| | |
| | | helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, nextLineID)
|
| | | if helpIpyData and PlayerControl.GetFightPower(curPlayer) < helpIpyData.GetFightPowerMin():
|
| | | nextLineID = 0 #战力不足,则不可挑战下一关
|
| | | |
| | | |
| | | nextLineID = 0 # 越南改为选择关卡,一次只能过一关
|
| | |
|
| | | gameFB = GameWorld.GetGameFB()
|
| | | gameFB.SetGameFBDict(FBKey_NextLineID, nextLineID)
|
| | |
| | | # @param tick 当前时间
|
| | | # @return None
|
| | | def DoFBAction(curPlayer, actionType, actionInfo, tick):
|
| | | #越南改为不可直接进入下一层,只能一层层打
|
| | | GameWorld.DebugLog("不能直接进入下一层")
|
| | | return
|
| | | if actionType != FBCommon.Def_FbActionChangeLine:
|
| | | return
|
| | | toLineID = actionInfo
|