hch
2019-04-19 38a5de3bda3fef86c848e263bc80f7ec9308de00
6516 【后端】【2.0】战斗公式增加系数 获取dFinalHurtReducePer值
1个文件已修改
2 ■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2126,7 +2126,7 @@
        dBeHurtPer = PlayerControl.GetBeHurtPer(defObj)      # 加深受到伤害百分比
        dFightPower = defObj.GetFightPower()
        dFinalHurtReducePer = PlayerControl.GetFinalHurtReducePer(defObj)
        dFinalHurtReducePer = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer)
        dFinalHurtReducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer)
        
    else:
        dIgnoreDefRateReduce = 0    # 无视防御比率抗性