8301 【恺英】【后端】仙缘币货币调整(改为给灵石,刷新召唤改为消耗灵石)
2个文件已修改
11 ■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py
@@ -209,7 +209,8 @@
        helpPlayerInfoDict = helpBattlePlayerDict[calledPlayerID]
        if helpPlayerInfoDict.get("NeedGoldCall", 0):
            goldCallCost = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 5) # 付费召唤消耗仙玉,优先消耗绑玉
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, goldCallCost)
            # 恺英版改为直接扣绑玉灵石 2019/10/8
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldCallCost)
            if not costMoneyList:
                return
            
@@ -325,7 +326,8 @@
        
        if refreshCount >= freeRefreshCount:
            costGold = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 3)
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costGold)
            # 恺英版改为直接扣绑玉灵石 2019/10/8
            costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, costGold)
            if not costMoneyList:
                GameWorld.DebugLog("货币不足!无法刷新助战!")
                return
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -2829,6 +2829,7 @@
        return []
    if TYPE_Price == ShareDefine.TYPE_Price_Gold_Paper_Money:
        TYPE_Price = IPY_GameWorld.TYPE_Price_Gold_Money #新版无绑玉,原先绑玉再仙玉的扣法改成 扣仙玉 2019/3/26
        #恺英版: 恢复绑玉,但是不使用先绑玉再仙玉的规则,原来先绑玉再仙玉的规则一样为默认扣仙玉 2019/10/8
        
    if TYPE_Price in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper,
                      IPY_GameWorld.TYPE_Price_Silver_Money, IPY_GameWorld.TYPE_Price_Silver_Paper]:
@@ -3134,6 +3135,10 @@
        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
        return True
    
    ## 恺英版去除了仙缘币,改为直接获得绑玉灵石
    if priceType == ShareDefine.TYPE_Price_XianyuanCoin:
        priceType = IPY_GameWorld.TYPE_Price_Gold_Paper
    if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
        if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
            #超过金钱上限