Add: 骑宠争夺增加参与奖玩家活动参与奖(活动结束结算或boss都被击杀);
Add:增加参与修行点(摸到boss就算);
Fix:修复历史击杀仙盟名显示错误bug;
4个文件已修改
64 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py 36 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -36,6 +36,7 @@
import ChPyNetSendPack
import PlayerDBGSEvent
import PlayerUniversalGameRec
import PlayerCompensation
import IpyGameDataPY
import MergePlayer
import PyGameDataStruct
@@ -44,8 +45,9 @@
import CommFunc
import PyGameData
import PlayerGeTui
import time
import IPY_GameServer
import time
@@ -1043,6 +1045,38 @@
        NetPackCommon.SendFakePack(curPlayer, packData)
    return
## -----------------------------------------------------------------------------------------------
def MapServer_HorsePetRobBossHurtPlayer(msgInfo):
    ## 骑宠争夺boss伤血玩家同步
    GameWorld.Log("骑宠争夺boss伤血玩家同步: %s" % str(msgInfo))
    if not isinstance(msgInfo, list) and len(msgInfo) != 2:
        return
    bossID, familyHurtPlayerIDListDict = msgInfo
    PyGameData.g_horsePetRobBossHurtPlayerIDInfo[bossID] = familyHurtPlayerIDListDict
    GameWorld.Log("伤血玩家汇总: %s" % PyGameData.g_horsePetRobBossHurtPlayerIDInfo)
    # 判断是否都同步上来了
    horsePetRobBossIDList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
    for needBossID in horsePetRobBossIDList:
        if needBossID not in PyGameData.g_horsePetRobBossHurtPlayerIDInfo:
            return
    # 结算活动参与奖励
    joinAwardItemList = IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 2)
    joinPlayerIDList = []
    for familyHurtPlayerIDDict in PyGameData.g_horsePetRobBossHurtPlayerIDInfo.values():
        for playerIDList in familyHurtPlayerIDDict.values():
            for playerID in playerIDList:
                if playerID not in joinPlayerIDList:
                    joinPlayerIDList.append(playerID)
    GameWorld.Log("结算骑宠争夺参与奖玩家: joinPlayerIDList=%s" % joinPlayerIDList)
    PlayerCompensation.SendMailByKey("FairyGrabBossJoin", joinPlayerIDList, joinAwardItemList)
    PyGameData.g_horsePetRobBossHurtPlayerIDInfo = {}
    return
def MapServer_FamilyOwnerBossInfo(msgInfo):
    ## 地图同步仙盟归属boss信息
    
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -625,6 +625,11 @@
    if callName =="FamilyOwnerBossInfo":
        GameWorldBoss.MapServer_FamilyOwnerBossInfo(eval(resultName))
        return
    # 骑宠争夺伤血玩家同步
    if callName =="HorsePetRobBossHurtPlayer":
        GameWorldBoss.MapServer_HorsePetRobBossHurtPlayer(eval(resultName))
        return
    
    # 全局掉落CD
    if callName =="GlobalDropCD":
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -62,7 +62,8 @@
g_bossShuntDeadLine = {} # boss分流线路boss已死亡的线路 {bossID:[lineID, ...], ...}
g_bossShuntDeadLineChangeBoss = [] # boss分流已死亡线路有变更的boss列表
g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息
g_familyOwnerBossInfo = {} # 地图同步上来的仙盟归属boss信息 {bossID:[curHp, maxHP, ownerFamilyID, ownerFamilyName], ...}
g_horsePetRobBossHurtPlayerIDInfo = {} # 骑宠争夺有对boss伤血过的玩家ID信息 {bossID:{familyID:[playerID, ...], ...}, ...}
g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..}
g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -20,6 +20,7 @@
import IPY_GameWorld
import NetPackCommon
import ChPyNetSendPack
import PlayerActivity
import PlayerControl
import IpyGameDataPY
import NPCCommon
@@ -80,6 +81,10 @@
    if not g_familyOwnerBossHurt:
        g_familyOwnerBossHurt = FamilyOwnerBossHurt()
    return g_familyOwnerBossHurt
def IsHorsePetRobBoss(bossID):
    ## 是否骑宠争夺bossID
    return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
def OnGMPrintFamilyOwnerBossHurt(curPlayer, curNPC):
    ## GM显示仙盟归属boss伤血信息
@@ -181,6 +186,12 @@
            hurtName = familyName if hurtType == FamilyHurtObjType_Family else playerName
            objHurtDict[hurtID] = FamilyHurtObj(familyID, hurtType, hurtID, hurtName)
        hurtObj = objHurtDict[hurtID]
        # 玩家对该boss第一次造成伤害
        if hurtType == FamilyHurtObjType_Player and hurtObj.hurtValue == 0 and hurtValue:
            if IsHorsePetRobBoss(curBoss.GetNPCID()):
                PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRobBoss)
        hurtObj.hurtValue += hurtValue
        GameWorld.DebugLog("    更新伤血%s: hurtType=%s,hurtID=%s,hurtValue=%s" 
                           % (mark, hurtType, hurtID, hurtObj.hurtValue), playerID)
@@ -311,7 +322,7 @@
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "FamilyOwnerBossInfo", syncMsg, len(syncMsg))
                
    # 伤血在NPCCommon统一清
    return
    return ownerFamilyName
def RefreshFamilyOwnerNPCHurt(npcControl, curNPC, tick, refreshInterval):
    ## 仙盟归属boss刷新伤血列表
@@ -498,6 +509,13 @@
    
    key = (lineID, objID, bossID)
    hurtMgr = GetFamilyHurtMgr()
    # 同步对骑宠争夺boss有伤血的玩家ID到GameServer
    familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
    if IsHorsePetRobBoss(bossID) and familyHurtPlayerIDListDict:
        syncMsg = str([bossID, familyHurtPlayerIDListDict])
        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg))
    hurtMgr.ClearNPCHurt(key)
    
    GameWorld.DebugLog("ClearFamilyOwnerBossHurt lineID=%s, objID=%s, bossID=%s" % (lineID, objID, bossID))