5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发 - 跨服接口和新增跨服竞技副本
8个文件已修改
1个文件已添加
65 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/IPY_GameServer1.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/IPY_PlayerDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/IPY_ServerDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Cross.py 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_GameObj.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_PlayerDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_ServerDefine.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/IPY_GameServer1.py
@@ -994,6 +994,7 @@
    def SendToDBGMCommandResult(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendToDBGMCommandResult(self, *args)
    def SendDBOper(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendDBOper(self, *args)
    def SendBroadcastMergeClient(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendBroadcastMergeClient(self, *args)
    def SendMergeMsgToClientByGroupID(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendMergeMsgToClientByGroupID(self, *args)
    def SendProxyDBOper(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendProxyDBOper(self, *args)
    def SendMergerChildToCenterStringData(self, *args): return _IPY_GameServer1.IPY_GameWorld_SendMergerChildToCenterStringData(self, *args)
IPY_GameWorld_swigregister = _IPY_GameServer1.IPY_GameWorld_swigregister
ServerPython/CoreServerGroup/GameServer/Script/IPY_PlayerDefine.py
@@ -969,6 +969,7 @@
fbtAllByCountry = _IPY_PlayerDefine.fbtAllByCountry
fbtAll = _IPY_PlayerDefine.fbtAll
fbtVsRoom = _IPY_PlayerDefine.fbtVsRoom
fbtCrossVSRoom = _IPY_PlayerDefine.fbtCrossVSRoom
vftNull = _IPY_PlayerDefine.vftNull
vftViewAll = _IPY_PlayerDefine.vftViewAll
vftFamilyWar = _IPY_PlayerDefine.vftFamilyWar
ServerPython/CoreServerGroup/GameServer/Script/IPY_ServerDefine.py
@@ -506,6 +506,7 @@
gstMergerChildToCenter = _IPY_ServerDefine.gstMergerChildToCenter
gstQueryRecharge = _IPY_ServerDefine.gstQueryRecharge
gstFinishRecharge = _IPY_ServerDefine.gstFinishRecharge
gstSendDBMergeClientMsg = _IPY_ServerDefine.gstSendDBMergeClientMsg
gstMax = _IPY_ServerDefine.gstMax
btgServerSupport = _IPY_ServerDefine.btgServerSupport
btgLineID = _IPY_ServerDefine.btgLineID
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Cross.py
New file
@@ -0,0 +1,46 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: 跨服
#
# @author: Alee
# @date 2018-12-14 下午03:45:18
# @version 1.0
#
# @note:
#
#---------------------------------------------------------------------
import ShareDefine
import GameWorld
import OpenFunc
import PlayerHorse
#---------------------------------------------------------------------
#逻辑实现
## GM命令执行入口
#  @param curPlayer 当前玩家
#  @param msgList 参数列表
#  @return None
#  @remarks 函数详细说明.
def OnExec(curPlayer, msgList):
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "跨服地图ID 线路 坐标X 坐标Y")
        return
    if len(msgList) != 4:
        return
    mapID = msgList[0]
    dataMapID = msgList[0]
    copyMapID = msgList[1]
    posX = msgList[2]
    posY = msgList[3]
    curPlayer.SendMergeRegisterPlayer(mapID, dataMapID, copyMapID, posX, posY)
    curPlayer.SetExAttr5(1)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_GameObj.py
@@ -1637,6 +1637,7 @@
    def GetGMOperManager(self): return _IPY_GameObj.IPY_Player_GetGMOperManager(self)
    def GetIsConfronting(self): return _IPY_GameObj.IPY_Player_GetIsConfronting(self)
    def SetIsConfronting(self, *args): return _IPY_GameObj.IPY_Player_SetIsConfronting(self, *args)
    def SetForbiddenSyncClientState(self, *args): return _IPY_GameObj.IPY_Player_SetForbiddenSyncClientState(self, *args)
    def GetGMForbidenFight(self): return _IPY_GameObj.IPY_Player_GetGMForbidenFight(self)
    def SetGMForbidenFight(self, *args): return _IPY_GameObj.IPY_Player_SetGMForbidenFight(self, *args)
    def GetGMForbidenTalk(self): return _IPY_GameObj.IPY_Player_GetGMForbidenTalk(self)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_PlayerDefine.py
@@ -970,6 +970,7 @@
fbtAllByCountry = _IPY_PlayerDefine.fbtAllByCountry
fbtAll = _IPY_PlayerDefine.fbtAll
fbtVsRoom = _IPY_PlayerDefine.fbtVsRoom
fbtCrossVSRoom = _IPY_PlayerDefine.fbtCrossVSRoom
vftNull = _IPY_PlayerDefine.vftNull
vftViewAll = _IPY_PlayerDefine.vftViewAll
vftFamilyWar = _IPY_PlayerDefine.vftFamilyWar
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IPY_ServerDefine.py
@@ -507,6 +507,7 @@
gstMergerChildToCenter = _IPY_ServerDefine.gstMergerChildToCenter
gstQueryRecharge = _IPY_ServerDefine.gstQueryRecharge
gstFinishRecharge = _IPY_ServerDefine.gstFinishRecharge
gstSendDBMergeClientMsg = _IPY_ServerDefine.gstSendDBMergeClientMsg
gstMax = _IPY_ServerDefine.gstMax
btgServerSupport = _IPY_ServerDefine.btgServerSupport
btgLineID = _IPY_ServerDefine.btgLineID
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -247,6 +247,11 @@
    #同步GameServer自己的地图ID
    curPlayer.Sync_GameServer_MapID()
    
    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
    # !!!必要发送的数据要注意位置
    if GameWorld.IsMergeServer():
        curPlayer.SetForbiddenSyncClientState(True)
    SyncGuideState(curPlayer)
    
    #初始化玩家背包
@@ -569,6 +574,12 @@
    # 如果被禁言的,上线同步前端
    if curPlayer.GetGMForbidenTalk():
        curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
    # !!!必要发送的数据要注意位置
    if GameWorld.IsMergeServer():
        curPlayer.SetForbiddenSyncClientState(False)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -162,7 +162,7 @@
# notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
    if notifyCnt == -1:
        notifyCnt = random.choice((6, 6, 10, 10, 20))
        notifyCnt = 8
    #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
    curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)