130,10 +137,12 @@
    playerID = curPackData.PlayerID
    teamID = curPackData.TeamID
    teamLV = curPackData.TeamLV
    dataDict = {"playerID":playerID, "teamLV":teamLV}
    
    GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s" % (playerID, teamID, teamLV), playerID)
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer or curPlayer.IsEmpty():
        DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty")
        return
    
    RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
@@ -206,19 +215,27 @@
#  @return None
#  @remarks 函数详细说明.
def RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick):
    #playerID = curPlayer.GetPlayerID()
    playerID = curPlayer.GetPlayerID()
    playerTeamID = curPlayer.GetTeamID()
    #GameWorld.DebugLog("刷新玩家队伍信息: teamID=%s,playerTeamID=%s,teamLV=%s" % (teamID, playerTeamID, teamLV), playerID)
    playerCopyMapID = curPlayer.GetCopyMapID()
    playerTeamLV = curPlayer.GetTeamLV()
    GameWorld.DebugLog("刷新玩家队伍信息: playerTeamID=%s,playerCopyMapID=%s,teamID=%s,teamLV=%s"
                       % (playerTeamID, playerCopyMapID, teamID, teamLV), playerID)
    curTeam = curPlayer.GetTeam()
    curPlayer.SetTeamID(teamID)
    curPlayer.SetTeamLV(teamLV)
    dataDict = {"playerID":playerID, "playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID,
                "playerTeamLV":playerTeamLV, "teamLV":teamLV}
    #--------------世界服务器组队表中无队伍
    if not teamID:
        if not playerTeamID and not curTeam:
            DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict, "not playerTeamID and not curTeam")
            #GameWorld.DebugLog("    玩家无队伍,无需处理!", playerID)
            pass
        else:
            #GameWorld.DebugLog("    玩家有队伍,处理玩家离队!", playerID)
            DR_Team("RefreshPlayerTeamID_Leave", teamID, dataDict)
            __OnLeaveTeam(curPlayer, tick)
            
        RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
@@ -227,7 +244,7 @@
    #--------------世界服务器组队表中有队伍
    
    # !!!队伍管理器在分线内的  需要获取分线的队伍管理器,不然队伍都是在1线创建
    curGameWorld = IPY_GameWorld.IPY_GameWorld(curPlayer.GetCopyMapID())
    curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID)
    curMapTeam = curGameWorld.GetTeamManager().FindTeam(teamID)
    
    if curMapTeam == None:
@@ -236,11 +253,14 @@
        if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam:
            curPlayer.SetCurrentFBProperty(teamID)
        #curMapTeam.SetTeamType(recvPack.GetTeamType())
        DR_Team("RefreshPlayerTeamID_Create", teamID, dataDict)
            
    if playerTeamID != teamID or not curTeam:
        isNewTeam = playerTeamID != teamID # 切地图/上线时teamID可能不变,但是team为None
        #GameWorld.DebugLog("    玩家当前无队伍,处理玩家进队!isNewTeam=%s" % isNewTeam, playerID)
        __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick)
        __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict)
    else:
        DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict)
        
    return
@@ -282,11 +302,12 @@
#  @param tick 当前时间
#  @return None
#  @remarks 函数详细说明.
def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick):
def __OnEnterTeam(curPlayer, curMapTeam, isNewTeam, tick, dataDict):
    teamID = curMapTeam.GetTeamID()
    memCount = curMapTeam.GetMemberCount()
    if memCount >= ShareDefine.Def_Team_MaxPlayerCount:
        GameWorld.ErrLog("队伍人数已满,玩家入队失败!teamID=%s,memCount=%s" % (teamID, memCount), curPlayer.GetPlayerID())
        DR_Team("RefreshPlayerTeamID_EnterError", teamID, dataDict, "memCount(%s) >= %s" % (memCount, ShareDefine.Def_Team_MaxPlayerCount))
        return
    
    #告诉GameServer自己的副本状态
@@ -296,6 +317,8 @@
    curPlayer.SetTeam(curMapTeam)
    curPlayer.SetTeamID(teamID)
    curMapTeam.AddMember(curPlayer)
    dataDict["MemberCount"] = curMapTeam.GetMemberCount()
    DR_Team("RefreshPlayerTeamID_Enter", teamID, dataDict)
    playerID = curPlayer.GetPlayerID()
    teamPlayerIDList = PyGameData.g_teamPlayerDict.get(teamID, [])
    if playerID not in teamPlayerIDList:
@@ -348,6 +371,7 @@
        #无队伍玩家,不处理
        return
    
    GameWorld.DebugLog("队伍成员离开地图: temaID=%s,isDisconnect=%s,copyMapID=%s" % (curTeam.GetTeamID(), isDisconnect, curPlayer.GetCopyMapID()), curPlayer.GetPlayerID())
    __CleanTeamEffect(curPlayer, tick)
    #设定当前玩家队伍为None, 否则在玩家状态刷新的时候, 可能取到乱指针
    curPlayer.SetTeam(None)
@@ -356,13 +380,18 @@
    
    teamID = curTeam.GetTeamID()
    playerID = curPlayer.GetPlayerID()
    dataDict = {"playerID":playerID, "isDisconnect":isDisconnect, "playerCopyMapID":curPlayer.GetCopyMapID()}
    #如果队伍无人,MapServer中删除队伍
    if curTeam.GetMemberCount() <= 1:
        GameWorld.GetTeamManager().DeleteTeam(teamID)
        dataDict["MemberCount"] = 0
        dataDict["DeleteTeam"] = 1
    else:
        #如果队伍还有其他人,离开队伍
        curTeam.DeleteMember(playerID)
        dataDict["MemberCount"] = curTeam.GetMemberCount()
        #GameWorld.Log("玩家下线 %d, 从队伍 %d 中删除玩家"%(curPlayer.GetPlayerID(), curTeam.GetTeamID()))
    DR_Team("PlayerLeaveMap", teamID, dataDict)
        
    if not isDisconnect:
        __DelPlayerIDFromTeamPlayer(playerID, True)
@@ -422,4 +451,9 @@
    FBLogic.GameServer_LeaveFB(curPlayer, tick)
    return
def DR_Team(eventName, teamID, dataDict, info=""):
    drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
    drDict.update(dataDict)
    DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
    return