|  |  | 
 |  |  |     curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
 | 
 |  |  |     curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
 | 
 |  |  |     curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
 | 
 |  |  |     GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
 | 
 |  |  |     GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
 | 
 |  |  |     if mapID:
 | 
 |  |  |         FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
 | 
 |  |  |     return
 | 
 |  |  | 
 |  |  |     __CheckClearBuffOnMapChange(curPlayer, tick)
 | 
 |  |  |             
 | 
 |  |  |     #刷新玩家的视野
 | 
 |  |  |     if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
 | 
 |  |  |         GameWorld.DebugLog("===登录本服地图时,处于跨服状态,不刷新视野!", curPlayer.GetPlayerID())
 | 
 |  |  |     if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
 | 
 |  |  |         GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
 | 
 |  |  |         curPlayer.SetSight(0)
 | 
 |  |  |     else:
 | 
 |  |  |     elif curPlayer.GetLV() > 1:
 | 
 |  |  |         PlayerState.ChangePlayerSigh(curPlayer, tick)
 | 
 |  |  |     
 | 
 |  |  |     if GameWorld.IsCrossServer():
 | 
 |  |  | 
 |  |  |     firstMission = QuestCommon.GetCommonMission(curPlayer)
 | 
 |  |  |     if not (firstMission and firstMission.GetProperty(QuestCommon.Def_NewGuyNoSight) == 1):
 | 
 |  |  |         #刷新自己的视野
 | 
 |  |  |         if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
 | 
 |  |  |             GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服状态,不设置可见!", curPlayer.GetPlayerID())
 | 
 |  |  |         if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
 | 
 |  |  |             GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
 | 
 |  |  |         else:
 | 
 |  |  |             curPlayer.RefreshView()
 | 
 |  |  |             curPlayer.SetVisible(True)
 |