xdh
2019-06-05 2cae939cd14f55ce8b4ab2b7289bc93bd558f5f6
7117 【后端】装备分解每次获得的道具开出概率配置
1个文件已修改
11 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEquipDecompose.py
@@ -97,15 +97,16 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_EquipDecomposeCnt, updDecomposeCnt%perDecomposeCnt)
    jsonItemList = []
    giveCnt = 0
    if updDecomposeCnt >= perDecomposeCnt:
        awardList = IpyGameDataPY.GetFuncCfg('EquipDecomposeAward', 2)
        if not awardList:
            return len(drDelItemList), giveCnt
    if perDecomposeCnt and updDecomposeCnt >= perDecomposeCnt:
        awardRateList = IpyGameDataPY.GetFuncEvalCfg('EquipDecomposeAward', 2)
        giveCnt = updDecomposeCnt/perDecomposeCnt
        giveItemIDDict = {}
        for _ in xrange(giveCnt):
            itmeID = random.choice(awardList)
            itmeID = GameWorld.GetResultByRandomList(awardRateList)
            if not itmeID:
                continue
            giveItemIDDict[itmeID] = giveItemIDDict.get(itmeID, 0) + 1
        if giveItemIDDict:
        for giveItemID, itemCnt in giveItemIDDict.items(): 
            jsonItemList.append(ItemCommon.GetJsonItem([giveItemID,itemCnt,1]))
        needSpace = len(giveItemIDDict)