10281 【越南】【英语】【砍树】【tqxbqy】时装、坐骑幻化、称号新增纯战力
4个文件已修改
16 ■■■■ 已修改文件
PySysDB/PySysDBPY.h 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
PySysDB/PySysDBPY.h
@@ -8,6 +8,7 @@
    list        LightType;    //点亮属性类型
    list        LightAttribute;    //点亮属性值
    list        Skills;        //被动技能
    DWORD        InitFightPower;    //初始战力
};
//称号升星表
@@ -2608,6 +2609,7 @@
    DWORD        MaxLV;    //最大星级
    list        CostItemCnt;    //材料数量
    dict        StarAttr;    //属性
    DWORD        InitFightPower;    //初始战力
};
//时装柜升级表
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -40,6 +40,7 @@
                        ("list", "LightType", 0),
                        ("list", "LightAttribute", 0),
                        ("list", "Skills", 0),
                        ("DWORD", "InitFightPower", 0),
                        ),
                "TitleStarUp":(
@@ -2032,6 +2033,7 @@
                        ("DWORD", "MaxLV", 0),
                        ("list", "CostItemCnt", 0),
                        ("dict", "StarAttr", 0),
                        ("DWORD", "InitFightPower", 0),
                        ),
                "CoatChestUp":(
@@ -2519,7 +2521,8 @@
    def GetExpireTime(self): return self.attrTuple[2] # 有效时间 DWORD
    def GetLightType(self): return self.attrTuple[3] # 点亮属性类型 list
    def GetLightAttribute(self): return self.attrTuple[4] # 点亮属性值 list
    def GetSkills(self): return self.attrTuple[5] # 被动技能 list
    def GetSkills(self): return self.attrTuple[5] # 被动技能 list
    def GetInitFightPower(self): return self.attrTuple[6] # 初始战力 DWORD
# 称号升星表
class IPY_TitleStarUp():
@@ -5501,7 +5504,8 @@
    def GetUnlockItemID(self): return self.attrTuple[3] # 材料物品ID DWORD
    def GetMaxLV(self): return self.attrTuple[4] # 最大星级 DWORD
    def GetCostItemCnt(self): return self.attrTuple[5] # 材料数量 list
    def GetStarAttr(self): return self.attrTuple[6] # 属性 dict
    def GetStarAttr(self): return self.attrTuple[6] # 属性 dict
    def GetInitFightPower(self): return self.attrTuple[7] # 初始战力 DWORD
# 时装柜升级表
class IPY_CoatChestUp():
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
@@ -170,6 +170,7 @@
#  @param allAttrList 属性列表
#  @return None
def CalcClothesCoatSkinAttr(curPlayer):
    initFPAdd = 0 #初始战力
    allAttrList = [{} for _ in range(4)]
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetCoatCount()):
@@ -178,6 +179,7 @@
        skinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatID)
        if not skinLV:
            continue
        initFPAdd += ipyData.GetInitFightPower()
        starAttrDict = ipyData.GetStarAttr()
        if str(skinLV) not in starAttrDict:
            continue
@@ -191,6 +193,7 @@
            PlayerControl.CalcAttrDict_Type(int(attrID), attrValue, allAttrList)
    
    # 保存计算值
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Coat, initFPAdd)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Coat, allAttrList)
    return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDienstgrad.py
@@ -529,6 +529,7 @@
    allAttrList = [{} for i in range(4)]
    allAttrListStar = [{} for _ in range(4)]
    
    initFPAdd = 0 #初始战力
    dienstgradManager = curPlayer.GetDienstgradManager()
    gradCnt = dienstgradManager.GetCount()
    for i in xrange(gradCnt):
@@ -539,6 +540,7 @@
        if curDienstgradData == None:
            continue
        
        initFPAdd += curDienstgradData.GetInitFightPower()
        attrTypeList = curDienstgradData.GetLightType()
        attrValueList = curDienstgradData.GetLightAttribute()
    
@@ -555,6 +557,7 @@
                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrListStar)
                
    # 保存计算值
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dienstgrad, initFPAdd)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dienstgrad, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_TitleStar, allAttrListStar)
    return