10385 【越南】【英语】【BT】【砍树】【GM】福地拉取物品触发任务事件;
3个文件已修改
17 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -944,7 +944,7 @@
    
    # 拉物品
    if msgType == "Pull":
        __DoPullItem(playerID, curPlayer, dataMsg)
        ret = __DoPullItem(playerID, curPlayer, dataMsg)
    # 刷新福地物品
    elif msgType == "MineItemRefresh":
@@ -1063,7 +1063,7 @@
    __RefreshMineItemSpeed(mineItemData, True)
    
    SyncMineAreaItemInfo(areaPlayerID, [itemIndex], notifyPlayerIDListEx)
    return
    return [areaPlayerID]
def __DoCancelPull(playerID, areaPlayerID, itemIndex, reason=""):
    ## 取消拉取
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -1234,6 +1234,13 @@
def EventResponse_BuyVIPItem(curPlayer, vipLV):
    RunQuestEvent(curPlayer, "buyvipitem", "buyvipitem", Def_RunQuestType_Normal)
    return
def EventResponse_MineAreaPull(curPlayer, isRob):
    ## 福地采集物品
    RunQuestEvent(curPlayer, "minearea_pull", "rob" if isRob else "self", Def_RunQuestType_Normal)
    RunQuestEvent(curPlayer, "minearea_pull", 0, Def_RunQuestType_Normal)
    return
#---------------------------------------------------------------------
##任务触发器_Active 已经无使用了
#@param curPlayer 玩家实例
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMineArea.py
@@ -26,6 +26,7 @@
import PlayerSuccess
import ShareDefine
import ItemCommon
import EventShell
import GameWorld
import time
@@ -227,6 +228,11 @@
        areaPlayerID, reason =  dataMsg
        __OnMineAreaPullEnd(curPlayer, areaPlayerID, reason)
        
    ## 拉取
    elif msgType == "Pull":
        areaPlayerID = dataMsg[0]
        isRob = (areaPlayerID and curPlayer.GetPlayerID() != areaPlayerID)
        EventShell.EventResponse_MineAreaPull(curPlayer, isRob)
    return
def __DoGiveMineAreaAward(curPlayer, awardInfoList):