8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(瞬间群体/单体回血技能回血量支持超20E)
3个文件已修改
9 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_8.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -2184,7 +2184,7 @@
# @param cureType 治疗类型(影响公式)自定义:1.伤害 2.最大血量
# @return 治疗值
# @remarks 获得治疗值
def GetCureHP(userObj, tagObj, curSkill, cureType=ChConfig.Def_Cure_Attack):
def GetCureHP(userObj, tagObj, curSkill, cureType=ChConfig.Def_Cure_Attack, largeNum=False):
    curePercent = 1.0     #治疗加成值
    cureBaseValue = 0     #治疗基础值
    
@@ -2235,7 +2235,8 @@
    skillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(userObj, None, curSkill, ChConfig.TriggerType_AddHP)/float(ChConfig.Def_MaxRateValue)
    #公式计算治疗值 
    cureHP = int((cureBaseValue * skillPer + skillValue + addExValue) * curePercent)
    cureHP = min(cureHP, ChConfig.Def_UpperLimit_DWord)
    if not largeNum:
        cureHP = min(cureHP, ChConfig.Def_UpperLimit_DWord)
    
    #GameWorld.DebugLog("获取治疗值(%s):cureType=%s,cureBaseValue=%s,skillPer=%s,skillValue=%s" 
    #                   % (cureHP, cureType, cureBaseValue, skillPer, skillValue))
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_18.py
@@ -68,7 +68,7 @@
    valueList = []
    for cureObjInfo in cureObjList[:cureCount]:
        cureObj = cureObjInfo[1]
        addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType)
        addValue = SkillCommon.GetCureHP(attacker, cureObj, curSkill, cureType, largeNum=True)
        #GameWorld.DebugLog("加血: curHP=%s,maxHP=%s,addHP=%s" % (GameObj.GetHP(obj), GameObj.GetMaxHP(obj), addValue))
        #总量 最大生命值的百分比 回血 附加多少 
        SkillCommon.SkillAddHP(cureObj, curSkill.GetSkillTypeID(), addValue, False)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_8.py
@@ -46,7 +46,7 @@
    cureSetEff = curSkill.GetEffect(0) # 恢复规则设定效果
    cureType = cureSetEff.GetEffectValue(2) # 恢复类型
    
    addValue = SkillCommon.GetCureHP(attacker, defender, curSkill, cureType)
    addValue = SkillCommon.GetCureHP(attacker, defender, curSkill, cureType, largeNum=True)
    if addValue <= 0:
        return