|  |  | 
 |  |  |             PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), weaponType])
 | 
 |  |  |             
 | 
 |  |  |         #{1:[100,200,300,400],2:[100,200,300,400],3:[100,200,300,400]}
 | 
 |  |  |         notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
 | 
 |  |  |         if weaponType in notifyDict:
 | 
 |  |  |             for notifyLV in notifyDict[weaponType]:
 | 
 |  |  |                 if beforeAttrLV < notifyLV and attrLV >= notifyLV:
 | 
 |  |  |                     PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
 | 
 |  |  |         #=======================================================================
 | 
 |  |  |         # notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
 | 
 |  |  |         # if weaponType in notifyDict:
 | 
 |  |  |         #    for notifyLV in notifyDict[weaponType]:
 | 
 |  |  |         #        if beforeAttrLV < notifyLV and attrLV >= notifyLV:
 | 
 |  |  |         #            PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
 | 
 |  |  |         #=======================================================================
 | 
 |  |  |                 
 | 
 |  |  |         # 神兵特效激活广播
 | 
 |  |  |         godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
 |