hch
2019-06-22 330a469b0af447e7d3db2b2e047a3f4c10278ea8
6603 【后端】【2.0】增加新版的sp和被动技能 - 重击是暴击的1.5倍
1个文件已修改
2 ■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1444,7 +1444,7 @@
def __HurtTypeHappen_ThumpHit(atkObj, defObj, happenState, curSkill):
    
    if IsHappenStateByType(happenState, ChConfig.Def_Skill_HappenState_ThumpHit):
        return True, atkObj.GetSuperHit()*2, PlayerControl.GetSuperHitReduce(defObj)
        return True, int(atkObj.GetSuperHit()*1.5), PlayerControl.GetSuperHitReduce(defObj)
    
    thumpHitRate = 0  
    thumpHitRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill,