| | |
| | | # 1. 职业物品ID集合
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| | | job = curPlayer.GetJob()
|
| | | JobItemDropSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 1) # {物品ID集合key:[职业顺序物品ID列表], ...}
|
| | | itemDropSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 2) # {物品ID集合key:[随机物品ID列表], ...}
|
| | | itemDropRateSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 3) # {物品ID集合key:[随机物品ID饼图列表], ...}
|
| | | ItemKeyMaxDropCountDict = ipyDrop.GetItemKeyMaxDropCount() # {物品ID集合key:随机次数,...}
|
| | |
|
| | | # 1.1 只掉本职业的
|
| | |
| | | # 1.2 随机掉落一个
|
| | | ItemKeyDropRateDict = ipyDrop.GetItemKeyDropRate() # {物品ID集合key:概率, ...}, 随机掉一个,优先级低
|
| | | if ItemKeyDropRateDict:
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| | | for jobItemKey, dropRate in ItemKeyDropRateDict.items():
|
| | | if jobItemKey not in JobItemDropSets:
|
| | | continue
|
| | | jobItemList = JobItemDropSets[jobItemKey]
|
| | | if len(jobItemList) < job:
|
| | | GameWorld.ErrLog("职业物品集合key没有配置对应职业ID: npcID=%s,jobItemKey=%s,job=%s" % (npcID, jobItemKey, job))
|
| | | continue
|
| | | for itemKey, dropRate in ItemKeyDropRateDict.items():
|
| | | # 在只掉本职业里的不处理
|
| | | if jobItemKey in ItemKeyDropRateJobDict:
|
| | | if itemKey in ItemKeyDropRateJobDict:
|
| | | continue
|
| | | mustDropCount = dropRate / Def_NPCMaxDropRate
|
| | | dropRate = dropRate % Def_NPCMaxDropRate # 基础概率
|
| | | canDropCount = mustDropCount
|
| | | doCnt = ItemKeyMaxDropCountDict.get(jobItemKey, 1) # 默认1个
|
| | | doCnt = ItemKeyMaxDropCountDict.get(itemKey, 1) # 默认1个
|
| | | doCnt = __GetNPCDropDoCountChange(doCnt, doCountRate, doCountAdd)
|
| | | for _ in xrange(doCnt):
|
| | | if not GameWorld.CanHappen(dropRate, maxRate=Def_NPCMaxDropRate):
|
| | |
| | | canDropCount += 1
|
| | |
|
| | | for _ in xrange(canDropCount):
|
| | | randJobItemID = random.choice(jobItemList)
|
| | | dropItemIDList.append(randJobItemID)
|
| | | #GameWorld.DebugLog("掉落随机职业指定物品ID: jobItemKey=%s,randJobItemID=%s" % (jobItemKey, randJobItemID))
|
| | | if itemKey in itemDropRateSets:
|
| | | randItemRateList = itemDropRateSets[itemKey]
|
| | | randItemID = GameWorld.GetResultByRandomList(randItemRateList)
|
| | | #GameWorld.DebugLog("掉落饼图物品ID: itemKey=%s,randItemRateList=%s,randItemID=%s" % (itemKey, randItemRateList, randItemID))
|
| | | elif itemKey in itemDropSets:
|
| | | randItemList = itemDropSets[itemKey]
|
| | | randItemID = random.choice(randItemList)
|
| | | #GameWorld.DebugLog("掉落随机物品ID: itemKey=%s,randItemList=%s,randItemID=%s" % (itemKey, randItemList, randItemID))
|
| | | else:
|
| | | continue
|
| | | if not randItemID:
|
| | | continue
|
| | | dropItemIDList.append(randItemID)
|
| | | #GameWorld.DebugLog("掉落随机指定物品ID: itemKey=%s,randItemID=%s" % (itemKey, randItemID))
|
| | |
|
| | | # 2. 指定掉落ID处理, 受全局设定影响
|
| | | itemIDDropRateDict = ipyDrop.GetItemIDDropRate() # {物品ID:概率, ...}
|