6516 【后端】【2.0】战斗公式增加系数 获取dFinalHurtReducePer值
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| | | dBeHurtPer = PlayerControl.GetBeHurtPer(defObj) # 加深受到伤害百分比
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| | | dFightPower = defObj.GetFightPower()
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| | | dFinalHurtReducePer = PlayerControl.GetFinalHurtReducePer(defObj)
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| | | dFinalHurtReducePer = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer)
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| | | dFinalHurtReducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer)
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| | | else:
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| | | dIgnoreDefRateReduce = 0 # 无视防御比率抗性
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