8311 【恺英】【后端】新增装备评分参数(装备传奇技能增减属性效果支持)
| | |
| | | if atkObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
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| | | return skillPer
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| | |
|
| | | #skillTypeID = curSkill.GetSkillTypeID()
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| | | skillTypeID = curSkill.GetSkillTypeID()
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| | |
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| | | addPer = 0
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| | | reducePer = 0
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| | | addPer += SkillCommon.GetSkillAddPerByID(atkObj, skillTypeID)
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| | |
|
| | | if defObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
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| | | reducePer = SkillCommon.GetSkillReducePerByID(defObj, skillTypeID)
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| | |
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| | | #根据防守方职业 计算攻击方伤害加成
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| | | if defObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
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| | |
| | | Def_BuffValue_Count = 3 # buff记录的value个数
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| | |
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| | | #游戏对象属性--------------------------------------------
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| | | Def_Calc_AllAttrType_MAX = 135
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| | | Def_Calc_AllAttrType_MAX = 149
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| | | #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
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| | | TYPE_Calc_AttrList = (
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| | | TYPE_Calc_Metal, # 金 1
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| | |
| | | TYPE_Calc_BurnValue, # 灼烧固定伤害
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| | | TYPE_Calc_BurnTimePer, # 延长灼烧时间百分比
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| | | TYPE_Calc_SubSpeedPer, # 减移动速度百分比
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| | | TYPE_Calc_SkillAddPer1, # 技能伤害增强1 135
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| | | TYPE_Calc_SkillAddPer2, # 技能伤害增强2
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| | | TYPE_Calc_SkillAddPer3, # 技能伤害增强3
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| | | TYPE_Calc_SkillAddPer4, # 技能伤害增强4
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| | | TYPE_Calc_SkillAddPer5, # 技能伤害增强5
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| | | TYPE_Calc_SkillAddPer6, # 技能伤害增强6 140
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| | | TYPE_Calc_SkillAddPer7, # 技能伤害增强7
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| | | TYPE_Calc_SkillReducePer1, # 受到技能伤害减少1
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| | | TYPE_Calc_SkillReducePer2, # 受到技能伤害减少2
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| | | TYPE_Calc_SkillReducePer3, # 受到技能伤害减少3
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| | | TYPE_Calc_SkillReducePer4, # 受到技能伤害减少4 145
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| | | TYPE_Calc_SkillReducePer5, # 受到技能伤害减少5
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| | | TYPE_Calc_SkillReducePer6, # 受到技能伤害减少6
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| | | TYPE_Calc_SkillReducePer7, # 受到技能伤害减少7
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| | | ) = range(1, Def_Calc_AllAttrType_MAX)
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| | |
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| | |
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| | |
| | | Def_PlayerKey_WaterQualityLV = "WaterQualityLV" # 水灵根品级
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| | | Def_PlayerKey_FireQualityLV = "FireQualityLV" # 火灵根品级
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| | | Def_PlayerKey_EarthQualityLV = "EarthQualityLV" # 土灵根品级
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| | | Def_PlayerKey_SkillAddPer1 = "SkillAddPer1" # 技能伤害增强1
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| | | Def_PlayerKey_SkillAddPer2 = "SkillAddPer2" # 技能伤害增强2
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| | | Def_PlayerKey_SkillAddPer3 = "SkillAddPer3" # 技能伤害增强3
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| | | Def_PlayerKey_SkillAddPer4 = "SkillAddPer4" # 技能伤害增强4
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| | | Def_PlayerKey_SkillAddPer5 = "SkillAddPer5" # 技能伤害增强5
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| | | Def_PlayerKey_SkillAddPer6 = "SkillAddPer6" # 技能伤害增强6
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| | | Def_PlayerKey_SkillAddPer7 = "SkillAddPer7" # 技能伤害增强7
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| | | Def_PlayerKey_SkillReducePer1 = "SkillReducePer1" # 受到技能伤害减少1
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| | | Def_PlayerKey_SkillReducePer2 = "SkillReducePer2" # 受到技能伤害减少2
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| | | Def_PlayerKey_SkillReducePer3 = "SkillReducePer3" # 受到技能伤害减少3
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| | | Def_PlayerKey_SkillReducePer4 = "SkillReducePer4" # 受到技能伤害减少4
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| | | Def_PlayerKey_SkillReducePer5 = "SkillReducePer5" # 受到技能伤害减少5
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| | | Def_PlayerKey_SkillReducePer6 = "SkillReducePer6" # 受到技能伤害减少6
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| | | Def_PlayerKey_SkillReducePer7 = "SkillReducePer7" # 受到技能伤害减少7
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| | |
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| | | #功能索引ShareDefine.Def_AttrFruitFuncList
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| | | Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
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| | |
| | | ShareDefine.Def_Effect_BurnValue:[[TYPE_Calc_BurnValue], False, TYPE_Linear], # 灼烧固定伤害
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| | | ShareDefine.Def_Effect_BurnTimePer:[[TYPE_Calc_BurnTimePer], False, TYPE_Linear], # 延长灼烧时间百分比
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| | | ShareDefine.Def_Effect_SubSpeedPer:[[TYPE_Calc_SubSpeedPer], False, TYPE_Linear], # 减移动速度百分比
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| | |
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| | | ShareDefine.Def_Effect_SkillAddPer1:[[TYPE_Calc_SkillAddPer1], False, TYPE_Linear], # 技能伤害增强1
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| | | ShareDefine.Def_Effect_SkillAddPer2:[[TYPE_Calc_SkillAddPer2], False, TYPE_Linear], # 技能伤害增强2
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| | | ShareDefine.Def_Effect_SkillAddPer3:[[TYPE_Calc_SkillAddPer3], False, TYPE_Linear], # 技能伤害增强3
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| | | ShareDefine.Def_Effect_SkillAddPer4:[[TYPE_Calc_SkillAddPer4], False, TYPE_Linear], # 技能伤害增强4
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| | | ShareDefine.Def_Effect_SkillAddPer5:[[TYPE_Calc_SkillAddPer5], False, TYPE_Linear], # 技能伤害增强5
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| | | ShareDefine.Def_Effect_SkillAddPer6:[[TYPE_Calc_SkillAddPer6], False, TYPE_Linear], # 技能伤害增强6
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| | | ShareDefine.Def_Effect_SkillAddPer7:[[TYPE_Calc_SkillAddPer7], False, TYPE_Linear], # 技能伤害增强7
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| | | ShareDefine.Def_Effect_SkillReducePer1:[[TYPE_Calc_SkillReducePer1], False, TYPE_Linear], # 受到技能伤害减少1
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| | | ShareDefine.Def_Effect_SkillReducePer2:[[TYPE_Calc_SkillReducePer2], False, TYPE_Linear], # 受到技能伤害减少2
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| | | ShareDefine.Def_Effect_SkillReducePer3:[[TYPE_Calc_SkillReducePer3], False, TYPE_Linear], # 受到技能伤害减少3
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| | | ShareDefine.Def_Effect_SkillReducePer4:[[TYPE_Calc_SkillReducePer4], False, TYPE_Linear], # 受到技能伤害减少4
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| | | ShareDefine.Def_Effect_SkillReducePer5:[[TYPE_Calc_SkillReducePer5], False, TYPE_Linear], # 受到技能伤害减少5
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| | | ShareDefine.Def_Effect_SkillReducePer6:[[TYPE_Calc_SkillReducePer6], False, TYPE_Linear], # 受到技能伤害减少6
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| | | ShareDefine.Def_Effect_SkillReducePer7:[[TYPE_Calc_SkillReducePer7], False, TYPE_Linear], # 受到技能伤害减少7
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| | | |
| | | #战斗非线性
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| | | ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
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| | | ShareDefine.Def_Effect_LuckyHitPer:[[TYPE_Calc_LuckyHit], False, TYPE_NoLinear], # 会心一击伤害百分比
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| | |
| | | #
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| | | #---------------------------------------------------------------------
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| | | import GameWorld
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| | | import ChConfig
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| | | import PassiveBuffEffMng
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| | | import PlayerPet
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| | | import IpyGameDataPY
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| | | import SkillCommon
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| | |
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| | | ## GM命令执行入口
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| | | # @param curPlayer 当前玩家
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| | |
| | |
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| | | for funcType, skillList in skillDict.items():
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| | | GameWorld.DebugAnswer(curPlayer, "%s : %s"%(showDict.get(funcType, funcType), skillList))
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| | | |
| | | |
| | | ## 打印技能增减伤信息
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| | | plusSkillTypeIDList = []
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| | | skillPlusAttrIDDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 2, {})
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| | | for skillTypeIDList in skillPlusAttrIDDict.values():
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| | | for skillTypeID in skillTypeIDList:
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| | | if skillTypeID in plusSkillTypeIDList:
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| | | continue
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| | | skillData = GameWorld.GetGameData().GetSkillBySkillID(skillTypeID)
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| | | if not SkillCommon.CheckSkillJob(curPlayer, skillData):
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| | | continue
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| | | plusSkillTypeIDList.append(skillTypeID)
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| | | addPer = SkillCommon.GetSkillAddPerByID(curPlayer, skillTypeID)
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| | | reducePer = SkillCommon.GetSkillReducePerByID(curPlayer, skillTypeID)
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| | | if addPer or reducePer:
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| | | GameWorld.DebugAnswer(curPlayer, "%s 增伤+%s 减伤+%s" % (skillData.GetSkillName(), addPer, reducePer))
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| | | |
| | | if not cmdList:
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| | | return
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| | |
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| | |
| | | def GetSubSpeedPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SubSpeedPer)
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| | | def SetSubSpeedPer(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SubSpeedPer, value)
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| | |
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| | | # 技能伤害增强
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| | | def GetSkillAddPer1(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillAddPer1)
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| | | def SetSkillAddPer1(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillAddPer1, value)
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| | | def GetSkillAddPer2(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillAddPer2)
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| | | def SetSkillAddPer2(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillAddPer2, value)
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| | | def GetSkillAddPer3(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillAddPer3)
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| | | def SetSkillAddPer3(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillAddPer3, value)
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| | | def GetSkillAddPer4(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillAddPer4)
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| | | def SetSkillAddPer4(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillAddPer4, value)
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| | | def GetSkillAddPer5(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillAddPer5)
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| | | def SetSkillAddPer5(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillAddPer5, value)
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| | | def GetSkillAddPer6(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillAddPer6)
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| | | def SetSkillAddPer6(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillAddPer6, value)
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| | | def GetSkillAddPer7(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillAddPer7)
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| | | def SetSkillAddPer7(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillAddPer7, value)
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| | |
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| | | # 受到技能伤害减少
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| | | def GetSkillReducePer1(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillReducePer1)
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| | | def SetSkillReducePer1(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillReducePer1, value)
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| | | def GetSkillReducePer2(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillReducePer2)
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| | | def SetSkillReducePer2(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillReducePer2, value)
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| | | def GetSkillReducePer3(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillReducePer3)
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| | | def SetSkillReducePer3(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillReducePer3, value)
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| | | def GetSkillReducePer4(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillReducePer4)
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| | | def SetSkillReducePer4(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillReducePer4, value)
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| | | def GetSkillReducePer5(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillReducePer5)
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| | | def SetSkillReducePer5(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillReducePer5, value)
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| | | def GetSkillReducePer6(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillReducePer6)
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| | | def SetSkillReducePer6(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillReducePer6, value)
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| | | def GetSkillReducePer7(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_SkillReducePer7)
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| | | def SetSkillReducePer7(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_SkillReducePer7, value)
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| | |
|
| | | ## 计算功能背包物品属性
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| | | # @param curPlayer 当前玩家
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| | | # @param packType 背包类型
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| | |
| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比
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| | | CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
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| | | CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
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| | | ) = range(146, 215)
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| | | CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
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| | | CDBPlayerRefresh_SkillAddPer2, # 技能伤害增强2
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| | | CDBPlayerRefresh_SkillAddPer3, # 技能伤害增强3
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| | | CDBPlayerRefresh_SkillAddPer4, # 技能伤害增强4
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| | | CDBPlayerRefresh_SkillAddPer5, # 技能伤害增强5
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| | | CDBPlayerRefresh_SkillAddPer6, # 技能伤害增强6 220
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| | | CDBPlayerRefresh_SkillAddPer7, # 技能伤害增强7
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| | | CDBPlayerRefresh_SkillReducePer1, # 受到技能伤害减少1
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| | | CDBPlayerRefresh_SkillReducePer2, # 受到技能伤害减少2
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| | | CDBPlayerRefresh_SkillReducePer3, # 受到技能伤害减少3
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| | | CDBPlayerRefresh_SkillReducePer4, # 受到技能伤害减少4 225
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| | | CDBPlayerRefresh_SkillReducePer5, # 受到技能伤害减少5
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| | | CDBPlayerRefresh_SkillReducePer6, # 受到技能伤害减少6
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| | | CDBPlayerRefresh_SkillReducePer7, # 受到技能伤害减少7
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| | | ) = range(146, 229)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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| | |
| | | [lambda curObj:PlayerControl.GetBurnValue(curObj), lambda curObj, value:PlayerControl.SetBurnValue(curObj, value), ShareDefine.CDBPlayerRefresh_YinjiTime, 0, 0], # 灼烧固定伤害
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| | | [lambda curObj:PlayerControl.GetBurnTimePer(curObj), lambda curObj, value:PlayerControl.SetBurnTimePer(curObj, value), 0, 0, 0], # 延长灼烧时间百分比
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| | | [lambda curObj:PlayerControl.GetSubSpeedPer(curObj), lambda curObj, value:PlayerControl.SetSubSpeedPer(curObj, value), 0, 0, 0], # 减移动速度百分比
|
| | | [lambda curObj:PlayerControl.GetSkillAddPer1(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer1(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer1, 1, 0], # 技能伤害增强1
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| | | [lambda curObj:PlayerControl.GetSkillAddPer2(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer2(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer2, 1, 0], # 技能伤害增强2
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| | | [lambda curObj:PlayerControl.GetSkillAddPer3(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer3(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer3, 1, 0], # 技能伤害增强3
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| | | [lambda curObj:PlayerControl.GetSkillAddPer4(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer4(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer4, 1, 0], # 技能伤害增强4
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| | | [lambda curObj:PlayerControl.GetSkillAddPer5(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer5(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer5, 1, 0], # 技能伤害增强5
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| | | [lambda curObj:PlayerControl.GetSkillAddPer6(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer6(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer6, 1, 0], # 技能伤害增强6
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| | | [lambda curObj:PlayerControl.GetSkillAddPer7(curObj), lambda curObj, value:PlayerControl.SetSkillAddPer7(curObj, value), ShareDefine.CDBPlayerRefresh_SkillAddPer7, 1, 0], # 技能伤害增强7
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| | | [lambda curObj:PlayerControl.GetSkillReducePer1(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer1(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer1, 1, 0], # 受到技能伤害减少1
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| | | [lambda curObj:PlayerControl.GetSkillReducePer2(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer2(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer2, 1, 0], # 受到技能伤害减少2
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| | | [lambda curObj:PlayerControl.GetSkillReducePer3(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer3(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer3, 1, 0], # 受到技能伤害减少3
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| | | [lambda curObj:PlayerControl.GetSkillReducePer4(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer4(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer4, 1, 0], # 受到技能伤害减少4
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| | | [lambda curObj:PlayerControl.GetSkillReducePer5(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer5(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer5, 1, 0], # 受到技能伤害减少5
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| | | [lambda curObj:PlayerControl.GetSkillReducePer6(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer6(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer6, 1, 0], # 受到技能伤害减少6
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| | | [lambda curObj:PlayerControl.GetSkillReducePer7(curObj), lambda curObj, value:PlayerControl.SetSkillReducePer7(curObj, value), ShareDefine.CDBPlayerRefresh_SkillReducePer7, 1, 0], # 受到技能伤害减少7
|
| | | ]
|
| | |
|
| | | ## 通过索引获得属性值
|
| | |
| | | #
|
| | | # return
|
| | | #===========================================================================
|
| | | |
| | | def GetSkillAddPerByID(curPlayer, skillTypeID):
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| | | ## 获取技能伤害百分比提升值
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| | | # @param skillTypeID: 技能TypeID
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| | | SkillAddPerAttrIDDict = IpyGameDataPY.GetConfigEx("SkillAddPerAttrIDDict")
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| | | if not SkillAddPerAttrIDDict:
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| | | SkillAddPerAttrIDDict = {}
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| | | skillPlusAttrIDDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 2, {})
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| | | for attrIDStr, skillTypeIDList in skillPlusAttrIDDict.items():
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| | | attrID = int(attrIDStr)
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| | | if attrID not in ShareDefine.SkillAddPerAttrIDList:
|
| | | continue
|
| | | for cfgSkillTypeID in skillTypeIDList:
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| | | SkillAddPerAttrIDDict[cfgSkillTypeID] = attrID
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| | | IpyGameDataPY.SetConfigEx("SkillAddPerAttrIDDict", SkillAddPerAttrIDDict)
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| | |
|
| | | |
| | | if skillTypeID not in SkillAddPerAttrIDDict:
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| | | return 0
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| | | curAttrID = SkillAddPerAttrIDDict[skillTypeID]
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| | | attrInfo = ChConfig.ItemEffect_AttrDict.get(curAttrID, [])
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| | | if attrInfo == []:
|
| | | return 0
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| | | effIndex = attrInfo[0][0]
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| | | return EffGetSet.GetValueByEffIndex(curPlayer, effIndex)
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| | |
|
| | | def GetSkillReducePerByID(curPlayer, skillTypeID):
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| | | ## 获取技能伤害百分比减伤值
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| | | # @param skillTypeID: 技能TypeID
|
| | | SkillReducePerAttrIDDict = IpyGameDataPY.GetConfigEx("SkillReducePerAttrIDDict")
|
| | | if not SkillReducePerAttrIDDict:
|
| | | SkillReducePerAttrIDDict = {}
|
| | | skillPlusAttrIDDict = IpyGameDataPY.GetFuncEvalCfg("SkillPlusAttrID", 2, {})
|
| | | for attrIDStr, skillTypeIDList in skillPlusAttrIDDict.items():
|
| | | attrID = int(attrIDStr)
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| | | if attrID not in ShareDefine.SkillReducePerAttrIDList:
|
| | | continue
|
| | | for cfgSkillTypeID in skillTypeIDList:
|
| | | SkillReducePerAttrIDDict[cfgSkillTypeID] = attrID
|
| | | IpyGameDataPY.SetConfigEx("SkillReducePerAttrIDDict", SkillReducePerAttrIDDict)
|
| | | |
| | | if skillTypeID not in SkillReducePerAttrIDDict:
|
| | | return 0
|
| | | curAttrID = SkillReducePerAttrIDDict[skillTypeID]
|
| | | attrInfo = ChConfig.ItemEffect_AttrDict.get(curAttrID, [])
|
| | | if attrInfo == []:
|
| | | return 0
|
| | | effIndex = attrInfo[0][0]
|
| | | return EffGetSet.GetValueByEffIndex(curPlayer, effIndex)
|
| | |
|