9802 9762 【BT9】【后端】藏宝阁修改(背包计算转化物品占用格子数逻辑优化;开宝箱计算获得物品占用格子数逻辑优化;)

# Conflicts:
# ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
2个文件已修改
4 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/MakeItemCount.py
@@ -51,7 +51,7 @@
    if not itemData:
        GameWorld.DebugAnswer(curPlayer, '该物品不存在 = %s' % (itemID))
        return
    if itemID in ChConfig.Def_TransformItemIDList or itemData.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
    if ItemControler.IsPutinAutoTransformItem(itemData):
        curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, curPlayer=curPlayer)
        PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
        if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/Item_Chests.py
@@ -229,7 +229,7 @@
            GameWorld.ErrLog("宝箱奖励物品不存在! chestsItemID=%s,itemID=%s,jobItemID=%s" % (chestsItemID, itemID, jobItemID))
            return
        packType = ChConfig.GetItemPackType(itemData)
        needSpace = int(math.ceil(itemCount / float(itemData.GetPackCount())))
        needSpace = ItemControler.GetItemNeedPackCount(packType, itemData, itemCount)
        needSpaceDict[packType] = needSpaceDict.get(packType, 0) + needSpace
        
        # 装备拆开给,需要同步每件装备的属性