6603 【后端】【2.0】增加新版的sp和被动技能 - buff中增加固定技能伤害
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| | | atkSkillValue += PlayerControl.GetFabaoHurt(atkObj)
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| | | atkSkillValue += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SkillValue)
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| | | atkSkillValue += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SkillValue)
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| | | # atkSkillPer 包含普攻,所以不是用技能增强处理
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| | | atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
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| | | atkSkillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
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| | | if passiveEffect.GetEffectValue(2):
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| | | ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()
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| | | if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType):
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| | | return False
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| | | if passiveEffect.GetEffectValue(1):
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| | | if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType):
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| | | return False
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| | | return True
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New file |
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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | ##@package
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| | | #
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| | | # @todo: buff中攻击处于XX状态的目标附加技能伤害固定值
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| | | #
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| | | # @author: Alee
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| | | # @date 2019-5-21 下午02:32:46
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| | | # @version 1.0
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| | | #
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| | | # @note: |
| | | #
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| | | #---------------------------------------------------------------------
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| | | import ChConfig
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| | | import GameObj
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| | | def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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| | | |
| | | ownerID, ownerType = 0, 0
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| | | if passiveEffect.GetEffectValue(2):
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| | | ownerID, ownerType = attacker.GetID(), attacker.GetGameObjType()
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| | | if passiveEffect.GetEffectValue(1):
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| | | if not GameObj.GetPyPlayerState(defender, passiveEffect.GetEffectValue(1), ownerID, ownerType):
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| | | return False
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| | | |
| | | return True
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| | | def GetValue(attacker, defender, passiveEffect):
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| | | return passiveEffect.GetEffectValue(0)
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| | | 4535:ChConfig.TriggerType_BeAttackAddSkillPer, # buff中, 被攻击提高技能伤害
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| | | 4536:ChConfig.TriggerType_AddBuffOver,
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| | | 4537:ChConfig.TriggerType_BurnPer, # 灼烧伤害百分比 80
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| | | 4538:ChConfig.TriggerType_SkillValue, # 增加技能伤害固定值 82
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| | | 803:ChConfig.TriggerType_BloodShield, # 血盾
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| | | 806:ChConfig.TriggerType_BloodShield, # 血盾
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