8346 【恺英】【后端】协助系统(宗门类镜像协助支持,删除镜像协助记录)
21个文件已修改
721 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py 81 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py 279 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py 253 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py 8 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py 17 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -586,7 +586,6 @@
            ShareDefine.Def_BT_Campaign_StarLV          : 100,           #升星等级(开服活动榜)  
            ShareDefine.Def_BT_FCCostGold               : 5,             #消费排行榜(仙界盛典)
            ShareDefine.Def_BT_NewFCCostGold            : 5,             #消费排行榜(仙界盛典)
            ShareDefine.Def_BT_FBHelpBattle             : 100,           #助战次数榜
            }
#排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -804,8 +803,8 @@
VIPPrivilege_BindJadeWheel,    #30 绑玉转盘次数
VIPPrivilege_PrayElixir,    #31 丹药祈福次数
VIPPrivilege_32,    #32 封魔坛自动挑战
VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
VIPPrivilege_33,    #33
VIPPrivilege_34,    #34
) = range(1, 35)
#游戏货币来源类型定义
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/Assist.py
@@ -62,16 +62,16 @@
    assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
    GameWorld.Log("---------- 未完结总感谢条数: %s" % len(assistThanksMgr.allAssistThanksList))
    for playerID, thanksList in assistThanksMgr.playerThanksDict.items():
        GameWorld.DebugLog("玩家未发送感谢数: %s, %s" % (playerID, len(thanksList)))
        GameWorld.DebugLog("--- 玩家未发送感谢数: %s, %s" % (playerID, len(thanksList)))
        for i, thanks in enumerate(thanksList):
            GameWorld.DebugLog("    i=%s, %s" % (i, thanks.outputString()))
            GameWorld.DebugLog("    %s" % thanks.AssistPlayerDict)
            GameWorld.DebugLog("    %s itemID=%s,map(%s,%s,%s), %s %s" % (i, thanks.ItemID, thanks.MapID, thanks.LineID, thanks.NPCID, thanks.TimeStr, thanks.GUID), thanks.PlayerID)
            GameWorld.DebugLog("        ThanksState=%s, %s" % (thanks.ThanksState, thanks.AssistPlayerDict), thanks.PlayerID)
            
    for playerID, thanksList in assistThanksMgr.assistPlayerThanksDict.items():
        GameWorld.DebugLog("玩家未接收感谢数: %s, %s" % (playerID, len(thanksList)))
        GameWorld.DebugLog("--- 玩家未接收感谢数: %s, %s" % (playerID, len(thanksList)))
        for i, thanks in enumerate(thanksList):
            GameWorld.DebugLog("    i=%s, %s" % (i, thanks.outputString()))
            GameWorld.DebugLog("    %s" % thanks.AssistPlayerDict)
            GameWorld.DebugLog("    %s itemID=%s,map(%s,%s,%s), %s %s" % (i, thanks.ItemID, thanks.MapID, thanks.LineID, thanks.NPCID, thanks.TimeStr, thanks.GUID), thanks.PlayerID)
            GameWorld.DebugLog("        ThanksState=%s, %s" % (thanks.ThanksState, thanks.AssistPlayerDict), thanks.PlayerID)
                    
    GameWorld.DebugLog("-----------------------------------------")
    return
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/HelpCheckInInfo.py
@@ -63,8 +63,8 @@
    GameWorld.DebugAnswer(curPlayer, "等级: %s, 境界: %s,  VIP%s" % (helpBattlePlayer.playerLV, helpBattlePlayer.realmLV, helpBattlePlayer.vipLV))
    GameWorld.DebugAnswer(curPlayer, "战力: %s, 仙盟: %s" % (helpBattlePlayer.fightPower, helpBattlePlayer.familyID))
    GameWorld.DebugAnswer(curPlayer, "登记时间: %s,  次数: %s" % (GameWorld.ChangeTimeNumToStr(helpBattlePlayer.checkInTime), helpBattlePlayer.checkInCount))
    GameWorld.DebugAnswer(curPlayer, "今日仙缘币: %s" % (helpBattlePlayer.todayXianyuanCoin))
    GameWorld.DebugAnswer(curPlayer, "今天助战数: %s" % (helpBattlePlayer.todayHelpCountDict))
    GameWorld.DebugAnswer(curPlayer, "接受礼盒数: %s" % (helpBattlePlayer.getThanksGiftCountDict))
    return
def __AddFakeHelpPlayer(curPlayer, addCount):
@@ -97,7 +97,6 @@
        helpBattlePlayer.vipLV = random.randint(0, 10)
        helpBattlePlayer.checkInCount = 100
        helpBattlePlayer.checkInTime = curTime
        helpBattlePlayer.todayXianyuanCoin = 0
        addFakeIDList.append(fakeID)
        
    GameWorld.DebugAnswer(curPlayer, "添加假助战登记 %s" % addFakeIDList) 
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -354,8 +354,6 @@
    GameWorldAverageLv.OpenWorldAverageLv()
    #倒计时离队处理
    PlayerTeam.DoCountdownLeaveTeamLogic(tick)
    #副本助战
    PlayerFBHelpBattle.OnMinuteProcess()
    #红包
    PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
    #拍卖行
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -182,8 +182,6 @@
        GameWorldActionControl.OnPlayerLogin(curPlayer)
        #玩家等级记录
        PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
        #副本助战
        PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
        #跨服PK
        CrossRealmPK.OnPlayerLogin(curPlayer)
        #诛仙BOSS
@@ -705,9 +703,6 @@
        
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
        PlayerControl.SetChatBubbleBox(curPlayer, packValue)
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
        PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
        
    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr13:
        PlayerControl.SetPlayerServerGroupID(curPlayer, packValue)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
@@ -20,6 +20,7 @@
import IpyGameDataPY
import NetPackCommon
import PyGameDataStruct
import PlayerFBHelpBattle
import ChPyNetSendPack
import PlayerControl
import PlayerFamily
@@ -176,17 +177,15 @@
        playerThanksList = thanksMgr.playerThanksDict[playerID]
        playerThanksList.append(dbData)
        
    # 已经感谢的
    else:
        for assistPlayerID, assistPlayerInfo in dbData.AssistPlayerDict.items():
            if "IsGet" in assistPlayerInfo:
                # 已经接受感谢奖励的不再处理
                continue
            if assistPlayerID not in thanksMgr.assistPlayerThanksDict:
                thanksMgr.assistPlayerThanksDict[assistPlayerID] = []
            assistPlayerThanksList = thanksMgr.assistPlayerThanksDict[assistPlayerID]
            assistPlayerThanksList.append(dbData)
    for assistPlayerID, assistPlayerInfo in dbData.AssistPlayerDict.items():
        if "IsGet" in assistPlayerInfo:
            # 已经接受感谢奖励的不再处理
            continue
        if assistPlayerID not in thanksMgr.assistPlayerThanksDict:
            thanksMgr.assistPlayerThanksDict[assistPlayerID] = []
        assistPlayerThanksList = thanksMgr.assistPlayerThanksDict[assistPlayerID]
        assistPlayerThanksList.append(dbData)
            
    return
@@ -688,11 +687,11 @@
        curPlayer = playerMgr.FindPlayerByID(playerID)
        if not curPlayer:
            continue
        __AddAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID)
        AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID)
        
    return
def __AddAssistThanks(curPlayer, itemID, mapID, lineID, assistPlayerDict, npcID=0, exData=""):
def AddNewAssistThanks(curPlayer, itemID, mapID, lineID, assistPlayerDict, npcID=0, exData=""):
    ## 添加协助感谢数据
    
    playerID = curPlayer.GetPlayerID()
@@ -718,7 +717,7 @@
    assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
    OnInitAssistThanksData(assistThanksMgr, newThanks)
    
    GameWorld.DebugLog("增加协助感谢: mapID=%s,lineID=%s,npcID=%s,exData=%s" % (mapID, lineID, npcID, exData), playerID)
    GameWorld.DebugLog("增加协助感谢: itemID=%s,mapID=%s,lineID=%s,npcID=%s,exData=%s" % (itemID, mapID, lineID, npcID, exData), playerID)
    return
#// B0 14 使用协助感谢礼盒 #tagCGUseAssistThanksGift
@@ -784,16 +783,12 @@
    queryData = [itemID]
    QueryPlayerResult_PlayerAssist(curPlayer, "UseAssistThanksGift", queryData)
    
    # 加入协助玩家接收感谢列表
    # 通知协助玩家可接收的感谢个数
    playerMgr = GameWorld.GetPlayerManager()
    for assistPlayerID in useThanks.AssistPlayerDict.keys():
        if assistPlayerID not in assistThanksMgr.assistPlayerThanksDict:
            assistThanksMgr.assistPlayerThanksDict[assistPlayerID] = []
        assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[assistPlayerID]
        assistPlayerThanksList.append(useThanks)
        assistPlayer = playerMgr.FindPlayerByID(assistPlayerID)
        if assistPlayer:
            SyncCanGetAssistThanksGiftCount(assistPlayer, len(assistPlayerThanksList))
            SyncCanGetAssistThanksGiftCount(assistPlayer)
    return
#// B0 15 接收协助感谢礼物 #tagCGGetAssistThanksGift
@@ -814,9 +809,14 @@
        GameWorld.ErrLog("玩家没有可接收感谢的协助感谢礼盒!", playerID)
        return
    assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
    if not assistPlayerThanksList:
    getThanks = None
    for thanks in assistPlayerThanksList:
        if thanks.ThanksState:
            getThanks = thanks
            break
    if not getThanks:
        GameWorld.ErrLog("找不到玩家可接收感谢的协助感谢礼盒!", playerID)
        return
    getThanks = assistPlayerThanksList[0] # 默认接收第一个
    itemID = getThanks.ItemID
    ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID)
    if not ipyData:
@@ -862,7 +862,7 @@
        if getThanks in assistThanksMgr.allAssistThanksList:
            assistThanksMgr.allAssistThanksList.remove(getThanks)
            
    assistPlayerThanksList.pop(0) # 移除
    assistPlayerThanksList.remove(getThanks) # 移除
    
    updateTodayGiftCount = todayGiftCount + 1
    # 更新当天该礼盒ID已领取次数
@@ -874,25 +874,36 @@
        assistPlayerInfoDict = thanks.AssistPlayerDict[playerID]
        assistPlayerInfoDict["TodayGiftCount"] = updateTodayGiftCount
        
    SyncCanGetAssistThanksGiftCount(curPlayer, len(assistPlayerThanksList))
    SyncCanGetAssistThanksGiftCount(curPlayer, True)
    
    # 通知地图
    isCurDailyDate = getThanks.DailyDateStr == GameWorld.GetDailyDateStr()
    # 如果是镜像协助的,更新今日接收感谢礼盒次数
    if isCurDailyDate:
        if IpyGameDataPY.GetIpyGameDataNotLog("FBHelpBattle", getThanks.MapID, getThanks.LineID):
            PlayerFBHelpBattle.UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount)
    # 通知地图
    queryData = [itemID, isExtraAward, isCurDailyDate, updateTodayGiftCount]
    QueryPlayerResult_PlayerAssist(curPlayer, "GetAssistThanksGift", queryData)
    return
def SyncCanGetAssistThanksGiftCount(curPlayer, canGetCount=None):
def SyncCanGetAssistThanksGiftCount(curPlayer, isForce=False):
    ## 通知可接收协助感谢礼物个数
    if canGetCount == None:
        playerID = curPlayer.GetPlayerID()
        assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
        if playerID not in assistThanksMgr.assistPlayerThanksDict:
            return
        assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
        if not assistPlayerThanksList:
            return
        canGetCount = len(assistPlayerThanksList)
    playerID = curPlayer.GetPlayerID()
    assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
    if playerID not in assistThanksMgr.assistPlayerThanksDict:
        return
    assistPlayerThanksList = assistThanksMgr.assistPlayerThanksDict[playerID]
    canGetCount = 0
    for thanks in assistPlayerThanksList:
        if thanks.ThanksState:
            canGetCount += 1
    if not canGetCount and not isForce:
        return
    countPack = ChPyNetSendPack.tagGCCanGetAssistThanksGiftCount()
    countPack.CanGetCount = canGetCount
    NetPackCommon.SendFakePack(curPlayer, countPack)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -227,10 +227,6 @@
def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value)
##今日已获得仙缘币
def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value)
##玩家主动退出仙盟时间(<100代表退出次数)
def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):
    curPlayer.SetExAttr12(value)
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFBHelpBattle.py
@@ -19,11 +19,10 @@
import IpyGameDataPY
import PlayerViewCache
import IPY_GameServer
import PlayerControl
import PlayerAssist
import ShareDefine
import PyGameData
import GameWorld
import ChConfig
import random
import time
@@ -31,7 +30,6 @@
MaxRobotID = 100 # 最大机器人NPC定义ID
Def_RecType_CheckInPlayer = ShareDefine.Def_UniversalGameRecType_FBHelpBattleCheckInPlayer
Def_RecType_HelpRecord = ShareDefine.Def_UniversalGameRecType_FBHelpBattleRecord
## 助战玩家简要信息
class HelpBattlePlayer():
@@ -48,21 +46,7 @@
        self.checkInCount = 0 # 累计登记次数
        self.checkInTime = 0
        self.todayHelpCountDict = {} # 今天已助战次数 {(mapID, lineID):count, ...}, 通用次数时lineID默认为0
        self.todayXianyuanCoin = 0 # 今日已获得仙缘币
        return
## 助战记录 - 目前只记录未通知玩家的助战信息
class FBHelpBattleRecord():
    def __init__(self):
        self.callPlayerID = 0 # 召唤他的玩家ID
        self.callPlayerName = ""
        self.mapID = 0
        self.funcLineID = 0
        self.xianyuanCoinAdd = 0 # 0代表到达上限
        self.relation = 0 # 当时的关系
        self.vipLV = 0 # 当时的VIP等级
        self.recordTime = 0 # 记录的时间
        self.getThanksGiftCountDict = {} # 协助方今日接收该感谢礼盒次数 {itemID:count, ...}
        return
def OnServerStart():
@@ -83,44 +67,28 @@
        helpBattlePlayer.realmLV = int(str(value5)[-3:-1])
        helpBattlePlayer.job = value5 % 10
        helpBattlePlayer.playerName = recData.GetStrValue1()
        helpBattlePlayer.todayXianyuanCoin = int(recData.GetStrValue2())
        helpCountDictStr = recData.GetStrValue3()
        strValue3 = recData.GetStrValue3()
        strValue3List = strValue3.split("|")
        helpCountDictStr = strValue3List[0] if len(strValue3List) > 0 else "{}"
        getThanksGiftCountDictStr = strValue3List[1] if len(strValue3List) > 1 else "{}"
        if helpCountDictStr.startswith("{") and helpCountDictStr.endswith("}"):
            helpBattlePlayer.todayHelpCountDict = eval(helpCountDictStr)
        else:
            GameWorld.ErrLog("LoadCheckInPlayerError: helpCountDictStr=%s" % helpCountDictStr, playerID)
        if getThanksGiftCountDictStr.startswith("{") and getThanksGiftCountDictStr.endswith("}"):
            helpBattlePlayer.getThanksGiftCountDict = eval(getThanksGiftCountDictStr)
        else:
            GameWorld.ErrLog("LoadCheckInPlayerError: getThanksGiftCountDictStr=%s" % getThanksGiftCountDictStr, playerID)
        PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID] = helpBattlePlayer
    GameWorld.Log("加载助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for index in xrange(helpRecordRecList.Count()):
        recData = helpRecordRecList.At(index)
        playerID = recData.GetValue1()
        helpRecord = FBHelpBattleRecord()
        helpRecord.callPlayerID = int(recData.GetStrValue2())
        helpRecord.callPlayerName = recData.GetStrValue1()
        helpRecord.mapID = recData.GetValue2()
        helpRecord.funcLineID = recData.GetValue3()
        helpRecord.xianyuanCoinAdd = recData.GetValue4()
        helpRecord.relation = recData.GetValue5() % 10
        helpRecord.vipLV = recData.GetValue5() / 10
        helpRecord.recordTime = recData.GetTime()
        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(playerID, [])
        unNotifyRecordList.append(helpRecord)
        PyGameData.g_fbHelpBattleRecord[playerID] = unNotifyRecordList
    GameWorld.Log("加载玩家未同步助战: %s" % len(PyGameData.g_fbHelpBattleRecord))
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("加载玩家未同步助战记录: %s" % (len(helpList)), playerID)
    return
def OnServerClose():
    GameWorld.Log("关服保存助战相关信息...")
    universalRecMgr = GameWorld.GetUniversalRecMgr()
    universalRecMgr.Delete(Def_RecType_CheckInPlayer)
    universalRecMgr.Delete(Def_RecType_HelpRecord)
    
    GameWorld.Log("保存助战登记玩家记录: %s" % len(PyGameData.g_fbHelpBattleCheckInPlayerDict))
    checkInPlayerRecList = universalRecMgr.GetTypeList(Def_RecType_CheckInPlayer)
@@ -133,23 +101,10 @@
        recData.SetValue4(checkInPlayer.checkInCount)
        recData.SetValue5(int("%d%02d%02d%d" % (checkInPlayer.playerLV, checkInPlayer.vipLV, checkInPlayer.realmLV, checkInPlayer.job)))
        recData.SetStrValue1(checkInPlayer.playerName)
        recData.SetStrValue2(str(checkInPlayer.todayXianyuanCoin))
        recData.SetStrValue3(str(checkInPlayer.todayHelpCountDict).replace(" ", ""))
        strValue3 = "%s|%s" % (str(checkInPlayer.todayHelpCountDict).replace(" ", ""),
                               str(checkInPlayer.getThanksGiftCountDict).replace(" ", ""))
        recData.SetStrValue3(strValue3)
        
    GameWorld.Log("保存助战未同步记录: %s" % len(PyGameData.g_fbHelpBattleRecord))
    helpRecordRecList = universalRecMgr.GetTypeList(Def_RecType_HelpRecord)
    for playerID, helpList in PyGameData.g_fbHelpBattleRecord.items():
        GameWorld.Log("玩家未同步助战记录: %s" % (len(helpList)), playerID)
        for helpRecord in helpList:
            recData = helpRecordRecList.AddRec()
            recData.SetTime(helpRecord.recordTime)
            recData.SetValue1(playerID)
            recData.SetValue2(helpRecord.mapID)
            recData.SetValue3(helpRecord.funcLineID)
            recData.SetValue4(helpRecord.xianyuanCoinAdd)
            recData.SetValue5(helpRecord.vipLV*10+helpRecord.relation)
            recData.SetStrValue1(helpRecord.callPlayerName)
            recData.SetStrValue2(str(helpRecord.callPlayerID))
    return
def HelpBattleOnDay():
@@ -166,77 +121,7 @@
            GameWorld.Log("清除超时助战登记玩家: curTime=%s,checkInTime=%s" % (curTime, checkInTime), playerID)
            continue
        checkInPlayer.todayHelpCountDict = {}
        checkInPlayer.todayXianyuanCoin = 0
    return
def OnHelpPlayerLogin(curPlayer):
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_fbHelpBattleRecord:
        return
    unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.pop(playerID)
    SendMapServer_FBHelpBattleRecord(curPlayer, unNotifyRecordList, True)
    return
def OnMinuteProcess():
    ''' 每分钟处理
            前X次登记后,分别在登记后的第X分钟赠送玩家宗门试炼一层的助战仙缘币,并伪造一份助战记录。
            助战记录随机从助战登记库里随机挑选1名除自己外的玩家,如果没有玩家,该特殊逻辑不生效
    '''
    if not PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
    curTime = int(time.time())
    playerManager = GameWorld.GetPlayerManager()
    newbieCheckInCount = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 2) # 新手前X次登记特殊逻辑
    sysAutoCallHelpDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattleCheckIn", 3) # 系统自动召唤助战,默认功能线路0, {登记多少分钟后:[随机地图ID, ...], ...}
    for playerID, checkInPlayer in PyGameData.g_fbHelpBattleCheckInPlayerDict.items():
        curPlayer = playerManager.FindPlayerByID(playerID)
        if not curPlayer or PlayerControl.GetIsTJG(curPlayer):
            #GameWorld.DebugLog("    离线或脱机不处理, playerID=%s" % playerID)
            continue
        checkInCount = checkInPlayer.checkInCount
        if checkInCount > newbieCheckInCount:
            #GameWorld.DebugLog("    超过规定的登记次数,不处理, playerID=%s,checkInCount=%s > newbieCheckInCount=%s"
            #                   % (playerID, checkInCount, newbieCheckInCount))
            continue
        checkInTime = checkInPlayer.checkInTime
        checkInMinutes = (curTime - checkInTime) / 60
        if checkInMinutes not in sysAutoCallHelpDict:
            #GameWorld.DebugLog("    签到时间不满足,不处理, playerID=%s,checkInMinutes=%s not in %s"
            #                   % (playerID, checkInMinutes, sysAutoCallHelpDict))
            continue
        randHelpMapList = sysAutoCallHelpDict[checkInMinutes]
        # 随机一个不是自己的登记玩家
        for _ in xrange(20):
            randPlayerID = random.choice(helpPlayerIDList)
            if randPlayerID != playerID:
                break
        # 只有自己不处理
        if randPlayerID == playerID:
            #GameWorld.DebugLog("    登记玩家只有自己,不处理, playerID=%s" % (playerID))
            continue
        randHelpMapID = random.choice(randHelpMapList)
        lineID = 0 # 默认0
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[randPlayerID]
        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
        calledPlayerID = playerID # 因为这里是系统模拟玩家被召唤助战,所以被召唤玩家就是当前被处理的玩家ID
        GameWorld.DebugLog("    系统模拟召唤新手登记玩家: checkInMinutes=%s,playerID=%s,callPlayerID=%s" % (checkInMinutes, playerID, randPlayerID))
        calledPlayerDict = {calledPlayerID:relation}
        msgList = ["Call", randHelpMapID, lineID, calledPlayerDict]
        __DoFBHelpBattleCall(randPlayerID, helpBattlePlayer.playerName, msgList)
        checkInPlayer.getThanksGiftCountDict = {}
    return
## 是否在助战登记列表里
@@ -266,7 +151,12 @@
    # 扫荡召唤
    elif cmd == "SweepCall":
        result = __DoFBHelpBattleSweepCall(curPlayer, msgList)
    # 协助完成
    elif cmd == "AssistFinish":
        __DoAssistFinish(curPlayer, msgList)
        return
    if result == None:
        return
    
@@ -279,7 +169,6 @@
    playerID = curPlayer.GetPlayerID()
    curCache = PlayerViewCache.FindViewCache(playerID)
    haveViewCache = 1 if curCache else 0
    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer)
    
    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict.get(playerID)
    if not helpBattlePlayer:
@@ -294,11 +183,10 @@
    helpBattlePlayer.vipLV = curPlayer.GetVIPLv()
    helpBattlePlayer.checkInCount = checkInCount + 1
    helpBattlePlayer.checkInTime = curTime
    helpBattlePlayer.todayXianyuanCoin = todayXianyuanCoin
    
    isOK = 1 # 默认成功
    GameWorld.Log("玩家助战登记: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,todayXianyuanCoin=%s,checkInCount=%s,haveViewCache=%s"
                  % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), todayXianyuanCoin, checkInCount + 1, haveViewCache), playerID)
    GameWorld.Log("玩家助战登记: playerLV=%s,fightPower=%s,familyID=%s,vipLV=%s,checkInCount=%s,haveViewCache=%s"
                  % (curPlayer.GetLV(), fightPower, curPlayer.GetFamilyID(), curPlayer.GetVIPLv(), checkInCount + 1, haveViewCache), playerID)
    return [isOK, haveViewCache]
def UpdateCheckInPlayerInfo(playerID, fightPower, familyID, playerName):
@@ -320,8 +208,6 @@
    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
    if refreshType == IPY_GameServer.CDBPlayerRefresh_LV:
        helpBattlePlayer.playerLV = value
    elif refreshType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
        helpBattlePlayer.todayXianyuanCoin = value
    elif refreshType == IPY_GameServer.CDBPlayerRefresh_VIPLv:
        helpBattlePlayer.vipLV = value
    else:
@@ -556,7 +442,7 @@
def __DoFBHelpBattleSweepCall(curPlayer, msgList):
    ''' 扫荡助战列表刷新且直接召唤
            随机选择免费的玩家、过滤仙缘币已达上限或溢出的玩家
            随机选择免费的玩家
    '''
    mapID, funcLineID = msgList[1:]
    
@@ -580,8 +466,6 @@
    helpCountKey = (mapID, helpCountLineID)
    
    playerID = curPlayer.GetPlayerID()
    tagPlayerID = playerID
    tagPlayerName = curPlayer.GetName()
    GameWorld.Log("扫荡刷新助战列表: mapID=%s,funcLineID=%s,helpCountLineID=%s" % (mapID, funcLineID, helpCountLineID), playerID)
    
    curTime = int(time.time())
@@ -589,11 +473,6 @@
    checkInValidHours = IpyGameDataPY.GetFuncCfg("HelpBattleCheckIn", 1) # 登记有效时长,小时
    checkInValidSeconds = checkInValidHours * 3600
    
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
    isSweep = True
    onlyFree = True
    checkInPlayerIDList = PyGameData.g_fbHelpBattleCheckInPlayerDict.keys()
    random.shuffle(checkInPlayerIDList) # 刷新纯随机
@@ -607,12 +486,8 @@
                                                   checkInValidSeconds, curTime, helpCountKey, dayFreeHelpCount, onlyFree)
        if not canHelp:
            continue
        helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
        relation = __GetHelpBattleRelation(curPlayer, helpBattlePlayer)
        if not __DoCallHelpPlayer(tagPlayerID, tagPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep,
                                  curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
            continue
        helpBattlePlayerDict[checkInPlayerID] = __GetNotifyMapServerHelpPlayerInfoDict(helpBattlePlayer, needGoldCall, helpBattlePlayer.job, relation)
        
    # 不足的机器人NPC补足
@@ -629,62 +504,6 @@
    
    GameWorld.Log("    helpBattlePlayerDict=%s" % (helpBattlePlayerDict), playerID)
    return [helpBattlePlayerDict]
def __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep, curTime,
                       xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint):
    calledPlayerID = helpBattlePlayer.playerID
    addCoinRate = 10000 # 基础倍率
    playerXianyuanCoinUpper = xianyuanCoinUpper
    relationAddList = relationCoinAddDict.get(str(relation), [])
    relationAdd = relationAddList[1] if len(relationAddList) == 2 else 0
    todayXianyuanCoin = helpBattlePlayer.todayXianyuanCoin # 今日已获得仙缘币
    vipLV = helpBattlePlayer.vipLV
    if vipLV:
        xianyuanCoinUpperAdd = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
        xianyuanCoinAddPer = PlayerControl.GetPrivilegeValue(vipLV, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
        playerXianyuanCoinUpper += xianyuanCoinUpperAdd
        addCoinRate += xianyuanCoinAddPer
    # 仙缘币公式=(通关仙缘币或助战仙缘币+社交关系加成)*VIP倍数
    coinAdd = int((baseHelpPoint + relationAdd) * addCoinRate / 10000.0)
    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
    # 扫荡不可溢出
    if isSweep and coinAdd > canAddMax:
        GameWorld.DebugLog("    今日仙缘币已达上限, calledPlayerID=%s,coinAdd=%s > canAddMax=%s" % (calledPlayerID, coinAdd, canAddMax))
        return
    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
    todayMapHelpCount = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
    helpBattlePlayer.todayHelpCountDict[helpCountKey] = todayMapHelpCount
    GameWorld.DebugLog("    助战增加仙缘币: todayXianyuanCoin=%s,coinUpper=%s,canAddMax=%s,coinAdd=%s,coinAddReal=%s,todayMapHelpCount=%s"
                       % (todayXianyuanCoin, playerXianyuanCoinUpper, canAddMax, coinAdd, coinAddReal, todayMapHelpCount), calledPlayerID)
    # GameServer 直接先加
    helpBattlePlayer.todayXianyuanCoin += coinAddReal
    helpRecord = FBHelpBattleRecord()
    helpRecord.callPlayerID = callPlayerID # 召唤他的玩家ID
    helpRecord.callPlayerName = callPlayerName
    helpRecord.mapID = mapID
    helpRecord.funcLineID = funcLineID
    helpRecord.xianyuanCoinAdd = coinAddReal
    helpRecord.relation = relation
    helpRecord.vipLV = vipLV
    helpRecord.recordTime = curTime
    calledPlayer = GameWorld.GetPlayerManager().FindPlayerByID(calledPlayerID)
    # 非脱机在线直接通知地图
    if calledPlayer and not PlayerControl.GetIsTJG(calledPlayer):
        SendMapServer_FBHelpBattleRecord(calledPlayer, [helpRecord])
    else:
        unNotifyRecordList = PyGameData.g_fbHelpBattleRecord.get(calledPlayerID, [])
        unNotifyRecordList.append(helpRecord)
        PyGameData.g_fbHelpBattleRecord[calledPlayerID] = unNotifyRecordList
    return True
def __DoFBHelpBattleCall(callPlayerID, callPlayerName, msgList):
    ''' 助战召唤,不管最终过关与否,被召唤方都直接算助战成功,这里处理被召唤的,主动方在地图直接处理
@@ -704,31 +523,41 @@
            helpCountLineID = 0
    helpCountKey = (mapID, helpCountLineID)
    
    curTime = int(time.time())
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    baseHelpPoint = fbFuncIpyData.GetHelpPoint() # 助战 - 基础仙缘币
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
    GameWorld.DebugLog("召唤助战: mapID=%s, funcLineID=%s, helpCountKey=%s, calledPlayerDict=%s" % (mapID, funcLineID, helpCountKey, calledPlayerDict), callPlayerID)
    isSweep = False
    for calledPlayerID, relation in calledPlayerDict.items():
    for calledPlayerID in calledPlayerDict.keys():
        if calledPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
            continue
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[calledPlayerID]
        __DoCallHelpPlayer(callPlayerID, callPlayerName, helpBattlePlayer, relation, mapID, funcLineID, helpCountKey, isSweep,
                           curTime, xianyuanCoinUpper, relationCoinAddDict, baseHelpPoint)
        helpBattlePlayer.todayHelpCountDict[helpCountKey] = helpBattlePlayer.todayHelpCountDict.get(helpCountKey, 0) + 1
    return
def SendMapServer_FBHelpBattleRecord(curPlayer, syncHelpRecordList, isLogin=False):
    if not syncHelpRecordList:
        return
def __DoAssistFinish(curPlayer, msgList):
    ## 协助完成
    
    helpRecordList = []
    for record in syncHelpRecordList:
        helpRecordList.append([record.callPlayerID, record.callPlayerName, record.mapID, record.funcLineID,
                               record.xianyuanCoinAdd, record.relation, record.vipLV, record.recordTime])
    addXianyuanCoinMsg = str(["HelpRecord", helpRecordList, isLogin])
    curPlayer.MapServer_QueryPlayerResult(0, 0, 'FBHelpBattle', addXianyuanCoinMsg, len(addXianyuanCoinMsg))
    GameWorld.DebugLog("    MapServer_QueryPlayerResult %s" % addXianyuanCoinMsg, curPlayer.GetPlayerID())
    liheItemID, mapID, lineID, assistPlayerIDList = msgList[1:]
    assistPlayerDict = {}
    for assistPlayerID in assistPlayerIDList:
        if assistPlayerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
            continue
        helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[assistPlayerID]
        assistPlayerDict[assistPlayerID] = {"PlayerName":helpBattlePlayer.playerName, "Job":helpBattlePlayer.job,
                                            "LV":helpBattlePlayer.playerLV, "RealmLV":helpBattlePlayer.realmLV,
                                            "TodayGiftCount":helpBattlePlayer.getThanksGiftCountDict.get(liheItemID, 0)}
    # 插入新协助感谢
    PlayerAssist.AddNewAssistThanks(curPlayer, liheItemID, mapID, lineID, assistPlayerDict)
    return
def UpdateGetThanksGiftCountDict(curPlayer, itemID, updateTodayGiftCount):
    ## 更新今日接收感谢礼盒次数
    playerID = curPlayer.GetPlayerID()
    if playerID not in PyGameData.g_fbHelpBattleCheckInPlayerDict:
        return
    helpBattlePlayer = PyGameData.g_fbHelpBattleCheckInPlayerDict[playerID]
    helpBattlePlayer.getThanksGiftCountDict[itemID] = updateTodayGiftCount
    GameWorld.DebugLog("    更新镜像协助今日接收感谢礼盒次数: itemID=%s,updateTodayGiftCount=%s" % (itemID, updateTodayGiftCount), playerID)
    return
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -82,7 +82,6 @@
g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
g_fbHelpBattleRecord = {} # 未同步的副本助战记录 {playerID:[FBHelpBattleRecord, ...], ...}
g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -642,7 +642,7 @@
    
    Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
    Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
    Def_BT_FBHelpBattle,                      #助战次数排行榜
    Def_BT_19,
    Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
    Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
    Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
@@ -664,7 +664,6 @@
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                             Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
                             Def_BT_FBHelpBattle,
                             ]
##---比率---
@@ -826,7 +825,7 @@
CDBPlayerRefresh_RealmPoint,            # 境界修炼点
CDBPlayerRefresh_Ysog,                  # 魔精
CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
CDBPlayerRefresh_Xianyuancoin,          # 仙缘币
CDBPlayerRefresh_174,
CDBPlayerRefresh_PKState,               # 战斗状态 175
CDBPlayerRefresh_BossState,             # boss״̬
CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -891,7 +890,6 @@
TYPE_Price_Ysog = 14    # 魔精
TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
TYPE_Price_XianyuanCoin = 17    # 仙缘币
TYPE_Price_Honor = 18    # 荣誉
TYPE_Price_Rune = 23    # 符印精华点
TYPE_Price_RuneSplinters = 24    # 符印碎片
@@ -919,7 +917,6 @@
                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
@@ -1046,7 +1043,7 @@
                                Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                Def_UniversalGameRecType_10,
                                Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -285,11 +285,9 @@
Def_ItemID_SoulSplinters = 701               # 直接给聚魂碎片
Def_ItemID_SoulCore = 702               # 直接给核心环
Def_ItemID_Honor = 2141               # 直接给荣誉
Def_ItemID_XianyuanCoin = 2138               # 直接给仙缘币
Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, 
                           Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                           Def_ItemID_XianyuanCoin]
                           Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney]
#---------------------------------------------------------------------
#写死的物品类型都放这边
Def_ItemType_All = -1             #所有类型
@@ -3292,9 +3290,6 @@
Def_PDict_EquipTotalBaseDef = "EquipTotalBaseDef"  # 装备累计基础防御
Def_PDict_EquipTotalBaseHP = "EquipTotalBaseHP"  # 装备累计基础生命
Def_PDict_TodayXianyuanCoinOnLogin = "TodayXianyuanCoinOnLogin"  # 登录时触发过天后今日还需要增加的仙缘币
Def_PDict_LoginAddTodayXianyuanCoinTime = "LoginAddTodayXianyuanCoinTime"  # 登录时记录当天增加仙缘币的time值
#---玩家字典KEY,存于数据库---
#===========================================================================
# //玩家通用字典 RoleNomalDict
@@ -3762,7 +3757,6 @@
#助战
Def_PDict_HelpBattleCheckInCount = "HelpBattleCheckInCount" #助战登记次数, 登记次数*10+今日是否登记过
Def_PDict_HelpBattleTotalCount = "HelpBattleTotalCount" #累计助战次数
Def_PDict_FBRealHelpCount = "FBRealHelpCount_%s" #副本真实助战次数,仅针对真实进去打的副本,参数mapID
#周狂欢
@@ -5115,8 +5109,8 @@
VIPPrivilege_BindJadeWheel,    #30 绑玉转盘次数
VIPPrivilege_PrayElixir,    #31 丹药祈福次数
VIPPrivilege_32,    #32 封魔坛自动挑战
VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
VIPPrivilege_33,    #33
VIPPrivilege_34,    #34
VIPPrivilege_35,    #35 诛仙BOSS购买次数 - 副本总表统一处理
VIPPrivilege_36,    #36 仙丹批量炼制
VIPPrivilege_BossHomeBuy,    #37 BOSS之家购买次数
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1525,7 +1525,7 @@
    return callFunc(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
## 副本助战扫荡结果
def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerFBHelpBattleSweepResult"))
@@ -1533,7 +1533,7 @@
    if callFunc == None:
        return False
    return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason)
    return callFunc(curPlayer, mapID, lineID, helpBattlePlayerDict)
## 开始公共CD副本扫荡
def OnStartPubCDFBSweep(curPlayer, mapID, lineID, cnt, dataEx):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -96,7 +96,6 @@
Over_extrScore = 'extrScore' #已获得额外积分
Over_enterLV = 'enterLV' #进入时等级
Over_leaderID = 'leaderID' #渡劫玩家ID
Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
Over_ownerID = 'ownerID' #归属玩家ID
Over_ownerName = 'ownerName' #归属玩家名
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -18,7 +18,6 @@
import GameWorld
import ChConfig
import PlayerControl
import PlayerBillboard
import ChPyNetSendPack
import NetPackCommon
import PlayerViewCacheTube
@@ -30,11 +29,11 @@
import GameMap
import NPCCommon
import FBLogic
import PlayerVip
import IPY_GameWorld
import PlayerActivity
import ItemControler
import time
MaxRobotID = 100 # 最大机器人NPC定义ID
def DoPlayerOnDay(curPlayer):
    checkInInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleCheckInCount)
@@ -44,21 +43,6 @@
        checkInInfo = checkInCount * 10 + 0
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleCheckInCount, checkInInfo)
        SyncCheckInState(curPlayer, 0, False)
    # 重置每日已获得仙缘币
    ondaySetXianyuanCoin = 0
    ondayLoginSetXianyuanCoin = curPlayer.GetDictByKey(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin)
    if ondayLoginSetXianyuanCoin:
        # 这里做时间比较,预防玩家登录后就没有再切换地图,再次在该地图过天会导致设置值错误问题
        loginAddCoinTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime)
        if GameWorld.CheckTimeIsSameServerDayEx(loginAddCoinTime):
            ondaySetXianyuanCoin = ondayLoginSetXianyuanCoin
            GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,仍然是同一天,仙缘币重置为登录时增加的仙缘币!ondayLoginSetXianyuanCoin=%s" % ondayLoginSetXianyuanCoin)
        else:
            GameWorld.DebugLog("玩家过天时,登录增加仙缘币有值,但是不是同一天了,仙缘币重置为0!")
    PlayerControl.SetTodayXianyuanCoin(curPlayer, ondaySetXianyuanCoin)
    GameWorld.DebugLog("玩家过天设置今日已获得仙缘币: ondaySetXianyuanCoin=%s,ondayLoginSetXianyuanCoin=%s"
                       % (ondaySetXianyuanCoin, ondayLoginSetXianyuanCoin))
    return
def DoPlayerLogin(curPlayer):
@@ -90,10 +74,6 @@
    # 刷新
    elif cmd == "Refresh":
        __OnHelpBattleRefreshResult(curPlayer, msgList, tick)
    # 助战记录
    elif cmd == "HelpRecord":
        __OnHelpBattleRecord(curPlayer, msgList, tick)
        
    # 扫荡召唤
    elif cmd == "SweepCall":
@@ -422,208 +402,55 @@
    if not fbFuncIpyData:
        return
    
    reason = 0
    addCoinRate = 10000 # 基础倍率
    baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币
    playerXianyuanCoinUpper = xianyuanCoinUpper
    if curPlayer.GetVIPLv():
        playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
        addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
    relation, relationAdd = 0, 0
    for helpPlayerInfoDict in helpBattlePlayerDict.values():
        relation = helpPlayerInfoDict.get("Relation", 0)
        if not relation:
    assistPlayerIDList = []
    for helpPlayerID in helpBattlePlayerDict.keys():
        if helpPlayerID <= MaxRobotID:
            continue
        relationAddList = relationCoinAddDict.get(str(relation), [])
        relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
    coinAdd = 0
    if baseFBPoint:
        coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
    if canAddMax == 0 and not reason:
        reason = 2
    GameWorld.DebugLog("扫荡副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s"
                       % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal), playerID)
    if coinAddReal:
        addDataDict = {"MapID":mapID, "FuncLineID":funcLineID, "IsSweep":1}
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
        PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
        assistPlayerIDList.append(helpPlayerID)
    __DoGivePlayerAssistLihe(curPlayer, mapID, funcLineID, assistPlayerIDList)
    #扫荡结果给奖励等
    FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict, coinAddReal, reason)
    # 通知自己获得仙缘币
    msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
    msgPack.MapID = mapID
    msgPack.FuncLineID = funcLineID
    msgPack.Relation = relation
    msgPack.RelationCoinAdd = relationAdd
    msgPack.XianyuanCoinAdd = coinAddReal
    msgPack.Reason = reason
    #msgPack.CallPlayerID = relationPlayerID
    #msgPack.CallPlayerName = relationPlayerName
    msgPack.NameLen = len(msgPack.CallPlayerName)
    msgPack.IsSweep = 1
    NetPackCommon.SendFakePack(curPlayer, msgPack)
    FBLogic.OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, funcLineID, helpBattlePlayerDict)
    return
def __OnHelpBattleRecord(curPlayer, msgList, tick):
    ## 助战记录同步
    cmd, helpRecordList, isLogin = msgList
def DoFBHelpBattleFinish(curPlayer, mapID, lineID):
    ## 副本助战完成
    assistPlayerIDList = []
    gameFB = GameWorld.GetGameFB()
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("__OnHelpBattleRecord %s,helpRecordList=%s" % (cmd, helpRecordList), playerID)
    helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
    for helpPlayerID in helpBattlePlayerDict.keys():
        objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
        if not objID:
            continue
        if helpPlayerID <= MaxRobotID:
            continue
        assistPlayerIDList.append(helpPlayerID)
    __DoGivePlayerAssistLihe(curPlayer, mapID, lineID, assistPlayerIDList)
    
    addXianyuanCoinTotal = 0 # 累计需要增加的仙缘币
    addXianyuanCoinTotalTotay = 0 # 累计需要增加的今日仙缘币
    drList = []
    totalHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HelpBattleTotalCount)
    recordPack = ChPyNetSendPack.tagMCHelpBattleRecordList()
    recordPack.RecordList = []
    for recordInfo in helpRecordList:
        callPlayerID, callPlayerName, mapID, funcLineID, xianyuanCoinAdd, relation, vipLV, recordTime = recordInfo
        timeStr = GameWorld.ChangeTimeNumToStr(recordTime)
        isSameDay = GameWorld.CheckTimeIsSameServerDayEx(recordTime)
        record = ChPyNetSendPack.tagMCHelpBattleRecord()
        record.CallPlayerID = callPlayerID
        record.CallPlayerName = callPlayerName
        record.NameLen = len(record.CallPlayerName)
        record.MapID = mapID
        record.FuncLineID = funcLineID
        record.XianyuanCoinAdd = xianyuanCoinAdd
        record.Relation = relation
        record.VIPLV = vipLV
        record.HelpTime = timeStr
        recordPack.RecordList.append(record)
        drList.append({"CallPlayerID":callPlayerID, "MapID":mapID, "FuncLineID":funcLineID, "XianyuanCoinAdd":xianyuanCoinAdd,
                       "Relation":relation, "VIPLV":vipLV, "HelpTime":timeStr, "IsSameDay":isSameDay})
        addXianyuanCoinTotal += xianyuanCoinAdd
        if isSameDay:
            addXianyuanCoinTotalTotay += xianyuanCoinAdd
        totalHelpCount += 1
    recordPack.RecordCount = len(recordPack.RecordList)
    NetPackCommon.SendFakePack(curPlayer, recordPack)
    addDataDict = {"HelpList":drList}
    GameWorld.DebugLog("    addXianyuanCoinTotal=%s,addXianyuanCoinTotalTotay=%s,totalHelpCount=%s,isLogin=%s"
                       % (addXianyuanCoinTotal, addXianyuanCoinTotalTotay, totalHelpCount, isLogin), playerID)
    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, addXianyuanCoinTotal, addDataDict=addDataDict, isSysHint=False)
    if addXianyuanCoinTotalTotay:
        PlayerControl.AddTodayXianyuanCoin(curPlayer, addXianyuanCoinTotalTotay)
        if isLogin:
            curPlayer.SetDict(ChConfig.Def_PDict_TodayXianyuanCoinOnLogin, addXianyuanCoinTotalTotay)
            curPlayer.SetDict(ChConfig.Def_PDict_LoginAddTodayXianyuanCoinTime, int(time.time()))
            GameWorld.Log("    登录时今日助战信息: addXianyuanCoinTotalTotay=%s" % (addXianyuanCoinTotalTotay), playerID)
    # 更新总助战次数,更新排行榜
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HelpBattleTotalCount, totalHelpCount)
    if totalHelpCount >= IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 4):
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FBHelpBattle, totalHelpCount)
    return
def DoFBAddXianyuanCoin(curPlayer, mapID, lineID, isHelp=False):
    '''真人挑战副本增加仙缘币,包含过关或助战(不含镜像助战)
    @param isHelp: 是否助战的
    @return: 获得的仙缘币, 无法获得仙缘币原因(1-达到助战次数上限,2-达到每日获得仙缘币上限)
    '''
    playerID = curPlayer.GetPlayerID()
    fbFuncIpyData = IpyGameDataPY.GetIpyGameData("FBFunc", mapID)
    if not fbFuncIpyData:
        return 0, 0
def __DoGivePlayerAssistLihe(curPlayer, mapID, lineID, assistPlayerIDList):
    ## 给玩家协助礼盒奖励
    
    reason = 0
    addCoinRate = 10000 # 基础倍率
    if not isHelp:
        baseFBPoint = fbFuncIpyData.GetFBPoint() # 过关 - 基础仙缘币
    else:
        baseFBPoint = fbFuncIpyData.GetHelpPoint() # 助战
        dayHelpCountMax = fbFuncIpyData.GetDayHelpCountMax() # 真实助战每日可获得仙缘币次数
        if dayHelpCountMax:
            todayHelpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % mapID)
            if todayHelpCount >= dayHelpCountMax:
                baseFBPoint = 0
                reason = 1
                GameWorld.DebugLog("达到每日助战可获得仙缘币次数上限!无法再获得!mapID=%s" % (mapID), playerID)
            else:
                todayHelpCount += 1
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FBRealHelpCount % mapID, todayHelpCount)
                GameWorld.DebugLog("增加每日助战可获得仙缘币次数!mapID=%s,todayHelpCount=%s" % (mapID, todayHelpCount), playerID)
    xianyuanCoinUpper = IpyGameDataPY.GetFuncCfg("HelpBattlePoint", 1) # 每日仙缘币上限
    relationCoinAddDict = IpyGameDataPY.GetFuncEvalCfg("HelpBattlePoint", 2, {}) # 社交关系加成 {"社交关系":[过关加成, 助战加成], ...}
    todayXianyuanCoin = PlayerControl.GetTodayXianyuanCoin(curPlayer) # 今日已获得仙缘币
    playerXianyuanCoinUpper = xianyuanCoinUpper
    if curPlayer.GetVIPLv():
        playerXianyuanCoinUpper += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinUpperAdd)
        addCoinRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_XianyuanCoinAddPer)
    #达到上限也需要记录,所以这里暂不限制
    #if todayXianyuanCoin >= playerXianyuanCoinUpper:
    #    GameWorld.DebugLog("玩家今日仙缘币已达上限!todayXianyuanCoin=%s,playerXianyuanCoinUpper=%s"
    #                       % (todayXianyuanCoin, playerXianyuanCoinUpper), playerID)
    #    return
    if not assistPlayerIDList:
        return
    
    relation, relationAdd, relationPlayerID, relationPlayerName = 0, 0, 0, ""
    liheItemID = 0
    mapAssistGiftDict = IpyGameDataPY.GetFuncEvalCfg("AssistAward", 2, {})
    mapID = FBCommon.GetRecordMapID(mapID)
    if str(mapID) in mapAssistGiftDict:
        liheItemID = mapAssistGiftDict[str(mapID)][0]
    if not liheItemID:
        return
    
    fbType = GameWorld.GetMap().GetMapFBType()
    if fbType == IPY_GameWorld.fbtSingle:
        gameFB = GameWorld.GetGameFB()
        helpBattlePlayerDict = PyGameData.g_fbHelpBattlePlayerDict.get(playerID, {})
        for helpPlayerID, helpPlayerInfoDict in helpBattlePlayerDict.items():
            objID = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_HelpBattleFBObjID % helpPlayerID)
            if not objID:
                continue
            relation = helpPlayerInfoDict.get("Relation", 0)
            if not relation:
                continue
            relationAddList = relationCoinAddDict.get(str(relation), [])
            relationAdd += relationAddList[0] if len(relationAddList) == 2 else 0
    elif fbType == IPY_GameWorld.fbtTeam:
        if playerID in PyGameData.g_teamFBMemRelationAddDict:
            relation, relationAdd, relationPlayerID, relationPlayerName = PyGameData.g_teamFBMemRelationAddDict.pop(playerID)
    coinAdd = 0
    if baseFBPoint:
        coinAdd = int((baseFBPoint + relationAdd) * addCoinRate / 10000.0)
    canAddMax = max(playerXianyuanCoinUpper - todayXianyuanCoin, 0)
    coinAddReal = min(coinAdd, canAddMax) # 实际加仙缘币
    if canAddMax == 0 and not reason:
        reason = 2
    if isHelp and not relationPlayerID:
        relationPlayerID = 1
        #GameWorld.DebugLog("没有助战目标则设置relationPlayerID为1,标记是助战的!")
    GameWorld.DebugLog("挑战副本增加仙缘币: baseFBPoint=%s,relationAdd=%s,addCoinRate=%s,coinAdd=%s,canAddMax=%s,coinAddReal=%s,relationPlayerID=%s"
                       % (baseFBPoint, relationAdd, addCoinRate, coinAdd, canAddMax, coinAddReal, relationPlayerID), playerID)
    if coinAddReal:
        addDataDict = {"MapID":mapID, "FuncLineID":lineID}
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, coinAddReal, addDataDict=addDataDict)
        PlayerControl.AddTodayXianyuanCoin(curPlayer, coinAddReal)
    # 通知自己获得仙缘币
    msgPack = ChPyNetSendPack.tagMCAddXianyuanCoinMsg()
    msgPack.MapID = mapID
    msgPack.FuncLineID = lineID
    msgPack.Relation = relation
    msgPack.RelationCoinAdd = relationAdd
    msgPack.XianyuanCoinAdd = coinAddReal
    msgPack.Reason = reason
    msgPack.CallPlayerID = relationPlayerID
    msgPack.CallPlayerName = relationPlayerName
    msgPack.NameLen = len(msgPack.CallPlayerName)
    NetPackCommon.SendFakePack(curPlayer, msgPack)
    return coinAddReal, reason
    ItemControler.GivePlayerItemOrMail(curPlayer, [[liheItemID, 1, 0]])
    msgInfo = str(["AssistFinish", liheItemID, mapID, lineID, assistPlayerIDList])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FBHelpBattle", msgInfo, len(msgInfo))
    return
def __GetTeamFBMemRelationInfo(curPlayer, isHelp, leavePlayerID):
    ## 计算队员间相互加成信息,离线玩家不算
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -381,9 +381,6 @@
            expPoint = addExp / ChConfig.Def_PerPointValue
            overDict[FBCommon.Over_exp] = exp
            overDict[FBCommon.Over_expPoint] = expPoint
        addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, 0, isHelp)
        overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
        
        FBCommon.Notify_FB_Over(curPlayer, overDict)
        #成就
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -30,7 +30,6 @@
import PlayerSuccess
import EventShell
import EventReport
import FBHelpBattle
import math
import time
@@ -207,10 +206,6 @@
#            if gameFB.GetFBStep() == FB_Step_Fighting:
#                __OnDuJieFBStart(tick)
    fbStep = gameFB.GetFBStep()
#    if lineID !=0 and fbStep == FB_Step_CallHelp:
#        FBHelpBattle.SendGameServer_RefreshHelpBattlePlayer(curPlayer, ChConfig.Def_FBMapID_DuJie)
#        return
    
    if fbStep == FB_Step_MapPrepare:
        #初始化并通知等待倒计时
@@ -418,9 +413,6 @@
                #清除CD
                FBCommon.SetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % ChConfig.Def_FBMapID_DuJie, 0)
                FBCommon.SyncFBEnterTick(curPlayer)
                if lineID:
                    addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, ChConfig.Def_FBMapID_DuJie, FBPropertyMark)
                    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
            
            
        FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_DuJie, lineID, isPass, overDict)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -36,8 +36,6 @@
import NPCCommon
import FBHelpBattle
import PlayerActLogin
import PlayerPet
import PlayerHorse
import math
@@ -127,11 +125,6 @@
        if historyStar < needStar:
            GameWorld.DebugLog('    上一层评级未达到%s,无法挑战本层!' % needStar)
            return False
    #坐骑与灵宠总等级
    needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0)
    if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV:
        GameWorld.DebugLog('    坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV)
        return False
    return True
@@ -439,11 +432,10 @@
        # 如果在副本中过天,则只给物品奖励,不变更过关信息
        if not isInFBOnDay:
            FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
            needSyncFBData = False
        else:
            curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
        FBHelpBattle.DoFBHelpBattleFinish(curPlayer, mapID, lineID)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
            #=======================================================================================
@@ -489,7 +481,7 @@
    return True
## 助战扫荡结果
def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
    #扣门票要在公共逻辑中完成
    
    refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
@@ -499,8 +491,8 @@
    if not lastNPCList:
        return
    killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s"
                       % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,helpBattlePlayerDict=%s"
                       % (killNPCID, helpBattlePlayerDict))
    
    star = 5
    EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
@@ -515,7 +507,6 @@
    # 通知结果
    overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
    overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
    overDict[FBCommon.Over_itemInfo] = jsonItemList
    FBCommon.Notify_FB_Over(curPlayer, overDict)
    return True
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py
@@ -543,8 +543,6 @@
            GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID)
            needSyncFBData = False
            FBCommon.AddEnterFBCount(curPlayer, dataMapID)
            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
        else:
            GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID)
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -1039,8 +1039,6 @@
            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
        elif itemID == ChConfig.Def_ItemID_GoldMoney:
            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount)
        #elif itemID == ChConfig.Def_ItemID_XianyuanCoin:
        #    PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_XianyuanCoin, itemCount)
        return True
    
    def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3170,10 +3170,6 @@
        msgInfo = {"PlayerID":curPlayer.GetPlayerID(), "MoneyType":priceType, "Value":value, "GiveType":giveType, "AddDataDict":addDataDict}
        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
        return True
    ## 恺英版去除了仙缘币,改为获得仙盟活跃令
    if priceType == ShareDefine.TYPE_Price_XianyuanCoin:
        priceType = ShareDefine.TYPE_Price_FamilyActivity
        
    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
        if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
@@ -5946,11 +5942,6 @@
    if silverPoint != curPlayer.GetExAttr6():
        curPlayer.SetExAttr6(silverPoint)
    return
## 玩家今日已获得仙缘币
def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value, False, True)
def AddTodayXianyuanCoin(curPlayer, addValue): return curPlayer.SetExAttr11(curPlayer.GetExAttr11() + addValue, False, True)
##VIP到期时间, 需要同步GameServer
def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -642,7 +642,7 @@
    
    Def_BT_FCCostGold,                        #消费排行榜(仙界盛典)
    Def_BT_Campaign_RuneLV,                   #符印等级(开服活动榜)
    Def_BT_FBHelpBattle,                      #助战次数排行榜
    Def_BT_19,
    Def_BT_Campaign_GodWeaponLV,              #神兵等级(开服活动榜) 20
    Def_BT_Campaign_Recharge,                 #累计充值(开服活动榜)
    Def_BT_Campaign_PetLV,                    #灵宠等级(开服活动榜)
@@ -664,7 +664,6 @@
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, 
                             Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
                             Def_BT_FBHelpBattle,
                             ]
##---比率---
@@ -826,7 +825,7 @@
CDBPlayerRefresh_RealmPoint,            # 境界修炼点
CDBPlayerRefresh_Ysog,                  # 魔精
CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
CDBPlayerRefresh_Xianyuancoin,          # 仙缘币
CDBPlayerRefresh_174,
CDBPlayerRefresh_PKState,               # 战斗状态 175
CDBPlayerRefresh_BossState,             # boss״̬
CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -891,7 +890,6 @@
TYPE_Price_Ysog = 14    # 魔精
TYPE_Price_FamilyActivity = 15    # 仙盟活跃令
TYPE_Price_FBHelpPoint = 16    # 副本助战积分, 废弃
TYPE_Price_XianyuanCoin = 17    # 仙缘币
TYPE_Price_Honor = 18    # 荣誉
TYPE_Price_Rune = 23    # 符印精华点
TYPE_Price_RuneSplinters = 24    # 符印碎片
@@ -919,7 +917,6 @@
                           TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
                           TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
                           TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
                           TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
                           TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
                           TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
                           TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
@@ -1046,7 +1043,7 @@
                                Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
                                Def_UniversalGameRecType_StoreServerCntRecord,  #商店全服购买记录 8,
                                Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
                                Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
                                Def_UniversalGameRecType_10,
                                Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11
                                Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12
                                Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13