10019 【砍树】回合战斗(0418刷新类型248后统一加1)
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| | | CDBPlayerRefresh_JiYuan, # 机缘币 245
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| | | CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
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| | | CDBPlayerRefresh_SuccessScore, # 成就积分 247
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| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 248
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| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 249
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| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 250
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| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 251
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| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 252
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| | | CDBPlayerRefresh_Xiantao, # 仙桃 253
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| | | ) = range(146, 254)
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| | | CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
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| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
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| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 250
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| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
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| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
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| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
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| | | CDBPlayerRefresh_Xiantao, # 仙桃 254
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| | | ) = range(146, 255)
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| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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| | | CDBPlayerRefresh_JiYuan, # 机缘币 245
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| | | CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
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| | | CDBPlayerRefresh_SuccessScore, # 成就积分 247
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| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 248
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| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 249
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| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 250
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| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 251
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| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 252
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| | | CDBPlayerRefresh_Xiantao, # 仙桃 253
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| | | ) = range(146, 254)
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| | | CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
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| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
|
| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 250
|
| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
|
| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
|
| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
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| | | CDBPlayerRefresh_Xiantao, # 仙桃 254
|
| | | ) = range(146, 255)
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| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
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