5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发 - 跨服接口和新增跨服竞技副本
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| | | def SendToDBGMCommandResult(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendToDBGMCommandResult(self, *args)
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| | | def SendDBOper(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendDBOper(self, *args)
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| | | def SendBroadcastMergeClient(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendBroadcastMergeClient(self, *args)
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| | | def SendMergeMsgToClientByGroupID(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendMergeMsgToClientByGroupID(self, *args)
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| | | def SendProxyDBOper(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendProxyDBOper(self, *args)
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| | | def SendMergerChildToCenterStringData(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendMergerChildToCenterStringData(self, *args)
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| | | IPY_GameWorld_swigregister = _IPY_GameServer1.IPY_GameWorld_swigregister
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| | | fbtAllByCountry = _IPY_PlayerDefine.fbtAllByCountry
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| | | fbtAll = _IPY_PlayerDefine.fbtAll
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| | | fbtVsRoom = _IPY_PlayerDefine.fbtVsRoom
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| | | fbtCrossVSRoom = _IPY_PlayerDefine.fbtCrossVSRoom
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| | | vftNull = _IPY_PlayerDefine.vftNull
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| | | vftViewAll = _IPY_PlayerDefine.vftViewAll
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| | | vftFamilyWar = _IPY_PlayerDefine.vftFamilyWar
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| | | gstMergerChildToCenter = _IPY_ServerDefine.gstMergerChildToCenter
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| | | gstQueryRecharge = _IPY_ServerDefine.gstQueryRecharge
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| | | gstFinishRecharge = _IPY_ServerDefine.gstFinishRecharge
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| | | gstSendDBMergeClientMsg = _IPY_ServerDefine.gstSendDBMergeClientMsg
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| | | gstMax = _IPY_ServerDefine.gstMax
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| | | btgServerSupport = _IPY_ServerDefine.btgServerSupport
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| | | btgLineID = _IPY_ServerDefine.btgLineID
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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | ##@package
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| | | #
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| | | # @todo: 跨服
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| | | #
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| | | # @author: Alee
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| | | # @date 2018-12-14 下午03:45:18
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| | | # @version 1.0
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| | | #
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| | | # @note: |
| | | #
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| | | #---------------------------------------------------------------------
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| | | import ShareDefine
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| | | import GameWorld
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| | | import OpenFunc
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| | | import PlayerHorse
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| | |
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| | | #---------------------------------------------------------------------
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| | | #逻辑实现
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| | |
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| | | ## GM命令执行入口
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| | | # @param curPlayer 当前玩家
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| | | # @param msgList 参数列表
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| | | # @return None
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| | | # @remarks 函数详细说明.
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| | | def OnExec(curPlayer, msgList):
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| | | if not msgList:
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| | | GameWorld.DebugAnswer(curPlayer, "跨服地图ID 线路 坐标X 坐标Y")
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| | | return
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| | | |
| | | if len(msgList) != 4:
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| | | return
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| | | mapID = msgList[0]
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| | | dataMapID = msgList[0]
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| | | copyMapID = msgList[1]
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| | | posX = msgList[2]
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| | | posY = msgList[3]
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| | | |
| | | curPlayer.SendMergeRegisterPlayer(mapID, dataMapID, copyMapID, posX, posY)
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| | | curPlayer.SetExAttr5(1)
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| | | return
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| | |
| | | def GetGMOperManager(self): return _IPY_GameObj.IPY_Player_GetGMOperManager(self)
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| | | def GetIsConfronting(self): return _IPY_GameObj.IPY_Player_GetIsConfronting(self)
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| | | def SetIsConfronting(self, *args): return _IPY_GameObj.IPY_Player_SetIsConfronting(self, *args)
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| | | def SetForbiddenSyncClientState(self, *args): return _IPY_GameObj.IPY_Player_SetForbiddenSyncClientState(self, *args)
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| | | def GetGMForbidenFight(self): return _IPY_GameObj.IPY_Player_GetGMForbidenFight(self)
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| | | def SetGMForbidenFight(self, *args): return _IPY_GameObj.IPY_Player_SetGMForbidenFight(self, *args)
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| | | def GetGMForbidenTalk(self): return _IPY_GameObj.IPY_Player_GetGMForbidenTalk(self)
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| | |
| | | fbtAllByCountry = _IPY_PlayerDefine.fbtAllByCountry
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| | | fbtAll = _IPY_PlayerDefine.fbtAll
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| | | fbtVsRoom = _IPY_PlayerDefine.fbtVsRoom
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| | | fbtCrossVSRoom = _IPY_PlayerDefine.fbtCrossVSRoom
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| | | vftNull = _IPY_PlayerDefine.vftNull
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| | | vftViewAll = _IPY_PlayerDefine.vftViewAll
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| | | vftFamilyWar = _IPY_PlayerDefine.vftFamilyWar
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| | | gstMergerChildToCenter = _IPY_ServerDefine.gstMergerChildToCenter
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| | | gstQueryRecharge = _IPY_ServerDefine.gstQueryRecharge
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| | | gstFinishRecharge = _IPY_ServerDefine.gstFinishRecharge
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| | | gstSendDBMergeClientMsg = _IPY_ServerDefine.gstSendDBMergeClientMsg
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| | | gstMax = _IPY_ServerDefine.gstMax
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| | | btgServerSupport = _IPY_ServerDefine.btgServerSupport
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| | | btgLineID = _IPY_ServerDefine.btgLineID
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| | |
| | | #同步GameServer自己的地图ID
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| | | curPlayer.Sync_GameServer_MapID()
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| | |
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| | | # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
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| | | # !!!必要发送的数据要注意位置
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| | | if GameWorld.IsMergeServer():
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| | | curPlayer.SetForbiddenSyncClientState(True)
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| | | |
| | | SyncGuideState(curPlayer)
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| | |
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| | | #初始化玩家背包
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| | |
| | | # 如果被禁言的,上线同步前端
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| | | if curPlayer.GetGMForbidenTalk():
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| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
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| | | |
| | | # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
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| | | # !!!必要发送的数据要注意位置
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| | | if GameWorld.IsMergeServer():
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| | | curPlayer.SetForbiddenSyncClientState(False)
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| | | |
| | | return
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| | |
| | | # notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
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| | | def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
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| | | if notifyCnt == -1:
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| | | notifyCnt = random.choice((6, 6, 10, 10, 20))
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| | | notifyCnt = 8
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| | | #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
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| | | curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
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