9779 【bt9】【bt8】【主干】【越南】新增修改玩家跨服匹配相关数据后台命令
1个文件已修改
1个文件已添加
148 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py 61 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GMTExec/CrossPK.py 87 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -226,7 +226,7 @@
            
        return pos
    
def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser):
def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser, syncClientServer=False):
    ## 更新跨服PK排行榜,跨服服务器结算调用,子服不调用
    
    curZoneSeasonID = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
@@ -310,13 +310,15 @@
    matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
    if not matchState and not PyGameData.g_crossPKRoomDict:
        GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ")
        syncClientServer = True
    if syncClientServer:
        crossZoneName = GameWorld.GetCrossZoneName()
        zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
        if zoneIpyData:
            serverGroupIDList = zoneIpyData.GetServerGroupIDList()
            SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
            
    return
    return True
#// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard
#
@@ -438,6 +440,9 @@
def ClientServerMsg_PKBillboard(serverGroupID, msgData):
    ## 收到子服请求查询PK排行榜信息
    if "GMSetCrossPK" in msgData:
        _GMSetCrossPK(serverGroupID, msgData)
        return
    zoneID = msgData["ZoneID"]
    seasonID = msgData["SeasonID"]
    exData = msgData.get("ExData", {}) # 原数据返回子服
@@ -1797,6 +1802,58 @@
    DR_CrossReamlPK("PKOverRobot", dataDict)
    return
def _GMSetCrossPK(serverGroupID, msgData):
    ## 收到子服GM同步的设置跨服PK数据
    if not GameWorld.IsCrossServer():
        GameWorld.ErrLog("GMSetCrossPK非跨服服务器不处理该跨服GM请求!")
        return
    zoneID = msgData["ZoneID"]
    seasonID = msgData["SeasonID"]
    playerInfoDict = msgData["PlayerInfo"]
    accID = playerInfoDict["accID"]
    playerID = playerInfoDict["playerID"]
    playerName = playerInfoDict["playerName"]
    playerJob = playerInfoDict["playerJob"]
    fightPower = playerInfoDict["fightPower"]
    realmLV = playerInfoDict["realmLV"]
    pkScore = playerInfoDict["pkScore"]
    danLV = playerInfoDict["danLV"]
    cWinCount = playerInfoDict["cWinCount"]
    ondayScore = playerInfoDict["ondayScore"]
    zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(zoneID, [])
    if playerID in zoneMatchPlayerList or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict or playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
        GameWorld.ErrLog("GMSetCrossPK玩家正在匹配中,无法设置该GM请求数据! playerID=%s,accID=%s" % (playerID, accID))
        return
    pkPlayer = CrossPKPlayer()
    pkPlayer.accID = accID
    pkPlayer.playerID = playerID
    pkPlayer.playerName = playerName
    pkPlayer.playerJob = playerJob
    pkPlayer.pkScore = pkScore
    pkPlayer.danLV = danLV
    pkPlayer.fightPower = fightPower
    pkPlayer.realmLV = realmLV
    pkPlayer.cWinCount = cWinCount
    pkPlayer.ondayScore = ondayScore
    pkPlayer.serverGroupID = serverGroupID
    pkPlayer.pkZoneID = zoneID
    pkPlayer.seasonID = seasonID
    # 更新排行榜
    isOK = UpdateCrossPKBillboard(zoneID, seasonID, pkPlayer, None, True)
    GameWorld.Log("GMSetCrossPK设置跨服PK榜单玩家数据成功: isOK=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s,accID=%s"
                  % (isOK, zoneID, seasonID, pkScore, danLV, cWinCount, accID), playerID)
    # 记录流向
    dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
    DR_CrossReamlPK("GMSet", dataDict)
    return
##================================== 以下是子服逻辑 ==========================================
def OnGameServerInitOK():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GMTExec/CrossPK.py
New file
@@ -0,0 +1,87 @@
#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Script.Player.GMTExec.CrossPK
#
# @todo:设置跨服PK玩家数据
# @author hxp
# @date 2023-02-16
# @version 1.0
#
# 详细描述: 设置跨服PK玩家数据
#
#-------------------------------------------------------------------------------
#"""Version = 2023-02-16 18:30"""
#-------------------------------------------------------------------------------
def runMyTest(exec_locals):
    ''' 运行命令函数
    @param exec_locals: GY_Query_GMTExecfile 模块中的 DoLogic 函数 locals()
    import 其他模块需要写在此函数里,不然无法引用到
    '''
    import GameWorld
    import CrossRealmPlayer
    import PlayerCrossRealmPK
    import PlayerControl
    import ShareDefine
    import ChConfig
    orderId = exec_locals["orderId"]
    cmdInfo = exec_locals["cmdInfo"]
    curPlayer = exec_locals["curPlayer"]
    resultDict = exec_locals["resultDict"] # 建议都进行更新结果字典记录详细处理信息,GY_Query_GMTExecfile 模块会统一写入流向
    # 以下为详细处理逻辑
    #  ============================ 配置信息 ============================
    '''设置后需要检查数据是否正确同步到跨服服务器
    1. 后台返回如果有关键字 "errorMsg":"OK",代表本服设置成功;
                    如果 errorMsg 是其他信息,代表本服就已经设置失败了,比如无赛季信息或赛季已结束是无法执行命令的;
    2. 后台成功代表本服数据已成功设置,需要再检查是否成功同步跨服服务器;直接看榜单,如果已经更新证明同步成功;
    3. 如果没看到榜单更新,检查跨服服务器日志,搜索 GMSetCrossPK, 看是否有相关错误日志;
    4. 也可以直接看跨服流向 CrossPK_GMSet_xxx.txt,看是否有相关设置流向记录,有的话代表成功;
          注:如果跨服数据没有成功同步,则需要后台重复执行命令直到成功
    '''
    danLV = 20 # 段位等级,需与所设置的积分所属段位匹配,参考 K.跨服竞技场段位表
    pkScore = 32000 # 积分
    cWinCount = 50 # 连胜
    #  =================================================================
    zoneID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
    seasonID = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
    seasonState = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
    errorMsg = "OK"
    if not zoneID or not seasonID or seasonState == 2:
        errorMsg = "zone season or state error."
    else:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_DanLV, danLV)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TotalScore, pkScore)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CWinCount, cWinCount)
        if cWinCount > 0:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CLoseCount, 0)
        # 请求查询跨服服务器
        playerInfoDict = {"accID":curPlayer.GetAccID(),
                          "playerID":curPlayer.GetPlayerID(),
                          "playerName":CrossRealmPlayer.GetCrossPlayerName(curPlayer),
                          "playerJob":curPlayer.GetJob(),
                          "fightPower":PlayerControl.GetFightPower(curPlayer),
                          "realmLV":curPlayer.GetOfficialRank(),
                          "ondayScore":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_OnDayScore),
                          "pkScore":pkScore, "danLV":danLV, "cWinCount":cWinCount,
                          }
        resultDict.update({"PlayerInfo":playerInfoDict})
        dataMsg = {"ZoneID":zoneID, "SeasonID":seasonID, "GMSetCrossPK":1, "PlayerInfo":playerInfoDict}
        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKBillboard, dataMsg)
        PlayerCrossRealmPK.SyncCrossRealmPKPlayerInfo(curPlayer)
    GameWorld.Log("This is MameServer GMT_Execfile run %s. orderId=%s" % (cmdInfo, orderId), curPlayer.GetPlayerID())
    resultDict.update({"zoneID":zoneID, "seasonID":seasonID, "seasonState":seasonState, "errorMsg":errorMsg})
    return
exec_locals = locals()
if exec_locals.get("cmdInfo"):
    runMyTest(exec_locals)