1910 【BUG】仙盟联赛进入地图后瞬移至对方营地
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| | | warPlayer = GetFamilyWarPlayer(playerID)
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| | | warPlayer.calcFightTimeTick = tick
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| | | faction = curPlayer.GetFaction()
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| | | if not faction:
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| | | GameWorld.Log("还未设置阵营的玩家暂不处理!可能是DoEnter中!", playerID)
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| | | continue
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| | | # 检查坐标,防止作弊
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| | | factionIndex = GetFactionIndex(curPlayer.GetFaction())
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| | | factionIndex = GetFactionIndex(faction)
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| | | centrePosX, centrePosY, radius = factionAreaInfo[factionIndex]
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| | | curPosX, curPosY = curPlayer.GetPosX(), curPlayer.GetPosY()
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| | | dist = GameWorld.GetDist(curPosX, curPosY, centrePosX, centrePosY)
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| | |
| | | if dist > maxDist:
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| | | posPoint = GameMap.GetEmptyPlaceInArea(centrePosX, centrePosY, radius)
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| | | curPlayer.ResetPos(posPoint.GetPosX(), posPoint.GetPosY())
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| | | GameWorld.DebugLog("玩家不在营地范围内,强制拉回!curPos=(%s,%s),centerPos=(%s,%s), dist=%s > maxDist=%s" |
| | | % (curPosX, curPosY, centrePosX, centrePosY, dist, maxDist))
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| | | GameWorld.Log("玩家不在营地范围内,强制拉回!faction=%s,curPos=(%s,%s),centerPos=(%s,%s), dist=%s > maxDist=%s" |
| | | % (faction, curPosX, curPosY, centrePosX, centrePosY, dist, maxDist), playerID)
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| | | return
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| | | def __DoLogic_FB_Fighting(tick):
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