| | |
| | | PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), weaponType])
|
| | |
|
| | | #{1:[100,200,300,400],2:[100,200,300,400],3:[100,200,300,400]}
|
| | | notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
|
| | | if weaponType in notifyDict:
|
| | | for notifyLV in notifyDict[weaponType]:
|
| | | if beforeAttrLV < notifyLV and attrLV >= notifyLV:
|
| | | PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
|
| | | #=======================================================================
|
| | | # notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
|
| | | # if weaponType in notifyDict:
|
| | | # for notifyLV in notifyDict[weaponType]:
|
| | | # if beforeAttrLV < notifyLV and attrLV >= notifyLV:
|
| | | # PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
|
| | | #=======================================================================
|
| | |
|
| | | # 神兵特效激活广播
|
| | | godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
|