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2024-01-02 46c2363bcbdb9cfe5d5c7b001521b9f3e376b5a3
10019 【砍树】回合战斗(0418刷新类型248后统一加1)
2个文件已修改
30 ■■■■ 已修改文件
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py 15 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py 15 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1066,13 +1066,14 @@
CDBPlayerRefresh_JiYuan, # 机缘币  245
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 248
CDBPlayerRefresh_AtkBackRate, # 反击概率 249
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 250
CDBPlayerRefresh_SuckHPPer, # 吸血比率 251
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 252
CDBPlayerRefresh_Xiantao, # 仙桃  253
) = range(146, 254)
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃  254
) = range(146, 255)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1066,13 +1066,14 @@
CDBPlayerRefresh_JiYuan, # 机缘币  245
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 248
CDBPlayerRefresh_AtkBackRate, # 反击概率 249
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 250
CDBPlayerRefresh_SuckHPPer, # 吸血比率 251
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 252
CDBPlayerRefresh_Xiantao, # 仙桃  253
) = range(146, 254)
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃  254
) = range(146, 255)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)