10334 【越南】【英语】【BT】【砍树】境界修改-服务端(装备任务条件支持配置件数,没配默认8件)
1个文件已修改
32 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py 32 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPrestigeSys.py
@@ -351,36 +351,44 @@
    
    # 装备
    elif taskType == RealmTaskType_Equip:
        if len(needValueList) != 4:
        if len(needValueList) < 4:
            GameWorld.DebugLog('境界任务领奖,装备条件配置错误,长度必须为4! realmLV=%s,taskID=%s,taskType=%s,needValueList=%s' 
                               % (realmLV, taskID, taskType, needValueList), playerID)
            return
        classLV, star, isSuite, color = needValueList
        classLV, star, isSuite, color = needValueList[:4]
        needCount = needValueList[4] if len(needValueList) > 4 else len(ChConfig.EquipPlace_Base)
        GameWorld.DebugLog('境界任务领奖,装备条件! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,star=%s,isSuite=%s,color=%s,needCount=%s'
                           % (realmLV, taskID, taskType, classLV, star, isSuite, color, needCount), playerID)
        curCount = 0
        equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
        for place in ChConfig.EquipPlace_Base:
            ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, place)
            if not ipyData:
                return
                continue
            gridIndex = ipyData.GetGridIndex()
            curEquip = equipPack.GetAt(gridIndex)
            if not ItemCommon.CheckItemCanUse(curEquip):
                GameWorld.DebugLog('境界任务领奖,装备位无装备! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s'
                                   % (realmLV, taskID, taskType, classLV, place), playerID)
                return
                continue
            curPartStar = ChEquip.GetEquipPartStar(curPlayer, gridIndex)
            if curPartStar < star:
                GameWorld.DebugLog('境界任务领奖,装备位星级不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s,curPartStar=%s < %s'
                GameWorld.DebugLog('    装备位星级不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s,curPartStar=%s < %s'
                                   % (realmLV, taskID, taskType, classLV, place, curPartStar, star), playerID)
                return
                continue
            if isSuite and not curEquip.GetSuiteID():
                GameWorld.DebugLog('境界任务领奖,装备位非套装! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s'
                GameWorld.DebugLog('    装备位非套装! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s'
                                   % (realmLV, taskID, taskType, classLV, place), playerID)
                return
                continue
            if curEquip.GetItemColor() < color:
                GameWorld.DebugLog('境界任务领奖,装备位品质不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s,ItemColor=%s < %s'
                GameWorld.DebugLog('    装备位品质不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,place=%s,ItemColor=%s < %s'
                                   % (realmLV, taskID, taskType, classLV, place, curEquip.GetItemColor(), color), playerID)
                return
                continue
            curCount += 1
            
        if curCount < needCount:
            GameWorld.DebugLog('    境界任务所需装备数不足! realmLV=%s,taskID=%s,taskType=%s,classLV=%s,star=%s,isSuite=%s,color=%s,curCount=%s < %s'
                           % (realmLV, taskID, taskType, classLV, star, isSuite, color, curCount, needCount), playerID)
            return
    # 渡劫
    elif taskType == RealmTaskType_Dujie:
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RealmTaskValue % taskID)