8346 【恺英】【后端】协助系统(增加DB协助表)
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| | | GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
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| | | return pyGameDataMgr.LoadGameData(gameBuffer, pos)
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| | |
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| | | #协助表
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| | | class PlayerAssistPyManager(object):
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| | | |
| | | def __init__(self):
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| | | self.playerAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
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| | | self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
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| | | return
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| | | |
| | | # 保存数据 存数据库和realtimebackup
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| | | def GetSaveData(self):
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| | | savaData = ""
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| | | cntData = ""
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| | | cnt = 0
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| | | |
| | | for dbData in self.playerAssistDict.values():
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| | | cnt += 1
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| | | savaData += dbData.getBuffer()
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| | | |
| | | GameWorld.Log("Save DBAssist count :%s" % cnt)
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| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
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| | | |
| | | # 从数据库载入数据
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| | | def LoadPyGameData(self, datas, pos, dataslen):
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| | | cnt, pos = CommFunc.ReadDWORD(datas, pos)
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| | | GameWorld.Log("Load DBAssist count :%s" % cnt)
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| | | |
| | | for _ in xrange(cnt):
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| | | dbData = PyGameDataStruct.tagDBAssist()
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| | | dbData.clear()
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| | | pos += dbData.readData(datas, pos, dataslen)
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| | | |
| | | self.playerAssistDict[dbData.GUID] = dbData
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| | | familyID = dbData.FamilyID
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| | | if familyID not in self.familyAssistDict:
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| | | self.familyAssistDict[familyID] = []
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| | | familyAssistList = self.familyAssistDict[familyID]
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| | | familyAssistList.append(dbData)
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| | | |
| | | return pos
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| | | |
| | | #玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
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| | | class PlayerViewCachePyManager(object):
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| | |
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| | | class PyGameDataManager(object):
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| | | def __init__(self):
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| | | self.PlayerAssistPyManager = PlayerAssistPyManager()
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| | | self.PlayerViewCachePyManager = PlayerViewCachePyManager()
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| | | self.AuctionAttentionManager = AuctionAttentionManager()
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| | | self.AuctionRecordManager = AuctionRecordManager()
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| | |
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| | | def GetSaveData(self):
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| | | buff = ""
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| | | buff += self.PlayerAssistPyManager.GetSaveData()
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| | | buff += self.PlayerViewCachePyManager.GetSaveData()
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| | | buff += self.AuctionAttentionManager.GetSaveData()
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| | | buff += self.AuctionRecordManager.GetSaveData()
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| | |
| | | return buff
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| | |
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| | | def LoadGameData(self, gameBuffer, pos):
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| | | pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | | pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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| | |
| | | PyGameData.g_pyGameDataManager = pyGameDataMgr
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| | | return pyGameDataMgr
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| | |
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| | | def GetPlayerAssistPyManager():
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| | | # 协助表
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| | | pyGameDataMgr = GetPyGameDataManager()
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| | | return pyGameDataMgr.PlayerAssistPyManager
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| | |
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| | | def GetPlayerViewCachePyManager():
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| | | # 拍卖记录表
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| | | pyGameDataMgr = GetPyGameDataManager()
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| | |
| | | from ctypes import (Structure, memset, memmove, sizeof, addressof, create_string_buffer, string_at)
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| | | import CommFunc
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| | |
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| | | # 协助表 #tagDBAssist
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| | | class tagDBAssist(Structure):
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| | | _pack_ = 1
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| | | _fields_ = [
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| | | ('GUID', ctypes.c_char * 40),
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| | | ('FamilyID', ctypes.c_ulong),
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| | | ('PlayerID', ctypes.c_ulong),
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| | | ('PlayerName', ctypes.c_char * 33),
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| | | ('Job', ctypes.c_ubyte),
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| | | ('LV', ctypes.c_ushort),
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| | | ('RealmLV', ctypes.c_ubyte),
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| | | ('AssistType', ctypes.c_ubyte),
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| | | ('AssistValue1', ctypes.c_ulong),
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| | | ('AssistValue2', ctypes.c_ulong),
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| | | ('AssistValue3', ctypes.c_ulong),
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| | | ('AssistValue4', ctypes.c_ulong),
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| | | ('AssistValue5', ctypes.c_ulong),
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| | | ('AssistDataLen', ctypes.c_ushort),
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| | | ('AssistData', ctypes.c_char_p),
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| | | ('FinishTime', ctypes.c_char * 19),
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| | | ('AssistState', ctypes.c_ubyte),
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| | | ('AssistPlayerLen', ctypes.c_ushort),
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| | | ('AssistPlayer', ctypes.c_char_p),
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| | | ('ADOResult', ctypes.c_ulong),
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| | | ]
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| | |
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| | | def __init__(self):
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| | | Structure.__init__(self)
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| | | self.clear()
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| | |
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| | | def clear(self):
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| | | self.GUID = ''
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| | | self.FamilyID = 0
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| | | self.PlayerID = 0
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| | | self.PlayerName = ''
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| | | self.Job = 0
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| | | self.LV = 0
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| | | self.RealmLV = 0
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| | | self.AssistType = 0
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| | | self.AssistValue1 = 0
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| | | self.AssistValue2 = 0
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| | | self.AssistValue3 = 0
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| | | self.AssistValue4 = 0
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| | | self.AssistValue5 = 0
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| | | self.AssistDataLen = 0
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| | | self.AssistData = ''
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| | | self.FinishTime = ''
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| | | self.AssistState = 0
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| | | self.AssistPlayerLen = 0
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| | | self.AssistPlayer = ''
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| | |
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| | | def readData(self, buf, pos = 0, length = 0):
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| | | if not pos <= length:
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| | | return -1
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| | | if len(buf) < pos + self.getLength():
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| | | return -1
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| | | self.clear()
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| | | self.GUID, pos = CommFunc.ReadString(buf, pos, 40)
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| | | self.FamilyID, pos = CommFunc.ReadDWORD(buf, pos)
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| | | self.PlayerID, pos = CommFunc.ReadDWORD(buf, pos)
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| | | self.PlayerName, pos = CommFunc.ReadString(buf, pos, 33)
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| | | self.Job, pos = CommFunc.ReadBYTE(buf, pos)
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| | | self.LV, pos = CommFunc.ReadWORD(buf, pos)
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| | | self.RealmLV, pos = CommFunc.ReadBYTE(buf, pos)
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| | | self.AssistType, pos = CommFunc.ReadBYTE(buf, pos)
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| | | self.AssistValue1, pos = CommFunc.ReadDWORD(buf, pos)
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| | | self.AssistValue2, pos = CommFunc.ReadDWORD(buf, pos)
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| | | self.AssistValue3, pos = CommFunc.ReadDWORD(buf, pos)
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| | | self.AssistValue4, pos = CommFunc.ReadDWORD(buf, pos)
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| | | self.AssistValue5, pos = CommFunc.ReadDWORD(buf, pos)
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| | | self.AssistDataLen, pos = CommFunc.ReadWORD(buf, pos)
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| | | tmp, pos = CommFunc.ReadString(buf, pos, self.AssistDataLen)
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| | | self.AssistData = ctypes.c_char_p(tmp)
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| | | self.FinishTime, pos = CommFunc.ReadString(buf, pos, 19)
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| | | self.AssistState, pos = CommFunc.ReadBYTE(buf, pos)
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| | | self.AssistPlayerLen, pos = CommFunc.ReadWORD(buf, pos)
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| | | tmp, pos = CommFunc.ReadString(buf, pos, self.AssistPlayerLen)
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| | | self.AssistPlayer = ctypes.c_char_p(tmp)
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| | | return self.getLength()
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| | |
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| | | def getBuffer(self):
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| | | buf = ''
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| | | buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 40, self.GUID)
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| | | buf = CommFunc.WriteDWORD(buf, self.FamilyID)
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| | | buf = CommFunc.WriteDWORD(buf, self.PlayerID)
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| | | buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 33, self.PlayerName)
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| | | buf = CommFunc.WriteBYTE(buf, self.Job)
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| | | buf = CommFunc.WriteWORD(buf, self.LV)
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| | | buf = CommFunc.WriteBYTE(buf, self.RealmLV)
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| | | buf = CommFunc.WriteBYTE(buf, self.AssistType)
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| | | buf = CommFunc.WriteDWORD(buf, self.AssistValue1)
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| | | buf = CommFunc.WriteDWORD(buf, self.AssistValue2)
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| | | buf = CommFunc.WriteDWORD(buf, self.AssistValue3)
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| | | buf = CommFunc.WriteDWORD(buf, self.AssistValue4)
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| | | buf = CommFunc.WriteDWORD(buf, self.AssistValue5)
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| | | buf = CommFunc.WriteWORD(buf, self.AssistDataLen)
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| | | buf = CommFunc.WriteString(buf, self.AssistDataLen, self.AssistData)
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| | | buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 19, self.FinishTime)
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| | | buf = CommFunc.WriteBYTE(buf, self.AssistState)
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| | | buf = CommFunc.WriteWORD(buf, self.AssistPlayerLen)
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| | | buf = CommFunc.WriteString(buf, self.AssistPlayerLen, self.AssistPlayer)
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| | | return buf
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| | |
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| | | def getLength(self):
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| | | length = 0
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| | | length += sizeof(ctypes.c_char) * 40
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| | | length += sizeof(ctypes.c_ulong)
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| | | length += sizeof(ctypes.c_ulong)
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| | | length += sizeof(ctypes.c_char) * 33
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| | | length += sizeof(ctypes.c_ubyte)
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| | | length += sizeof(ctypes.c_ushort)
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| | | length += sizeof(ctypes.c_ubyte)
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| | | length += sizeof(ctypes.c_ubyte)
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| | | length += sizeof(ctypes.c_ulong)
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| | | length += sizeof(ctypes.c_ulong)
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| | | length += sizeof(ctypes.c_ulong)
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| | | length += sizeof(ctypes.c_ulong)
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| | | length += sizeof(ctypes.c_ulong)
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| | | length += sizeof(ctypes.c_ushort)
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| | | length += self.AssistDataLen
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| | | length += sizeof(ctypes.c_char) * 19
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| | | length += sizeof(ctypes.c_ubyte)
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| | | length += sizeof(ctypes.c_ushort)
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| | | length += self.AssistPlayerLen
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| | | return length
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| | |
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| | | def outputString(self):
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| | | output = '''// 协助表 #tagDBAssist:
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| | | GUID = %s,
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| | | FamilyID = %s,
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| | | PlayerID = %s,
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| | | PlayerName = %s,
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| | | Job = %s,
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| | | LV = %s,
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| | | RealmLV = %s,
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| | | AssistType = %s,
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| | | AssistValue1 = %s,
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| | | AssistValue2 = %s,
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| | | AssistValue3 = %s,
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| | | AssistValue4 = %s,
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| | | AssistValue5 = %s,
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| | | AssistDataLen = %s,
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| | | AssistData = %s,
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| | | FinishTime = %s,
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| | | AssistState = %s,
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| | | AssistPlayerLen = %s,
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| | | AssistPlayer = %s,
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| | | ADOResult = %s,
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| | | '''%(
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| | | self.GUID,
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| | | self.FamilyID,
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| | | self.PlayerID,
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| | | self.PlayerName,
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| | | self.Job,
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| | | self.LV,
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| | | self.RealmLV,
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| | | self.AssistType,
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| | | self.AssistValue1,
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| | | self.AssistValue2,
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| | | self.AssistValue3,
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| | | self.AssistValue4,
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| | | self.AssistValue5,
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| | | self.AssistDataLen,
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| | | self.AssistData,
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| | | self.FinishTime,
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| | | self.AssistState,
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| | | self.AssistPlayerLen,
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| | | self.AssistPlayer,
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| | | self.ADOResult,
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| | | )
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| | | return output
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| | |
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| | | #Char数组类型Set接口,使用该接口对此类型数据赋值,防止赋值的数据过长报错
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| | | def SetGUID(self,Str):
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| | | if len(Str)<=40:
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| | | self.GUID = Str
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| | | else:
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| | | self.GUID = Str[:40]
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| | | |
| | | def SetPlayerName(self,Str):
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| | | if len(Str)<=33:
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| | | self.PlayerName = Str
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| | | else:
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| | | self.PlayerName = Str[:33]
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| | | |
| | | def SetFinishTime(self,Str):
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| | | if len(Str)<=19:
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| | | self.FinishTime = Str
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| | | else:
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| | | self.FinishTime = Str[:19]
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| | | |
| | | |
| | | # 玩家数据查看缓存表Py #tagPlayerViewCachePy
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| | | class tagPlayerViewCachePy(Structure):
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| | | _pack_ = 1
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