xdh
2018-09-10 2e02049775051abf83425f7d2105e41f67ab03ec
fix:3389 【后端】[1.0.15 & 主干]新增成就通关娲皇遗迹
4个文件已修改
15 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1606,7 +1606,8 @@
SuccType_IceLode, #通关冰晶矿脉成就125
SuccType_RefineStoveColor, #炼制X品质丹药X枚126
SuccType_UseStoveBylv, #使用X品丹药X枚127
) = range(1, 128)
SuccType_QueenRelicsEx, #通关娲皇遗迹128
) = range(1, 129)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -501,6 +501,7 @@
            #成就
            if grade >= maxGrade:
                PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelics, 1, [lineID+1])
            EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID, grade)
            #任务
            EventShell.EventRespons_FBEvent(curPlayer, "queenrelics_pass")
@@ -518,7 +519,7 @@
                FBCommon.AddEnterFBCount(curPlayer, dataMapID)
            else:
                GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
        # 不可再挑战下一关了
        if not nextLineID:
            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, fbLineTime[Def_LeaveTime] * 1000, True)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
@@ -32,6 +32,7 @@
import GameFuncComm
import PlayerTJG
import PlayerActivity
import PlayerSuccess
import PyGameData
import copy
@@ -43,7 +44,7 @@
) = range(2)
Def_TJGRecoverID = 1 #脱机挂找回索引ID
Def_QueenRelics = 11 #娲皇遗迹找回索引ID
## OnDay处理
#  @param curPlayer
#  @return None
@@ -291,7 +292,8 @@
    if Def_TJGRecoverID in recoverCntDict:
        #脱机挂经验找回后重置
        PlayerTJG.ResetTJGDeadInfo(curPlayer)
    if Def_QueenRelics in recoverCntDict:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, recoverCntDict[Def_QueenRelics])
    DataRecordPack.DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict)        
    __SetRecoverNum(curPlayer, recoverCntDict)
    __NotifyRecoverNum(curPlayer)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1606,7 +1606,8 @@
SuccType_IceLode, #通关冰晶矿脉成就125
SuccType_RefineStoveColor, #炼制X品质丹药X枚126
SuccType_UseStoveBylv, #使用X品丹药X枚127
) = range(1, 128)
SuccType_QueenRelicsEx, #通关娲皇遗迹128
) = range(1, 129)