2582 【1.3】【1.3.100】提供个boss状态查询包,由前端自行判断异常情况进行查询同步boss状态
4个文件已修改
154 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/PyNetPack.ini 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py 67 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/PyNetPack.ini
@@ -327,7 +327,7 @@
Writer = xdh
Releaser = xdh
RegType = 0
RegisterPackCount = 3
RegisterPackCount = 4
PacketCMD_1=0xA9
PacketSubCMD_1=0x03
@@ -341,6 +341,10 @@
PacketSubCMD_3=0x05
PacketCallFunc_3=OnCallupFamilyMemberToBoss
PacketCMD_4=0xA9
PacketSubCMD_4=0x04
PacketCallFunc_4=OnQueryBossInfo
[PlayerXMZZ]
ScriptName = Player\PlayerXMZZ.py
Writer = xdh
ServerPython/CoreServerGroup/GameServer/Script/ChPyNetPack.py
@@ -1234,6 +1234,73 @@
#------------------------------------------------------
# A9 04 查询boss信息 #tagCGQueryBossInfo
class  tagCGQueryBossInfo(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)//数量
    BossIDList = list()    #(vector<DWORD> BossIDList)//boosid
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA9
        self.Head.SubCmd = 0x04
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
            self.BossIDList.append(value)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA9
        self.Head.SubCmd = 0x04
        self.Count = 0
        self.BossIDList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 4 * self.Count
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteDWORD(data, self.BossIDList[i])
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                BossIDList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagCGQueryBossInfo=tagCGQueryBossInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCGQueryBossInfo.Head.Cmd,m_NAtagCGQueryBossInfo.Head.SubCmd))] = m_NAtagCGQueryBossInfo
#------------------------------------------------------
#A9 A1 查询玩家补偿#tagCGQueryCompensation
class  tagCGQueryCompensation(Structure):
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -306,6 +306,20 @@
#        
#    return
#// A9 04 查询boss信息 #tagCGQueryBossInfo
#
#
#struct    tagCGQueryBossInfo
#{
#    tagHead        Head;
#    BYTE        Count;    //数量
#    DWORD        BossIDList[Count];    //boosid
#};
def OnQueryBossInfo(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    bossIDList = clientData.BossIDList
    Sync_BossInfo(curPlayer, bossIDList)
    return
## 同步boss相关信息
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -1234,6 +1234,73 @@
#------------------------------------------------------
# A9 04 查询boss信息 #tagCGQueryBossInfo
class  tagCGQueryBossInfo(Structure):
    Head = tagHead()
    Count = 0    #(BYTE Count)//数量
    BossIDList = list()    #(vector<DWORD> BossIDList)//boosid
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xA9
        self.Head.SubCmd = 0x04
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Count,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.Count):
            value,_pos=CommFunc.ReadDWORD(_lpData,_pos)
            self.BossIDList.append(value)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xA9
        self.Head.SubCmd = 0x04
        self.Count = 0
        self.BossIDList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 4 * self.Count
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Count)
        for i in range(self.Count):
            data = CommFunc.WriteDWORD(data, self.BossIDList[i])
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Count:%d,
                                BossIDList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Count,
                                "..."
                                )
        return DumpString
m_NAtagCGQueryBossInfo=tagCGQueryBossInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCGQueryBossInfo.Head.Cmd,m_NAtagCGQueryBossInfo.Head.SubCmd))] = m_NAtagCGQueryBossInfo
#------------------------------------------------------
#A9 A1 查询玩家补偿#tagCGQueryCompensation
class  tagCGQueryCompensation(Structure):