9802 9762 【BT9】【后端】藏宝阁修改(背包计算转化物品占用格子数逻辑优化;开宝箱计算获得物品占用格子数逻辑优化;)
# Conflicts:
# ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
| | |
| | | if not itemData:
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| | | GameWorld.DebugAnswer(curPlayer, '该物品不存在 = %s' % (itemID))
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| | | return
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| | | if itemID in ChConfig.Def_TransformItemIDList or itemData.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
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| | | if ItemControler.IsPutinAutoTransformItem(itemData):
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| | | curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, curPlayer=curPlayer)
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| | | PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
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| | | if not PlayerItemControler.PutInItem(IPY_GameWorld.rptItem, curItem, event=event):
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| | |
| | | GameWorld.ErrLog("宝箱奖励物品不存在! chestsItemID=%s,itemID=%s,jobItemID=%s" % (chestsItemID, itemID, jobItemID))
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| | | return
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| | | packType = ChConfig.GetItemPackType(itemData)
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| | | needSpace = int(math.ceil(itemCount / float(itemData.GetPackCount())))
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| | | needSpace = ItemControler.GetItemNeedPackCount(packType, itemData, itemCount)
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| | | needSpaceDict[packType] = needSpaceDict.get(packType, 0) + needSpace
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| | |
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| | | # 装备拆开给,需要同步每件装备的属性
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