hxp
2019-11-22 3a995ca6bc096918388d9474897eeb0e604351ed
8346 【恺英】【后端】协助系统(增加DB协助表)
2个文件已修改
240 ■■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py 48 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyGameDataStruct.py 192 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -42,6 +42,46 @@
    GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
    return pyGameDataMgr.LoadGameData(gameBuffer, pos)
#协助表
class PlayerAssistPyManager(object):
    def __init__(self):
        self.playerAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
        self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
        return
    # 保存数据 存数据库和realtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        for dbData in self.playerAssistDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
        GameWorld.Log("Save DBAssist count :%s" % cnt)
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    # 从数据库载入数据
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBAssist count :%s" % cnt)
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAssist()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            self.playerAssistDict[dbData.GUID] = dbData
            familyID = dbData.FamilyID
            if familyID not in self.familyAssistDict:
                self.familyAssistDict[familyID] = []
            familyAssistList = self.familyAssistDict[familyID]
            familyAssistList.append(dbData)
        return pos
#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
class PlayerViewCachePyManager(object):
    
@@ -211,6 +251,7 @@
class PyGameDataManager(object):
    def __init__(self):
        self.PlayerAssistPyManager = PlayerAssistPyManager()
        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
        self.AuctionAttentionManager = AuctionAttentionManager()
        self.AuctionRecordManager = AuctionRecordManager()
@@ -232,6 +273,7 @@
    def GetSaveData(self):
        buff = ""
        buff += self.PlayerAssistPyManager.GetSaveData()
        buff += self.PlayerViewCachePyManager.GetSaveData()
        buff += self.AuctionAttentionManager.GetSaveData()
        buff += self.AuctionRecordManager.GetSaveData()
@@ -252,6 +294,7 @@
        return buff
    
    def LoadGameData(self, gameBuffer, pos):
        pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -279,6 +322,11 @@
        PyGameData.g_pyGameDataManager = pyGameDataMgr
    return pyGameDataMgr
def GetPlayerAssistPyManager():
    # 协助表
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.PlayerAssistPyManager
def GetPlayerViewCachePyManager():
    # 拍卖记录表
    pyGameDataMgr = GetPyGameDataManager()
ServerPython/CoreServerGroup/GameServer/Script/PyGameDataStruct.py
@@ -15,6 +15,198 @@
from ctypes import (Structure, memset, memmove, sizeof, addressof, create_string_buffer, string_at)
import CommFunc
# 协助表 #tagDBAssist
class tagDBAssist(Structure):
    _pack_ = 1
    _fields_ = [
        ('GUID', ctypes.c_char * 40),
        ('FamilyID', ctypes.c_ulong),
        ('PlayerID', ctypes.c_ulong),
        ('PlayerName', ctypes.c_char * 33),
        ('Job', ctypes.c_ubyte),
        ('LV', ctypes.c_ushort),
        ('RealmLV', ctypes.c_ubyte),
        ('AssistType', ctypes.c_ubyte),
        ('AssistValue1', ctypes.c_ulong),
        ('AssistValue2', ctypes.c_ulong),
        ('AssistValue3', ctypes.c_ulong),
        ('AssistValue4', ctypes.c_ulong),
        ('AssistValue5', ctypes.c_ulong),
        ('AssistDataLen', ctypes.c_ushort),
        ('AssistData', ctypes.c_char_p),
        ('FinishTime', ctypes.c_char * 19),
        ('AssistState', ctypes.c_ubyte),
        ('AssistPlayerLen', ctypes.c_ushort),
        ('AssistPlayer', ctypes.c_char_p),
        ('ADOResult', ctypes.c_ulong),
    ]
    def __init__(self):
        Structure.__init__(self)
        self.clear()
    def clear(self):
        self.GUID = ''
        self.FamilyID = 0
        self.PlayerID = 0
        self.PlayerName = ''
        self.Job = 0
        self.LV = 0
        self.RealmLV = 0
        self.AssistType = 0
        self.AssistValue1 = 0
        self.AssistValue2 = 0
        self.AssistValue3 = 0
        self.AssistValue4 = 0
        self.AssistValue5 = 0
        self.AssistDataLen = 0
        self.AssistData = ''
        self.FinishTime = ''
        self.AssistState = 0
        self.AssistPlayerLen = 0
        self.AssistPlayer = ''
    def readData(self, buf, pos = 0, length = 0):
        if not pos <= length:
            return -1
        if len(buf) < pos + self.getLength():
            return -1
        self.clear()
        self.GUID, pos = CommFunc.ReadString(buf, pos, 40)
        self.FamilyID, pos = CommFunc.ReadDWORD(buf, pos)
        self.PlayerID, pos = CommFunc.ReadDWORD(buf, pos)
        self.PlayerName, pos = CommFunc.ReadString(buf, pos, 33)
        self.Job, pos = CommFunc.ReadBYTE(buf, pos)
        self.LV, pos = CommFunc.ReadWORD(buf, pos)
        self.RealmLV, pos = CommFunc.ReadBYTE(buf, pos)
        self.AssistType, pos = CommFunc.ReadBYTE(buf, pos)
        self.AssistValue1, pos = CommFunc.ReadDWORD(buf, pos)
        self.AssistValue2, pos = CommFunc.ReadDWORD(buf, pos)
        self.AssistValue3, pos = CommFunc.ReadDWORD(buf, pos)
        self.AssistValue4, pos = CommFunc.ReadDWORD(buf, pos)
        self.AssistValue5, pos = CommFunc.ReadDWORD(buf, pos)
        self.AssistDataLen, pos = CommFunc.ReadWORD(buf, pos)
        tmp, pos = CommFunc.ReadString(buf, pos, self.AssistDataLen)
        self.AssistData = ctypes.c_char_p(tmp)
        self.FinishTime, pos = CommFunc.ReadString(buf, pos, 19)
        self.AssistState, pos = CommFunc.ReadBYTE(buf, pos)
        self.AssistPlayerLen, pos = CommFunc.ReadWORD(buf, pos)
        tmp, pos = CommFunc.ReadString(buf, pos, self.AssistPlayerLen)
        self.AssistPlayer = ctypes.c_char_p(tmp)
        return self.getLength()
    def getBuffer(self):
        buf = ''
        buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 40, self.GUID)
        buf = CommFunc.WriteDWORD(buf, self.FamilyID)
        buf = CommFunc.WriteDWORD(buf, self.PlayerID)
        buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 33, self.PlayerName)
        buf = CommFunc.WriteBYTE(buf, self.Job)
        buf = CommFunc.WriteWORD(buf, self.LV)
        buf = CommFunc.WriteBYTE(buf, self.RealmLV)
        buf = CommFunc.WriteBYTE(buf, self.AssistType)
        buf = CommFunc.WriteDWORD(buf, self.AssistValue1)
        buf = CommFunc.WriteDWORD(buf, self.AssistValue2)
        buf = CommFunc.WriteDWORD(buf, self.AssistValue3)
        buf = CommFunc.WriteDWORD(buf, self.AssistValue4)
        buf = CommFunc.WriteDWORD(buf, self.AssistValue5)
        buf = CommFunc.WriteWORD(buf, self.AssistDataLen)
        buf = CommFunc.WriteString(buf, self.AssistDataLen, self.AssistData)
        buf = CommFunc.WriteString(buf, sizeof(ctypes.c_char) * 19, self.FinishTime)
        buf = CommFunc.WriteBYTE(buf, self.AssistState)
        buf = CommFunc.WriteWORD(buf, self.AssistPlayerLen)
        buf = CommFunc.WriteString(buf, self.AssistPlayerLen, self.AssistPlayer)
        return buf
    def getLength(self):
        length = 0
        length += sizeof(ctypes.c_char) * 40
        length += sizeof(ctypes.c_ulong)
        length += sizeof(ctypes.c_ulong)
        length += sizeof(ctypes.c_char) * 33
        length += sizeof(ctypes.c_ubyte)
        length += sizeof(ctypes.c_ushort)
        length += sizeof(ctypes.c_ubyte)
        length += sizeof(ctypes.c_ubyte)
        length += sizeof(ctypes.c_ulong)
        length += sizeof(ctypes.c_ulong)
        length += sizeof(ctypes.c_ulong)
        length += sizeof(ctypes.c_ulong)
        length += sizeof(ctypes.c_ulong)
        length += sizeof(ctypes.c_ushort)
        length += self.AssistDataLen
        length += sizeof(ctypes.c_char) * 19
        length += sizeof(ctypes.c_ubyte)
        length += sizeof(ctypes.c_ushort)
        length += self.AssistPlayerLen
        return length
    def outputString(self):
        output = '''// 协助表 #tagDBAssist:
            GUID = %s,
            FamilyID = %s,
            PlayerID = %s,
            PlayerName = %s,
            Job = %s,
            LV = %s,
            RealmLV = %s,
            AssistType = %s,
            AssistValue1 = %s,
            AssistValue2 = %s,
            AssistValue3 = %s,
            AssistValue4 = %s,
            AssistValue5 = %s,
            AssistDataLen = %s,
            AssistData = %s,
            FinishTime = %s,
            AssistState = %s,
            AssistPlayerLen = %s,
            AssistPlayer = %s,
            ADOResult = %s,
            '''%(
                self.GUID,
                self.FamilyID,
                self.PlayerID,
                self.PlayerName,
                self.Job,
                self.LV,
                self.RealmLV,
                self.AssistType,
                self.AssistValue1,
                self.AssistValue2,
                self.AssistValue3,
                self.AssistValue4,
                self.AssistValue5,
                self.AssistDataLen,
                self.AssistData,
                self.FinishTime,
                self.AssistState,
                self.AssistPlayerLen,
                self.AssistPlayer,
                self.ADOResult,
            )
        return output
    #Char数组类型Set接口,使用该接口对此类型数据赋值,防止赋值的数据过长报错
    def SetGUID(self,Str):
        if len(Str)<=40:
            self.GUID = Str
        else:
            self.GUID = Str[:40]
    def SetPlayerName(self,Str):
        if len(Str)<=33:
            self.PlayerName = Str
        else:
            self.PlayerName = Str[:33]
    def SetFinishTime(self,Str):
        if len(Str)<=19:
            self.FinishTime = Str
        else:
            self.FinishTime = Str[:19]
# 玩家数据查看缓存表Py #tagPlayerViewCachePy
class tagPlayerViewCachePy(Structure):
    _pack_ = 1