Add: 骑宠争夺增加参与奖玩家活动参与奖(活动结束结算或boss都被击杀);
Add:增加参与修行点(摸到boss就算);
Fix:修复历史击杀仙盟名显示错误bug;
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| | | import ChPyNetSendPack
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| | | import PlayerDBGSEvent
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| | | import PlayerUniversalGameRec
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| | | import PlayerCompensation
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| | | import IpyGameDataPY
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| | | import MergePlayer
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| | | import PyGameDataStruct
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| | |
| | | import CommFunc
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| | | import PyGameData
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| | | import PlayerGeTui
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| | | import time
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| | | import IPY_GameServer
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| | |
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| | | import time
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| | |
| | | NetPackCommon.SendFakePack(curPlayer, packData)
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| | | return
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| | |
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| | | ## -----------------------------------------------------------------------------------------------
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| | |
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| | | def MapServer_HorsePetRobBossHurtPlayer(msgInfo):
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| | | ## 骑宠争夺boss伤血玩家同步
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| | | GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo))
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| | | if not isinstance(msgInfo, list) and len(msgInfo) != 2:
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| | | return
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| | | |
| | | bossID, familyHurtPlayerIDListDict = msgInfo
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| | | PyGameData.g_horsePetRobBossHurtPlayerIDInfo[bossID] = familyHurtPlayerIDListDict
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| | | GameWorld.Log("伤血玩家汇总: %s" % PyGameData.g_horsePetRobBossHurtPlayerIDInfo)
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| | | |
| | | # 判断是否都同步上来了
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| | | horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
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| | | for needBossID in horsePetRobBossIDList:
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| | | if needBossID not in PyGameData.g_horsePetRobBossHurtPlayerIDInfo:
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| | | return
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| | | |
| | | # 结算活动参与奖励
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| | | joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 2)
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| | | joinPlayerIDList = []
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| | | for familyHurtPlayerIDDict in PyGameData.g_horsePetRobBossHurtPlayerIDInfo.values():
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| | | for playerIDList in familyHurtPlayerIDDict.values():
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| | | for playerID in playerIDList:
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| | | if playerID not in joinPlayerIDList:
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| | | joinPlayerIDList.append(playerID)
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| | | |
| | | GameWorld.Log("结算骑宠争夺参与奖玩家: joinPlayerIDList=%s" % joinPlayerIDList)
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| | | PlayerCompensation.SendMailByKey("FairyGrabBossJoin", joinPlayerIDList, joinAwardItemList)
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| | | PyGameData.g_horsePetRobBossHurtPlayerIDInfo = {}
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| | | return
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| | |
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| | | def MapServer_FamilyOwnerBossInfo(msgInfo):
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| | | ## 地图同步仙盟归属boss信息
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| | |
| | | if callName =="FamilyOwnerBossInfo":
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| | | GameWorldBoss.MapServer_FamilyOwnerBossInfo(eval(resultName))
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| | | return
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| | |
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| | | # 骑宠争夺伤血玩家同步
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| | | if callName =="HorsePetRobBossHurtPlayer":
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| | | GameWorldBoss.MapServer_HorsePetRobBossHurtPlayer(eval(resultName))
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| | | return
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| | |
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| | | # 全局掉落CD
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| | | if callName =="GlobalDropCD":
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| | |
| | | g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
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| | | g_bossShuntDeadLineChangeBoss = [] # boss分流已死亡线路有变更的boss列表
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| | |
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| | | g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息
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| | | g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 {bossID:[curHp, maxHP, ownerFamilyID, ownerFamilyName], ...}
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| | | g_horsePetRobBossHurtPlayerIDInfo = {} # 骑宠争夺有对boss伤血过的玩家ID信息 {bossID:{familyID:[playerID, ...], ...}, ...}
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| | |
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| | | g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..}
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| | | g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
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| | |
| | | import IPY_GameWorld
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| | | import NetPackCommon
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| | | import ChPyNetSendPack
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| | | import PlayerActivity
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| | | import PlayerControl
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| | | import IpyGameDataPY
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| | | import NPCCommon
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| | |
| | | if not g_familyOwnerBossHurt:
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| | | g_familyOwnerBossHurt = FamilyOwnerBossHurt()
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| | | return g_familyOwnerBossHurt
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| | |
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| | | def IsHorsePetRobBoss(bossID):
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| | | ## 是否骑宠争夺bossID
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| | | return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
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| | |
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| | | def OnGMPrintFamilyOwnerBossHurt(curPlayer, curNPC):
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| | | ## GM显示仙盟归属boss伤血信息
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| | |
| | | hurtName = familyName if hurtType == FamilyHurtObjType_Family else playerName
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| | | objHurtDict[hurtID] = FamilyHurtObj(familyID, hurtType, hurtID, hurtName)
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| | | hurtObj = objHurtDict[hurtID]
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| | | |
| | | # 玩家对该boss第一次造成伤害
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| | | if hurtType == FamilyHurtObjType_Player and hurtObj.hurtValue == 0 and hurtValue:
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| | | if IsHorsePetRobBoss(curBoss.GetNPCID()):
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRobBoss)
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| | | |
| | | hurtObj.hurtValue += hurtValue
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| | | GameWorld.DebugLog(" 更新伤血%s: hurtType=%s,hurtID=%s,hurtValue=%s"
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| | | % (mark, hurtType, hurtID, hurtObj.hurtValue), playerID)
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| | |
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "FamilyOwnerBossInfo", syncMsg, len(syncMsg))
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| | |
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| | | # 伤血在NPCCommon统一清
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| | | return
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| | | return ownerFamilyName
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| | |
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| | | def RefreshFamilyOwnerNPCHurt(npcControl, curNPC, tick, refreshInterval):
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| | | ## 仙盟归属boss刷新伤血列表
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| | | key = (lineID, objID, bossID)
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| | | hurtMgr = GetFamilyHurtMgr()
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| | | |
| | | # 同步对骑宠争夺boss有伤血的玩家ID到GameServer
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| | | familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
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| | | if IsHorsePetRobBoss(bossID) and familyHurtPlayerIDListDict:
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| | | syncMsg = str([bossID, familyHurtPlayerIDListDict])
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| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg))
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| | | |
| | | hurtMgr.ClearNPCHurt(key)
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| | |
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| | | GameWorld.DebugLog("ClearFamilyOwnerBossHurt lineID=%s, objID=%s, bossID=%s" % (lineID, objID, bossID))
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