ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFairyDomain.py
@@ -87,10 +87,12 @@ def __ResetFairyDomainCnt(resetType): curLimitEventIDList = [] delCnt = 0 universalRecMgr = GameWorld.GetUniversalRecMgr() recTypeListData = universalRecMgr.GetTypeList(RecType) for index in xrange(recTypeListData.Count()): recData = recTypeListData.At(index) dataIndex = index - delCnt recData = recTypeListData.At(dataIndex) if resetType == 1: recData.SetValue2(0) elif resetType == 2: @@ -102,6 +104,10 @@ if not ipyData: continue hourCntLimit, dayCntLimit = ipyData.GetHourCntPubLimit(), ipyData.GetDayCntPubLimit() if not hourCntLimit and not dayCntLimit: recTypeListData.Delete(dataIndex) delCnt +=1 continue if hourAppearCnt >= hourCntLimit or dayAppearCnt >= dayCntLimit: curLimitEventIDList.append(curID) #同步地图 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -250,8 +250,12 @@ eventID = ipyData.GetID() appearCntInfo = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventAppearCnt % eventID) hourAppearCntPri, dayAppearCntPri = appearCntInfo % 1000, appearCntInfo / 1000 if hourAppearCntPri >= ipyData.GetHourCntPriLimit() or dayAppearCntPri >= ipyData.GetDayCntPriLimit(): #超过今日或本小时个人可出现次数上限 hourCntPriLimit, dayCntPriLimit = ipyData.GetHourCntPriLimit(), ipyData.GetDayCntPriLimit() if hourCntPriLimit and hourAppearCntPri >= hourCntPriLimit: #超过本小时个人可出现次数上限 continue if dayCntPriLimit and dayAppearCntPri >= dayCntPriLimit: #超过今日个人可出现次数上限 continue if eventID in PyGameData.g_fairyDomainLimit: #超过全服可出现次数