Fix: 2529 【测试】组队系统在某些情况下可能导致队伍进入错误的副本线路
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| | | #不可进入
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| | | return False
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| | | if askStruct.GetTeamLV() == IPY_GameWorld.tmlLeader:
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| | | '''原因: |
| | | 队长退出组队副本,其他队员还在里面,此时副本不会被关闭
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| | | 队长在队伍ID不变的情况下又组了其他人,然后又想进去该副本,那么这时会进入之前队员还在的那条队伍分线,导致队伍线路错乱
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| | | 所以此处不允许该队长进入,并提示其等待或重新建队进入
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| | | FBinCantEnter 副本清理中,请等待关闭或重新创建队伍进入
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| | | '''
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| | | return False, "FBinCantEnter"
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| | | |
| | | #副本在等待关闭状态不允许玩家进入
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| | | return (gameWorld.GetOpenState() != IPY_GameWorld.fbosWaitForClose)
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| | |
| | | return IPY_GameWorld.cmePlayerFull
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| | | #检查副本状态是否可以登录
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| | | if not FBCommon.CheckFBStateCanEnter(askStruct):
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| | | checkRet = FBCommon.CheckFBStateCanEnter(askStruct)
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| | | if type(checkRet) not in [tuple, list]:
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| | | checkRet = (checkRet, "FB_andyshao_861048")
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| | | canEnter, notifyMark = checkRet
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| | | if not canEnter:
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| | | #副本关闭中, 请稍后
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| | | return IPY_GameWorld.cmeCustom, 'FB_andyshao_861048'
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| | | return IPY_GameWorld.cmeCustom, notifyMark
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| | | changeMapAskResult = FBLogic.OnChangeMapAsk(askStruct, tick)
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