| | |
| | |
|
| | | # 当前状态处理
|
| | | if curState == ShareDefine.Def_PetState_Fight:
|
| | | curPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | if curPet:
|
| | | #已是出战状态, C++召唤坐标和人重叠
|
| | | resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
|
| | | curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
|
| | | PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
|
| | | PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
|
| | | return
|
| | | #PetControl.ReCallFightPet(curPlayer)
|
| | | # curPet = curPlayer.GetPetMgr().GetFightPet()
|
| | | # if curPet:
|
| | | # #已是出战状态, C++召唤坐标和人重叠
|
| | | # resultPos = GameMap.GetEmptyPlaceInArea(curPlayer.GetPosX(), curPlayer.GetPosY(), ChConfig.Def_SummonAppearDist)
|
| | | # curPet.ResetPos(resultPos.GetPosX(), resultPos.GetPosY())
|
| | | # PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPet)
|
| | | # PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveBuff(curPet)
|
| | | # return
|
| | | #18/10/15 因为某种未知原因宠物物品的状态是出战(实际场景中未出战),导致该宠物无法出战,故再次发包出战时,此处不拦!
|
| | | PetControl.ReCallFightPet(curPlayer)
|
| | |
|
| | | else:
|
| | | pass
|