| | |
| | | GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType)
|
| | | return
|
| | |
|
| | | # 满足玩家等级或者前置神兵等级可解锁
|
| | | if __GWCheckPlayerLV(curPlayer, weaponType) or __GWCheckOtherGWLV(curPlayer, weaponType):
|
| | | |
| | | SetGodWeaponLV(curPlayer, weaponType, 1)
|
| | | RefreshGodWeaponAttr(curPlayer)
|
| | | GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
|
| | | Sync_GodWeaponLVInfo(curPlayer, weaponType)
|
| | | return
|
| | |
|
| | | # 神兵激活需2次判断等级 {2:100, 4:100}
|
| | | def __GWCheckPlayerLV(curPlayer, weaponType):
|
| | | godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 3, {})
|
| | | if str(weaponType) not in godWeaponUnlockDict:
|
| | | GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
|
| | | return False
|
| | | return curPlayer.GetLV() >= godWeaponUnlockDict[str(weaponType)]
|
| | |
|
| | | # 神兵激活需判断前置神兵等级
|
| | | def __GWCheckOtherGWLV(curPlayer, weaponType):
|
| | | godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
|
| | | if str(weaponType) not in godWeaponUnlockDict:
|
| | | GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
|
| | | return
|
| | | return False
|
| | | conditionList = godWeaponUnlockDict[str(weaponType)]
|
| | |
|
| | | for needType, needLV in conditionList:
|
| | |
| | | if needTypeLV < needLV:
|
| | | GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)"
|
| | | % (weaponType, needType, needLV, needTypeLV))
|
| | | return
|
| | | return False
|
| | |
|
| | | SetGodWeaponLV(curPlayer, weaponType, 1)
|
| | | RefreshGodWeaponAttr(curPlayer)
|
| | | GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
|
| | | Sync_GodWeaponLVInfo(curPlayer, weaponType)
|
| | | return
|
| | | return True
|
| | |
|
| | | #===============================================================================
|
| | | #// A5 55 神兵升级 #tagCMGodWeaponPlus
|