hxp
2023-10-22 2cbf211cce013cb57d904c7684d7f580b827ebf8
9896 【BT0.1】【主干】坐骑、灵宠、称号升星(初始星级改为0)
3个文件已修改
63 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py 21 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
@@ -139,9 +139,6 @@
    CrossPlayerData.OnDienstgradChange(curPlayer, dienstgradID, 1)
    if dienstgradID == IpyGameDataPY.GetFuncCfg("TitleAddPoint"):
        __DoTitleAddPoint(curPlayer)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TitleStar % dienstgradID, 1)
    SyncTitleStarInfo(curPlayer, dienstgradID)
    
    #重新刷新角色属性
    if isRefreshAttr:
@@ -470,20 +467,19 @@
    titleID = clientData.TitleID
    
    curStar = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TitleStar % titleID)        
    ipyData = IpyGameDataPY.GetIpyGameData("TitleStarUp", titleID, curStar)
    if not ipyData:
        return
    nextStar = curStar + 1
    nextIpyData = IpyGameDataPY.GetIpyGameData("TitleStarUp", titleID, nextStar)
    needItemList = ipyData.GetStarUpNeedItemList()
    if not needItemList or not nextIpyData:
        GameWorld.DebugLog("称号已满星,无法升星. titleID=%s,curStar=%s" % (titleID, curStar), playerID)
    if not nextIpyData:
        GameWorld.DebugLog("称号不存在该星级,无法升星. titleID=%s,curStar=%s" % (titleID, curStar), playerID)
        return
    needItemList = nextIpyData.GetStarUpNeedItemList()
    if not needItemList:
        return
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("称号升星所需物品不足! titleID=%s,curStar=%s,needItemList=%s,lackItemDict=%s"
                           % (titleID, curStar, needItemList, lackItemDict), playerID)
        GameWorld.DebugLog("称号升星所需物品不足! titleID=%s,nextStar=%s,needItemList=%s,lackItemDict=%s"
                           % (titleID, nextStar, needItemList, lackItemDict), playerID)
        return
    
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "TitleStarUp")
@@ -550,7 +546,7 @@
            PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
            
        curStar = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TitleStar % curGradID) 
        starIpyData = IpyGameDataPY.GetIpyGameData("TitleStarUp", curGradID, curStar)
        starIpyData = IpyGameDataPY.GetIpyGameDataNotLog("TitleStarUp", curGradID, curStar)
        if starIpyData:
            starAttrType = starIpyData.GetStarAttrType()
            starAttrValue = starIpyData.GetStarAttrValue()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -220,11 +220,6 @@
    GameWorld.Log("坐骑激活成功!activateID=%s,activateState=%s,updActivateState=%s,updSkinEndTime=%s" 
                  % (activateID, activateState, updActivateState, updSkinEndTime), playerID)
    
    horseStar = 1 # 初始星级
    horseID = ipyData.GetHorseID()
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserStar % horseID, horseStar)
    SyncHorseStarInfo(curPlayer, horseID)
    # 刷属性,更新排行榜
    RefreshHorseAttr(curPlayer)
    PlayerControl.WorldNotify(0, "GetMount", [curPlayer.GetName(), ipyData.GetHorseSkinPlusID()])
@@ -490,7 +485,7 @@
                
        #星级
        horseStar = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserStar % horseID)
        starIpyData = IpyGameDataPY.GetIpyGameData("HorseStarUp", horseID, horseStar)
        starIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HorseStarUp", horseID, horseStar)
        if starIpyData:
            starAttrType = starIpyData.GetStarAttrType()
            starAttrValue = starIpyData.GetStarAttrValue()
@@ -744,20 +739,19 @@
    horseID = clientData.HorseID
    
    horseStar = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorserStar % horseID)        
    ipyData = IpyGameDataPY.GetIpyGameData("HorseStarUp", horseID, horseStar)
    if not ipyData:
        return
    nextStar = horseStar + 1
    nextIpyData = IpyGameDataPY.GetIpyGameData("HorseStarUp", horseID, nextStar)
    needItemList = ipyData.GetStarUpNeedItemList()
    if not needItemList or not nextIpyData:
        GameWorld.DebugLog("坐骑已满星,无法升星. horseID=%s,curStar=%s" % (horseID, horseStar), playerID)
    if not nextIpyData:
        GameWorld.DebugLog("坐骑不存在该星级,无法升星. horseID=%s,curStar=%s" % (horseID, horseStar), playerID)
        return
    needItemList = nextIpyData.GetStarUpNeedItemList()
    if not needItemList:
        return
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("坐骑升星所需物品不足! horseID=%s,curStar=%s,needItemList=%s,lackItemDict=%s"
                           % (horseID, horseStar, needItemList, lackItemDict), playerID)
        GameWorld.DebugLog("坐骑升星所需物品不足! horseID=%s,nextStar=%s,needItemList=%s,lackItemDict=%s"
                           % (horseID, nextStar, needItemList, lackItemDict), playerID)
        return
    
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "HorseStarUp")
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -121,8 +121,6 @@
    initClass = petIpyData.GetInitRank() if classlv == -1 else classlv#初始阶级
    newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_ClassLV, max(0, initClass - 1)) #代码里从0开始
    newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_QualityLV, petIpyData.GetQuality()) # 宠物品质
    newPetItem.SetUserAttr(ShareDefine.Def_IudetPet_Star, 1) # 起始1星
    
    petSkillList = petIpyData.GetSkillID()
    petSkillUnLockList = petIpyData.GetSkillUnLock()
@@ -977,7 +975,7 @@
                
        #星级
        curStar = petItem.GetUserAttr(ShareDefine.Def_IudetPet_Star)
        starIpyData = IpyGameDataPY.GetIpyGameData("PetStarUp", petItemNPCID, curStar)
        starIpyData = IpyGameDataPY.GetIpyGameDataNotLog("PetStarUp", petItemNPCID, curStar)
        if starIpyData:
            starAttrType = starIpyData.GetStarAttrType()
            starAttrValue = starIpyData.GetStarAttrValue()
@@ -1134,20 +1132,19 @@
        return
    petNPCID = petDataItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
    curStar = petDataItem.GetUserAttr(ShareDefine.Def_IudetPet_Star)
    ipyData = IpyGameDataPY.GetIpyGameData("PetStarUp", petNPCID, curStar)
    if not ipyData:
        return
    nextStar = curStar + 1
    nextIpyData = IpyGameDataPY.GetIpyGameData("PetStarUp", petNPCID, nextStar)
    needItemList = ipyData.GetStarUpNeedItemList()
    if not needItemList or not nextIpyData:
        GameWorld.DebugLog("灵宠已满星,无法升星. petNPCID=%s,curStar=%s" % (petNPCID, curStar), playerID)
    nextIpyData = IpyGameDataPY.GetIpyGameDataNotLog("PetStarUp", petNPCID, nextStar)
    if not nextIpyData:
        GameWorld.DebugLog("灵宠不存在该星级,无法升星. petNPCID=%s,curStar=%s" % (petNPCID, curStar), playerID)
        return
    needItemList = nextIpyData.GetStarUpNeedItemList()
    if not needItemList:
        return
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
    if lackItemDict:
        GameWorld.DebugLog("灵宠升星所需物品不足! petNPCID=%s,curStar=%s,needItemList=%s,lackItemDict=%s"
                           % (petNPCID, curStar, needItemList, lackItemDict), playerID)
        GameWorld.DebugLog("灵宠升星所需物品不足! petNPCID=%s,nextStar=%s,needItemList=%s,lackItemDict=%s"
                           % (petNPCID, nextStar, needItemList, lackItemDict), playerID)
        return
    
    ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, "PetStarUp")