| | |
| | | 注意:同个虚拟线路中,标试点不可重复!标试点不可重复!标试点不可重复!
|
| | | '''
|
| | | mapID = gameWorld.GetMapID()
|
| | | # {mapID:{编号:[[多个NPCID], [多个标试点], 单个点最大数量, 所有点总数量, 刷怪间隔秒], ...}, ...}
|
| | | # {mapID:{编号:[[多个NPCID], [多个标试点], 单个点最大数量, 所有点总数量, 刷怪间隔秒, 每整X小时], ...}, ...}
|
| | | randRefreshNPCDict = IpyGameDataPY.GetFuncEvalCfg("RandomRefreshNPC", 1, {})
|
| | | if mapID not in randRefreshNPCDict:
|
| | | return
|
| | |
| | | return
|
| | | gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCTick, tick)
|
| | |
|
| | | curTime = int(time.time())
|
| | | serverTime = GameWorld.GetCurrentTime()
|
| | | curHour, curMinute = serverTime.hour, serverTime.minute
|
| | | refreshNumList = []
|
| | | for num, refreshInfo in mapRandRefreshNPCDict.items():
|
| | | refreshCD = refreshInfo[-1]
|
| | | numLastTime = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num)
|
| | | if numLastTime and curTime - numLastTime < refreshCD:
|
| | | refreshCD = refreshInfo[4]
|
| | | numLastTick = gameFB.GetGameFBDictByKey(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num)
|
| | | perHours = refreshInfo[5]
|
| | | if numLastTick and perHours:
|
| | | if curHour % perHours != 0 or curMinute != 0:
|
| | | continue
|
| | | refreshCD = 65 # 1分钟内不重复刷新
|
| | | if numLastTick and tick - numLastTick < refreshCD * 1000:
|
| | | continue
|
| | | gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, curTime)
|
| | | gameFB.SetGameFBDict(ChConfig.Def_RMark_RandomRefreshNPCNumTime % num, tick)
|
| | | refreshNumList.append(num)
|
| | |
|
| | | if not refreshNumList:
|
| | |
| | |
|
| | | #GameWorld.DebugLog("npcCountDict=%s" % npcCountDict, copyMapID)
|
| | | for num in refreshNumList:
|
| | | npcIDList, markList, maxCount, totalMaxCount = mapRandRefreshNPCDict[num][:-1]
|
| | | npcIDList, markList, maxCount, totalMaxCount = mapRandRefreshNPCDict[num][:4]
|
| | |
|
| | | curTotalCount = 0
|
| | | for rMark in markList:
|