2397 【BUG】【1.2】【1.3】符印背包满的情况下合成符印,扣除符印融合石没合成符印,双属性符印升级后分解没返还符印融合石
2个文件已修改
69 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py 59 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4470,7 +4470,8 @@
(
Def_VerFix_ChatBubbleBox, # 1.2版本购买VIP礼包可获得激活气泡框道具,针对已购买过VIP礼包的老号处理;
Def_VerFix_CTGDoublePrize, # 1.2版本开放首充双倍,重置老号充值ID对应累计充值次数;
) = range(2)
Def_VerFix_RuneSource, # 修复老号双属性符印的获取途径;
) = range(3)
##==================================================================================================
#游戏消费点类型定义
@@ -5109,3 +5110,10 @@
EquipGroupType_Armor = '1'  # 防具套装
EquipGroupType_Relics = '2' # 仙器套装
# 符印来源类型
(
Rune_Source_Unkown,         # 老号未知 0
Rune_Source_Default,        # 默认 1
Item_Source_Compound,       # 符印合成 2
) = range(3)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -36,6 +36,42 @@
# @param curPlayer 玩家
# @return None
def PlayerRuneLogin(curPlayer):
    if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_RuneSource):
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_VersionFix, ChConfig.Def_VerFix_RuneSource, 1)
        runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
        for RuneNum in xrange(1, runeHoleCnt + 1):
            RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % RuneNum, 0)
            if not RuneData:
                continue
            RuneItemID = ItemControler.GetRuneItemID(RuneData)
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
            if not ipyData:
                continue
            RuneSource = ItemControler.GetRuneItemSource(RuneData)
            if RuneSource != ChConfig.Item_Source_Compound:
                RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
                RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
                updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV, RuneIsLock, ChConfig.Item_Source_Compound)
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % RuneNum, updRuneData)
                GameWorld.Log('上线修复双属性符印来源 RuneNum=%s,oldRuneData=%s,updRuneData=%s'%(RuneNum, RuneData, updRuneData))
        packIndex = ShareDefine.rptRune
        for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
            RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
            if not RuneData:
                continue
            RuneItemID = ItemControler.GetRuneItemID(RuneData)
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
            if not ipyData:
                continue
            RuneSource = ItemControler.GetRuneItemSource(RuneData)
            if RuneSource != ChConfig.Item_Source_Compound:
                RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
                RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
                updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV, RuneIsLock, ChConfig.Item_Source_Compound)
                ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, place, updRuneData)
                GameWorld.Log('上线修复双属性符印来源 place=%s,oldRuneData=%s,updRuneData=%s'%(place, RuneData, updRuneData))
    DoUnlockRuneHole(curPlayer, False)
    Sync_RuneInfo(curPlayer)
    return
@@ -305,6 +341,7 @@
    RuneItemID = ItemControler.GetRuneItemID(RuneData)
    RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
    RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
    RuneSource = ItemControler.GetRuneItemSource(RuneData)
    itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
    if not itemData:
        return
@@ -322,7 +359,7 @@
        return
    
    updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock)
    updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock, RuneSource)
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Rune, plusCost):
        curRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
        GameWorld.DebugLog("符印精华点不足,无法升级!placeType=%s,placeIndex=%s,itemID=%s,plusLV=%s,plusCost=%s,curRuneMoney=%s" 
@@ -425,7 +462,7 @@
                    decompose += decompose * addPer / ShareDefine.Def_MaxRateValue
                    
            ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
            if ipyData and ItemControler.GetRuneItemSource(RuneData) in [0,2]:
            if ipyData and ItemControler.GetRuneItemSource(RuneData) in [ChConfig.Rune_Source_Unkown,ChConfig.Item_Source_Compound]:
                totalMJ += ipyData.GetNeedMJ()
            
@@ -527,19 +564,19 @@
        GameWorld.DebugLog('    符印合成 材料不对 tagItemID=%s, materialsIDList=%s, needItemIDList=%s'%(tagItemID,materialsIDList,needItemIDList))
        return
    
    needMJ = ipyData.GetNeedMJ()
    infoDict = {"TagItemID":tagItemID}
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
        return
    if 0 not in packList:
        #如果没有背包的材料要判断格子数
        emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, 1)
        if emptySpace < 1:
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [ShareDefine.rptRune])
            GameWorld.DebugLog('    符印合成 背包格子数量不足1个')
            return 
    needMJ = ipyData.GetNeedMJ()
    infoDict = {"TagItemID":tagItemID}
    if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
        return
    totalPoint = 0
    for itemID in materialsIDList:
        decompose = 0
@@ -571,9 +608,9 @@
    #给新物品
    curItem = ItemControler.GetOutPutItemObj(tagItemID)
    curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV)
    curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, 2)
    curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, ChConfig.Item_Source_Compound)
    PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
    PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}])
    PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {'indexList1':indexList1,'indexList2':indexList2}])
    return