6603 【后端】【2.0】增加新版的sp和被动技能 - 专精替换需要改变特效 改成配置法宝ID
1个文件已修改
22 ■■■■■ 已修改文件
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -649,7 +649,26 @@
        hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_ChangeSkillTypeID)
        if not hasEffect:
            return
        self.ChangeSkill[hasEffect.GetEffectValue(0)] = curSkill.GetSkillTypeID()
        changeSkillID = 0
        #找到对应法宝技能
        upIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', hasEffect.GetEffectValue(0), 1)
        if not upIpyData:
            return
        skillIDList = upIpyData.GetUnLockSkill()
        for skillID in skillIDList:
            skillData = GameWorld.GetGameData().FindSkillByType(skillID, 1)
            if not skillData:
                continue
            if not SkillCommon.CheckSkillJob(self.gameObj, skillData):
                continue
            changeSkillID = skillID
            break
        if changeSkillID == 0:
            return
        self.ChangeSkill[changeSkillID] = curSkill.GetSkillTypeID()
        
        self.IsChangeSkill = True
        GameWorld.DebugLog("self.ChangeSkill  --- %s"%self.ChangeSkill)
@@ -817,6 +836,7 @@
            GameWorld.DebugLog("刷被动----")
            # 存在替换技能 目前需要刷新镶嵌的被动技能,存在多刷现象
            self.RegistPassiveEffSet(gameObj)
            passiveEff.IsChangeSkill = False
            return True
        return